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Famecans

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Everything posted by Famecans

  1. This is the only correct answer to this thread's horrid nonsense. hahaha I'm laughing at the criticism, I'm more ambitious, I would love for all exalted skills to have two execution states: A - increase damage for all common equipped weapons of any class but it is impossible to summon exalted weapons. B - summons the exalted weapon transforming the common weapon into an enhancement modifier but only works with specific weapons. So to activate mode B and summon exalted weapons/equipment the player must equip a weapon/equipment of the same class, for example the warframes below can only summon exalted when equipping only the respective classes of weapons/equipment: Khora = Whips and Kavats; Atlas = Knuckledusters; Table = Dual Pistols; Excalibur = Swords; Baruuk = Sparrings; Ivara = Bows; Sevagoth / Valkyr / Garuda = Claws; Titania = Dual pistols and heavy blades; Wukong = Staves; Ash = Daggers; Gara = Sword and Shield; Iarely = Kdrives; Hildryn = Staticor and Similar (ok we dont have similars, staticor is unique of same class) edit: Kullervo = Daggers. I'm sorry, I almost forgot about this guy
  2. To my understanding you get the K-drive launcher as soon as you finish the vox solaris quest. Allowing the player access to K-drive very early. In fact if memory serves. players who speed run the quests will have the K-drive and not archwing in open worlds for a while. As the Archwing launcher has build requirements where kaithes and K-drives do not. I forget exactly what update changed things (maybe waverider?) but K-drive was a non-weapon vehicle for a long time restricting player access to weapons. Kaithes and K-drive both only allow the player to use a secondary while riding. Sorry, I wasn't precise in my text, I'm trying to say that Kdrives have damage mods so Kdrive is technically an attack weapon (horrible attack weapon). Arckwings also follow the same class but with higher damage and abilities and necramechs are definitely offensive weapons. I'm LR33 and unfortunately I don't remember how game progression works before Fortuna/Cetus, it's been many years. I'm trying to say that Kdrives need to be more accessible from the moment the player accesses Cetus because it is possible to find MR6 players delaying missions in Eidolon. I am not toxic against beguinner, I think that the map teleports were a grotesque bandaid implementation that was completely contradictory to the theme of the maps, these teleports are of poor functionality for the beginner player as the game already has hypothetically usable vehicles, vehicles available to be used since that DE creates fast and accessible mechanics for these vehicles.
  3. 1. Planet Bosses Bosses from the past are aimed at low level outdated content and should not be buffed again for example, Tridolons were recently reduced with the releases of necramech and incarnon but it was not a fair reduction as shields are still a clumsy mechanic aimed at endgame players. Tridolons are an example that outdated bosses should not be buffed as the new content will organically nerf them. I agree that some bosses have the old theme mechanics and animations, but they should not have improvements in terms of damage and health because the buffs on bosses and enemies must be related to map modifiers similar to what we have in Steel Pach, Archon Hunt and Arbitrations. 2. Identical Maps updating is a constant process of never-ending growth, changes are always arriving and becoming outdated all the time. 3. Remove Riven Disposition Firstly, Riven Disposition should never be reduced as the new content is intended to challenge the veteran player, moving on I can say that Riven Disposition should remain in the game but it needs to be associated with the mod's MR level and not the weapon's interface, in this case if the DE thinks Soma's riven mod MR8 has potential above MR8 all Soma's mod rivens will increase +1. 4. Update older Warframe Abilities and older Weapons Stats. Well, new mods, augment, arcana, riven mods are made for this purpose, to give usefulness to underestimated weapons... as I mentioned before, the damage buff must go to the player through indirect and organic additions made by the developers while the nerfs must go against the player through enemies and endgame mechanics. 5. Buff for Condition Overload, Blood-Rush, Weeping Wounds, Berserker, Gladiator Mods Meta. I agree. just reinforcing what I just wrote in the previous paragraph, Most nerfs will be a mistake when there is the possibility of leveling unique enemies against specific overpowered mechanics. Now the DE will have to rework mechanics unfairly reworked in the past. I think all of this would have been resolved in the past if the development team was split, tenno vs enemies. The DE gives us powers to fight existing enemies and then the DE must fight our powers by creating enemies against our builds, this is the intermittent cycle. Logically these enemies should not target weak warframes, these enemies should target warframes, broken skill or creative mechanics naturally discovered by players. 6. The Fragmented One Rewards. I disagree, The fragmented is the boss with the most dynamic and fun mission in the game but it is not the most difficult in terms of complexity, the difficulty of this boss is associated with how long the mission is as this gives us the feeling of game difficulty and high enemy health pool, knowing these factors I can say that there is no need for The Fragmented to have good rewards (If the DE increases the mission time, the reward can be improved as the mission time factor also serves as a reward metric). Finally, I can say that Hydrolist and Profit-taker continue to be the most difficult and boring bosses in the game as they involve extremely complex, expensive loadouts and timing strategies experienced by boring and evasive repetitions, fireworks spam mechanics, enemy skills and damage making the objective (the boss) is just a gigantic animated themed object on the map. 7. Excal Umbra Transference Bug Unfortunately I have no experience with excal, unfortunately I can't give an opinion and you have a point. 8. Give Kullervo, Inaros, and Nidus a Shield (or Similar Buff). Health, Armor, Shield, Overguard, Overshield, Energy... they are just points, morphic numbers, look at the new Murmur faction, most of them don't have armor or shields so don't underestimate mechanics as they are all made of the same numbers. The fact is that Shieldgating is still dominant (I'm looking at you octavia resonator + orange shard) while health and armor have few damage conversion mechanics. Reaching lvl9999 just shows how broken some game mechanics and weapons are because the game doesn't have intelligent dynamics to challenge us. 9. Make Drifter walk more naturally just like the Operator. Apparently the characters are connected to old game engine rules, the resolution and animation dynamics are limited, you can see this in large enemies and slow recordings above 120 frames per second. I don't have in-depth technical knowledge on the subject, so I dont know if this is updatable. 10. Make Dax Equitem appear more often in Duviri Mission - Fighting with him/her is really cool. I agree, it's more fun than the Jackal boss from circuit mode. 11. Make Drifter's Camp a little bit crowded with other brothers. I have contradictory comments on the camps, I can't define this as we still have Iron Wake, Maroo Bazzar, Realys, Open World, etc. All of these must have browser access but cannot be camps. 12. Make blood splats more obvious and brutal during fights. Graphical problems, most game engines lose graphical details during development, textures disappear, reduced textures, dynamic lighting disappears, shader is broken, this is horrible, I have no technical information about this, I don't know if it is on purpose or computational procedures, watch https://www.youtube.com/watch?v=w1W5DU4zmAA I'm almost sure that DLSS, XESS, FSR will come to save us from these problems because all the game's graphics systems including mesh resolution, textures, shaders work within a virtual capsule dynamically leveled by the software in real time, logically this will come in future updates. 13. Defense and Interception is kinda outdated mission types that every Tenno is dodging. Yep. DE refuses to update these mods, I am impressed by the maps full of panels and rooms that could work dynamically but the developers assume stationary survival mechanics and limited interaction with repetitive enemies. The new Murmur maps are visibly significant progress, dynamic maps and a lot of interaction, the enemies are just an accumulation of challenges on the map.
  4. thoughts: common disturbances involving the vehicle system... kaithe is the only non-weapon locomotion vehicle in the game, kaithe is a themed vehicle aimed at endgame players with no endgame values. off topic: kdrive should not be a game weapon vehicle; kdrives should be the vehicle accessible by MR5 accounts; apparently archwings have become vehicles (without abilities) similar to kaithe; Necramechs are definitely game weapons and true endgame content.
  5. [irony] I disagree because I wish Limbo Cataclysm was as good as Thermal Sunder. Cataclysm is slower, costs twice as much energy, is interrupted by nullifiers, and is more expensive to build. [/irony] Offtopic: Rework: Eximus Enemies have been reworked to block any damage spam mechanics and warframe abilities. Reality: Eximus Enemies only affects weak and clumsy warframes making them even weaker and clumsier.
  6. Atlas is functional and fun but it needs synergistic rework. Dude, there are 3 fck petrification skills and all of them are failing because the rubble collection has connection problems, there are 3 petrification skills and each of these skills has specific mechanics to modify, they are skills poorly described in the interface and fail for the purpose of debris collection. In recent years, rubble collection has been failing insanely, it is very difficult to accumulate 1500 rubble even with [Nourish] and skill 4 spam, I make sure I have 100% health but during the mission it doesn't work as some rubble is automatically wasted for collection. 30 enemies + Atlas 100% health are needed to accumulate 1500 rubble but it is failing. Collecting debris is the main problem but below are my criticisms about the 3 currently petrification skills. Skill 4 is the best petrification skill but the casting animation is very slow making Atlas in a vulnerable state and has insane energy consumption; skill 3 is specifically intended to petrify, but it also has problems because the casting is clumsy and traps Atlas in a fixed direction, the cone area activates after the end of the animation and this is bad, the cone area does not activate in the direction of the reticule of the mouse and this is also bad, this combination will make you waste energy activating skill 3 on nothing or dead enemies; And finally we have skill 1 which can petrify enemies through the augment mod and is perfectly functional for survival missions but is useless in stationary missions. Interestingly, the skill 1 augment is designed to save energy and avoid the complication of activating skill 3 and we also have a second augment mod that saves energy after accumulating 1400+ rubble and synergizes with the skill 1 augment mod, omg um augment mod for another augment mod... All this effort by developers to make us save energy and focus on collecting debris is failing because it is currently very difficult to collect 1500 pieces of debris. Rubble solution: Debris carries 10 Rubble / Health per second for 5 seconds and can accumulate up to 30. These numbers follow the same procedural mathematics as the current Rubble: 5 x 10 = 50 rubble; 30 x 50 rubles = 1500 rubles. Solution for skills: I don't have suggestions so far but I'm reading this god topic.👍 thanks for reading
  7. Technically [Zarr] is a longer-range AoE damage weapon because the defragmentation of the projectile in multiple directions makes this weapon independent of mods like [Primed firestorm]. The penalty on [Zarr] was severe because the DE classified dozens of AoE weapons without specific rules and applied this to the ammo system of all weapons(I hate running out of ammo in Duviri), then we had the releases of new AoE weapons like [Sthalta], [Tenet Tetra], [Ambassador]... with mechanics where the AoE mode consumes fixed percentages of the maximum magazine volume, so these weapons are not nerfed in the primary fire mode. thoughts: Firstly, the DE must create new subcategories for primary weapons, similar to what we have for melee, so [Zarr] is classified as a grenade launcher and has a shotgun mode ability, totally different from [Corinth] which is in fact a shotgun(it is primarily wielded like a shotgun) and has a grenade launcher ability, we have [Trumna] which must also have a proprietary automatic rifle category and also has a grenade launcher ability. This category needs to have specific mods for damage/multishot/critical chance/critical damage/ammo/arcane/etc... this way developers will have more freedom to rework without problematizing other weapon classes and modifiers.
  8. Thoughts: I think it's an aesthetic and [Phenmor] incarnon mode is not a heavy weapon as it is possible to holster it.
  9. Funny enough, his response actually help me understand his desire and goals. Well, I already have suspicions before I asked, but his response truly help confirms it. Basically, a "market crash" is precisely what he wanted. Where the "junk" won't even enter the market or even consideration, and the only stuff circulating are the ones that have "value". A place where full-time traders are the ones in control. Market stabilization =/= Market decline. Market liquidity =/= Market decline. Market accessibility =/= Market decline. If the market is in decline it means that RNG numbers needs to be revisited. I'm watching your perfect market... Loid is melting the prices of legendary arcana to correct the market's problems however the complexity of eidolon hunts is now outdated, its hard for most of players but is outdated of rewards as any player can buy arcane packs by multi farming with Onkko / Acolytes arcanes. Wow, How many golden arcana can I buy with my sentient core stock? a lot so let's melt legendary arcana prices? yep😉 This means that now eydolon hunters have hundreds of hours of gameplay converted into stocks of common resources, all of these resources should be purchased by players but the speculative market has not stabilized values. Eidolon hunts are dying because the market doesn't work, don't ignore reality. There is nothing more valuable in the world than "time", gameplay time, action time, all of this is being melted in this update because the game doesn't have a really fair, fast and functional trading system. The prime frames / weapons are rooted / chained on this mastery system, the future indicates that we will have more frames connected to the aya system, do you look at the complexity of aya system? I got the blue drop, trade them for relics, opened relics for prime parts, sell prime parts for 1 plat... ok i dont know how much does this prime part cost because the guys on trade chat tells me 1 plat, I'm playing on my cell phone, pls wait a momment I'll visit the website to confirm this value, wait 5 minutes... wtf more 5 minutes, all this started on aya and mastery system, I'm watching your perfect market.👌🫰👍
  10. In other words, you want the common stuff to be truly low value (for example, prime junk could go for 1 plat for 6-12 pieces), while the high value items will only have value for some amount of time until it became low value? Am I understanding your intention right? Market liquidity is the speed of buying and selling in the market in general, this market is supplied by different types of offers, some of these offers have no sales value and also no conversion value, but most of the time they have some value. The situation you mention above is related to the current market as it is extremely limited in terms of settlement, causing buyers and sellers to speculate on the value in order to profit from fewer transactions. Most items (including fragmented items) have market value, common mods like [Vitality] can be converted into endo or transmuted to obtain new mods, but realize that these mods cannot be sold (they do not have market liquidity) because the The market is chained to stationary rules(30 trades daily; 6x volume itens; no automated trade; no auction inventory...), it is not possible to buy volume of [Vitality] mods to compete with Ayatan endo this rules refuze factors of liquidity.
  11. DE stated that they purposefully left them out of arcane dissolution so that peopld feel inclined to farm them in the traditional ways. And that maybe ?6 months or so? later they plan to add them to dissolution. This was either during the last devstream, or Rebb's pre-update stream. ok, thanks for informing me, this prevents my comment from speculating market values, I foresee high prices for a long time, I don't intend to maximize them so quickly. I need to inform friends on my country (unfortunally they don't follow/read English content), not to sell it so cheaply as it won't be accessible in Loid in the next few months, etc. tldr
  12. I think these legendary melee arcana will be available in Loid dissolution after the maximum rank of Sanctum Anatomica, I'm sold on them all as it's clear that DE wants to facilitate general access to arcana. Meanwhile I'm watching some fun topics about the market:
  13. Exactly. Ironically our friends in the thread insist on saying: The market is perfect; Liquidity is great; Accessibility is quick; Social is nice, bla bla bla... Meanwhile the DE is changing the game because in fact the market does not work as it should, the market does not work for what it was made for, the market is being buried because the monopolizers do not support the change. Digital Extreme: OK, we're looking at these Glaive Prime prices, the prime pieces can be dissolved in ducates so are we going to make ducatos open relics instantly?!?!? this insane distribution of relics, I think the future of the market looks dark?!?!
  14. Hello welcome to the forum, it's a great suggestion but I feel like this is a thread asking for the addition of a new companion mod slot. I think that warframes need new mods or skills to collect drops, for example, Vauban's Mag Pull and Vortex can pull drops, but it is not automatic and costs energy, so it is only fair that we have new skills or mods to automate the collection of drops. , this will free up that sweet companion mod slot and diversify new builds.
  15. I completely agree. Atlas received an augment that increases the landslide path speed and this simply destroys enemies quickly. I feel like exalted blade has the same slow to kill problem caused by the projectile path. off topic thought: bows need speed porjectle modifiers for example, the new incarnon bows have the ability behind head hits actions but the bow projectile path combined with head hits is a much greater penalty than the bonus of activating the incarnon ability. honestly, incarnon bows should gain charges with melee hits, the situation gets worse on infested maps, the infested faction is simply a headless plague for automatc incarnon weapons, now think of bows...
  16. I'm here to tell you that atlas and khora is perfectly fine
  17. ok, your paradox: So you say we have healthy market liquidity because there are few sellers and buyers in the market, does this contradict your first paragraph?!?!?! ================================= My answer: I've been looking at this new update for about 3 days, I'm not sure but I think I've played more than 20 hours in the last 3 days, we have 12 hours of daylight each day so that's equivalent to 36 hours of useful life, 20 hours were spent on warframe gameplay, market analysis and platinum values, price forecast, drop table forecast, etc. This is my routine for the last 20 hours because market is in the dark for the next few weeks, bla bla bla... Yesterday I sold a [Crescendo Arcane] for 170 platinum, then another player was wanting to buy this arcane in chat for 40 platinum. one of these two buyers is correct and the other is speculating on the market because the value margin is large. Looking at the past, I have content to dissolve in account progress, but the market is sick, slow, locked, dark and depends on a lot of market analysis and patience (you say that liquidity is healthy). I am a significantly active player and looking at other novice players, for me this burden of time and research is equivalent to a stock market.
  18. It almost sounds like you don't actually want an auction house? Which was the entire point of this conversation.... if all you were pushing for was "something else", but perhaps you didn't actually mean an auction house, then you've definitely gone about it the wrong way. Alecaframe and Warframe Market are market analytical tools, it is illogical to ask the DE to place these analytical tools within the Warframe Game. an auction house is an automatic market function with public data, alecaframe and warframe market are applications that improve the data from this auction house. The auction house is a check on the veracity of data against speculation in values and fake accounts. Yesterday I was trying to buy a single Frost Prime blueprint, I didn't list an order with a value below the sellers so I tried to buy from sellers online in game, these sellers don't exist in game but they are on site dropping values down:
  19. DE doesn't know but we are all now basing ourselves on Alecaframe prices, man the Glaive Prime price is insane. I think Resurgence follows some testing rule, perhaps the DE is analyzing usage data and skills with these latest updates.
  20. absolutely nothing. A few months ago I had suggested new mods with combined elements, but my suggestion aimed to chain single elements into weapons with toxin, cold, heat or electric, avoiding forced combinations in the last element with just a single mod. unfortunately these new mods don't do that.
  21. And instead of 2 sellers, we now have 20, or maybe 200 sellers, and the same number of buyers. What is about supply and demand that alludes you? Supply goes up, prices come down. Right... which is the biggest issue. An auction makes this worse, not better. Remember, supply up, prices down. It would take longer to earn enough plat to buy slots, reactors, forma etc. Overall it actually worsens the new player experience. The sheer volume of stuff sitting in peoples inventories is staggering; and it only keeps growing. An auction house opens all this supply to the market. Exactly, I want to see liquidity more alive than ever, I want to see hundreds of thousands of sellers in the market, prices rising and falling rapidly like cardiac fluids, so what has no value will die, what is valued will live until the next cycle intermittent. Any supply and demand without market liquidity is on the edge of a precipice, especially when these offers and demands are speculative. Without market liquidity, the graph dies, the game ends, the flow stops, players give up playing. Note that there are always players in need of platinum, there are always players in need of parts for incomplete items, but the market is clouded by the limitations of trade chat. Warframemarket and Alecaframe need to be more connected to game data and trading actions with or without an internal interface auction house. otherwise the PC market will inevitably monopolize values over the mass of console and mobile players.
  22. And with an auction house, they'll now have to sell 120 pieces to buy 1 warframe slot. You continue to ignore the the significant drop in value for common items... the thing new players trade to make their plat. If new players have nothing of value to trade, they'll simply stop playing. They're not going to go magically buy plat. And if the new players dry up, warframe as a whole is going to struggle. So if you have any evidence whatsoever which might support your theory, feel free to share. Otherwise, you simply continue to sound like conspiracy nut. I love your emphasis on "THEY'LL", my question is: Why "THEY" don't deserve the market? Why "THEY" is bad for you? I know and you know too, we know, "THEY" currently sell cheaply because the market is speculating low prices oh my god, I'm on mission can you wait 10 minutes? and then another desperate seller appears selling 1 cent cheaper, again, again, again, day by day. I'm not afraid of market stabilization, it's a joke to see your friends insinuating that I'm protecting my parts stock, but it's you who is afraid of market values stabilizing, with all your words you protect and embrace this monopoly in every way. the drop and stabilization of values will be temporary, all players need platinum to progress, platinum has become an essential course for account progress, the values will stabilize naturally but without a house of auctions the trader is fake, false, a liar, speculative, monopolized, biased.
  23. That's because you're deliberately using obtuse language to sound smart, but in reality you sound like you have no idea what you're talking about. So well done, once again, not addressing the issues. Ok, I'll go slowly to make the teaching easier. Once upon a time there was a very enthusiastic player who went to Orbvallis to mine blue gems, this player entered the Exploiter Orb cave where there were many ores and went through the loading main gate to the boss arena, there were many red ores which by the way generate blue gems and then he started mining, after a few minutes of mining a random player called him in the trade chat wanting to buy a Gorgon Wraith set listed on warframemarket.com, so the miner quickly abandoned mining because he didn't want to be penalized by the site, the miner I couldn't lose the collected resources so I had to go back the entire route, passing through all the gates and loading until reaching the orbiter and finally going to the dojo and inviting the player to trade. unfortunately the player withdrew from the purchase because another player was selling the Gorgon Wraith set 1 cent cheaper, at this point my sale was hypothetically speculative for the buyer and seller so the price was reduced by the market. I love playing and I hate loading screens and limited communications, do you know how many minutes were lost in this trade? 7 minutes exactly, I lost 7 minutes of my life because of an extremely limited trading system monopolized by a website that can penalize me due to my delay related to countless loading screens. This same trading system obscures the player's notion of market values and volumes as it is not properly connected to the game's inventory. Luckily I have more valuable pieces to sell, I'm not a newbie desperate for 12 platinum.
  24. 5 punch thought + Limit of 20 ghosts + Ghosts die/disappear 3 seconds after being hit. I feel synergy with Mag, Limbo and maybe Revenant
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