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Yinkuji

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  1. The Whispers in the Wall Update made Undercroft missions significantly harder. This is particularly noticeable in excavation and defense Undercroft missions. Upon further investigation, it appears the enemies are using the logic of the new faction. Enemies spawn behind you when your back is turned. This isn't new to Whispers in the Wall. However, the game is now spawning enemies who seem to be already in firing range of objectives that need to be protected. Because there seems to be no constraints on where enemies can spawn anymore, enemies are now also spawning on top of buildings and firing at players and objectives from high ground. The latter doesn't sound like a big deal, but when you combine it with the numerous enemies that the game already spawns around you, it becomes nearly impossible as a solo player to kill the enemies fast enough to give the shields of your objective(s) time to recharge. The enemies appear to be more aggressive and accurate. This can be observed in all mission types. I'm using the same parkour strategies that I've always used yet I'm taking significantly more damage. I use to have an issue with getting enemies to shoot my Guardian Shell shield ability to strengthen it. Not anymore. The enemies are spamming grenades. As soon as one grenade explodes, another enemy is already throwing another another grenade out. There is always a grenade on the field. It also doesn't help that the hitbox of grenades appears to be tiny making it very difficult to shoot them with some weapons in the heat of battle. When you combine all of this together, it results in a significantly harder experience than pre Whispers in the Wall gameplay especially when playing solo. All of the above changes weren't listed in the patch notes so I'm assuming this is a bug and not intended. Some of these changes make the enemies more engaging as seen in the new zone. However, it seems they may have been unintentionally blanketed applied to Undercroft enemies as well. Before the update, I could do Undercroft SP excavation/defense missions as a solo player without much issue. Now, it's a life or death struggle if I'm not running a defense frame or someone or something that can blow up half the screen at the press of a button. To recreate, simply log in and play a Undercroft excavation or defense mission in Duviri. EDIT: It appears this is a blanket change to the A.I in all game modes. Again, this change is undocumented so I'm going to assume it is a bug. With the new aggressive spawning system and how aggressive enemies now are in general, playing excavation and defense missions solo is a frustrating experience. I can kill all enemies to the north side of the objective, move 30m in 2 seconds, and when I turn around there are already enemies firing at the objective from the north side as if I was never there. Also, as someone that also only plays caster frames, I'll note that there seems to be a slight nerf in the amount of energy orbs dropped from enemies and loot containers as well. In a 17 minute mission where I would normally use about 100energy/min, I killed 250+ enemies, and looted 25+ containers, Despite this, I spent nearly half of the mission out of energy. This was a thrall controlled excavation mission on Everest(Earth).
  2. After successfully completing a stage in the Duviri Circuit, you are given an option to leave or continue. If you vote to continue and the host also continues, everyone is awarded a decree before being transferred to the next stage. However, if the host votes to leave, a host migration occurs and you are not awarded a decree, I can't say for certain if it always happens and if the mission type plays a factor. However, it always happens to me when I am the only one who votes to continue and I'm not the host.. To reproduce: Join a party for the Circuit. Have the host vote to leave upon stage completion. Host migration screen. Proceed to load into the next stage without the awarded decree.
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