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Famecans

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Everything posted by Famecans

  1. Thoughts: *This design has strong synergy with Iareli's aquatic theme, however it quickly distances itself from the delicate blue doll design with this purple dark jellyfish woman(forgive me artists for not using the name of the skin in this description), this serious and mutant design for a character hypothetically aimed at a children's story. *This skin resembles the same series of tennogen extraterrestrial skins such as Loki Erebus/ Volt Fulgursor / Nyx Carnifex, I would love to buy these skins so my criticism is not related to the style and quality of development but is related to the sudden change in identity of Iareli. *In short, It seems that the developers are trying to attract the wrong audience, trying to attract the adult audience, to Iareli's kit so this skin seems to distance itself from the supporters of Iareli's. (there are some design similarities to the ivara and ivara prime but this can be easily disassociated with the fashionframe. I'm sorry if these criticisms sounded acidic, I work in the arts and I know the creative blender is deafening)
  2. It's the aim button, can you check if the aim button appears when you shoot? (apparently teshin doesn't have a weapon, maybe this is a technical problem) I believe this topic needs to be urgently added to the bug section, many players were stuck in this mission.
  3. I have problems with formulas equations, maybe I'm stupid or I appreciate cognitive simplifications. There are other significant factors to equalize in the mathematical calculation such as the duration of the status, the accumulation of status tiks and whether the status is significant due to increased damage or accumulation of tiks. For me, the multishot will only have equal utility to critical damage when the multishot mathematics is "accepted" by all enemies in the game, this in itself represents that the multishot system is perfectly balanced and synergistic with the damage system. I believe that this entire logical process suggested can be completely ignored by the DE due to the existence of 3 modifiers recently released and accessible by any build: 1 faction mod + 2 corrosive green crystals.
  4. Conrinth Prime is a weapon with bad fire rate, bad recoil and bad reload. It is possible to find functional builds on internet, but these builds do not equip mods for the problems mentioned above, so I classify this weapon as bad for hectic matches. Note: I have already tried to increase it with a shotgun arcane in warframe and riven mod with more than 50 rerolls; I disregards the AoE damage as it is focused on single hit status and not match with shotgun mods tath increase projectle speed; As incredible as it may seem, this is a weapon focused on critical hits and slashing damage, but based on my single target tests, the Corinth Prime performs worse than regular Tigris non-prime.
  5. Great topic. some thoughts: In common RPGs, potion bottles are part of the character's build as they represent actions frequently activated by the player to continuously restore health points, mana and shields. In Warframe we have "consumables" but these are hardly associated with the character's build as they depend on prior manufacturing/craft/resource and are not related to the game's standard resuscitation system (energy and health orbs). Consumables are the only item that developers can use as a mission limite, gameplay limit, a simple rule in most RPGs: *If the player does not have consumables to consume interact he will die soon as the enemy level will rise and suck all your survival points until death. In Warframe, consumables do not have their own button, are not quick to use, have no secondary relationship with skills, are not influenced by modifiers and do not influence modifiers as they do not generate energy or health orbs, have no option to work with mobile gameplays. the Satin consumables increases speed, armor and resistance stats but is slowed gearwheel.
  6. It is a difficult mission for beginner players as the build is associated with specific weapon kits which may not be available on the beginner account. I would recommend DE unlocking energy consumables as energy consumables are an action enabler dependent on manufacturing time and resources obtained in other missions. Remembering that some warframes are unpopular because the acquisition missions have a high level of complexity, Atlas / Trinity / Equinox / Chroma... Wisp does not fit into this category as it has a really pleasant kit to play, basically skill 1 is passive which is also exemplified in Wukong 1.
  7. you need to specify what you really want to do/get in deimos because if you just want to complete the star map I assume you are having difficulty dealing damage, in this case I recommend you maximize your damage/multishot mods. There are difficult things in deimos but you didn't mention anything specific. Lephants / Zaeloid / Vault Mechs / The Fragmented
  8. my insignificant comment for the purpose of topic question: Parazon is a universal and hybrid technology between machines and organics designed for hack them, while finishers is a phisical hit tath damage machines and fresh that has a limit of damage points by weapons. I think the name "finisher" could be replaced by "sneak attack" or "opportunistic hit" as damage is not always able to finish enemy.
  9. Akasomati gives me grastritis... It would be useful mechanics if DE created new mods to work with, for example, the first shot has a 1000% damage bonus but shooting two shots in a row consumes 75% of the magazine.
  10. Hi, you are a PC gamer, you need to try warframe mobile and see that Revenant and other dominating / simple warframes are perfectly fine for casual gamers. I've never played Warframe mobile but I can foresee it being more complicated than playing on a desktop console.
  11. I have sone thoughts: Currently, the classic priming mechanic is inappropriate for weapons like Nukor Cycron Epitath because the Arcane Encuumber increases the number of weapons available for priming. It is also noticeable that AoE priming is not useful for evasive shield gating missions as the player will rarely kill all enemies involved in the priming, in short priming has become a mechanic for heavy units and single targets as there are many weapons and mechanics effective against crowds without priming. Currently the strongest modifiers for increasing critical chance are on secondary weapons through arcana such as Empowered and Outburst, so the player can modify impact kuva weapons for Hemorrage. Contrary to what was said above, the strongest modifiers for increasing critical damage are in primary weapons through arcana such as frostbit and blight. The recent corrosive mechanic of archon shards is unfavorable for slashing damage strategies because slash does not benefit from corrosive and ignores any armor without extending the weapon build to shards in the warframe. Contrary to what was said above, corrosive damage or heat is great for priming common enemies aimed at archon shards mechanics. Fusing kuva weapons is the least efficient strategy of the kuva system as it is more obvious to keep two copies of weapons with different damage than to fuse both in the same element. This ensures ease of modification in future releases of new modifiers. Weapons like zarr and kuva brahma should not use firestorm as these have shrapnel projectiles that are commonly bonused for multiple shots. I always recommend newbies to choose primary weapons with cold damage as the cold has increased critical damage that relates to Hunter Munitions and also has the effective crowd control status effect that works on most enemies and bosses. note that we recently received a new primary mod that makes cold status work AoE by single target hits. Ferrox lookd likr a precision shooting sniper as it has a slow fire rate, so cold is the best choice as it delays the enemy and increases my accuracy, radiation combines with cold as it makes the target indifferent to nearby enemies. We notoriously need magnetics to take down corpus shields so we have secondary weapons or melee to do this. Tenet Plinks has a very strange mechanic, it has a lifted status which can trigger some mods, I need to test it but maybe the cool will be useful in this weapon. Gammacor incarnon has the same mechanics.
  12. Why can't they be sold for platinum if all the platinum on the market was purchased with real money?!?!?!? Hi, I am most hated questioner guy in this thread. 😈
  13. It's a problem with color channel mapping in textures, there are many old weapon skins and companions with this problem, there is also a mapping failure in armor pieces. There are also shaders that make color stylization difficult, for example: Boltor, Attica, Corinth, Snipetron... some tennogen skins and frames have by default parts not accessible by color mapping, for example, ash and mag cannot color all areas, tennogen techno skins have black parts that cannot be colored because the stylist defined that the default areas should be black.
  14. * Continuous respawn button to aid the test of kill accumulation arcana. * Button to turn off companions because removing it from the build ends up unconfiguring the loadout. * Button to restart location/room/spawn to resset arcanes/galvanized/mods.
  15. this will make it even stronger taking into consideration that toxin damage can turn corrosive with archon mods and corrosive damage can remove armor easily with green archon shards
  16. imagine this skill work with casting speed mods and permanently grab on any wall / ceiling / surface to interact with wall mods👍
  17. yup yep yes and don't forget skin versio for the future primed warframe
  18. 10 days on a mission is bizarre, even without macros it's bizarre. I think the ban doesn't teach the player, Netflix prevents the viewer with a warning bubble about mental health, so the DE could put a maximum mission time limit after level 9999, this would teach the player's psychology while the ban makes the player an enemy of Warframe game.
  19. What kind of gameplay we are talking about? 10-12 hours per day? Breaks for toilet/eating? In game time or real time? Last one mentioned is important because time spent in game is counted even you cannot play (e.g. pause game, lags). I have the feeling that spying on the NAME.log file is prohibited, but DE doesn't mean that. I'm not sure but I think it's possible to predict map rewards through NAME.log, I'm talking about Forma and Credit Boost containers. I'm not sure but DE can spy on players by looking at NAME.log so when they do that the player gets banned. I have countless ayatan scutes on my account and all of them were found without any cheating, I also have GHUB installed and Alecaframe and all this noise makes me worried about the matter. What is actually banning players? Are they in fact cheaters? Can these software sabotage my account status? etc... I don't see Warframe running any software similar to VAC so I don't understand what is happening with these bans and doubts written above.
  20. Considering auto-melee is a standard function nowadays... Most rules in games are obvious, and most of the banned people know very well why they were banned for - despite them telling you otherwise and conveniently not mentioning the bots/hacks they were running in the background (even if they were for other games, they can be detected). I've been using GHUB for years and I use autoclicker macro for non-automatic weapons and warframe skill spam, I work in graphic design and I have repetitive strain injuries from work, average of 6 thousand clicks per day node vector work. I'm completely sure that the game recognizes this macro because when using weapons like Tenet Arca Plasmor for a long time the magazine is forced to only charge one shot so I have to wait for the macro to cool down. I asked this question years ago and the moderator clearly answered that only complex automation macros are banned, that is, I cannot be banned for using an autoclicker macro. If this rule has changed recently, I inform you that I will stop using any non-automatic weapon, this includes bows, pistols, shotguns, sniper rifles, etc. 🤷‍♂️
  21. Great topic. I think the devs are polishing game's progression as casual mobile gameplay is coming. I agree that universal polarity should not exist in mods. the DE could encourage players to use Aura Forma at this stage. In short, upon completing Venus Junction, the player receives Dreamer's Bond and Aura Forma as a reward and is required by the tutorial to use them in any Warframe. I hate tutorial games but in this case it seems fair that the junctions between planets encourage players to new progression systems.
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