(XBOX)ENC0RE Gamer
-
Posts
9 -
Joined
-
Last visited
Posts posted by (XBOX)ENC0RE Gamer
-
-
The changes seem really great and interesting although i do have 1 concern. The power of spores seems too much and may need to be toned down a bit.
-
During wave 8 my team and I found that there were not enough enemies spawning to keep up efficiency and thus we failed. When enemies spawned they would only spawn in a single group of 4-5 enemies.
-
Both the Hydrolyst and Gantulyst are teleporting away by them selves while lures are charged and even before they have been damaged.
-
while selecting your Warframe if you hover over equinox so she is visible then move to another frame her dangling parts transfer to other frames.
-
another possible idea: maybe using slight of hand on a terminal does the hack for you minus terminals where you can't use ciphers.
10 minutes ago, Kurokoz said:At the very least, sleight of hand needs to effect more things to keep up with itself. For example, the grineer sensor bars remain unaffected. If it also was beneficial in spy vaults, that would be a fantastic buff as not many frames can bypass security lasers very easily.
-
Greetings reader, this is my idea for a mirage rework/revisit. i hope you like what i have thought up, if not please comment your own possible changes.
With all frames most likely getting a prime variant i wanted to look at one of the next possible frames to get a revisit before getting primed and how they could be improved upon.
Hall of mirrors: I think that mirage's 1st ability is fine as is and needs not be changed.
Sleight of hand: with sleight of hand i think that as well as booby trapping the environment, she could also perform tricks on enemies on teammates and enemies.
enemies: when cast directly on and enemy this would cause a random debuff in any area around them, with debuffs such as: their gun jamming, being temporarly blinded, random status proc, etc.
allies: when cast upon allies (this effects allies close to the selected ally) they would receive a random buff such as: +fire rate, invisibility, increased movement speed, etc
Eclipse: (mirage still will have the damage reduction and damage buff) while Eclipse is active mirage will have a small defensive AoE that while in light will temporarily blind enemies in range, while in the dark enemies will be unable to see correctly, causing them to stumble and shoot randomly. I would estimate this AoE's range to be a 5 meter radius not affected by range mods. (this is purely to add a slight bit more survivability to mirage)
Prism: The only thing i would like to see changed about Prism is the casting animation. I would prefer that when mirage casts Prism it is quick or changed so that mirage merely throws it out of a imaginary pocket, compared to the current being slow and that when she detonates the Prism she then performs an animation. (possibly made to mock the enemy to give her personality)
This is merely my idea of a possible way mirage could be improved upon. I would be pleased if DE were to see this and at the very least took some inspiration from this if not this entire idea, other than that if anyone has any feed back on my idea i open to suggestions.
Thank you for reading my idea
~ENC0RE Gamer
-
a fully modded hydroid for range and a fully charged swarm is bot even the same size as the old hydroids UNMODDED! please return his range, at the moment you have just made him worse and i wanted to see him usable now i probably won't ever use him.
Toggle Umbra scarf
in Art, Animation, & UI
Posted
There are some skins i am wanting to use on umbra but the scarf gets it the way. would it be possible to add a toggle switch to turn it off like you can do with prime frames?