Jump to content

Famecans

PC Member
  • Posts

    1,694
  • Joined

  • Last visited

Everything posted by Famecans

  1. Really? For me, it only shows the health percentage of my most recently cast Snowglobe. The instant I have multiple, I can no longer track how high/low the health of my previous casts is. This remains even if I move into the previous casts, or move out of my most recent globe and target previous casts. Furthermore, it has always been this way. I have never been able to track the health of any globe other than the most recent casting, except when the most recent instance is destroyed (whether by me or enemy fire), at which time it will track the most recent of the previous castings. Are you basing your statement under the guise of only ever having a single Snowglobe active? My comment aims to support the topic's suggestion, I just mentioned something not implemented in frost that maintains the ability to multiple globes 👍
  2. The next update will improve the circuit mode, basically the progression points will be collected by server with each change of scenery, failing mission or forcing exit will not penalize all rewards points.
  3. Game user interface shows status for globe on aim crosshairs; if the player is inside the globe the crosshair is logically touching this current globe.🤷‍♂️
  4. Having universal polarities across all slots makes progression cost negligible for account speedrunners. Not having universal polarities forces us to have more than one warframe/weapon for multiple builds, this technically contradicts DE's narrative that they are working to save server data space. The simple solution to this problem is make build tabs work individually, that is, the Forma can only be placed in one tab, this also guarantees that each warframe will mark the exact amount of Forma's spent in all tabs.
  5. Hi, good afternoon, I thought you were trying to avoid loading screens. My thoughts on the trade system are that I hate loading screens, I hate loading screens between safezones, I also hate waiting for buyers because it's not as fun as mission gameplay, I also hate mission interruptions for trades, loadings to acess Orbiter Forge, Mods, Navigator, etc. We are forced to interrupt missions for 12 platinum trades and it is paradoxical to think that 12 platinum trades help newbies to progress while at the same time delaying us by 2 to 5+ minutes with more loading. Kahl-175's camp is the most advanced safezone in the game, as it has access to most of the game's missions and controllers. I would love for all safezones (this includes Iron Wake, Orb Vallis, Nekralisk, Zariman, Dormzone, etc.) to have a universal Drydock to accommodate the Railjack or Orbiter as these have the appropriate environment for us to access the Forge, Mods, Arsenal, Navigation, etc. My thoughts on auction house is that this should be a simple "inventory management system", it is not an auction house in-game user interface but just a menu to manage items for auction, so players can classify and price any item within inventory, making this data accessible by websites and applications such as Warframemarket and Alecaframe. Every item for sale is in search of platinum or items, so this is the function of Warframemarket and Alecaframe, to cross-reference compatible data based on the buyer. This would permanently solve the problem with fake sellers, unnecessary screen loadings, language incompatibilities, scams… Finally we have the empty and lonely social space called Dojo, this has the theme of a Clan community but the function of community does not compete with other communities. In short, the Dojo needs to have purposes and attack objectives, we are attacking insignificant enemies and event bosses solely to collect decorations and color palettes that can only be appreciated within the dojo itself, this is the only function of the Dojo, an immensely appreciative place but without purposes equivalent to its size. The Dojo could also work similar to Maroo's bazaar, every week we are at the bazaar to buy consumable resources and there are many consumable resources: Forma, Orokin Catalyst / Reactor, Riven Cipher, Arcane Adapters, Ayatan sculptures.
  6. I completely agree, shotguns and pistols have this problem considering raw radiation and reload speed are considerably useful mods now. Some laymen here are trying to divert the topic to builds, apparently they haven't reached archon shards.
  7. my criticism against crack relics is mission failures and slow loading screens
  8. UP. I've been waiting for this in Braton Prime for months. This modifier does not affect any critical damage number, I have already tested it in all ways, simulacrum / mission / with point strike mod / without point strike mod. the DE mentioned fixing this modifier in the second update of incarnon genesis but it never worked. If I'm not mistaken, other weapons use this same modifier. Tested [Prelude of Might] is working properly.👍
  9. Firstly, I would like to inform you that I am not Mirage main and the following suggestions will make Mirage focused on stationary mechanics. Thematic: *Science says that the solar eclipse is a space event involving at least three celestial bodies (earth, moon and sun), so this can serve as a theme to make Mirage interact with two enemies marked as if they were the moon and the sun. Operation or Rules: *Mirage can lock two enemies as celestial bodies, one of which is luminous (sun) and the other dark (moon). *Mirage receives damage reduction when approaching the dark celestial body and receives increased damage when approaching the light celestial body. *The ability can be triggered on two targets 12m away. *Targets affected by the skill mark an area with a radius of 12m, the same range as the skill. *The celestial bodies are indestructible. *Celestial bodies have an unlimited duration similar to Wisp's Mote. *Celestial bodies must be classified by the match as enemy dead, this avoids horde rotation delays. *The skill is fast and can be triggered on the move. *Triggering the same target's ability will kill it instantly. *5 second cooldown to prevent kill spam. *Holding down the skill button toggles the first cast between light and dark. Augments rework: *[Total Eclipse]: Eclipse affects allies and [Hall of Mirrors]. *[Hall of Malevolence]: Enemies killed within [Elipse] zones added 2 seconds to active skills [Hall of Mirrors] and [Prism]. *[Prism Guard]: [Prism] can be placed fixedly on celestial bodies.
  10. The mobile platform is coming, the mobile platform will naturally reveal problems in terms of progression and gameplay, there are many old school mechanics that will be nerfed. For me nullifiers are horrible visually and mechanically, the nullifier zone should work as an enemy enhancer and make them immune to skill damage / AoE damage / elemental damage / physical damage / skill... maybe this zone turns them into eximus without aura/overguard. I don't know but the DE should rework nullifiers, the nullifier zone must not turn off skills, it must not prevent the skill recast.
  11. hi DE, good morning / evening / swirl... there are beginner players wanting to use useless vehicles like Kdrive but you are locking these useless vehicles making them even more useless. I'm a veteran and I'd love to use Kaithe all the time, but they're useless for missions at my account level.
  12. I really want to pay 120pl per single riven slot👍
  13. It is technically impossible to place the warframemarket.com interface inside warframe because warframemarket.com is technically a numerical data analysis tool. the only thing that DE can do is give more access and control of data within the warframe game, for example: chat commands to list inventory; chat commands to auto buy and sell; commands to accept and refuse exchanges, etc... all these commands are controllable and accessible by tools such as warframe companion apps, alecaframe, warframemarket.com, etc.
  14. Galvanized Catalyst - Mercy triggers 1 kill / stack to Galvanized mods. Arcana Catalyst - Mercy triggers 1 stack to Warframe arcane on slot A. Theorem Catalyst - Mercy triggers 1 stack to Theorem arcane. Rollback - Mercy add 20s to Warframe arcane on slot B. Indirect Recast - Mercy add 40s to Warframe skill 4.
  15. Chroma has a dragon on his back that can fly when he activates skill 4 and now Wyrm Sentinel is also a dragon for Chroma so we conclude that Chroma is a warframe that tamed dragons.🤷‍♂️
  16. ok we're going to get into a discussion here, be prepared to block my heavy attack: I'm waiting for DE to put in the user interface that kullervo skill 1 interacts with [Amalgam Organ Shatter] in the same way that Ash also needs a note describing that it doesn't work with [Amalgam Organ Shatter], oops I think there are too many mods to describe in the user interface.
  17. Hi, I'm the annoying guy. Why is the game code so messed up? Heavy Attack and Amar's Mod were released "BEFORE" the release of Kullervo so why isn't Kullervo heir to the code for these mechanics? Why isn't the Kullervo Skill 1 code a legacy code mechanic? I know there are no hidden mod slots dedicated to developers, wowo this is a skill and not a melee action bla bla bla... for me Kullervo Skill 1 only triggers critical chance to mechanics that we already had in the game before, Heavy Attack and Amar's Teleport already existed in the game before Kullervo so why did you create a new "Skill" with codes similar to mechanics that were already coded in the game? The mess here is that Kullervo skill 1 doesn't work with Tennokai because Kullervo skill 1 is not same action like heavy attak but interact with mods of heavy attacks on melee?!?!?! Always like this, all of them, Mesa, Atlas, Khora, have technical problems, poorly described synergies so we have Kullervo,new frame pseudo exalted with new issues. Thanks for reading.
  18. You have 400 thousand kills with excalibur, awesome. Exalted blade is a slow attack with projectile path, have a AoE but is limited compared to other AoE skills so 400 thousand kills is a very large number for Excalibur. I have 600 thousand kills with Atlas but Landslide has a much larger hitting area than Excalibur. Atlas Landslide has 1 second of invulnerability(also fails like Excalibur), it is an obvious mechanic as Atlas is inevitably forced to touch enemies face to face like Excalibur skill 1 2 and 3. I agree with the topic focus, for me Excalibur is a frame completely focused on short-range attacks, Exalted is a AoE but is slow with projectle path, for me Excalibur necessarily needs evasion or endurance survival skills as it is constantly in close proximity to enemys.
  19. Famecans

    Soma riven

    it probably works well only in gauss / harrow / garuda / chroma. -45% reload will put the cooldown between 5 and 6 seconds. If I'm not mistaken this weapon empties the magazine in less than 10~15 seconds so you will always have a 5 second window to hide from enemies. It's a good riven but it's mandatory to use a frame for quick reloading
  20. I want to hit the nullifier node but it's not always in front of the bubble so the logic of hitting the nullifier bubble node doesn't work logically.
  21. خانه حراج بهترین راه حل است👍
  22. Protea is based on Voidrig (this information is false)
×
×
  • Create New...