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Neo3602

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Posts posted by Neo3602

  1. On 2024-03-17 at 5:03 PM, (XBOX)Fluffywolf36 said:

    Tenno 'Ophyr' Semiauto Shotgun

    “If autoshotguns like the Sobek or Somesha are shotgun assault rifles, this is more of a shotgun DMR. It’s slower than average, but it rewards precision, positioning, and sustained fire in a way the best Tenno DMRs can’t. To its credit, its box magazine gives it a nice, robust reload.”
    --Codex

    Special traits 

    Increases crit chance by 4% on the next shot for each enemy hit. Stacks up to five times. Missing a shot removes all stacks.

    Increased parkour velocity and sprint velocity. Slightly increased aim assist

    Headshot multiplier of slug is unaffected by damage falloff.

    tenno__ophyr__semiauto_shotgun_by_fluffy

     

    Lore

     

    Designed by Haruka Lorne on a commission by an Orokin aristo from Uranus’ House Ati, this toggle-locked semiautomatic shotgun was designed to reward positioning and precision. It’s relatively slow-firing in part due to its stout recoil… and in part due to the cluttered mess of its internals. For aesthetic reasons (this was at the behest of Veikko Ati) it ejects out of the top in a rather cumbersome way, making the obvious mechanical complexity of its toggle lock action(1) even worse.

    But that’s where the negatives end. Most importantly, it uses a ballistic computer similar to the Depezador revolver (except it controls the shotgun’s biometal choke) to increase critical chance on the next shot for each enemy it hits on the previous, stacking up to five times. Missing a shot removes all stacks.

    This gives it truly remarkable damage potential.

    As an altfire, it shoots… a shotgun slug.

    This slug, however, does bonus headshot damage and splits into three projectiles when bouncing off hard surfaces. This was added in as a sort of “Gamey” add-on, meant for wielders (particularly from House Ati) to try for certain trick shots(2), not entirely unlike

    In addition, it’s very mobile, like its three cousins in ergonomics(3). Its box magazine also gives it better reloads than a lot of other Tenno shotguns, ensuring that for all its flaws in handling, it does at least have that.

    It was designed for the hordes of birds and fliers that flew through the skies of Neptune’s oceanic moons. Wielders of this shotgun could travel on skiffs of either the oceangoing variety or antigrav variety, traveling between the floating islands and scything through hordes of oceanic waterfowl with a Wooly Gun-Kubrow(4) that could carry them back to you(5).

    Of course, that’s just the “civilian” usage.

    It was also commonly used by Entrati “cleaners,” aiming for the relative weakpoints of Infested forms and scything through entire hordes with a single shot.Surprisingly, this gave it great utility against swarms of early Corpus proxies, a niche that Tenno are happy to fill in modern day.

    Whatever it’s used for in the modern day, its niche overall remains the same: Taking out large quantities of the most dangerous game in the Origin System within one shot.

     

    Tenno Remarks

     

    (1) Personally I prefer gas, like the Trenchance or Tenebrae. Or inertial, like the Oribi. Or the Strun Wraith. Seriously, this feels like a Grineer bombard or Powerfist punching you in the shoulder. ~Haruka

     Wait, you feel pain from your Frame? ~Thane

    Wait, you don’t? ~Yassin

     

    (2) We did not test it on prisoners and apostates. Veikko wasn’t like that. ~Haruka

     

    (3) If you’re wondering: Haoma, Trenchance, Ventress, respectively. They have that back-angled mag. I actually consulted on the Haoma, y’know. I’m more of an LMGs-and-shotguns guy, but if you had to use any Tenno assault rifle, you couldn’t go wrong with that one.

     

    …And the Euston and Avakan. Fokkin’ love those things. ~Haruka

     

    (4) As opposed to the Wooly Europan Kubrow. They’re fluffy! ~Haruka

     

    (5) These were some of the happiest years I spent as a Tenno.  Veikko once invited me to their estates to close the deal on a sale of Oribi shotguns I made, and my God, they had a lot of shotguns. While I was closing the sale, they invited me to do this.

    It was a nice existence. Sit in a boat with a kubrow and a handsome man, fire a shotgun, tow back enough meat to feed a whole village, pet the kubrow. ~Haruka

    And he and his household ate it all themselves, didn’t they? ~Ginebra

    That would make a lot of sense, but no - Veikko had instituted a tradition called the Beggar’s Feast. Once every two weeks, the moon’s serfs and poor fishermen were allowed the finest delicacies that House Ati’s chefs could provide. Lots of services, mechanization, public museums, mandated rest days… he really pushed the limits of the Precepts. It was the best life you could live outside the Corpus, honestly. ~Haruka

    …Wait. Really? ~Thane

    Yeah. Veikko was better than Orokin got. He even built custom-made Grineer blankbodies. He wasn’t perfect - to be an Orokin, you had to be some kind of bastard - I still miss him sometimes. ~Haruka

    What happened to him, then? ~Thane

    He tried to make Neptune a safe haven from… from us, and some distant cousin who claimed he was a byblow heir to the throne killed him for it with a Void-Fulgurite dagger. Then he poisoned the Beggar’s Feast to “make room” for his compatriots. Never mind that he was wasting food by poisoning the damn feast… ~Haruka

    Please tell me you killed him. ~Yassin

    You don’t wanna know what I did. ~Haruka

     

    Animation Notes:

    The toggle moves after firing this. Don’t think too hard about how the toggle works, it’s there to look cool first and make sense second.

     

    Stats

    Main

    Trigger: Semi

    Fire rate: 1.88

    Magazine: 10

    Reload: 2.2s


     

    Buckshot

    Total Damage: 603

    315 Impact (35 per pellet)

    189 Slash (21 per pellet)

    99 Puncture (11 per pellet

    Pellets: 9 (67 per pellet)

    Status Chance: 9%

    Critical Chance: 27%

    Critical Multiplier: 2.4x

    Punch-through: 1.5m

    Headshot Multiplier: 3.15x

    Full damage up to: 21m

    Minimum Damage at 36m

    60% Max Reduction

     

    Slug

    Total Damage: 357

    186 Impact

    114 Slash 

    57 Puncture 

    Status Chance: 27%

    Critical Chance: 27%

    Critical Multiplier: 2.7x

    Punch-through: 0.8m

    Headshot Multiplier: 3.15x

    Full damage up to: 21m

    Minimum Damage at 36m

    60% Max Reduction

    Non-Hitscan

     

    Child Projectiles:

    Total Damage: 158x3

    80 Impact

    49 Slash 

    29 Puncture 

    Status Chance: 27%

    Critical Chance: 27%

    Critical Multiplier: 2.7x

    Headshot Multiplier: 3.15x

    Non-Hitscan

     

    Artist notes

    I’d made a bunch of shotguns with a gimmick like “+6 crungus on the next shot for each enemy hit” but the vast majority have been autoshotguns and/or short range stuff. But I hadn’t made long-range semiauto “precision’ shotguns with that. Until now.

    (I was gonna do that for the last shotgun, but

    For some reason, the lore of this took a long time to hammer out. First I considered this being a knockoff of Haruka’s work, then I considered having this be another gun like the Veuglaire where someone insisted on a toggle-lock that didn’t quite work with the gun itself.

    Aesthetically, this is basically a mashup of the Jackal from Crysis (front) and the shotgun from Rage 1, (back) just encased in a vaguely steampunk-ish shell inspired by the Gamonov handgun from Iron Grip. Originally I was tracing over the Rage shotgun to do the front, but that was all getting too James Somerton for me so I stopped. It’s also worth mentioning this is one of the very few guns that doesn’t have a finished drawing buried under there. I did the stock, which is basically the Rage shotgun in wood but with a silver flintlock-like plate, and then… couldn’t finish the drawing for whatever reason.

    But I also added on a rear-angled magazine for... honestly? I thought it'd be fun. It'd make this look distinct.

    The slug was also tacked on a bit late. See, I like having shotguns fire lots of different ammo. But i’ve also done so many shotguns with some kind of grenade or crowd control function (see: the last one was homing. That was a fun one lol) that’s more interesting. And I wanted to do something different here, by just making an arguably less interesting slug mode.

    Oh, and I almost forgot - the crunch for this is based on my Kantrael shotgun from Darktide. Punch-through, increasing crit, stuff like that.

    That thing is great. It always overpenetrates, and that means the crit is routinely very, very high. Good stuff. On that note, I gotta get Level four Bloodletter on a Kantrael. That'd be neat. I could just make entire hordes bleed in one shot!

     

    Sounds like a fun gun, the toggle lock reminds me of the autocannon from helldivers 2. Also I like the lore for it. I like that you added a good Orokin I wouldn't be surprised if what happened to him was, part of, the reason the Orokin were so awful, the good ones got killed off.

  2. On 2024-02-12 at 8:27 PM, (XBOX)Fluffywolf36 said:

    Tenno 'Kriya' Tactical shotgun

    tenno__kriya__tactical_shotgun_by_fluffy

    Carrying on the proud Haruka Lorne tradition of a shotgun with a more interesting altfire. The Kriya is capable of firing standard buckshot… and a homing ‘Executor’ slug round that homes in on and punches through targets.”

    Codex

    Special Traits

    One In The breach: reloading with at least one round left in the magazine increases the mag size by one.

     

    Lore

     

    Like many Orokin firearms, this was essentially a solution looking for a problem. Why does this semiauto shotgun fire homing rounds? Why not?

    What kind of situation requires you to switch from a buckshot mode to a homing round, taking less time than it takes to unholster and aim a pistol? There’s probably one. In fact, some documents recovered from the ruins of Kronos Craftworks* suggest that it existed mostly as a testbed for Orokin-era smart weaponry**.

    In addition, it uses some Entrati technology to augment the smart slug. Headshots in buckshot mode build up Data. Data (similar to some Kraton of Iapetus weapons) dictates how many enemies the shotgun’s smart slug can lock on to. Except, unlike the Sepulcrum or other such weapons, it’s only the single slug that will hit each enemy, weaving from target to target.

    The smart slug is capable of homing in on one enemy without any data, but it can be increased up to five with four subsequent headshots.

    But beyond that, it’s a genuinely good shotgun even without its altfire. The spread is… slightly tighter than average, it has decent fire rate, and it has punchthrough, making it ideal for the average short-range Tenno firefight.

    It’s these soft(er?) factors that made it eventually find a place in the arsenal of Orokin dominion. These shotguns were often used by Orokin naval personnel, Nihil the Glassmaker’s acolytes and Eaxectors, and Tenno. In most cases, it was used to provide its wielders with priority-targeting while not requiring them to switch to pistol or sword.

    This weapon could, admittedly, fire plenty of different shotgun munitions the Orokin Empire could field - but it had the computer systems allowing the shotgun round to auto aim while interfacing with a Warframe’s targeting capabilities. When fired out of almost any other shotgun, the round would simply veer towards a nearby enemy without input from the Tenno - and not only would that be a waste of ammo, it simply wouldn’t be engaging to use.

     

    Other Gameplay Notes

    If you “Dumbfire” the smart slug, it won’t aggressively track enemies - it’ll just home in on center of mass for anything within a small radius of the projectile as it travels. Rather like the Cyanex. But man, why would you wanna do that?

    Altfire isn’t immediate - tap the button to switch to it. Then pull the trigger to fire, hopefully after it’s tracked to various enemies. Then it switches back to normal buckshot mode.

    Spread isn’t as tight as the Corinth, Hek(s), or Neophytou. But it’s tighter than the Tenebrae and Athenaeum.


     

    Tenno Remarks

    * Didn’t they make the Akasha? ~Thane

    Yeah. They made some great bespoke shotguns - Strun Prime, the Corinth, stuff like that. ~Ginebra

    I worked with some of their surviving Archmedeans to make the Trenchance! ~Haruka

     

    ** Or, in Orokin parlance, ‘Cognis’ weaponry. One of the earliest plans was to slave Cephalons to the ballistics and uh…

     

    Okay, look, I’ve used a lot of unethical stuff, but I’m not using a gun that a glassed person is inside. As far as I know, there isn’t a Cephalon inside this one. Orma, my cephalon, checked. ~Haruka Lorne

     

    Stats

    Trigger: Semi

    Fire rate: 2.86

    Magazine: 8

    Reload: 0.45 per shell

    +0.2 to open and close tube 


     

    Buckshot

    Damage: 560

    152 impact 

    88 puncture

    320 slash

    Pellets: 8

    Status Chance: 7.125%

    Critical Chance: 28%

    Critical Multiplier: 2.8x

    Punch-through: 0.9m

    Headshot Multiplier: 3.15x

    Full damage up to: 16m

    Minimum Damage at 40m

    60% Max Reduction

     

    Slug

    Damage: 420

    70 Impact

    222 Puncture

    128 Slash

    Status Chance: 35%

    Critical Chance: 28%

    Critical Multiplier: 2.8x
    Punch-through: yes

    Projectile Type: Non-hitscan

     

    Artist Notes

    Originally this was an upside down Walther toggle lock shotgun, but I just… I dunno man, I wasn’t feeling it. I think I was just having trouble with making the receiver reciprocate without it hurting your hand. So now, I guess it’s more of an upside down Browning A5. Not to be confused with the Tenebrae, which just loads like the halo shotgun and has some Browning A5 inspo (it’s inescapable) but is overall more of an upside down SPAS-12. That pumps forward. (Why did I do that lol)

    It does, however, still have the Walther’s magazine tube. Just upside down. The reload was also inspired in part by the Volk S4 from Singularity - when reloading this, you close the tube by moving the “pump” (it’s not really a pump but bear with me there) back into position.

    Part of me wanted to do the same thing with the last few shotguns I’ve done - add some damage or crit or whatev for each enemy hit on the previous shot - but it felt overdone lately and I don’t know how I feel about how much power you could use this to staple to a homing round. Another time, maybe on the next Kronos Craftworks shotgun I make. Apparently they do bespoke shotguns! I could do another!

    The basic idea behind this comes from Executioner Shotgun rounds in Warhammer 40k, which are essentially… homing shotgun slugs. I floated the idea on the darktide subreddit, someone said “So it’s basically a shotgun with Assail?” and that’s where the idea of it homing in on numerous enemies came from.


     

    I like the homing slugs that can track more targets as you get kills. Also it just looks nice.

  3. 21 hours ago, (XBOX)Fluffywolf36 said:

    Cursed Moon 'Prophylax' Beam Rifle

    “The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.”
    --Codex

    cursed_moon__prophylax__beam_rifle_by_fl

     

    Lore

     

    An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an  antimatter projectile towards the point of impact.

    …In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely.

    Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire.

    Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms.

    But it wasn’t designed for use against Sentients.

    Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech.

    Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. 

    Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab:

     

    Stuckey,

    I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants.

    Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity.

    The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found…

    It was some kind of primitive train system. Ran on rails, too. And…

    I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps?

    I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?”

    And I remember thinking ‘Because you made us hate you enough for it to be worth it.’”

    But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. 

    We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild.
    --Gurney

    Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and  Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range.

     

    Stats

    NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it.

    Type: Rifle

    Trigger: “Charge” / Continuous-duplex-charge (UH)

    (long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

    Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

    Magazine: 69 (nice)

     

    Beam:

    Ammo consumption: 0.5 units per tick

    Fire Rate: 13

    Damage: 24

    14 Impact

    10  Heat

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Beam

     

    Impact (Partial charge)
    (NOTE: Has larger hitbox) 

    Charge Time: 1s

    Damage: 50

    30 Impact

    20 blast

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Hitscan

    Hitbox size: large

     

    Radial (Half charged)

    Charge Time: 1s

    Damage: 100

    45 Impact

    40 Radiation

    15 Heat

    Critical Chance: 30%

    Critical Multiplier: 2.0x

    Status Chance: 21%

    Radius: 1.4m

    Projectile Type: Radial


     

    Impact (100%charged)

    Charge time:

    Damage: 100

    60 Impact

    40 Blast

    Critical Chance: 30%

    Critical Multiplier: 2.1x

    Status Chance: 21%

    Projectile Type: Hitscan

    Hitbox size: large

     

    Radial (100% charged)

    Charge Time: 2s

    Damage: 200

    90 Impact

    80 Radiation

    30 Heat

    Critical Chance: 10%

    Critical Multiplier: 2.0x

    Status Chance: 41%

    Radius: 2.8m

    Projectile Type: Discharge


    Artist Notes

    So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it.

    (If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.)

    It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton.

    A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.

    I really like you're cursed moon stuff Fluffy and this is no exception! I like how this is a combination of a regular beam weapon and a launcher.

    The ascetics and lore are on point as always.

    Also from what the stats say you can keep on holding down the trigger once the charge is complete to keep firing the beam part of it right?

  4. 7 hours ago, (XBOX)Fluffywolf36 said:
    𝒊'𝒎 𝑩𝑨𝑪𝑲, 𝑩𝑨𝑩𝒀

    Grineer 'Breekorr' Tactical Shotgun

    “A short, heavy semiautomatic shotgun with lowered damage but long range and high fire rate. The more enemies you hit in one shot, the higher the critical chance of the next shot.”
    --Codex

    Special Traits: Increases base critical chance of the next shot by 4% for each enemy hit. Stacks up to five times, for a total of 32% critical chance on the next shot.

    Aiming decreases spread.

    img_6933_recovered_by_fluffywolf36_dgqug

    Lore

    The Harkonnar Production Zone ‘Breekorr’ Tactical Shotgun is designed as a potential competitor to the Hek, meant to fire fast while braced against Grineer tower shields. Years ago, replacing the Hek would’ve been unthinkable, but Harkonnar was virtually untouched by the Great Narmer War and so they have a surprising level of power in this new Origin System.

     

    It’s a large, short, and heavy weapon that can easily double as a blunt weapon in a pinch. In fact, some versions of this weapons designed to be held underhand exist, made to be used as massive tonfa-like bludgeons by Grineer berserkers.

     

    While it has fairly wide spread and low velocity, it makes up this by having a fast fire rate, in addition to high status…

     

    And a unique damage-enhancing quirk.

     

    Using a ballistic computer similar to the Depezador Prime, landing a hit on multiple enemies in one shot increases the critical chance of the next shot. This is not quite a stacking bonus in the vein of the Depezador Prime - rather, if you hit five enemies in one shot with the weapon without critical mods, the critical chance will be 32%. But if you hit one enemy on that next 32% critical chance, the critical chance of the next shot fired is 10%.  In addition, the ballistic computer controls choke size, and users can “focus” the shot while aimed for a tighter spread that focuses its prodigious.

     

    This is something of a hallmark of the Harkonnar Production Zone’s forays into smart weaponry, which they started with their Buzlok rifle. Weapons like their Balesk, while powerful and representing a step forward in Grineer small arms technology, are expensive - and smart weapons could compensate for the cognitive decline of some Grineer, supplement Grineer squads, and add to that much-vaunted Grineer efficiency.

     

    Crunch Notes:

    Not a hundred percent sure what the spread would be here or how to express that. Unaimed spread have to be wider than the Sobek - enough that it’s not too hard to hit three people, but not as wide as a plasmor. 

     

    The ideal gameplay loop with this weapon is “Line up as many enemies as possible, rack up critical chance, aim when there’s a Very Dangerous Target nearby.”

     

    stats

    Trigger: Semi

    Fire rate: 4

    Magazine: 12

    Reload: 2.4s

     

    Damage: 456

    228 Impact

    144 Slash

    84 Puncture

    Pellets: 12

    Status Chance: 8.25%

    Critical Chance: 12%

    Critical Multiplier: 3.2x

    Full damage up to: 21m
    Punch-through: 0.8m

    Minimum Damage at 36m

    50% Max Reduction

     

    Artist Notes:

     

    In truth, this one wasn’t designed with a lot of forethought. I was thinking about how huge and ungainly the Tavor TS12 is, and figured “Yeah, that’d work perfectly as a Grineer shotty.” 

     

    Only question from that point was then “So what does it do?” 

     

    And, y’know, I toyed with a lot of ideas. Making it burstfire (Doesn’t work, I already made the Fost do that). Making automatic - which I’ve already done at least four times, counting the SOMESHA PRIME, BABYYYYYYY, so I wanted to do something different. 

     

    But then, for some reason, I stumbled into a god-roll shotty in darktide that increases critical chance for every enemy hit and does… something else. I forget what. I’ve got a 13-round shotgun that does something like that (irritatingly, it only has overpenetration on hipfire) but I also have a 6-rounder that always penetrates. And, y’know, I figured that would be fun. They’re both massive ammo pigs (especially the 6-round one) but I have fun with how they encourage precision, positioning, and can - with investment - easily mulch basic horde enemies.

     

    Felt like a natural fit for this game.

     

    Also, there’s a lot of influence from the Deus Ex Human Revolution shotgun in this. I like how it looks almost recognizable but not quite, and I like the foregrip. It really enhances that "Short, heavy, brutal shotty" look.

    Welcome back, I'm glad you got your account issues fixed. The Breekorr looks interesting, I can definitely see punch-through being a stat that you want to have on it. Also the mental image I have of this being used as a tonfa is pretty funny.

    • Like 1
  5. 10 hours ago, Unus said:

    Hey there folks, Unus here, on behalf of Mr. Wolf!

     

      Due to some sort of strange and disturbing link issue that won’t allow him to log in with his account, Mr. Wolf is currently trapped beyond the confines of the forums and will not be able to add more to his beatiful collection for the foreseeable future.

     

      I wish there was something more I could do for him at this time, contact technical support somehow, but, for now, the issue remains.

    That sucks thanks for the info. If you're reading this fluffy I hope you're able to get your account figured out and I hope that you're at least able to log into Warframe(the game) with it.

    • Like 2
  6. 11 hours ago, (XBOX)Fluffywolf36 said:

    Solaris 'Jolta' Rivet Pistol

    “Built from ‘retired’ rivet guns issued to Solaris workers in the Jovians, this is the heaviest pistol in Level Dawn’s arsenal. It uses magnetic acceleration to hurl a ferromagnetic rivet into harder targets…. And shred lighter, fleshier ones.”

    –Codex

    Special Traits: Increases hitbox (horizontally) for each enemy hit in charged shot.

    level_dawn__jolta__rivet_gun_by_fluffywo

    Lore

    An improvised hand cannon firing massive, heavy rivets that slam into enemies like a fist. 

     

    Uncharged shots from this weapon fire (relatively) quick, explosive shots with a small explosive radius, while charging the trigger fires a non-hitscan shot that penetrates enemies with near-infinite enemy punchthrough and finally explodes on level geometry.

     

    In short: Firing it quickly gives you decent crowd control, while charged, measured shots have excellent single-target damage. Using systems similar to the Tenno ‘Nyos’ DMR, headshots with this weapon increase the hitbox of shots, allowing it to penetrate more enemies in one shot than it logically should.

     

    Similar to weapons from the Bolto series, this weapon can nail enemies to walls. Charged shots will typically pin an enemy to the wall - or even another enemy - and then explode. It’s also possible - not likely, but possible - to deal damage to enemies by flinging the bodies of their comrades into them. 

     

    On the one hand, it seems primitive at first. On the other hand, so do the Tenno weapons - the Bolto series, particularly the ‘Boltane*’ sniper rifle - that inspired it, with certain algorithms relevant to the Bolto’s foundry “license” present in the code used to modify Corpus-made rivet guns into Jolta pistols.

     

    In Level Dawn parlance, this is technically known as a “kitgun” - in their words, a Kitgun is any firearm built or improvised through less-than-legal measures, often through sketchy blueprints found on the Cephalon weave. Continuing from this, there’s no single “Jolta” pistol - it’s a catchall slang term for improvised pistols built from nailguns, much like primitive Orokin-era zipguns made from staplers by bureaucratic drones. This does technically include the Adhera nailgun, itself a copy of the Grineer ‘Gremlin’ nailgun using railgun technology.

     

    This is very much in keeping with Level Dawn’s propensity for using modified industrial tools as weapons.

     

    This one in particular was made from a Protus**. Corp Model XIV “Penetrator” Riveter into a supremely lethal pistol, requiring a particularly heavy Frame to wield. Documented cases of Ostrons and various low-modded rHumans firing the weapon have resulted in severe arm injuries, at least one of which required a replacement arm.


    STATS

    • Trigger: Charge

    • Magazine: 15

    • Projectile Type: Non-Hitscan

    • Reload: 3.6s

    Uncharged

    Impact: 

    • Fire Rate: 2.45

    • Damage: 90

    • 40 Impact

    • 38 Puncture

    • 12 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 19%

    • Type: non-hitscan

    Radial:

    • Damage: 45

      • 25  Slash

      • 20 Blast

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 19%

    • Radius: 2m

    • Type: radial

    Fully Charged


    Impact

    • Charge Time: 1s

    • Damage: 135

    • 60 Impact

    • 57 Puncture

    • 18 Slash

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 29%

    • Enemy Punch-Through: Yes

    • Object punchthrough: No

    • Projectile Type: Non-hitscan

    Radial

    • Damage:  67.5

      • 37.5 Slash

      • 30 Blast

    • Critical Chance: 32%

    • Critical Multiplier: 2.4x

    • Status Chance: 29%

    • Radius: 3m

     

    Tenno Remarks

    * It’s totally different, by the way - the Boltane’s uncharged fire is the one that penetrates, the charged fire is the one that causes an explosion. Also there’s uh. It’s weird. ~Haruka

    You have a Boltane on hand? ~Yassin

    Eh, I’m working on rebuilding it. It’s a process. ~Haruka Lorne
    **They're from Proteus ~Ginebra

     

    Artist Notes

     

    I feel like I coulda done better with the stats here. Still, I think it’s pretty good as a weapon. 

     

    It’s also worth mentioning! I have a Tenno sniper rifle planned in the… immediate future. There’s a lot of crossover between it and this thing - they both shoot non-hitscan penetrating projectiles, and both rely on precision.

     

    I’m starting to feel like I’ve put myself in a bit of a rut - All but like… four weapons I’ve made in the last year have some kind of radial attack. Whatever the next gun is, it’s either gotta be throwing knives, or a machine pistol, or… or something that doesn’t make me feel like I’m in a rut.

     

    I decided to upload this as sort of a reaction to the most recent update of Warframe. Don’t get me wrong, it’s a great update, with lots of cool lore, and Qorvex, and a cool new tileset, a version of Mirror Defense that I don’t hate nearly as much, and cool lore.

     

    …But also man, I miss that period when WF tried to flesh out more down-to-earth stuff with the Ostrons, Solaris, and Mycona. On some level, I get it, DE want to progress the story and trying to create something on the same scale as Cetus or Fortuna in terms of writing and unique assets feels… like not much of a return on investment.

     

    But I just want this world to feel like it has people in it, y’know? It doesn’t have to be a Frame-related quest, it can just be an event. Or a lore drop. Or a comic.

    I really agree with the bit about making the world feel like it has people in it. That's something I think DE could do better.

  7. 17 hours ago, (XBOX)Fluffywolf36 said:

    It's a worthy goal! God, I'd love to see stuff that bridges the islands.

    Also: great to see you here, Unus. I've missed you.

    And it'd open up cool lore.

    In earlier days of the game - before, say, the Glast Gambit - the interest in other people out there came from how WF, as a young(er) setting, had such an.... expanse out there, such a sense of a gulf of time. Nowadays, my desire for other factiosn and a sense of people out there comes from wanting DE to just stop neglecting this idea. We know they can go Ham on stuff like Duviri and the like, I just want to see them do something that makes the main WF universe feel bigger.

    ...I don't even need an open world (Though they are good for this sorta thing) I just... something like the Glast Gambit where we see Weirdos with a unique culture would be neat. Give us people who live in the ruins of a Tenno Dojo and staple Ostron assets like the tents and canopies to it, make a Grineer or Corpus ship into a shantytown, make an equivalent to Iron Wake with Mars assets that serves as a staging point for some Steel Meridian equivalent of Arbitrations. Or a Cephalon Suda-themed area. Reuse the old Gas City files to make a Gas City shantytown and staple the Ostron assets to that. Something. please.

    Also, if you put two diametrically opposed characters in the same room, you immediately get great stuff. Like, imagine an Ostron that virtually worships the Orokin coming into contact with Son (who's there to help you deal with some kind of bestial frame that's become infested and is roaming the plains, or something like that) and Son rebuffs the religious worship of the Orokin by saying "we ain't sh1t."

    I've got a great mechanism with which to make that happen:

    "Vilcor wants to make sure the Corpus don't get their hands on the orokin tech under Venus."

    I think it would be interesting to have say a syndicate where you have characters from different areas working together like say Yonta working with the Enatrai to better understand what happened on the Zariman(which I'm sure would be a very interesting place to study for a void researcher or alternatively Father and Cavalaro getting together to dream up some nasty weapons) or the Ostrons and the Solaris getting together to help each other out against their own problems. We do see this a little with the Quills having influence on both the Plaines and Fortuna but I think they could do more.

  8. On 2023-11-07 at 5:28 PM, (XBOX)Fluffywolf36 said:

    Entrati 'Kubizuka' Assault Cannon

    “An Entrati reproduction of mid-era Radiation War-era firearms, just as technology started degrading in quality. Originally pressed into service for use against Sentients, it tapered off because its shots wouldn’t reliably explode on contact with enemies - sometimes they’d explode on enemies, sometimes they’d punch through, but they’d always explode on hard surfaces or heavy enemy armor.

    Alt fire unleashes a three round burst of arcing projectiles that ricochets off surfaces and enemies, exploding every impact.”

    –Codex

    entrati__kubizuka__assault_cannon_by_flu

    How It Works: 

    I don’t normally do this, but it’d be super easy for the real crunch (how it works) of the weapon to get lost in the fluff (how it looks). So:
    1. Hipfire is full auto but it fires the first two shots faster, aimed is semiauto.

    2.  No object punch-through, always explodes on level geometry.

    3. Enemy punch-through: This penetrates… at least one enemy, possibly two, before explaining on the second or third. Forced puncture procs.

    4. Kills cause an explosion.

    5. 20% chance to stick to armor health type then explode.

    6. basically the Bolter from Darktide

    ~Fluffy

     

    Lore

    Roughly the size and weight of a young Ostron (if not heavier), the Kubizuka is an Entrati reproduction of Early Radiation War-era firearms. It was rediscovered in secret Entrati laboratories* by Haruka Lorne, Thane McCrinn, Yassin R_____, and Ginebra Oster while guarding the Heart from Narmer forces.

     

    When hip-fired, it shoots in full-auto, with the first two shots fired 50% faster. When aimed, it shoots semiautomatically. Interestingly, it does not have a reciprocating charging handle like the Cenotaph or Catafalque. The charging handle locks back once the magazine is empty, and tilts to the side. Upon reload, the user has to punch the charging handle back into position, at which point it slides back into position**. 

     

    Unlike other micromissile-type firearms of the contemporary area, this weapon is more of a hybrid of flechette, sabot, and micromissile. Rounds are far smaller than the case, are built with gyro-stabilizing fins, and use a sabot cup to stabilize (already very large) gyro-stabilized micromissiles loaded with a small explosive charge.

     

    Whatever the case, this weapon was designed to punch through body armor far heavier than that of even the most up-armored Grineer.  Its rounds punch through most personal armor with ease, and easily cut through even Infested flesh-metal. Rounds always explode against level geometry, however, dealing massive heat damage and releasing a storm of shrapnel.

     

    However, sometimes - against armored targets - ammunition sticks, and explodes. Enemies killed by direct impacts from this weapon have a worrying tendency to become small bombs of their own, armor, and bone fragments turning into shrapnel.

     

    On paper, this seems like it does the same job as the Cenotaph. And maybe that’s true, but the Cenotaph is simply easier to use as its explosives detonate on whatever it hits, it requires less finesse to deal maximum damage, and it deals more status. And its shots travel faster**.

     

    …On the other hand, a chain explosion from this weapon is truly a sight to behold. Lining up two or three enemies - particularly “trash mobs,” as some Tenno refer to Infested chargers - in a single shot from this weapon and killing them all can triple or even quintuple the stated explosive damage of this weapon.

     

    Whoever designed the original weapon clearly wanted targets to not only die, but suffer. 

     

    And as if that wasn’t enough, this weapon boasts a siphon altfire. As most Entrati-designed guns do. Tapping altfire will launch a three-round burst of Gravemines that bounce three times and explode on eac bounce. Landing direct hits on an enemy with one Gravemine will cause it to bounce towards nearby enemies.

     

    This has particularly funny effects once a Tenno has installed multishot on their weapons.

     

    Very little is known about the original firearm it was based on, let alone the era known as the Radiation Wars. Indeed, over the untold millennia since the Seven Emperors founded the Empire, priceless relics of the Radiation Wars were taken apart piece by piece until all that remained of the Hive Clusters were warrens of collapsing, crumbling tunnels stripped of even the wiring.

     

    On the whole, this didn’t bother the early Orokin. As the doctrines of the Lithic Orokin era’s Iterators stated, the pre-Orokin eras were a time of nightmares to be forgotten at all costs, ruled by technologies and ideas that only the wise and immortal Orokin could be trusted to know.

     

    Pre-Orokin relics have, almost as long as the Orokin empire existed, been a valuable, rare commodity. Even when you weren’t necessarily supposed to have them. In fact, in some cases these relics could prove just as efficient as Orokin methods, if not moreso - devices that could lessen the workload of the Orokin serfs and manual laborers, ruining the “idyllic, simple existence” they enforced.

     

    …Of course, all of this goes out of the window with the Entrati, who possessed the largest known stocks of pre-Orokin relics, by virtue of being too powerful to antagonize. Ancient artwork, statuary, computers pre-dating the third millennium, and - unsurprisingly - weaponry.

     

    Nonetheless, it’s commonly thought that the closest analogue to this weapon is likely the Elysium assault cannon, a favorite gun for poor homesteaders and colonists, particularly those plying the untamed wilderness of Ganymede… in addition to Ganymedean tribals, who happily live a primitive lifestyle in the vast jungles of places like the Anat Basin.

     

    Tenno Remarks

    * You found those Entrati laboratories and didn’t tell anyone?! ~Tenno Agnetha

    It was supposed to be a family secret! It’s between the four of us, Ayatan, the Entrati family including Uncle, Loid, and Otak. ~Ginebra

    I mean. We did explain back when we were making the Codex Entry for the Absoute that we found a secret stash of pre-Orokin media and artifacts. Nobody told us they were those laboratories!?  ~Haruka

    You were in there before the Narmer War?! ~Yassin

    It turns out  I don’t remember as much as I thought. I thought I’d get used to that by now. Also, it turns out that there’s a pre-Rad War revolver in there called uh, a Mateba, that I used to make the Estampida, Reason, and Paxilon pistols in there. Did you know you can make a semiauto revolver ~Haruka


    ** It’s sort of like an HK slap. But more of a punch than a slap. ~Haruka 

    What’s an HK Slap? ~Ginebra

    It’s another pre-space firearm thing. Long story.

     

    *** For some reason, it’s really hard to find a figure for how fast the Cenotaph’s projectiles move. ~Haruka Lorne

     

    Animation Notes:

    The charging handle is non-reciprocating, but it locks backwards and tilts to the side during reload. To charge the weapon, you punch the charging handle in the side to lock it back into place.

     

    Artist Notes

    So, first off: It’s the Bolter from Darktide. And since Darktide has much more… granular, balanced mechanics where everybody isn’t running around with a gun capable of >100% crit chance and/or a blast radius and the game hasn’t been powercrept into a nightmarish state where your 200-round LMG is easily capable of one-shotting basic grunts, (JK JK, you know I love you lol) I had to fiddle around with it. A lot. But there’s a lot of things inherited from that gun here - the contrast between penetration and blast radius, the death explosions, etc.

     

    …though admittedly maybe punching through two enemies is too much. Maybe it should just punch through one. I’m not entirely sure, however, if 0.4m punchthrough is too much to mimic the darktide bolter. Perhaps 0.2m would be better for that. I cannot say with confidence.

     

    A lot of the crunch of this weapon - the high status of the death explosion, for example - is just to make this an interesting experience to build. Are you going to go for 100% status on that despite its low-ish base status chance of 18%? Are you going to go all in on crit by adding in Critical Delay at the expense of its already tiny crit chance?

     

    Good question!

     

    The inspiration from a Bolter is probably easy to tell, but in truth this started out as a massive photobash of the 10mm SMG from Fallout 3, the Browning M2, and the phased plasma rifle from Terminator.

     

    Stats (oh LORDY)

      Reveal hidden contents

    Magazine: 20

    Reload: 3.5s

     

    Hip fire:

    Trigger: auto

    Fire Rate: 3.5

    First Two Shots Of Burst: 4.8

     

    Impact:

    Damage: 90

    38 Impact 

    15 Puncture

    12 Slash

    30 Heat

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Punch-Through: 

    No Object Punchthrough

    0.4m Enemy Punchthrough

    Forced Procs: Puncture

    Projectile Type: Non-Hitscan

     

    Radial:

    explosion: 72

    39 Heat

    33 Slash

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Projectile Type: Radial

    Range: 2m

     

    Death Explosion:

    Radial:

    explosion: 72

    39 Heat

    33 Slash

    Critical chance: 18%

    Critical Multiplier: 2.1x

    Status Chance: 42%

    Projectile Type: Radial

    Range: 2m


     

    Aimed:

    Trigger: semi 

    Fire Rate: 2.1

     

    Impact:

    Damage: 120

    69 Impact (nice)

    15 Puncture

    12 Slash

    24 Heat

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Punch-Through: 

    No Object Punchthrough

    0.4m Enemy Punchthrough

    Forced Procs: Puncture

    Projectile Type: Non-Hitscan

    Headshot Multiplier: 3.15x

     

    Radial:

    explosion: 81

    45 Heat

    36 Slash

    Critical chance: 42%

    Critical Multiplier: 2.1x

    Status Chance: 18%

    Projectile Type: Radial

    Range: 2m

     

    Death Explosion:

     

    Radial:

    Damage: 81

    45 Heat

    36 Slash

    Critical chance: 18%

    Critical Multiplier: 2.1x

    Status Chance: 42%

    Projectile Type: Radial

    Range: 2m

     

    Siphon Altfire

    Trigger: Auto-Charge-Burst

    Noise: Alarming

    Charge Time: 0.3s

    Burst Count: 3

    Burst Rate: 10.1

    Burst Delay: N/A

     

    Grenade Impact:

    Damage: 40

    22 Heat

    18 Slash

    Critical chance: 42%

    Critical Multiplier: 2.4x

    Status Chance: 42%

    Projectile Type: Non-hitscan

     

    Grenade Bounce AoE

    Damage: 400

    220 Heat

    180 Slash

    Critical chance: 42%

    Critical Multiplier: 2.4x

    Status Chance: 42%

    Projectile Type: AoE

    Range: 4m

     
     

     

    That thing looks fun, I think we really need a bolter like gun in Warframe, sure we have the boltor family of guns but that's not quite the same.

    I also like the both bolter inspired guns that you have made are both Entrati weapons. On that note I hope we see some more Entrati weapons along with the Grimoire in Whispers in the Walls. 

  9. On 2023-10-27 at 7:59 PM, (XBOX)Fluffywolf36 said:

    Tenno 'Sorrello' Hand Cannon

    tenno__sorrello__hand_cannon_by_fluffywo

    Tenno ‘Sorrello’ Hand Cannon

    “Truthfully, nobody asked for the makers of the Soma Prime to create a high-caliber semiauto pistol. But nonetheless, they made it. This weapon’s overall performance - Aim assist, ADS speed, weapon swap speed - increase on hits, as does melee attack speed.

    Best used on charging enemies, before switching into melee.”

    Codex

     

    Special Traits:
    Each shot adds 37.5% (i.e, 12 unmodded) Impact Damage for each enemy it penetrates.
    Landing shots with this weapon increases its overall performance - decreased recoil, faster ADS, faster swap speed - for two seconds, stacking up to three times. 

    They also increase melee attack speed!

     

    Lore:

    The long-dead designers of the Soma series typically made low-caliber, hypervelocity firearms with extremely high fire rates and deep magazines. Weapons that prioritize stopping power over fire rate and capacity would seem to be a completely foreign concept to them.

    …and yet this exists.

    The Sorrello pushes the limits of what a hand cannon is. It fires relatively fast for something in this role, (relatively speaking) with an almost unparalleled ability to hammer into enemies with high-impact rounds that spall upon impact, imparting massive impact damage and slash damage on targets(1). 

    Landing shots with this weapon increases its overall performance - faster ADS, faster swap speed, increased aim assist - for two seconds, stacking up to three times. This resets upon reload. It also increases melee attack speed!

    It’s somewhat difficult to parse in hindsight just what the designers intended for this firearm. The intended purpose, from what the Tenno can tell, appears to have been stacking the odds for overwhelming close-quarters fights where aiming becomes nigh-impossible. Its high-caliber rounds stagger enemies with ease, allowing Tenno to close the distance with melee weapons and go on the offensive till they find sufficient breathing room.

    Despite that, it’s quite good at preventing said fights before they happen. It’s easily usable at the same ranges as other pistols of its ilk, picking off particularly dense crowds, particularly those where enemies (like Grineer) are running towards Warframes in lines.

    The pistol’s ammunition spalls inside of enemies, expanding slightly as it passes through an enemy and thus increasing its impact damage for each enemy it hits. This gives it surprising utility with the mod ‘Hemorrhage,’ allowing it to in part mimic the Soma series’ performance with Hunter Munitions. It also rewards precision in that way, killing ever-greater amounts of enemies if you line up enough targets.

    The pistol boasts a frankly bizarre action resembling both the Largo pistol and Haoma Assault Rifle, the latter a relative of the Soma. As opposed to (relatively) conventional semiautomatic mag-fed pistols, the bolt does not tilt downwards for loading - rather, it tilts upward before falling almost to the same level as the trigger guard, resulting in an extraordinarily low bore axis. Combined with the upward-angled slide, the product is a pistol that boasts extremely low recoil.

    …The high weight and front-heaviness helps in that regard, too. To mitigate the front-heavy, unbalanced frame, it boasts large pieces of tungsten at the rear of the frame and within the massive grip, itself made of semi-living technocyte substrate capable of molding itself to the hands of the user.

    Off the battlefield, this pistol was typically used for recreational target shooting among Tenno, or in gladiatorial bouts such as the martial competitions that would become the Conclave, in addition to the Dax Hunts. It served a similar role to the Vipsania DMR in these competitions, used to show off Tenno marksmanship and effectiveness, reinforcing the martial might of the Orokin Empire…

    …while also showcasing that the Tenno could ultimately be controllable.

    In a sense, this weapon’s official term as “Hand cannon” acted as a subtle kind of rebellion against the Golden Lords. It was a somewhat informal classification, one that the Orokin saw as crass, but the Tenno used it so ubiquitously that even the Orokin found themselves forced to do so. 

     

    Comparisons

    In terms of single-shot damage, this probably lags behind every “hand cannon”-like weapon I’ve made. It’s got very slightly lower damage than the Akvasto Prime, including the (probable) ability to outdamage it on headshots, but the Akvasto Prime has higher slash damage and status. And bizarrely, reload speed. Which is not something I expected to be a strength for dual revolvers compared to a semiauto.

    Also, other stuff I’ve made, like the Depezador Prime can trivially outdamage it.

    ~Haruka

     

    Artist notes

    1. The fire rate is 3.08 so you can add in Hemorrhage and Creeping Bullseye to mimic the Soma with Hunter Munitions, ideally leaving one free mod space. Go nuts. 

     

    Stats

    Reload: 2.4s

    Mods: Pistol

    Trigger: Semi

    Magazine Size: 13

    Fire Rate: 3.08

    Damage: 92

    32 Impact

    12 Puncture

    48 Slash

    Status Chance: 14%

    Crit Chance: 36%

    Crit Multiplier: 3.0x

    Headshot Multiplier: 3.15x

     

    Artist Notes

    First off, this is based off a real pistol. Seriously. Google the Wildebeest Pistol. It’s sort of like a combination of the Jatimatic (with its angled bolt) and Laugo Arms Alien, with the extremely low bore-axis. I’m… very, very unqualified to explain it.

    And as such, it seemed like you could play around with it to put the barrel directly in line with the trigger guard. Allegedly, this will be able to one day chamber .500 S&W ( I mean I’ve seen it chamber .357 but overall, I’m suspicious) and that was part of what spurred me on to make this.

    Making it a Soma-styled handcannon felt almost like a joke, but… honestly? I thought it was funny, so how could I resist.

     

    I like this things unique look, the idea of stacking damage for each punch through and stacking ads time, reduced recoil and quicker swap speed on hit is nice. Also the idea of a soma handcannon, while somewhat out there is still less out there than the dual raza the soma styled hatchets.

  10. 3 hours ago, (PSN)FrDiabloFr said:

    You’re a founder so I respect your view, but one question how do you make it middle of the road for vets and newbies??

    That's the tricky part I think, maybe if you already have the mods, in the case of a returning vet who just wants to skip to the current story, give some riven mods instead. With the stipulation being that you can't get the pack for yourself if you have already completed the quests it bypasses. That dose introduce the issue of being able to buy riven mods directly. The other option is that the mandatory mods could be replaced with kuva, or boosters of some sort so that a vet buying the pack will get something out of it.  Ultimately there isn't any clear cut answer that gives a good value of new players that want to experience the new content without all the prerequisite quests and the returning players that want to get the the latest story content.

    • Like 1
  11. I think that the reasoning for doing it is valid, since attracting new players is important and getting into Warframe can be daunting. I would suggest making some sort of cinematic that gives the cliff notes of the story that people can watch if they want. I think that giving mods and endo is a good idea, maybe limit it to non galvanized mandatory mods and elemental mods so there are still things they can farm for if they want to engage with steel path or the like. 

    I also think that the pack should not give out quest reward weapons and the like so that the the people who buy the pack have a reason to go play the quests later.

    • Like 1
  12. On 2023-10-18 at 12:59 AM, (XBOX)Fluffywolf36 said:

    So, normally you'd get a new weapon right about now, but... I've hit a bit of a stumbling block. I like totally forgot to consult @Unus about his weapon design for several months (sorry), and I've got a couple weapon ideas I've been trying to hash out. Unfortunately, due to a combination of factors... that's not happening. There's a pistol I'm working on that, while cool, feels a little too close to the handcannon role of the last pistol I uploaded. Same for the other two pistols i could release at any time. Also, I came up with a great physical design for a Grineer battle rifle, but it just... it's not hitting. I don't know how to describe it. The design is good, but the gimmicks simply aren't hitting. I also had another idea for a Hexis weapon, but that's not coming either.

    So with that in mind, have an enemy design.

     

    Void Chymerae

    img_6535__1__by_fluffywolf36_dgcpva7-pre

    (artist depiction by Yasp Mkuvi, Ostron. Described by the artist as such: "the worst thing I've seen in this or any other life. All screaming faces, recognizable as Grineer, Corpus, Infested, and… some things I couldn’t name. It looked like it had skin at a distance, but once you looked close… I couldn’t describe it. It was like flesh, liquid, and metal all at once.")

     

    Thane McCrinn, Tenno

     

    Abilities:

    Xata’s Mirror: When one of its tentacles touches an enemy or Tenno, it takes and copies a Helminth-subsumable ability for a short period of time… while also restoring the health of the enemies it touches. These abilities are noticeably weaker. For example, Blood Altars it creates on either Tenno or nearby enemies are destructible, and abilities that have any invulnerability... just add overguard. They also have shorter duration.

    Also, it can't use mind control, the Sleep status, or anything particularly unfair on Tenno. I just... no. Just no. Meanwhile, Helminthing Lycath's Hunt is, if anything, helpful to Tenno.

    Oull Fold: Is capable of extraordinary bursts of speed, rushing from one end of a tileset to another.

    Khra Vitality: Provides random buffs to enemies in proximity - Health, elemental damage, ability range, etc.


    Attacks with a series of beams that bend and converge into a single attack... and have obvious "telegraphs" it lets loose from numerous mouths.

     

    Role

    The idea behind this is to be something like Bioshock Infinite's Heavy Hitters and/or a miniboss. It has three damage phases, similar to Void Angels. Wearing one form down puts it in a brief, always-regenerating "rage" state where it tries to attack Warframes (with obvious telegraphs) with the sole purpose of gaining abilities. This can be stopped by attacking it  with void damage... or just enough regular old damage, as hitting it with enough damage during this threshold will stagger it.

    After the rage state is over, it loses that health bar permanently.

    Lore

    Sightings of Void Chymerae - so named because of their tendency to steal aspects of things they touch - date back to an era not long after the disappearance of Albrecht Entrati, often found during catastrophic ship failures midway through void transit, in addition to Void Fissures in recent years.

     

    These… creatures, or phenomena, take the form of a floating tentacle sphere of what appears to be roiling organic material at first glance, but upon closer inspection more resembles the Voidsilver found in the Zariman and other locations bombarded by the void, particularly in Veil Proxima or Orokin fortresses near the void rifts that border the Origin System.

    They emit a constant whisper of nonsense words.  Common wisdom among Far Black scavengers that see them while scavenging near Void rifts is that trying to understand their incantation will absorb you into its form like the other poor souls that compose its body, or Corrupt you as well.

    Chymerae - as none are really sure if they’re a single creature - are often found near areas of high void energy (though they emit fields of this energy as well) allying themselves with Corrupted. When in proximity to enemies, they extend the duration of Void rifts, and randomly “fix” things within their zone of effect, adding Overguard or restoring health, and often taking on aspects of enemies near them. A Void Chymerae that Corrupts a Nox will have similar abilities, such as causing gas damage.

    The Pyrite Hand hackerpunk Mad Spoon suggest that these represent a kind of aberration in the very “code” of reality - if one considers the laws of physics to be encoded rules - that randomly “fix” certain “errors” in reality. They then postulate that the parameters for “fixing” something have somehow been damaged by Orokin imposing law upon the Void.

     

    For example, a surviving Corpus crewmember was Corrupted in close proximity to one, and - once the Void energy had been bled from him - he was found to be colorblind.

    For those who find themselves fighting Void-Corrupted (as opposed to those overridden by the Neural Sentry and pumped full of Void energy) these things, on the rare occasions they surface, are an absolute nightmare. Corrupted are already anointed by the Void with unnatural strength, and a Void Chymerae grants them frightening resilience.

     

    Artist Notes:

    Hey look @Teoarrk, it's MORE MAD SPOON

    YEAH BOYIE

    With special thanks to Jack Kincaid, who is friends with Albrecht Entrati’s voice actor and probably part of the reason they used Nine Inch Nails here. We’ve talked before! Good guy. Jack is the writer of the podcast Edict Zero: FIS, and a considerable percentage of its cast. He voices Dockstader, the beloved CAPTAIN SOCRATES, MAN WITH A PAN, the Ambassador(s), and several background roles I can’t remember off the top of my head. Stefan Rudnicki, on the other hand, voices Priam.  I’m not giving you context because anyone besides Dockstader would require… tons of spoilers. 

    Anyway, this is based on an idea found in that show.

    This thing looks horrifying, good job! I think some new enemies added to void fissures could be fun, especially something like this.

  13. 14 hours ago, (XBOX)Fluffywolf36 said:

    Tenno 'Clairon' Assault Rifle

     

    “A fast-firing Tenno assault rifle fed from a magazine above the barrel. This weapon was originally meant to become the standard Tenno assault rifle in the later era of the Old War, but a combination of poor quality and questionable Orokin logistics put an end to that.”


    Special Traits:
    Gunrunner: Bonus movement speed across the board - ADS,swap speed. Can be fired while running.

    Explosive Ideas: Headshot kills with this weapon cause enemies to explode, with the damage type of the explosion based on the health type of enemies killed. Killing an enemy on flesh deals slash, killing an enemy through 

    Notes: Has higher muzzle climb and spread than Soma Prime and Tenora Prime, but less muzzle climb than the Haoma.

    tenno__clairon__assault_rifle_by_fluffyw

    Lore:

    This fast-firing Tenno rifle exists as something of a mid-road between assault rifle, SMG, and LMG. It has a fire rate that rivals if not beats some LMGs, but slightly lower overall damage, crit rate, and status chance.

     

    It has more predictable vertical recoil than other LMGs like the Tenora and Soma (and their respective Primes) though due to its fire rate, its recoil climbs faster than that of the Haoma assault rifle. In addition, its compact size allows it to be used at much closer ranges than its counterparts.

     

    Unfortunately, the reload is somewhat more awkward. And while it has high magazine size, it can’t quite sustain suppressive fire in the same way as the Tenora Prime, Soma Prime, or Prisma Gorgon. Especially when they’ve been fitted with Incarnon adapters.

     

    There’s two things that make it unique however: Firstly, it increases mobility due to its compact size and lowered weight, allowing users to run, parkour, and bullet jump faster, and it can also be swapped to and aimed down sights faster(1).

     

    Secondly, headshot kills with this weapon cause enemies to explode, dealing damage based in part on the basic damage type vulnerabilities of the health type it hits. For example, killing something right through its shield does impact damage, killing a flesh enemy does slash damage, and killing an armored enemy does puncture damage(2).

     

    These two traits made it widely loved among the Orokin “Imperial marines,” a fledgling interior military service made to fight other spaceborne human or human-like enemies, such as “wild” grineer, Corpus privateers, other pirates, breakaway states, Oeizu, and others. It was even used in the siege of Tsikuri’s Gate, deployed against the Exodites that sought to use Tsikuri’s wormhole gate to escape orokin rule as the so-called “marines” broke into ships, laying down high volumes of fire with this weapon and creating devastating explosions in the tight quarters of each exodite ship. 


     

    Artist footnotes:

    1. It’s a little bit of a shame that WF is so powercrept that people probably wouldn’t mod into these or talk the stats up if DE tried to mod that. No wonder they had to add in incarnons, everyone’s crit build is the goddamned same!

      …Except the Gotva, probably.
       

    2. Giving it the ability to do gas damage explosions didn’t seem like a good idea. Plus, we already have the Tarvoss for bullpup assault rifle guaranteed status shenanigans..

     

    Stats

     

    Reload: 3.3s

    Trigger: Auto

    Magazine Size: 100

    Fire Rate: 13.4

    Damage: 23

    8.2 Impact

    5.4 Puncture

    10.4 Slash

    Status Chance: 27%

    Crit Chance: 27%

    Crit Multiplier: 2.4x

    Headshot Multiplier: 3.15x

     

    Headshot Kill Explosion:

    Damage: 360

    240 Puncture/slash/Impact

    120 blast

    Status Chance: 45%

    Crit Chance: 27%

    Crit Multiplier: 2.4x

     

    Artist Notes:

    Predictably, I was in a Masamune Shirow mood as I made this. I wanted to make something that felt like a P90-FAMAS hybrid. Unfortunately I couldn’t make that one work - it didn’t seem easy to load a P90 mag under the carry handle, and I liked the sharpness of the open-ended carry handle-looking thing.

    The headshot kill explosion originally went on the Haoma, something I drew awhile back, but I didn’t see why not to add this to an assault rifle, so I didn’t see why not.

    Looks fun the head shot explosion damage being different depending on the enemy killed is interesting. 

    Also I feel the line about everyone's crit build being the same, it would be nice if we got a mod rework that opened up build variety a bit more, but I can see why DE is hesitant  to do that since it would be a massive undertaking and likely cause some complaining regardless of what they did.

     

  14. 2 hours ago, (XBOX)Fluffywolf36 said:

    Arbiters of Hexis 'Telos Thetacor' Beam Shotgun

     

    “Designed in the style of late Old War Tenno firearms , this arbiters of Hexis weapon utilizes their shield technology to crush and bludgeon enemies. An unsophisticated use for a sophisticated technology.”
    --Codex

    Special Traits: has Truth effect.

    arbiters_of_hexis__telos_thetacor__beame

     

    Lore

    One of numerous Arbiters of Hexis weapons (this can't quite be called a firearm...) that use their esoteric technology in strange and unique ways. Where Haruka Lorne firearms often encourage aggression and precision, Hexis weapons such as these are meant to encourage Tenno to use all the tools at their disposal. It exists as a method to spur Tenno on to push themselves further and further in Arbitrations, with its blueprints contained within Arbitration drones.
     

    This beam shotgun is no exception.  It fires a beam based on the same principles as an Arbitration Drone’s shield beam in a wide cone, which grows narrower (but retains the blast radius) and travels further (and gains headshot damage) the longer you hold down the trigger. After holding the trigger for 2.5 seconds, the weapon engages "Tightbeam mode."

    In this mode, beam thickness shrinks to 0.21 meters (or whatever normal beam thickness is, I don’t know) and the weapon completely changes behavior, becoming a longer-ranged, tighter beam. 

    In both modes, the weapon’s beam creates a sort of “reverse shield” on enemies it touches, slowly crushing and irradiating them with a shield drone’s exotic energies.

    At maximum beam range and minimum thickness, (i.e, not my friend Eddie) headshots with the beam arc to teammates (within range of the arcs) and grants overshield. It still retains its 1.2m blast radius though. However, it loses its punchthrough and status, in exchange for better critical stats and headshot damage.

    After two seconds without holding the trigger, the beam resets to its original flamethrower-like mode and loses all accuracy gain. Taking your finger off the trigger before it's activated "Tightbeam mode"

    This causes an interesting conundrum with the weapon: Do you hold down the trigger for that sustained damage at the cost of crowd control, or fire in short controlled bursts to saturate enemies with as much status as possible?

    Enemies killed by this weapon implode and create gaseous plasma due to the extreme density of the shield's energy fields as the shield collapses without anything to center on. This deals radial impact damage, stunning enemies nearby.

     

     

    Acquisition:

    The blueprint and parts are dropped by Arbitration drones. Building all of them requires Vitus Essence.

     

    Stats

    Wide-Dispersion beam mode:

    • Ammo Pool: Shotgun

    • Trigger: Continuous

    • Fire Rate: 14

    • Reload: 2.6s

    • Magazine: 100

    • Beam Thickness: 0.9m

    • Damage: 26

      •  8 Slash

      • 14 Impact

      • 4 Radiation

    • Critical Chance: 16%

    • Critical Multiplier: 2.2x

    • Status Chance: 36%

    • Headshot Multiplier: 1x

    • Range Limit: 24

    • Enemy Punch-Through: 2.1m

    • Object Punchthrough: 0

    • Blast Radius: 1.2m

    Tightbeam:

    Ammo Pool: Rifle

    • Trigger: Continuous

    • “Charge time”: 2.5s

    • Fire Rate: 14

    • Reload: 2.6s

    • Magazine: 100

    • Beam Thickness: 0.3m

    • Damage: 26

      •  8 Slash

      • 14 Impact

      • 4 Radiation

    • Critical Chance: 28%

    • Critical Multiplier: 2.2x

    • Status Chance: 30%

    • Headshot Multiplier: 3x

    • Range Limit: 39

    • Punchthrough: 0

    • Blast Radius: 1.2m


    Death Explosion: 
    • Damage: 300

      • 200 Gas

      • 100 Impact

    • Critical Chance: 20%

    • Critical Multiplier: 2.2x

    • Status Chance: 36%

    • Range Limit: 24

    • Enemy Punch-Through: 2.1m

    • Object Punchthrough: 0

    • Blast Radius: 1.2m

    Artist notes

    ...Out of every faction some of you expected me to do next, I'm guessing this was not one of them. Somehow - I can't say how - this was inspired by playing Remnant 2 recently, likely from using the Prismatic Driver mod.

    Some of you may be wondering: If it's a beam, why's it classed as a shotgun? To which i say fair, I'm not sure why  WF's beam shotguns count as shotguns. But anyway, I figured because you use this sort of thing the same way you use a Hyperion shotgun or the SOMESHA PRIME (YEAH BOYIE) autoshotgun, (which works like a Hyperion shotgun) then it might as well count as a shotgun. Besides, shotguns feel a little neglected in WF sometimes, and I'm not that much of a fan of the last two. I don't like the Rauta because just... that's it? And I don't like the Steflos because it's attached to Mirror Defense.

    ...I hate Mirror Defense.

    Also, I thought it was interesting for the gun to have a mechanic that made you think "Maybe I shouldn't just turn off my brain and hold down the trigger."

    This looks interesting , kind of like the Phage and it's accuracy mechanic.

    I like that you made something for the Arbiters, I really wish that we would get a quest that involved them like the Chains of Harrow, Silver Grove, and other quests involved a specific syndicate and helped expand their lore a bit as well.

    On 2023-09-12 at 6:47 PM, (XBOX)Fluffywolf36 said:

    JOYEUX ANNIVERSAIRE, HUMPADUMPS

    HERE'S THE 𝑵𝑨𝑮𝑨 𝑮𝑨𝑺-𝑺𝑬𝑨𝑳 𝑹𝑬𝑽𝑶𝑳𝑽𝑬𝑹!!!

    “Prey on their fear, move like an animal, and feel the kill with the gas-seal Naga revolver. Pace your fire rate for precise, silent shots, or fire rapidly to clear entire rooms.
    Codex

     

    special traits
    Integral Suppressor - Waiting 0.8 seconds between shots will silence the next shot fired. This is represented by a charge-like icon within the reticle. Silenced shots have 45% status chance.
      (NOTE: This is not affected by Lethal Torrent. It just didn’t work. More on that later in artist notes)

    Bonus Headshot damage.
    Hunter’s Grip - Turns you invisible on stealth kills and headshot kills.
    Hunter’s Scope - Scope in for 2.1x zoom by pressing altfire. This adds increased headshot damage!
     tenno__naga__gas_seal_revolver__redraw__

    LORE

     

    A silenced, scoped handcannon that serves as a hip-holstered sniper rifle for Tenno that need something more precise or powerful than their primary weapon.

    The Naga was meant to combine Orokin sensibilities and the Tenno need for high stopping power into one pistol. Haruka Lorne, a well-regarded Tenno gunsmith, was contracted to make it so. To everyone’s surprise, her answer was a revolver.

    Not because revolvers were out of character for her (they very much weren’t) but because she’d somehow managed to integrally silence one.

    This was the Naga Gas-seal Hunting Revolver. A powerful, heavy handgun the size of a small rifle, with an integral scope. Orokin arms research had rediscovered the fact that a fixed-cylinder revolver was capable of chambering the most powerful rounds, and somehow, Haruka and the archimedians tasked with designing it came to the conclusion that the next logical step was to make a revolver that took itself apart, becoming a fixed-cylinder revolver. As such, the Naga comes with a reload that beggars belief, described below.

     

    1. The metal pieces that hold the cylinder in place from the outside move backwards and forwards.

    2. The top of the revolver connecting the rear sight to the piece between barrel and cylinder moves upward.

    3. The user lets the spent cylinder fall out, and places a new one. The cylinder then uses an advanced Orokin something-or-other to align the closest chamber with the barrel.

     

    In addition, its unique gas-seal system pushes the cylinder forward with each trigger pull, closing the gap between it and the barrel and allowing it to be silenced. Unfortunately, it has a stiff, heavy trigger pull, giving it a slow fire rate**.

    However, the silencer struggles to handle the sheer power of the Naga’s very, very long bullets. Thankfully, it is made from Orokin biopolymers, and is capable of healing and re-silencing itself. Pausing between shots for close to a second will give the silencer time to heal, while firing quick volleys will be deafening to the wielder and its targets alike.

    “Healing” does not take very long, ensuring that the first shot fired from this weapon will almost always be silenced. In this way, it also rewards quick, precise snapshots. These silent shots have far higher status chance, frequently punching through modern-day Grineer with a barrage of Viral and Heat damage*.

    Typically, these pistols were used for both hunting (be that Infested or Sentient forms) or various stealth operations that required something bigger and more powerful than a throwing star. In that era towards the end of the war just before the Tenno “won,” where the fate of the Orokin Empire was uncertain, the Naga was well-known for silently eliminating entire strongholds, taking out guards while kidnapping the “young and exotic” for Yuvan, and culling the ranks of the early proto-corpus “Industrialists” that the Orokin grew to despise.

    A legend from the Jovian system claims that one Tenno used this pistol to end a Jovian war of secession among Corpus proto-aristocracy before it could even begin. 

     

    Tenno Remarks

    * At least, that’s what I keep on mine. ~Haruka Lorne

    ** Oh yeah, funny story about that. Albrecht - was it Vilcor? God, my memory is like Swiss cheese… anyway, when I was working on this, some Entrati gave me a silenced pre-space revolver from the Entrati… personal collection. For inspiration. Said something like it was used against one of the first Technocyte outbreaks. Can’t imagine it was great, the thing’s a peashooter by modern standards, and the trigger pull is so awful that I had to partially motorize it. It’s like twenty pounds! Also you can fire mine with assist off, but i don’t recommend it. ~Haruka Lorne

    What’s swiss cheese? Do you mean Jarnsaxan cheese? ~Yassin

    Good question. I have no idea. God,  I have the worst headache when I think about this stuff, which is weird because I’m not actually sure if I have a brain anymore. ~Haruka Lorne

     

    STATS
    Fire Rate - 2
    Trigger - Semi

    Magazine - 7
    Reload Time - 2.4s

     

    Normal Attacks

    Damage - 117
        Impact - 19
        Slash -  42
        Puncture - 56
    Crit Chance - 32%
    Crit multiplier - 3.0x
    Status Chance - 18%
    Headshot Multiplier:
            Unscoped: 3.6x
            Scoped (2.1x zoom): 4.2x
     

    Silenced Shots

    Damage - 117
        Impact - 19
        Slash -  42
        Puncture - 56
    Crit Chance - 32%
    Crit multiplier - 2.8x
    Status Chance - 45%
    Headshot Multiplier:
            Unscoped: 3.6x
            Scoped: 4.2x

     

    ARTIST NOTES

    A redraw of old lumpy art! Seriously, shouts out to whoever told me I need to start shift-clicking. Anyway, JOYEUX ANNIVERSAIRE TO ME 

    WOOOOO

    YYYYYYYEEEEEEEEEAHHHHHH BABYYYYYYYYYYYYY

    THIS IS EXACTLY WHAT I'VE BEEN WAITING FOR, THAT'S WHAT IT'S ALL ABOUT, WOOOOOO

    As always, I'd like to thank everyone who's been here from the beginning, from back when it was just unstatted pencil sketches and the Pandero was considered a top-tier pistols. Shouts to @Almighty_Jado, @Teoarrk, @Neo3602@Unus, @Teridax68@keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrow (even if he probably won't respond to this tag) stellarseeker, and @BlackDiamondAce. I just want you to know that even if I partly copypasted that, even if I don't always express it, even if I seem prickly, or avoidant, or stubborn, in my own way I really do love you all, especially @Unus. Genuinely. This thread has spurred me on to make lots of fun guns, it's helped me make friends, and it's less of a nightmare than the last thing I did in this vein.

    One of my greatest mistakes with the first version was not drawing out the reload, so I’ve done that here. I find it a little funny that the changes I made make it look less like a BFR and more like a cap-and-ball revolver with a scope, but in a weird sort of way, that works.

    Basically, this is a Nagant scaled up to BFR size. I wanted to make something like the Hunting Revolver(s) from Fallout New Vegas, and giving it 7 rounds and a silencer seemed like a good way to make it just offbeat enough. It also bears some major influence from the Wingman revolver(s) from Titanfall and Apex. In particular, it’s inspired by the Wingman Elite, because I can’t help but associate the regular old wingman with the phenomenally unsatisfying version from Titanfall 2 (it takes two headshots to kill at point blank range! UGH).

    Beyond those influences, it is also a reference to the game Spacelords. Which, sadly, I do not play anymore. Apparently, they really screwed over the game balance (wack) which is a shame because that game had phenomenally creative weapon designs that often felt less like guns and more like special moves in a fighting game.  In particular, I ripped the gimmick off almost wholesale from Doldren’s KLT-13 revolver, which is also silenceable if you aim for a short period of time. Though I shaved some stuff down for the sake of fun. For example, I tried to make “Integral suppressor” work with lethal torrent, but either a) it was too breakable and would remove a unique mechanic, b), nobody would be able to enjoy it when they didn’t have enough mod space, or c) all of the above.

    I actually do have another Spacelords-inspired shotgun pistol coming SOON™ after this, so look out for that.

    If you’re asking why the Nagant, that’s because very little of this is made up beyond the reload. The Nagant… is virtually the only revolver that can be silenced! This is because it uses a gas-seal system that works… well, not unlike how I described it here. A lot of the other stuff here, like its terrible trigger pull, is just me dunking on the Nagant. Did you know I wasn’t making up the part where the double-action version has a nearly twenty-pound trigger pull? Crazy stuff.

    Also, the part about the “first technocyte outbreak” is a joke on Darksector’s “hammer 1895,” a Webley revolver that inexplicably fires .308 Nato rounds. The thought occurs that since mine fires something preeeeetty close to rifle rounds, it’s probably closer to how the revolver from that game would really be.

    …Hire me as a gun consultant for Warframe 1999, DE! I am trustworthy! I’ll fix Arthur’s fire selector lever on the AK, and you can trust me not to go “.45 uber alles!” like a libertarian!

    (...man, I’m worried about how incomprehensible this must be to people that don’t get guns. Especially that last part.)

    It has been a while hasn't it?

    Hopefully this will be the year that DE decides to do a secondary/primary weapon design contest.

     

    I like that you redid the Naga, I weapon that encourages you to time your shots to a particular rhythm is pretty interesting and now that I think about it something like that would be pretty fitting for Octavia.

  15. On 2023-09-10 at 9:14 PM, (XBOX)Fluffywolf36 said:

    Sorry for missing the thread’s anniversary, everyone. Unfortunately, the cord for my computer stopped working a week ago and the brain trust at Best Buy sold me some cords that don’t fit and wouldve fried the battery if they did (kontgesigs) so I’m down 80 dollars and an art computer, at least until the new cord comes in. Which is hopefully in three days. Wack.

    Also I can’t find my backup computer, and my backup backup computer is working even more poorly than I thought possible. That said, I do have something I can post tomorrow.

    It's always the cords.

    • Like 1
  16. 1 hour ago, (XBOX)Fluffywolf36 said:

    A good point on all counts. I'm not... entirely certain how many orokin there were, who counts as being part of the Orokin, what it means to be part of them (were Margulis and Silvana considered part of the Orokin? I have no idea, but Hunhow refers to Salad as an orokin...) but you are right.  There were plenty that weren't basically blue Dark Eldar.

    The Entrati are a lot of fun for me to write because I know full well they could do whatever they wanted lol. I'm fairly certain that if anyone else worked on.... whatever Albrecht is doing "right now..." they'd Jade Light the hell out of him or glass him, but the Entrati hold void travel and some of the most advanced tech of the Empire in their hands. What were the Orokin gonna do? Threaten them? 

    Incidentally I now want to come up with an Entrati weapon designed by Albrecht. Or at least, designed for him for use against Murmur, or... whatever some of the weird Void Creatures we'll see are. It could be funny, I could write some funny lore dialogue where Father explains he has no goddamn idea what it is.

    ....tbh I just want to come up with another Entrati gun rn. That was always fun.

    Entrati guns are always fun, I hope we get at least one or 2 with whispers of the walls.

    Also now that you mention the Murmur, I wonder if we'll get any weapons related/used/made of them?

  17. 13 minutes ago, (XBOX)Fluffywolf36 said:

    The silhouette was a lot of fun! Originally it had a pretty.... I don't wanna say "normal" silhouette, but then I decided to add that ventilator rib and cut part of it off at an angle for an interesting silhouette.

    On the one hand, I have mixed feelings on how most of the Orokin Lore I write centers around me saying "And Then They Were Bastards." Because it feels a little one-note.

    On the other hand, writing stuff like that is consistently one of the funniest parts of the lore for me.

    To be fair the orokin are bastards. Also I do think that the lore for this weapon has a bit more depth since it has Xing, and his colleagues, who seem reasonable at least in the fact that they see that force isn't a option anymore and act as such. 

     

    In addition I always think that although the Orokin are pretty S#&$ty as a whole, especially with the use of continuality, there were many Orokin who were not as bad or detested the state of their society but couldn't change it. One orokin I like is Son(Kermerrmos) Entrati who seems pretty aware of the orokins short comings in one quote about his fiancé being dead as the empire that raised them, saying that he had no hard feelings as "our time had more than come"

    • Like 1
  18. 21 hours ago, (XBOX)Fluffywolf36 said:

    Tenno ‘Consiglia’ Semiauto Pistol

    “More of a late-war Orokin pistol than a Tenno pistol, this weapon was designed for bodyguards of Orokin diplomats and functionaries in the mid-late Old War.”
    Codex

    Special Traits: 
    Guaranteed electric procs on headshots

    tenno__consiglia__semiauto_pistol_by_flu

     

    Lore

    Designed as a backup gun for Orokin-era diplomats and their bodyguards - Warframe, Dax, or even Grineer in particularly lean years, and filtering into the hands of solitary Tenno spies and operators. There were a few objectives the Consiglia had to fill:

    1. It had to be big and intimidating

    2. It had to serve as a primary weapon for those who couldn’t carry rifles.

    3. It had to be relatively maneuverable.

    4. It had to be effective against Corpus.

    The Consigliere was born from this, “simplifying” Haruka Lorne’s* Veuglaire design by removing the toggle-lock mechanism and replacing it with a curving bolt that went down into the pistol grip. Attempts - of limited success- were made to make it slightly more compact, but these came to little success. It also boasts a revolver-like ventilator rib to reduce its high recoil.

    Using advanced Orokin ammunition,  it deals guaranteed electric procs on headshots. This ammunition is also armor piercing and deals massive impact damage, making it an excellent choice against Corpus shields and Proxies - even ancient Proxies of back in Granum’s day, which skirted dangerously close to the Seven Precepts’ (and indeed, superstitions of peoples that the Corpus had incorporated) prohibitions on thinking machines.

    Reception among Tenno and other users of firearms was… mixed. On the one hand, it boasted a higher caliber and fire rate than the standard Lato. It worked as a decent backup weapon for a Tenno armed with specialist weapons like bows, explosives, explosive bows, shotguns, or flamers, along with a high fire rate for its stopping power. It was accurate, reliable, and it was seen as a valuable tool for ensuring that negotiations with the Corpus went smoothly.

    On the other hand, it had questionable ergonomics and recoil. The pistol grip was seen as cramped and uncomfortable, not helped by the bolt curving down into the grip.

    As the first two shots from this pistol can be fired extremely quickly before recoil starts kicking in, this pistol is best used as a double-tap machine.

    Among those the Orokin “negotiated” with, this earned the nickname of ‘The twinhammer.’

    On the subject of those negotiations: the first Orokin diplomats were something of a laughingstock among all who encountered them. In fact, the pistol’s status as a non-Prime weapon can be (and was) considered a subtle insult. Perhaps it was, but - as the Orokin diplomat Vilem Will Xiang pointed out - it was designed in the same style as the ceremonial weapons found on the Zariman.

    Diplomats such as Xiang, famed for his groundbreaking strategy of not rocketing up the escalation ladder, soon became a necessity in the wake of Sentient and Infested devastation of the ravaged outer colonies. In this era, where the Orokin no longer had unilateral control of the Origin System’s resources, it became clear that not only had the Orokin territorial losses been a massive blow to their system-wide supremacy, but other powers - particularly the Corpus and Oeizu** - had snapped up this territory. The Orokin were a priority target for the Sentients, while the Corpus were (comparatively) rarer targets with more freedom to extract resources from beyond the asteroid belt. The Oeizu and Bidanians, meanwhile, were simply too small and mobile for the Sentients to justify attacking.

    The first approach the Orokin tried against these nascent states was threatening them. This failed numerous times before the Orokin were grudgingly forced to admit that they caught more flies with honey.

    Nonetheless, the early days of Orokin diplomacy left such a scar on all who participated that it became common practice for all parties involved to bring heavily armed bodyguards. The Corpus brought heavily genemodded slabs of muscle that served as the precursor to the Crewman program, while Orokin brought Warframes, Dax, or even Grineer in leaner years. Many of which were armed with this pistol. In fact, during the Tenno Rebellion, it was a common sidearm for Grineer commanders.

    Tenno often took these as war trophies from said Grineer, using them as backups in the event that Grineer were inevitably ordered to clog the Tenno guns and dull their blades with bodies. Perhaps ironically, many of the Consiglias used by the Tenno came from these specific Grineer rushes.

     

    Comparisons

    The Veuglaire has pinpoint accuracy but noticeable muzzle climb that has to be manually compensated for, not unlike the Depezador. As inspired by the Aliens: FTE revolver’s handling. Meanwhile, the Consiglia is much more controllable, faster, and spammy… at the cost of consistent accuracy after 2-3 shots or so. This is best used for double-tapping.

    Also, the Sivana from earlier releases a radial explosion, which means it deals more damage the more enemies are caught in the blast. This, however, has more rounds and a smaller radius, it's more of a spammy gun.

     

    Tenno Remarks

    * I had nothing to do with this. I didn’t build this. Hand to God, I was not complicit in shooting diplomats. I’ve done a lot of terrible things, but I draw the line at being blamed for that. ~Haruka Lorne

    ** It really makes you think about what’d happen if the Sentients ever totally exterminated the Orokin. You think they’d let the indies live? ~Thane

    Bidanians and Oeizu? Maybe, but they’re good at surviving. Corpus? Definitely not. It doesn’t take an archimedian to see this was a logical progression. ~Ginebra

    Agreed.  From what I’ve learned, from what I heard before I got my body back, Hunhow called old Salad an Orokin. If I had to make a guess, they prioritized the Orokin state…  ~Thane

    But they didn’t see the rest of us as any better? ~Haruka Lorne

    Exactly. ~Thane

    “The rest of us?” ~Yassin

     

    Stats

    Type: Single Pistol

    Trigger: Semi

    Fire Rate: 5.5

    Noise level: alarming

    Magazine: 15

    Reload: 2.2s

    Projectile Type: Hitscan

    Damage: 80

    38 Puncture

    26 Impact

    16 Slash

    Critical Chance: 32% 

    Critical Multiplier: 2.2x

    Status Chance: 12%

    Forced Procs: Electric (on headshots)

     

    Artist Notes

    Originally, this looked like the 12.7mm/14mm pistol from fallout, but I switched to this one for some reason. I think I just wanted to make something that felt less… “Handcannon” than that big chonk of a gun. I’ll probably shamelessly copy that at some point, but not right now. It was also originally meant to be silenced, but I moved away from that as I felt like guaranteed electric procs was enough. 

    The general design here is based on the Hamilton pistol used in the Swedish pistol trials. That has a pretty similar curving bolt design, though I fudged things by putting the barrel a little lower. I thought the cutout for the ventilator rib made for an interesting silhouette, so I added that in as well.

    Unless you count a pair of revolvers I plan on doing in the near future (they’ll also have a total capacity of 14 rounds), this is likely going to be the last “normal” semiauto pistol I do, because… I don’t think there’s really much to do here. I made a burst/semi pistol with status in burst and high crit and headshot damage in semi (the Dynamo), I’ve made a few semiautos that step on the toes of revolvers, (the Veuglaire, Absoute, Largo, and others) a semiauto pistol that’s basically a Bolter (the Spartoi). Also, paradoxically, “a normal semiauto pistol” is hard for me to do, because I don’t know how to do something that conveys that much normality, and its hard for me not to make it a handcannon.

    But I don’t know what else I’d do. In a lot of games, regular old semiauto pistols don’t even have the design space that revolvers afford you. With a handcannon-type weapon, I can add lots of power and add some kind of funny effect that feeds into this, like increased critical damage for precision, a scope, pausing for bonus status, or headshot explosions.  Semiauto pistols in most games I’ve played are mostly about lots of follow-up shots and that’s hard for me to make as interesting. Especially in a game like WF where the DPS numbers are, not to put too fine a point on it, screwed. I swear, I must be one of the only people that’s consistently been running around with an assault rifle or LMG (i.e, the Soma, Buzlok, Tiberon Prime, etc) and a revolver or two as opposed to constantly having an AoE gun.

    Next one might have some kind of healing effect, or a combo effect. That could be neat.

    That thing looks fun, I like the profile of it.  I also like the bit about the Orokin diplomats ground breaking strategy.

    • Like 1
  19. 4 minutes ago, (XBOX)Fluffywolf36 said:

    It says a lot about the WF fandom that nobody seems to be taking this that literally. We're all used to the game throwing us curveballs lol

    Very true. One thing that interests me is that they mentioned that Warframe 1999 will be a bigger expansion than the 2 expansions coming out this year(whispers of the walls and abyss of dagath) and considering that whispers of the walls adds a new tileset, enemy faction, and hub I'm really interested to see what Warframe 1999 adds.

  20. 20 minutes ago, (XBOX)Fluffywolf36 said:

    The very ironic thing is that this comes not long after I considered revamping my earliest kalashnikov variant from this thread. Believe it or not, there's at least five. Six if I count the Somin. Seven if I count the Karak variant, but that's a little vague.

    space_ak_by_fluffywolf36_dg702br-414w-2x

    All that said...

    DAMN (jam)

    Hand to God, I thought I was being pranked when I saw that... very 90s pager in Loid's hand, and was thrown for a real loop when I realized I wasn't.

    Right now, I don't know what to think. I've gone for a more Expanse-and-40k (well, it's 40k on the scale of The Expanse, anyway) styled backstory involving space exploration and scattered civilizations and colonies taken by the Orokin, in addition to toying with the idea of a Robot War predating the Sentients (I think I've decided against that because we already have the Sentients) but if this is WF's canonical backstory then so many things are in doubt.

    Yea the Warframe 1999 threw me for a loop as well. It's either some sort or alternate timeline or travel into the past. Though it coule be niether of thoes as well. 

    Reguardless of what it turns out to be I'm here for it!

  21. On 2023-08-25 at 3:36 PM, (XBOX)Fluffywolf36 said:

    You know one thing I like about the WF forums as opposed to spacebattles? I can just post this:

     

    giphy.gif

    and the mods don't come down on me. Good stuff.

    For real though, I'm interested. Even if I only stop by once in a blue moon, I'm probably one of the biggest fans of Deimos you'll find 

    because, even if it has a lot of the busywork that DE has tamped down on, I don't mind. It's got absolutely perfect atmosphere, it has my favorite open-world intro quest (I'm judging Duviri by the standards of a cinematic quest. roll with it) because instead of feeling like an instruction manual on How To Duviri, it throws you into all this bizarre imagery first then explains things second. You're confronted with a landscape that makes little sense, surrounded by inexplicable... things... and resources and creatures you've never seen, and it's always atmosphere-first, answers second.

    Plus, I just plain love the baroque aesthetic of so much Entrati technology. It's recognizably Orokin cause it does after all have gold trim and lots of angles while evoking a sense of antiquity, but the tall blocky and pointed shapes call to mind something older and clunkier. And I just plain love the guns*. The Siphon mode adds a lot of fun to coming up with an altfire, and the blockiness and slight 40k inspiration (I have homaged so much 40k with them. Lol.) gives me the freedom to add in a lot of crazy stuff.

    Anyway.

    If this is a hint that Deimos is will not be orphanware in the same way as WF's other two open-worlds, I am going to be very, very happy.

    Sidenote, the part about Narmer being a constant presence, and Grineer breaking bread with Solaris is very, very interesting. I could exploit that. I should exploit that.

    Looks like you were right on the money with it being related to Demios.

  22. 6 hours ago, (XBOX)Fluffywolf36 said:
     
    Operation: Kithship Exodus

    “Tenno. We’ve received a transmission from… someone, out in the Kuiper Belt. I don’t know who, which is unusual in itself. Darvo says they’re trustworthy, however.”

    ~Lotus

     
    “Tenno! So, I made a… questionable deal with some very scary… people… from the Far Black. They call themselves the Kithships. Now, don’t worry, they’re very reasonable. All I had to do was volunteer you for a job on a weird derelict out there. The payment is some of their rare resources and blueprints - essentially, whatever they approve.
     
    And all you have to do is kill Corpus or Narmer. Whatever’s on this kithship derelict, those two want it. They didn’t tell me more, but I think that’s reason enough to take the job.
     
    Now, they’re not threatening me. It’s just. Ah. You’ll know when you talk to them. I’m sending you a data package now - it’s got precepts for your Sentinels, coordinates, you name it.”
    Darvo
     
    Starting the Event:
     
    This mission starts by Darvo sending the aforementioned transmission. You’re sent to a relay, or at least something patterned after a “generic” tenno Dojo where the builders haven’t gone crazy by painting it.
     
    At Darvo’s back is a massive window, showing a giant RING GATE glowing from the center. Small black shapes flitter to and fro.
     
    Darvo: “My favorite customer! It’s been too long.”
     
    Dialogue Options:
    “What is this place?”
    “What do you need?”
    Leave”
    “Check wares”
     
    Drifter/Operator: What is this place?
    Darvo: “During the Narmer War, lots of Tenno moved their dojos out to the Far Black. Didn’t think the things could move so fast! And they left it to me.”
    Drifter/Operator: “Please tell me you didn’t steal it…”
    Darvo: *looks downcast*
    Darvo: (solemnly) “they didn’t need it anymore.”
    *pause*
    Darvo: I feel like I could really make this place something special. Lease it out to some friends, grease the right palms ..."
     
    Drifter/Operator: What do you need?
    Darvo: “Well, it’s not so much what I need as… look. I made a deal with… something. They’re not the Board, they’re not a void creature - no offense - they’re, ah… I don’t know what they are. They just call themselves kithships.
    Drifter/Operator: “What’s a kithship?”
    Darvo: “Good question! I have no idea.They’re these big, just… just massive ships that eat resources like a half-starved Kubrow. But here’s the thing: I’ve barely ever seen anyone get off the ship. Everyone that does looks the same, and they… the Kithships have this representative. You can’t tell anything about them. But, well, I made a deal with them and it’s time to uphold my end.”
     
    Drifter/Operator:
    “What was the deal?”
    “What do you need, though?”
     
    Drifter/Operator: “What was the deal?”
    Darvo: “Simple, really - they gave me shelter and a very, very well-appointed dormizone on one of the upper concourses. In return, I give them resources.”
     
    Drifter/Operator: “What do you need, though?”
    Darvo: “Well, it’s a pretty standard job for you. Except for the kithships. Anyway, there’s this Kithship derelict that’s right where some of the worst people in the Origin System can find it. They’re paying me, to pay you, to make sure that nobody gets their grubby hands on it.
     
    Event Mechanics
    This event works… pretty much as you’d expect. There’s Standing, which you gain by doing various missions. You also have to contribute various resources - Kithship and Orokin - to gain standing, which gives you your choice of a reward upon ranking up. These rewards can include forma, orokin catalysts, weapon blueprints and parts, and Arcanes for people who hate Mirror Defense with a passion and refuse to grind it any longer than they have to. Which is understandable, really.
     
    Each mission also requires a railjack to get to the derelict - or other objectives.
     
    Completing random challenges throughout the mission - headshot x enemies, deal melee damage, hack various terminals, go x amount of seconds without receiving damage, go x amount of seconds using melee - will spawn in Kithship Guardforms. It’s genuinely difficult to tell if the guardforms are robots or people, but they do speak with human voices unlike the Kithship captain(s?).
     
    The primary enemies for this one are Corpus… and Narmer “Invasion forces” that sometimes veil the Corpus in addition to afflicting them with Amalgam mutations from Alad V’s Amalgams, adding to the general sense of chaos here.
     
    Characters
     
    Allied:
     
    Darvo:
    Darvo serves as mission control (of a sort…) in the sense that he’s directing your actions, and translating for the kithships. He also serves as the vendor for this, selling you various rewards for mission standing.
     
    quotes:
     
    1. “Tenno. I don’t know where a lot of you were during the Narmer War, but… it was bad out there. Any open-eye or barehead - that’s all of us that didn’t get veiled - rushed to the frontiers of that new empire. I still remember that first day you… that first day we failed. Out on this collapsing rustbucket of a station that looked older than the Orokin, staring out into Veil Proxima. And I cried, Tenno.”
    2. “There’s a whole lot of empty space out in Veil Proxima, and precious few places to call home. For awhile, we thought that maybe we’d be okay. That maybe we could last against Narmer. It didn’t last. People out here like Bidanians and Oeizu, they really struggle to grow food, to get enough. People respected a man that could get things for them, like a little kubuchi. But the problem was, you couldn’t grease a veilhead’s palms the way you could the Corpus or even Grineer.

      So there I was, in a tractor limping along with one engine left, when the Kithships found me. They’d help my network get people the goods in exchange for a cut of any building materials retrieved. Trembera Essence, Forma, Orokin Cells, Bapholite, you name it.”
     
    1. “Gotta say. I’ve gotten a taste for the kind of freedom that’s opened up after we punched Narmer’s faces off.”
     
    The Kithship Captain:
    The Kithship Captain serves as mission control alongside Darvo, explaining objectives and anything the Lotus wouldn't know.
     
    They wear a gold-chased Pyramid Head-like mask (imagine Corpus + pyramid head) that seems just slightly too small to fit a human head, and speak in subtitled but nigh-unintelligible static, with a few words - the kithship name, the faction name - remaining understandable. Not entirely unlike the Board from Control.
     
    Quotes:
    <This is the kithship Atalanta - your objectives are clear. Prevent our fallen sibling/family/cousin from being eaten/deconstructed/understood by the Corpus.>
    <This is the Kithship Epimetheus. We appreciate the job/burial you’re doing, Tenno>
    <The Sentients/Builders are like us, in so many ways. This Narmer/Sentients… they must not be allowed our tech/bodies/souls.>
    <This is the Kithship Albian. We have conferred that whatever happens to us when the Sentients/Flayed/Constructors reach their tendrils into us, even our fallen sibling/bodies, we don’t want to find out.>
    <We want to leave, of course. You have come from an age of gold/blood, you’ve seen the fruits of your labors/culling/justice. We do not judge. But there are armies/things/[indecipherable [̴̬́h̵̨̕̕o̷͕̬͊r̶̰̳̅̊r̶̥̘̞̉́ǐ̵̩̝̚b̴̻̫̓͗l̵̦͎̈́͛̈́è̴͎͙͘ ̵͙̙̄̔͑d̸̗̹͓̾i̴̳͓̔͌̕ͅa̸̲̜̽̈́ľ̵̫-̵̛̭̀̕ǘ̴̳̈p̸̲͍͛̄̎ ̸̢́̆̎n̷̜͚̒͘͝ò̴̡͈̋̃͜ī̷̱͕̚s̷͍̍̍̔e̶͔̩͛]̸̞͉̓̆͊ here. Things beyond just the Cloned Plague, in the black between planets, in the spaces between spaces. Hungry things. Indifferent things.>
     
    Kithship Guardforms:
    These kithship… allies… have similar Pyramid Head-like masks as the captain, just with less gold chasing. Their skin - what little of it we see - is an unhealthy-looking gray-white.
     
    (Encountering Narmer) “They can’t be allowed out of here.”
    “For exodus!”
     
    Hostile:
     
    Corpus:
    Vala Glarios:
    Vala is overseeing the Corpus army that seeks to control the Kithship technology. Because all of us - ain’t that right, @Teoarrk - know that Nef has done too much.
    Quotes:
    “What do you bring to the system, Tenno? More chaos? We bring order. The most flourishing civilization to arise in the wake of the Orokin.”
    (Tenno response: You’re little better. You’re another empire that sees humans as raw material.”)
    “Tenno. Would you really deny Parvos his chance to save the system?”
    “The Origin System dies a little bit every day, and these… things… hold hostage technology that could make so many people!”
     
    Cora Yeng
    One of the Sisters of Parvos serving under Vala. She permakilled her Tenno.
     
    Narmer:
    Kubri Jenaidus:
    Jenaidus is one of Narmer’s most devoted acolytes, as he wears no veil. He does wear a headpiece resembling one, which nonetheless reveals his eyes.
    Quotes:
    A device to bring us to Sacred Tau, to save those chosen among our race.”
     
    “I wore no Veil. I was a child in the vents of a Solaris work-camp so pathetic, so unimportant it had no name. And I chose to liberate us. The Corpus had used us as but more raw materials, and I would not have it. They thought to veil me, but they simply… forgot. I was rewarded by Ballas himself. Perhaps some of what he told me was untrue… but it was true enough. Are his lies bad enough that they don’t justify the only peace in the Origin system for millennia? He achieved in mere years what you failed. Or perhaps never even tried.”
     
    “For the first time, I… the Origin System had something. It had peace. Respect. I helped command an empire. I made people safe, and you and your Lotus destroyed that. But, in my kindness… I will take their gate. Your death is not a priority, but I won’t be sad.”
     
    “These disciples of a false god mean nothing to me. I’ll bring them into Brother Ballas’ light soon enough.”
     
    “They say I override people’s wills? What about these Corpus? They told me as a child I could be anything, and treated me like something cheaper than a proxy and twice as replaceable. I am enlightening them.”
     
    “These usurpers. These pretenders towards the Sentient form, who refused my offer! They are allowed to escape to Tau while we faithful who nurtured the Origin System suffer here, amongst debased zealots and things that were once human! We shall strip the gate from them by whatever force necessary!”
     
     
    Mission types:
    These missions take place on either the Kithship railjack map or, Ring map, and can feature either a Kithship, the Ring, or a regular old Corpus ship.
     
    The Ring is a massive (under construction, anyway…) structure that occupies much of the map, and typically hosts Autoclave Survival or Defense missions. The Kithships are using this as a warp gate or something like that (it might just be a really big gun that shoots Kithships at high speed, I don’t know) for unknown reasons.
     
    Autoclave Survival:
    Has a railjack component involving fighting your way to the Kithship Derelict.
     
    The lowest-tier but easiest to accomplish. Rewards the least for a single rotation, but has an endless bonus.
     
    A unique type of Survival mission taking place on the Kithship Derelict. In this mission type, the current attacking faction places a hacking device at various locations on the map, meant to hack in to the Kithships and steal data.
     
    The Tenno have to form a perimeter around the device and defend various moltecoils being used to destroy it.
     
    If the device succeeds, the Kithships will autoclave off that entire tile, turning off life support. In this way, it acts as sort of a Reverse Defense mission - it’s the enemies defending something, and you have to attack them and continually put pressure on the device.
     
    Any Tenno stuck inside after autoclaving is completed is flung back into Archwing Space, and so they have to find their way back into the Derelict - either waiting for the Kithships to create an opening in the Derelict, or getting into the Railjack and slingshotting themselves back in.
     
    In short: the more you fail the mission, the harder it becomes to continue. This also discourages turtling, forcing the team to move around the map.
     
    Kithship Defense:
    Also has a railjack component involving flying to the derelict.
     
    It’s also the size of a large Interception Mission tile.
     
    Also an endless mission. This acts a little like Mirror Defense but more tolerable - There’s an objective to defend, but various Kithship Nodes spawn all over the tile. These require Tenno to hack and defend them, and doing so decreases the length of the wave, thus increasing the rewards.
     
    Volatile:
    Can be on either a Corpus or Kithship Tile - the basic idea is to blow up the ship, scuttling it.
     
    Orphix:
    Kill a Narmer Orphix that’s taken up residence in a Kithship Derelict.
     
     
     
    Fragments:
     
     
     
    Various Kithship Cogitator Nodes are scattered all over the various tiles of the Kithships… in addition to any railjack tiles you use. These are large and glowing, not entirely unlike decree fragments.
     
    Scanning one of these at the behest of the Lotus will trigger a short Defense segment as you download the information into one of your Sentinels.
     
    Because there’s a non-zero chance you might not be on the same ship or the same area of the map, gaining one of these gives a scan to the entire team.
     
    Ranking up with the Kithships grants you access to one of the Fragments, along with a decoration containing said fragments that you can use in your Orbiter.
     
    This is framed as you helping the Lotus write the Codex entries for them. It also rewards you with event mods and parts for event weapons. Hacking them also spawns in kithship Guardforms to help you.
     
    Fragments: Kithship Basics (Level 1)
    Virtually nothing is known about the Kithships. The locations of their home base, (or bases?) their tech base, their culture, their population, their origins, the nature of their existence, all are unknown.
     
    Kithships often communicate through a single androgynous representative, who never gives a name. They use non-gendered pronouns to refer to themselves, and only name themselves as “The Kithship name,” in the same way a captain might say “this is the good ship Starpuncher.”*
     
    Indeed, these ships are commonly associated with the disappearance of well-established Orokin derelicts such as the Litany, in addition to disappearances of Corpus and Grineer ships that were often chalked up to Tenno sabotage.
     
    Admittedly, sometimes they were Tenno sabotage, but there are numerous cases of Tenno having sabotaged or exterminated the population of Corpus and Grineer ships, only for those ships to never be found - or, sometimes, to be discovered looking for all the world like they’d been eaten by gigantic mouths.
     
    * Did you write this, Haruka? ~Ginebra.
    Pffft. Yeah. ~Haruka Lorne
     
    Fragments: Kithship Myths (level 2)
    Myths of kithships date back to well before the Tenno wakening.
     
    Indeed, the Kithships were thought to be mythical until the Narmer War. Spacers beyond even far-off Pluto - Myconan expeditions to Eris, Grineer mining and garrison forces on far-off Sedna, and Corpus from the ill-fated Lucretia Platform - often referenced black ghost ships flitting from asteroid to Kibo, stripping them of resources. In the seediest taverns on asteroid and lunar installations as close as Uranus and Neptune, rockhoppers, scavengers, rail agents, along with Steel Meridian freebooters would reference the “blacker-than-black,” or “old-yellow eyes,” a phenomenon where one would see something blot out the stars, and the vague sensation of a great angular shape, lit only by specks of dull yellow. This would typically be accompanied by massive distortion in a ship’s sensor suites.
     
    The more superstitious and fearful varyingly determined them to be lost Sentients, aliens, Void leviathans flittering into this reality, or Orokin remnants.
     
    Still others, on the fringes of even those fringes of society, confessed to bartering Orokin tech with the kithships for various objets’ d’art and advanced nanotechnology.
     
    Kithship Technology (3)
    Most kithship technology of note - projectile weapons, armor, ship hulls - is based in a kind of archaic non-biological nanotechnology. Every inch of a kithship’s nano-substrate acts similar to a cell of a human body or the chloroplast of a plant - it absorbs cosmic radiation to provide the body with energy, and it’s capable of limited self heal.
     
    It’s prized among survivors of the Narmer War that ingratiated themselves to the Kithships. It adds extra power, it rarely needs repairs, and it’s very durable.
     
    While Sentient nanomaterials are far more adaptable and versatile, kithship nano-substrate - referred to in their records as scrith - is nonetheless a curiosity to what few Sentients survive in the Origin System.
     
    I recall that Hunhow and Erra were particularly interested in acquiring it - acquiring the Kithships - but they never outright explained why. Ballas referred to it as “abominable technology from before our glorious dawn,” though I’ve found records of Orokin using similar nanomachines towards the tail end of the Old War. I was there as we… they… tried to capture a kithship.
     
    It configured a weapon of some kind and fired it into the Murex’s engines. It was bizarre - it didn’t impale the Murex, not exactly - it bonded with them. Imagine if you had a speargun, and instead of penetrating an enemy it took up root in there like a tree.
     
    Much Kithship weaponry is like that, and indeed, much of their projectile weaponry acts on similar principles.
     
    Both Sentient and Kithship technology have the strange ability to take over each other. Their guardforms can be puppeteered by Amalgams of Alad’s design, but they were able to take over one of Narmer’s condrixes.
     
    Kithships Reveal Themselves (4)
     
    During the Battle of Veil Proxima, numerous ships from the Alliance reported unknown black ships harassing Sentient Murexes, firing upon them with munitions that seemed to be mutagenic to the Sentient substrate, creating bizarre spiraling growths and deep rents in their carapaces. These were observed to have a great similarity to sarcomas.
     
    Bizarre enough, but as the surviving un-Veiled population of the Origin System fled to Veil Proxima and the Far Black, sightings of the kithships skyrocketed exponentially. Three things became clear about them:
     
    1. They hoarded resources for no discernible purposes.
    2. They guarded their technology with great intensity.
    3. They really, really wanted to keep as far from the Sentients and Narmer as possible.
     
    Equally bizarre, both Dziewanna and the Bidanians confessed to having stable trade relationships with the kithships.
     
    To this day, the kithships jealously guard their secrets from all including the Tenno, save for during Operation Kithship Exodus.
     
    The question of what they are building with their resources remains unknown.
     
    The Origins of the Kithships:(5)
     
    Kithships are distinct in that they do not appear to have crew in the traditional sense, with no bridges and few real amenities.
     
    The closest thing to one would be a room in the exact center of the kithships labeled “Bunks.” This contains cryo-tubes full of sleeping humanoids.
     
    These humanoids are heavily wired into the tubes, and bear signs of massive surgical alteration, in addition to signs of cloning and heavy genetic re-engineering. They do not possess navels, and the heads of each humanoid seem to have another lobe. The rest of the body is, correspondingly, rebuilt to handle the extra weight, with hunched posture and a thick, reinforced spine.
     
    Each body, rather predictably, is laden with nanomachines and various connective ports.
     
    Kithships Themselves (6)
     
    (Narrated by Kithship Captain: they have an affect somewhat like that of the spokesbeing of the Arbiters of Hexis. Their speech is rather garbled but understandable, but sometimes switches into being borderline incomprehensible at points.)
     
    Tenno.
     
    We knew you would figure out our secrets. We came to the consensus this was worthwhile in our goal:
     
    We aim to escape the Origin System. To leave this squabbling place behind. Perhaps in time some will give up their unity, perhaps we will find ourselves divided.
     
    But as it is now, for generations to come, this system is a hell. Decaying clones and an empire that has recreated the worst of the days before the Orokin squabble over infinitesimal fragments of the cruelest regime in human history. Infestation roams the corridors of derelicts and turns people and machines into engines that exist to consume and destroy. Hungry things flit in the rents the Orokin left in the very fabric of space and time.
     
    We only wish to escape. To be free of it all. And what, then, would we do if we stayed? We would be entangled. We would become weapons, lab rats, prizes to be won.
     
    It was after the Grineer killed our state that we realized we would have to do this. We fled the ruins of Iapetus in our last ships, using our nanites to interface with it.
     
    And soon, families became crew. Ships became homes. We linked ourselves into our ships until all four of these were one and the same. We were once the Kraton of Iapetus, but we have become something more.
     
    We are crew, family, homeland, and ship alike.
     
    And we cannot stay here.
    Please. Help us escape from this inhuman place of once-human monsters.
     
     
     
    Rewards
    Orokin catalyst
    Forma
    Kithship decorations for the Orbiter, Camp, Dormizone, etc
    Arcanes from Lua Survival or Mirror Defense
    Kithship themed weapons -
    Object 1235U (SMG)
      Reveal hidden contents

    Object 1235U (name subject to change) SMG/shotgun

    “This bizarre nano-weapon shoots slowed heavy projectiles designed for close quarters against organic targets. Landing shots on organic targets within its optimal range triggers a substantiation operation that causes an explosion of nanites, while the ammunition fragments into a shotgunlike spray outside of said range.. Or when bouncing on hard surfaces.”
    --Codex

    Special Traits: No self-stagger

    object_1235u_shotgun_smg_by_fluffywolf36

    Lore

     

    This firearm from the Kithships - massive, angular black ships found in Veil Proxima and the Far Black, rarely venturing past Saturn - was brought to the attention of the Tenno by one Darvo Bek.

    It bears a resemblance to the nanomunition weapons of the long-dead Kraton of Iapetus.

    Both use solid-state impeller coils to fire rounds made of nanomachine colonies. Object 1235u, however, fires slower, larger-caliber rounds that split into five shrapnel-like projectiles after traveling 24 meters. Upon impact with organic targets within its optimal range, Object 1235u’s rounds propagate and release a radial swarm of nanomachines, creating an effect not dissimilar to a gas damage explosion. 

    Additionally, it bears a striking resemblance to the mysterious Object 45-i-98.

    The result is a weapon not dissimilar to an SMG or shotgun. It operates at similar ranges to both, and while the stopping power does not seem to degrade as quickly as that of an SMG or automatic shotgun, the massive spread after 24 meters pushes it firmly into this role.

    This appears to be a safety measure designed to restrict collateral damage while indoors. The shrapnel deals minimal impact damage to sensitive technology. However, it displays a surprising ability to wreak havoc on Corpus machines, suggesting that the nano-shrapnel possesses some kind of onboard IFF.

    This level of technology would be remarkable even in the time of the Orokin, but the kithships - whoever, or whatever they are - are rather cagey about communicating with the Tenno for anything but the barest necessities.

    Virtually nothing is known about the Kithships. The locations of their home base, (or bases?) their tech base, their culture, their population, their origins, the nature of their existence, all are unknown. 

    Kithships often communicate through a single androgynous representative, who never gives a name. They use non-gendered pronouns to refer to themselves, and only name themselves as “The Kithship name,” in the same way a captain might say “this is the good ship Starpuncher*.”

    Indeed, the Kithships were thought to be mythical until the Narmer War. Spacers beyond even far-off Pluto - Myconan expeditions to Eris, Grineer mining and garrison forces on far-off Sedna, and Corpus from the ill-fated Lucretia Platform - often referenced black ghost ships flitting from asteroid to Kibo**, stripping them of resources. In the seediest taverns on asteroid and lunar installations as close as Uranus and Neptune, rockhoppers, scavengers, rail agents, along with Steel Meridian freebooters would reference the “blacker-than-black,” or “old-yellow eyes,” a phenomenon where one would see something blot out the stars, and the vague sensation of a great angular shape, lit only by specks of dull yellow.

    Indeed, these ships are commonly associated with the disappearance of well-established Orokin derelicts such as the Litany, in addition to disappearances of Corpus and Grineer ships that were often chalked up to Tenno sabotage.

    Admittedly, sometimes they were Tenno sabotage, but there are numerous cases of Tenno having sabotaged or exterminated the population of Corpus and Grineer ships, only for those ships to never be found - or, sometimes, to be discovered looking for all the world like they’d been eaten by gigantic mouths.

    And then the Narmer War happened.

    During the Battle of Veil Proxima, numerous ships from the Alliance reported unknown black ships harassing Sentient Murexes, firing upon them with munitions that seemed to be mutagenic to the Sentient substrate, creating bizarre spiraling growths and deep rents in their carapaces.

    Bizarre enough, but as the surviving un-Veiled population of the Origin System fled to Veil Proxima and the Far Black, sightings of the kithships skyrocketed exponentially. Three things became clear about them: 

    1. They hoarded resources for no discernible purposes.

    2. They guarded their technology with great intensity.

    3. They really, really wanted to keep as far from the Technocyte, Sentients and Narmer as possible.

    Equally bizarre, both Dziewanna and the Bidanians confessed to having stable trade relationships with the kithships. 

    To this day, the kithships jealously guard their secrets from all including the Tenno, save for during Operation Kithship Exodus.

    See the attached file on Operation Kithship Exodus for more details.

     

    Footnotes

    * Did you write this, Haruka? –Ginebra

    And I’ll do it again. ~Haruka

    ** This is a corruption of the ancient term ‘Kuiper Belt Object’ - the Kuiper Belt is an archaic name for Veil Proxima and the Far Black. ~Haruka Lorne

     

    Stats

    Utility:

    Type: Rifle

    Trigger: Auto

    Ammo Type: Primary

    Fire rate: 5.25

    Noise: Alarming

    Magazine: 45

    Reload: 3.5

     

    Auto impact:

    Total Damage: 84

    14 Impact

        30 Puncture

    40 Slash

    Ammo Cost: 1

    Critical Chance: 24%

    Critical Multiplier: 2.1x

    Fire Rate: 5.25

    Multishot: 1

    Range: 24m

    Status Chance: 32%

     

    Auto AoE

    Damage: 48 gas 

    Self stagger: none 

    Critical Chance: 24%

    Critical Multiplier: 2.1x

    Fire Rate: 5.25

    Multishot: 1

    Range: 1.5m

    Falloff: 80% damage at 1.5m

    Status Chance: 32%

    Type: AoE

     

    Shrapnel

    Damage: 28 

        20 Slash

    8 puncture

    Multishot: 5

    Critical Chance: 24%

    Critical Multiplier: 2.1x

    Fire Rate: 5.25

    Status Chance: 20%

    Falloff: 

    100% damage up to 20m (44m total)

    40% damage at 30m (54m total)

     

    Artist Notes:

    I took the basic silhouette for this from some Destiny concept art.

    Also yeah. This was a bit of a weird one. I wasn’t a hundred sure what I would do with this gun for a long time, and then I was thinking about Bucky’s altfire in Valorant, and I thought “okay, that’s pretty dope.” And also, making a projectile that splits midway through its trajectory seemed just Borderlands enough to work, so I added that in here.

    And yes, I am making a shotgun based on this.

    I think it seemed like an interesting way to cement that this is an SMG with falloff, or at least something falloff-like (?). The explosion was… honestly? I’m not a hundred percent sure. It seemed interesting enough, and I also patterned a lot of the stats here after the Trumna. 

    Also, full disclosure - there’s a lot of stuff about this I’m playing close to my chest about the lore here. I have a lot of interesting things I want to write about the Kithships for a fanmade event idea, and I’m a little suspicious that I wrote too much here.

     
     
     
     
    Object 45-i-98 (Shotgun)
      Reveal hidden contents

    ?? ‘Object 45-I-98’ Shotgun

    _object_45_i_98__plasmoid_shotgun_by_har

    “Anti-shield [PLACEHOLDER: SHOTGUN] uses magnetic fields to fire a burst of phasic projectiles that cause explosive subatomic fusion upon breaking a shield. Origin unknown. All attempts at disassembly have failed. Object 45-I-98 was discovered [ERROR]. [ERROR]”

    Codex

    Error.

    Defaulting to first record of-

    Reestablishing…

    Retrieving Record 45-I-98...

    Tenno Haruka Lorne (Fluffywolf36): “So, we’ll be in close quarters for this one on a new-model Anyo Corp Battleplate. Yassin will be running fire support with his Prisma Gorgon, and I brought my special Sobek. Yassin, what did you pack?

    Tenno Yassin: “Read ‘em and weep, boys.”

    Tenno Ginebra: “Oh damn. What is that?”

    Fluffywolf36: “Never seen anything like that…”

    Tenno Thane: “…Okay. What is that.”

    Yassin: “Honestly? I was hoping one of you could tell me. I was out with Vinge and some SIF fighters, clearing ghouls in the Navar Cannon batteries on the Ridge, and I just…. found this in a Grineer storage room. It was a mess. They had Iapetan pottery from the Quorum Era end-to-end with Riddhan furs, and a pile of rust that would’ve been from some Iapetan resistance movement before the Orokin, and a pile of rust that I think used to be an Elysium. I found this between a Tenebrae and a Tiberon from Martialis Armory. Vinge said I could take what I wanted, so…”

    Ginebra: “So that’s why your Railjack has so much pottery on it.”

    Fluffywolf 36: “Was there any information on it?”

    Yassin: “Not a word.”

    Fluffywolf36: “Grineer archeologists? Huh. I’ve broken into their files on the plains, and they are…”

    Thane: “Mournful. Their records are mournful. You think the treasure hunters from the Plutonian academies are bad, Grineer are worse in every way. It’s like using a machete to butter your khachapuri. It will go wrong.”

    Fluffywolf36: “We’ll ask for Vinge’s help tracing it later. Will it be good against Corpus?”

    (Yassin smirks)

    Yassin: Oh, I think after you see it, it’s really going to blow up.

    [OPERATION COMPLETED]

    [COMPILING…]

    [RETRIEVING TENNO ALLIANCE RESEARCH DIVISION NOTES

    STATEMENT: Dr. Loos Kanageyan

    PHD, Snidge University

    Kronia Relay Archaeo-Tech Recovery Laboratories]

    Report 020200602 Object 45-I-98: 

    Log begins. As the Saturn system is a site of former Orokin industry and trade, Kronia Relay’s Recovery Labs are in a unique position to recover the Origin System’s lost history. I’m grateful beyond measure to Vinge and other SIF members for taking Iapetus, [DATA CORRUPTED] benevolent kidnappers who are definitely not forcing me to write this at gunpoint-

    -That was a joke, Atlan! You know I love you and Haruka. She and Thane always bring the best artifacts. 

    Seriously, most Corpus don’t live long enough to retire. No, that’s not aimed at you or any other Tenno. Signing up for a position of any worth is basically consenting to have some niner attempting a gunpoint promotion, or a suit on a power trip making you choose between short-term profit and the truth. Also at gunpoint. Or being dragged off to the Riddhan ruins to find the Treasure of Karishh, as some Tenno chases you at gunpoint, all while the other two are also holding you at gunpoint. All of which have happened to me. The Relay doctors said I was at risk for a massive, once-in-a-generation coronary because of the sheer stress.

    But anyway. I’m grateful beyond measure to my benevolent kidnappers because now I can finally examine archeological sites without being forced at gunpoint to turn a profit.

    However, sometimes we get mystery items like Object 45-I-98. It’s not often that we find artifacts that are not just Orokin, but untraceable. But it does happen. 

    We’ve designated it Object 45-I–98. This.. shotgunlike? I guess it’s a shotgun, anyway, but it was designed by parties unknown with the express intent of breaking shields. It fires a spread of eight energy spheres similar to plasmoids, which explode on impact with any surface. Each one radiates energy around them - think of them as kind of like tiny Plasmor projectiles.

    It appears to fire in two-round burst - the first shot fires four spheres, while the second fires the remaining four. Upon breaking a shield, these spheres violently explode, dealing magnetic damage. It's damn near useless against "serious" armor like on the Grineer, but whoever built this really didn’t like Corpus. You reload it kind of like a Tigris - you break it open, then place the magazine directly inside. The magazines are meant to be easily built at any foundry.

    Typically, these are acquired by Tenno in bits and pieces. Upon attaching the barrel to the heat sink, they nanomechanically bond and become inseparable. Examination of these parts has proven fruitless - many of them explode upon attempts at disassembly. These have some commonality with Orokin prime weapon parts and reports exist of a similar anti-shield Sentient weapon,but it’s very clearly not from either faction.

    The aesthetic - these angles and planes - suggest another faction or group with advanced technology. We can’t find any similar techniques, and only Dziewanan weaponry and Vos Armaments weaponry similarly use magnetic fields. The projectiles, the creation of something that specifically detonates shields… My first guess was Dziewana, but there’s a number of things about that which don’t make sense.

    1. Their weapons are usually made to superheat or irradiate. 45-I-98 was meant to disrupt shields and cause an immediate reaction.

    2. Safety mechanisms - Dziewanan weapons fundamentally have the bare minimum of safety mechanisms, for the sake of efficiency and effectiveness, while 45-I-98 has a much more robust cooling system. It won’t overheat or burn you through your lightsuit.

    3. Building Techniques - While this does seem like something the Dzies would do, their Foundries - or Fabricators in the local dialect - print them in sheets for easy assembly, resulting in their peculiar slab-sided, brutalist look. Examples of 45-I-98, however, are not. This appears to have been built as a scaffolding around a power core of some kind. It’s possible this has a common ancestor with their weapons, but so many techniques are different. 

    4. Anti-Tampering Mechanisms - Dziewannan soldiers have a specially-made multitool keyed to Dziewannan genetic markers and [REDACTED] used for disassembly. Upon disassembling a weapon without this, the weapon overheats and melts its sensitive components into slag. Going off what Gazrov said, equipping their soldiers with weapons that could be exploded any time was too unsafe. But whoever built this… no, they had no such compunctions.

    5. Age - Dziewanan weapons are relatively new, dating back to the tail end of the Second Expansion Era. But we carbon-dated it to [DATA CORRUPTED]

    This latter point places it it in just the right window for one of the Thaw Cultures that arose before the Unification Eras.

    A fascinating period of time, the Thaw Cultures. While many cultures such as the Ostrons and Corpus refer to the loss of the Orokin as a tragedy, there are just as many such as  the Arbiters of Hexis, some Ganymedean cultures, the Grineer, Iapetans, and especially Bidanian Theists,  who celebrate their fall.  In fact, the term comes from the Theists. Bidanian Theists were so persecuted and tormented by the Orokin that they fled past Pluto to the tiny asteroid of Bidan, and they refer to the Orokin Era as the Long Winter. And so they compare the era of settlement, freedom, and rediscovery predating the Grineer and Corpus to spring. Thus, Thaw Cultures.

    The Thaw Cultures, often isolated from former trading partners, developed their own tech bases. Assuming they survived. Many examples of esoteric weapons such as the baan or yarritusk survive from this era, and it’s a pleasure to find another one because so little information exists. So many of the Thaw cultures are lost to the march of Corpus or Grineer - the early Corpus were extremely bad at recording accounts of the cultures they bought and spent. Even now, the SIF academics forming Iapetus University have discovered a Thaw Culture that predates the Ring Coalition the Grineer destroyed.

    I’d be content for this to be a relic of a lost Thaw culture, even if I hadn’t found any other examples of it. It’d be just another mystery in the Origin System. But there’s one flaw with this theory: the parts Tenno seem brand new. And their discovery coincides with Tenno Yassin discovering it in the Iapetus Ridge fortifications.

     Where are they coming from? Are the creators somewhere out there? 

    Dr. Kanageyan, 

    Tenno Alliance.

     

    ADDENDUM:
     the Codex file we’ve written on it keeps getting data corruption events. Fine, we’re using millennia-old technology we don’t know how to reproduce. But the Lotus and Tenno have access to some of the best computational equipment in the systems. But [DATA CORRUPTED] five times as often [DATA CORRUPTED] statistical average. Griza has been [DATA CORRUPTED]

    (O̶H̶ ̶C̶O̶M̶E̶ ̶O̶N̶)

    ...some kind of anti-informational technology, like a smaller-scale Scrambler. I don’t know if I believe that, as this technology seems far outside the realm of possibility, but I’ve had too many issues archiving this to press my luck. Thankfully, Archivist Yondan Simmis is in the process of transcribing it using pen and paper. I’m HOPING no technology exists that can be that effective, otherwise - knowing the Orokin - it would’ve killed all of us, destroyed the written word, and given us all brain damage.

    ...they couldn’t do that, right?

    Dr. Kanageyan.


    STATS
    Ammo: Shotgun
    Trigger: Burst
    Fire Rate: 3
    Magazine Size: 10
    Reload Time: 2.2s

    Normal Attacks
    Total Damage: 260(x2)
    Radiation: 124
    Impact: 86
    Slash: 50
    Pellets: 4
    Burst Count: 2
    Critical Chance: 15%
    Critical Multiplier: 2.0x
    Status Chance: 30%

    Area Attacks
    Total Damage: 300 Magnetic
    Critical Chance: 16%
    Critical Multipler: 3.0x
    Status Chance: 48%
    Blast Radius: 4.0m

    Artist Notes

    Object 45-I-98 is so mysterious that even I have no idea who made it. 

    Mardin of Chatzuk was a massive inspiration on this - there’s quite a few Exotics he’s written up on his blog that make light of how profoundly inexplicable they are, such as the writeup on the Eon Drive. This paragraph sticks out to me:

     

    “The hell you mean, ‘couldn’t say’?”
    “I mean I couldn’t say where it came from if I wanted to… Oh, here it is.”
    “What the hell does that mean? Thing fell out a Vex portal into your garage?”
    “Maybe not far from the truth… but no. I found it in storage on Mars.”
    “Up around those Clovis Bray parts what opened up?”
    “Yep.”
    “I thought BrayTech stuff was supposed to be real slick.”
    “This ain’t BrayTech.”
    “Oh no? Then what the hell is it?”
    “Buddy, when I have a damn idea what the hell it is, I’ll make sure you’re the first to know.”

    I wanted to make a weapon that wasn’t just a mystery, but was inexplicable. Something so bizarre, so divorced from Warframe’s aesthetics, that even I had no idea who made it. The Thaw Cultures, if you’re wondering, are a reference to the Spring Cultures from Mortal Engines, a catchall term for the cultures that arose after the apocalyptic devastation of the Sixty Minute War.

     

    We don’t know much about them. Same for Warframe’s non-Grineer and non-Corpus cultures - for a long time, these were only vaguely hinted at. I’m told some of us didn’t even know that cultures beside those two even existed back during the Gradivus Dilemma. To this day, Warframe has still made missteps at that. We know the Mycona exist, we know the Solaris and Ostrons exist, and we know that there’s plenty of colonies out there trying to keep out of the way of the main plot, but overall Warframe’s universe has had trouble establishing that other people live in it - or even what life in the Corpus is like.

     

    ...Though to be fair, the latest Nightwave has been making strides towards that. I’ve had some issues, but overall I still feel like this is the best Nightwave. At least it’s interactive. At least I get to see the journal of some random guy.

     

    The Thaw Cultures are a way to continue that and further establish that yes, other people live in the Origin System.


    The shield-exploding gimmick came from how lasers apparently cause shields to explode in Dune (A major influence on Warframe). This would probably be more useful in, say, Borderlands, but it’d be unique, niche, and fun, so why not.

     
     
     
     

    Object 4595V (shotgun)

      Reveal hidden contents

    Object 459-SG Shotgun

    Fires the same ammunition as object 1235U - just larger, slower, and semiauto-only.

    Rounds explode into a shotgun like spray after traveling 18 meters. Charging the trigger increases velocity and range, and headshots before this weapon explodes fire a shotgunlike spray towards nearby enemies.”

    Codex

     

    Special traits

    Regenerates ammo while holstered.

    Headshots before the projectile splits fire a shotgunlike spray towards nearby enemies.

    One In The Breach: reloading with at least one round in the magazine increases mag size by 1.

    Charge to increase range by 100% (that’s 36m)

     

    object_459_sg_shotgun_by_fluffywolf36_dg

    Lore

    This weapon was, first and foremost, designed for survival in the most hostile locations of the Origin System. From the badlands at the furthest edges of Orokin terraforming towers, to volcanic moons, to the feral wilderness of Old Earth, even Old War-era Orokin and Sentient installations run by auto-security gone amok, Object 1235U is a reliable pick.

     

    The only downside is that if the nanomachines start failing, for whatever reason, a Grineer or Tenno ballistic firearm might be more reliable. However, neither of these weapons reload themselves while stowed, or manufacture their own ammunition.

     

    During Operation Kithship Exodus, this shotgun is given as payment by the Kith - or Kithship, whichever - for saving one of their ships from Corpus or Grineer salvagers. This weapon launches similar ammunition to Object 1235U, its sibling design.

     

    However, it’s larger, heavier, slower and explodes into a cloud of nanites within a shorter distance. Thankfully, the explosion does not have self-stagger, and the nanites have no effect on an authorized wielder. In addition,  it can also be charged for longer range. It also boasts an integral smart link that interacts with a wielder’s optical suite, increasing zoom and allowing a wielder to judge the perfect distance for maximum damage.

     

    This is referred to among Kithship guardforms, and Kithship “contractors” such as the Tenno and the Arbiters of Hexis, as “Dead Center.” At the right distance, a Tenno with good aim can catch a target in the explosion, and the spray of buckshot that the projectile splits and becomes.

     

    Of course, if a Tenno - that’s you, Haruka* - has a near obsessive tendency to aim for the head, headshots with this weapon before the projectile splits ricochet the buckshot towards nearby enemies.

     

    This weapon has a particularly unique reload. It regenerates its reserve ammo, and - upon reload - prints its own ammunition.  The magazine is like a “conventional” shotgun of the Origin System in that it’s a tube (well, it’s Hexagon shaped) above the barrel**. Where it differs, however, is that the block of nanomaterial is pushed into the receiver, and then converted into ammunition.

     

    When reloading, the “tube” swings out to to the side, like on a revolver, and the weapon prints ammunition with nanomachines and various devices that are profoundly difficult to describe. Various parts slide back and forth over the magazine area.

     

    When holstered, it does this automatically, ensuring that any wielder has a full mag whenever they unholster.

     

    Tenno Notes

    * huehuehuehue. ~Haruka Lorne

    ** why do so many of them have the tube above the barrel, anyway? I’ve seen old pump-actions in museum; they seem much simpler. ~Thane

    Executor Pauzu threatened me with the Jade Light if I did that. I only got away with that for the Poyang by saying it was a grenade launcher. Then she trapped me in a Vulkodlak for unrelated reasons. ~Haruka

    What the fok. ~Ginebra

    It’s cool. I ate them after cutting their face off and using a Bolto to nail it to the Vulkodlak’s head upside down. ~Haruka

    THAT JUST RAISES FURTHER QUESTIONS! ~Yassin

    Hey, there’s some pleasures in immortal life you can’t put a price on. Eating someone alive while wearing their own face is one of them. ~Haruka Lorne

     

     

    Animation Notes

    The Tenno holds it at an angle to show the ammo printing off to the player.

    Stats

    Utility:

    Type: Rifle

    Trigger: Charge 

    Ammo Type: Primary

    Fire rate: 3

    Noise: Alarming

    Magazine: 8+1

    Reload: 3

     

     

    Semi impact:

     

    Total Damage: 120

    60 Puncture

    36 Slash

    24 Impact

    Ammo Cost: 1

    Critical Chance: 18%

    Critical Multiplier: 2.4x

    Fire Rate: 3

    Multishot: 1

    Range: 18m

    Status Chance: 39%

     

    Auto AoE

    Damage: 150 

        84 gas

         66 Slash

    Self stagger: none 

    Critical Chance: 18%

    Critical Multiplier: 2.4x

    Multishot: 1

    Range: 2m

    Falloff: 80% damage at 2m

    Status Chance: 39%

    Type: AoE

     

    Shrapnel

    Damage: 35 

        20 Slash

    8 puncture

    7 Gas

    Multishot: 8

    Critical Chance: 18%

    Critical Multiplier: 2.1x

    Status Chance: 14.62%

    Falloff: 

    100% damage up to 20m (38m total)

    40% damage at 30m (48m total)

     

    Artist Notes

    I was scared this could brick my computer.

    Anyway. This one was inspired by a lot of things - the magazine on top was inspired in part by how the magazine of the IMR from Call of Duty Advanced Warfare reminded me more of a shotgun tube mag than an assault rifle magazine. The print “animation” (it’s not really animated) is inspired by Faust’s pistol from Lawbreakers. Which, for all its faults… that is a cool reload animation. Not gonna lie. I’m not actually sure there’s any real advantage to having a gun print its own ammo, but I worked very hard  and I figured this’d look really cool.

    The basic idea for the projectile originally came from Borderlands. Borderlands has… a few weapons (the Sawbar, the Lyuda) that deal max damage at a certain range due to the projectile splitting. There’s no way to control this, it just… does.

    It seemed like an interesting way to govern falloff, to reinforce that it’s a shorter-range gun. And it seemed natural to put it on a shotgun.

     

     
     
     
     
    Object  5638-Echo (Heavy Pistol)
     
      Reveal hidden contents

     

    “This weapon - a rough analogue to the Tenno Bolto - fires quills made of nano-colonies that explode three times upon hitting an enemy. If you hit the floor or a wall, they bounce up to three times, exploding each time.”

    untitled_nanite_pistol_by_fluffywolf36_d

    Notes: Inspired by the Malorian Arms 3516 - basically, it’s “If Hyperion made Johnny Silverhand’s gun.” Originally, this had the perks of the other pistol I came up with, because i thought it was  funny to trick AoE gun users into bringing a single-target pistol. And partly because putting this on an AoE gun when people who only have like 7 rounds in their Zarr or whatever just seemed like it was doing too much.

    I wasn't statting this whole thing. I just felt wrong about only including three guns.

     
     
     
     
     
     
     
     
    Object 4865W (Machine Pistol)
     
      Reveal hidden contents
    “This weapon fires short bursts of nanites in a manner similar to a water cutter, dealing high puncture damage. Charge it up for extra damage!
     
    Kills with this weapon have increased resource drop chance, along with increased chance to drop health pickups and Primary Ammo. Shooting within a small radius of health pickups or resources returns them to the player.“
     
    untitled_nanite_pistol_2_by_fluffywolf36
    Notes: This is kind of a placeholder - originally this went with the last one, but I decided that giving an AoE secondary these abilities was a bad idea. The basic silhouette comes from a cut weapon from Halo Infinite. I’m not actually sure if it’ll have an overcharge if I eventually color and stat this, because this was entirely based around the idea of this weapon being a survival tool to get you more resources, ammo, and health.
     
    This was conceived as a backup pistol specifically meant for those that use AoE weaponry with anemic ammo reserves. However, it’s also intended to be a single-target gun, because I thought it was funny to trick AoE gun users into bringing a single-target machine pistol.
     
     
     
     
     
     

    I like the lore for this and I think their goals are fair, espically considering that they just want to leave and not burn everything down and then leave like Ballas wanted to do.

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