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HazaRD-WARRIOR

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Posts posted by HazaRD-WARRIOR

  1. 1 hour ago, motorfirebox said:

    When you're in quick melee mode, you block automatically so long as you're not attacking (and you don't switch back to a gun). 

    And yes, your favorite build is now useless. There are new, better builds that do ridiculous amounts of damage. Warframe changes, note that we're on the third iteration of the melee system right now. If you don't like that, Warframe is not the game for you.

    Aside from that... "battle pass"? What?

    You seriously going to wave sizes around acting like "this game isnt for you" when I was here from Beta? Is that your best response? That there are better builds?

    You are going to completely ignore the fact that game mechanics that don't need to be changed are changed and in the process are out with certain playstyles?

    Builds are not just about damage, its about how you play the game, but I guess that is lost on you.

    Note, we are on the 4th iteration actually, get your facts straight before you try to talk down on people. The first system, melee 2,0, then auto-melee equip with auto-block and no active blocking, and now this one. Don't worry, I know my Warframe just right.

     

    If you weren't so deep in the $%$-kissing state, then you would of realised that mechanic changes are not meta-build changes, they are totally different things, and perhaps in the process realised also that a game changing its mechanics is like going to Quake and taking strafe jumping out or to UT and taking dashing out or going to For Honor and taking their directional defence out and each time changing the mechanics. The reason one plays a game is because they like certain mechanics, and when it settles after years, changing them is all the above I mentioned in my initial comment. A lack of vision. If you don't know this then gaming all together is not for you.

     

    p.s, Nightwave, its a battlepass system. Call it what you will, its a battlepass system. Aka, a daily challenge system with its own progression that changes out every season.

     

    Thank you for your condescending argument, it was amusing.

     

    Tenno out.

  2. Quick background.

    Ok so I missed the memo with this last 2 seasons because I was simply burned out from this game and the insane grind involved with it. The seasonal "battle pass" idea was also something that made me want to play even less instead of create incentive to want me to play more. Giving me a daily stamp card pretty much is simply the wrong way to go about making me play this game mate. I want to play the game, not the game to play me. And the notion that I have "challenges" to do forcing me to play specific ways or modes is hardly what I call content. That is just forcing on us what is in the game in seemingly random selections so we can feel we have "a lot to still do" other than just grind materials. Sure enough the challenges are fast enough, and over before you know it, then 1hr and more into the game you can finally start doing what you wanted to do in the first place. All good and all, until its the 4th week and I'm thinking no thanks.

    So, burned out from Warframe as much as I love it is an understatement.

    Knowing full well I would come back for railjacks, I decided to drop the game for a while so I can be much more excited when it drops and I even had it "programmed" as a to do with my clan so we can all return and grind the living hell out of this game again and have some fun.

     

    To the point.

    And so I returned today. I had heard they had done some melee changes. Pretty much that block was back. I was like, "ok, that can be nice. autoblock was a little too much and being able to block on demand was something I missed"... and to my surprise, its not just block is it... its more than that.

     

    First of all, switching to melee from ranged real fast does not allow you to block (which is the current zoom button? lol). And straight up takes you back to ranged. Isnt that amazing? So to do block on demand you have to hold the weapon switch button to pull out to the melee weapon indefinitely. Kinda counteracting the entire idea of quickly switching to melee. Isnt that, SUPER amazing?

    At least when we do fast melee swap its still fast like the last change. Which then made me realise, ummm, autoblock is still in the game. Which is ok I guess. But, what is the point then of the change? Ok sure, lets have both. No biggie. Its not perfect but its not bad either really. Hardly an improvement, hardly a downgrade. More of a mashup of the last 2 melee systems.

     

    And then to my surprise.... channeling is gone! And replaced with heavy attack! An idea from like, what is it now, 5 years ago??? What on Earth are you doing? What? Some cry babies still whined that they wanted "executed" combos so you brought heavy back into the game? Which, is hardly even used for combos its like a few slow attacks here and there. If anything, the block you brought back gave more combos already so what is the point of heavy attack?

    I'll tell you the point, the point is that I now have my favourite build become utter crap and useless. A melee based build (sometimes melee only period) with rage (gain energy for health lost) which works better with small shields and life leach on channeling to sustain the character in full out melee combat on some of the really high level content. And even then it was dangerous and ballsy as it was easy to get it wrong and die, but that was the fun of it. It wasn't a broken build, and it worked wonders. And now? Rubbish. Absolute garbage.

     

    So my question is, why the hell should I play your game? Why the hell should I waste grind time and resources to make builds and level them up and their mods if you are going to change the system on us every other year? And how many more changes can we expect? Ya happy with the bloody current system or we going to get yet another change to melee? And all this shows me is that you guys clearly have no idea what you are doing with regards to melee. You seriously don't, do you. That's what it feels like if I am being honest. Like you are tip toeing around from feedback to feedback and all over the place and frankly you don't inspire any confidence in your own work with all this flip flopping about to the point that I can't take any of my time spent in this game seriously and it feels more like I am just wasting hrs for no reason at all on mechanics that the devs themselves dont have a clear direction to go on and will change again at any time as they see fit based on whatever flavour of the month feedback has given.

    I was half excited to hear there was an update to melee as like I said one of my favourite builds is a melee focused build. But to my surprise it added a few things but little overall, was pretty much a mash up, some new block+attack combos which are cool, and took away an entire other aspect of melee. How about we get a straight up mechanic upgrade for once and not a complete mechanic change? I seriously got put off the mood of playing this game so much after seeing that. What clunky interface for it all as well, I am at this point sick and tired of rebinding things to figure out better ways to get it all to work together.

  3. I searched the forum in case this was already posted, but found nothing, so please excuse me if it actually has been mentioned and I simply missed it.

    As the title says, the animation for the weapon is wrong on the Archwing. The Frame when idle is holding a rifle. Charge shot, firing, and idle after firing is working as intended, but full idle is not.

    Here are the images for it.

    AiyOnLb.jpg

    This is the idle pose I am talking about.

    n4nnQQP.jpg

     

    This is the idle pose after firing.

     

  4. On 2018-12-20 at 4:09 AM, VoadorHolandes said:

    I think the weapon is quite fine now, even if the normal fire is quite a bit weaker than before. With the self-damage gone, playing it like a mini Lenz is quite fun.

    And the new fx is absolutely top-notch. Give the man who done it a raise.

    I agree. Never was into it before cause I didnt get to it, and I am having lots of fun with it.

  5. Late to the party, but all I see is cry babies. Nuff said.

    A team member is doing more damage than you? Oh my, they have more kills now? Ohhh myyy.... Must be real hard for your egos right? Thats what Warframe is all about... right? How many more kills you can rank up before others, right? When your favourite frame or weapon is wrecking shop its all cool, right? Balance... in a PvE game....... right?

    I don't even. I just... I can't even.

    Who bloody cares? Someone with an ego the size of... well was gonna say something large but its more like a bin really for litter and garbage to throw into it. Should we also nerf speed mods and skills to stop players that rush like crazy to the end of a stage and you are just in tourism mode walking behind them a mile away collecting loot?

    Again, its a PvE game. Who cares? Don't want to have said "issues", don't play open-world games, stick to your friends and people you enjoy playing the game with. From my experience the only people that care about this are the very same people that are trying to do it themselves simply salty they can't with their selected gear/frame. Which is a sad way to try and feel good about yourself and that says a lot about some people in real life but I wont go down that road.

     

    TL:DR

    A) Play with friends only.
    B) When someone is doing more kills than you, be happy, its your chance to lay back and chill and become the tourist on a map for once yourself.
    C) Better yet, go play some end game content where the opposition is so hectic you will be happy said person is actually helping out and there will be more than enough for everyone to go through and enjoy.

     

    "Balance in a PvE game..." Facepalm so hard Jupiter feels the sound wave and falls out of orbit. Well done on trying to make the experience of the game crappy for others as long as you are having fun. The whole idea is to jump in your frame and feel godlike and enjoy the game. If we are going to nerf every loadout that isn't to peoples liking cause it does as much or more damage/kills than them then we are never going to stop the nerfs until it becomes a god awful boring game with zero fun.

    There is a name for that. Its called party poopers. Nobody likes those. So you're better off playing solo anyway.

  6. Wait, let me specify more for the boosts. I mean them clearly as the affinity boosters work. You have the boost, but if you do not play, it is rendered useless.

     

    All this adds incentive to want to play the game more actually. I think Dojos can also be a place were more resources can be dumped into from players for certain activities in the future, adding even more to reasons to want to grind. The idea is first off though, to make them a place you want to visit more. I mean, we are in Clans and we spend 99.5% of our time in our Orbiter. Such changes will not do the opposite, they could at very best make it 50/50, if even that.

  7. Well, I wanted to say Canteen mostly, lol, make it a hang out area. Call it cafe, whatever xD A place where they can chill. A recess area 😛

    Tenno are kids... sort of...

    As for returning to the orbiter, there are other reasons for that as well. Such as Operator, Pets, Relics, Codex, Market, and I also said a range of Foundry options could be built from there. Didn't I? Sorry if I didn't, I think my wording must of been a little vague. Let me check...

    ....ummm yeah, I didn't specify. Sorry.

     

    About what you said, Endo Boosting, XP farming, taking time outside of missions, I completely disagree. I made it clear that these are minor additions that will NOT affect the gameplay. Whilst the Endo and XP boosts are, that, boosts. These will NEED to be gained through playing the actual game.

    "Its all about the grind" from a company standpoint, sure, but its also "all about keeping the players happy"... If the grind is pointless then its just that, pointless, and leads to players not wanting to play the game.

    Just my two cents.

    There needs to be a balance between "making money" and "making it fun". Handing things over for free is not what I was saying ofc, because this in fact makes a game even more boring.

    Also, the Dojo foundry will be an option. It will cost more. So its between your orbiter for slower times and less resources, or faster times more resources. Which in the end means both will apply depending on what each player wants more, and the more resources part in fact adds more time to the grind.

     

    Edit: Even the Harvesting idea, which is a long shot. It still needs resources to be done, and can be a way to change unused resources into rarer ones. With all the grind that is in this game these will alter little of the game play at hand, they will simply spice it up a little more.

  8. I'm sure this has been probably mentioned before, but since I was away from the game for a while and got back in since about July it has been bugging me regardless (been a player since Beta btw).

    The Dojo should not be imo a place where we can just rush in for a bp or to trade. So much time is spent sometimes in making it a "home" for our Tenno that it saddens me that it simply dwindles down to nothing more than just an art gallery, a Botanical Garden we can visit. lol. We should also be able to log into the game and spawn right into the Dojo instead of our Liset as an option. This would make further sense with the following 3 suggestions to improve the experience of the Dojo and make it a viable part to our gameplay.

     

    1. Syndicate NPC's

    The Dojo is lifeless really, and again pointless aside from bprints and the off chance trading.

    Adding NPC's would be a great way to add to its utility. Syndicate based NPC's. These clearly can be bought with Syndicate standings the way everything else Syndicate related is bought. Kind of like a Relay. I mean, end of the day the Dojo should feel like a Relay too, only more personal and just for your clan. Certain representatives can be bought from different Syndicates. In other words, no, don't have Konzo himself show up in the Dojo, but a representative for the syndicate.

    Clearly the options of what you can do with each NPC will be limited depending on the Syndicate. For the example given of Konzo the rep obviously wont be able to give us bounty. lol.

    We have all the initial Syndicates already in our Liset, so the excuse of "we want our players to be immersed in certain locations to access them" is not an excuse imo. In the case of things like Konzo and the Quills and what not, where that excuse can be indeed used, we can limit the reps to just selling items for standing, forcing us to visit Cetus and Fortuna to increase that standing (as it would make sense for that immersion clearly, we are getting our standing for those syndicates for doing things on those planets. Which will work out anyway since the only way to get standing for them is by events/bounties on those planets in the first place 🙂 )

    Result: Aside from some extra utility, it will definitely liven the Dojo's up, I can already picture having built a shop like corner with a rep from Steel Meridian there, and we can also add things like a Synthesis and Simulacrum rooms. Very useful for newcomers to the game that a Dojo can help them get around to some basics, but overall like mentioned, a lot of utility added to give Dojos a point to be visited more.

     

    2. Dojo Foundry

    Yes, a foundry in the Dojo. The point to it? Faster build times depending on Dojo ranking or accumulated player MR's. Things that can make say even a Forma build-able in 12hrs instead of 24hrs.

    The drawback? More resources. These resources can be used as a tax.

    The idea is to give players the option with ingame resources to speed up all their foundry constructions for more resources. Perhaps even double if they so wish to decrease the time needed of certain things by such a large margin as say 50%. An extra utility for this could be access given to certain members, or all members, depending on clan leader set rules, to use vaulted resources as well.

    I was thinking that Vaulted Credits be the only restriction, and instead of being able to use credits, a % tax is given which is added to the Dojo Vault. This also makes for a way to on the side increase the Dojo Vault holdings the more then clan members wish to use the Dojo Foundry.

    There can even be a restriction of 1 Foundry per user when something or a set of things are built, perhaps even a restriction of how many things can be built simultaneously within each Foundry, requiring the Dojo Architect to say need to build for a Ghost Clan 10 foundries so all members can always have access to a free foundry, or say even 5, just need to wait in line to use it, etc (clearly if it was me i'd make 1 for each member, lol, to be safe, but for larger clans this might be counter productive, at which point a large clan can decide 30 foundries are enough, and ppl will need to wait in line as there will be up time and down time for them all, as in, times when they might not be used at all hence pointless to make 100+ foundries, etc)

     

    3. Harvesting

    Ok, this last one was a shot in the dark. But what if we could have resource farming in Dojos? A range of resources that can be farmed/grown/processed will be available as different harvests.

    An idea of how this could work would be 1 week of harvest, 1 week of building. What I mean by this is, resources will be needed to make each harvest, and they could take up to a week to be ready. After that, they give a set amount of said resource (depending on what Harvest was built) once every 24hrs for a week. Whoever misses out on one day does not get it retroactively, they will only receive that single days' harvest.

    This last addition was just another way to try and make the Dojo have a reasoning to it, and it will definitely not replace the current farming model, only create a small boost for it. Ultimately, it can also be a way to siphon common resources into making rare resources. The amounts will be little, but they are still something, and again for smaller players or members that haven't farmed as much of said resource can always have access to a quick fix every second week for 7 x24hr rotations.

     

    Some extra secondary ideas.
    A training room, like the Simulacrum, but for gaining affinity. This can help to also create certain encounters to see how your team can work against them and plan out attacks. The affinity xp gained will have a cap at rank 10 for whichever weapon/frame is used, again not being a substitute for actual xp farming.
    A meditation room, logging out here will create an Endo booster for you perhaps depending on the amount of hours offline whilst having logged out during/through meditation.
    A bar? this is kind of like SW:TOR, residing in canteenas adds a bonus xp modifier that can be added to your normal xp.
    K-Drive and Archwing Races. That would be rather rad, maybe for much later on? The Archwing would be harder to implement, it could simply be a space course with rings as checkpoints. Our Tenno start the race by exiting a hatch in the Dojo which will serve as the start and finish line (would be a cool way to see a default Dojo structure from the outside too in this way).

     

    Really hope the devs take note on some of these things because honestly, the Dojo is a pointless structure at this point that nobody even cares or bothers to go into aside from getting a blueprint. And to think of all the decorations and resources we have thrown in those things to make them look good and feel like home? Its a huge pointless waste after a point really and its a shame cause, dey look good!

     

    Tenno Out 🙂

     

    p.s, having come back from my hiatus, I have to say, all the new decorations and decoration capacity changes are amazing... I've been spending more time in my Dojo placing things than doing anything else outside of it 😛 Keep up the great work.

  9. 54 minutes ago, DEATHLOK said:

    At low levels. The same could be said for a number of other frames. They appear godlike against low levels.

    Hmmm... Thats what I was saying some posts back, but apparently "I didn't know how to build Blade Storm right". Anyway. I have barely ever mained Blade Storm. I actually find I use it more now than before. Maybe because its still new? Who knows.

    (Second time's a charm)

  10. 1 hour ago, Tuxie said:

    I gave it a try and it was far worse than it looked. I wasn't surprised at all.

    Hmmm... Thats what I was saying some posts back, but apparently "I didn't know how to build Blade Storm right". Anyway. I have barely ever mained Blade Storm. I actually find I use it more now than before. Maybe because its still new? Who knows.

     

    edit- crap... wrong quote. derp?!

  11. 29 minutes ago, Nakrast said:

    To be honest this rework didn't affect me at all, i mostly go full melee mode and build my frames around my melee weapons, so i'm not too disappointed, but still am.
    I think that the new marking effects are a really sweet candy for the eyes, but mechanically speaking there are 0 reasons to use bladestorm at its current state.

    As soon as i saw the new effects when in marking mode, i thought about something cool, so what if Ash instead of marking and then bladestorming, he instead gains passive boosts to his stats? i remember some animes in which characters used powers to focus on specific 'body tasks' like increase hearing, but decrease sight etc, so i think Ash could use something similar, like: Ash uses it's 4th ability (toggle, so it drains energy per second), he loses the ability to see colors (black and white ftw) but gains high perception on enemies + some physical enhancements (faster speed, higher jumps/bullet jumps, a bit more damage, stuff like that)

    ^ This is a personal idea.

    So this completely ditches blade storm altogether? I don't know if I like that. The skill/ability you describe is really cool though, I like. Just... don't know how much better than Blade Storm.

    Here's an idea to add to your idea :P Attacking enemies insta-tps on them while in this mode. The energy drain is slow since it adds speed and stuff like you said, but whilst attacking drains more like channelling. This way we kinda get a different blade storm version.

    Smoke screen can be used as synergy instead of decreasing energy to increasing damage.

    I'm happy with blade storm atm, but if we are going in directions of saying ideas for completely new skills to replace it, your idea just a little revamped would be cool I think.

    I actually almost had this during a game :P There was some load on the server, and I had some pauses between Blade Storm attacks on my enemies. You know, when you can walk around but blade storm is still working? Not knowing, I turned Blade Storm Marking on again. After that, every time I pressed the melee button I instantly attacked the target I was looking at, regardless of distance. I was in other words constantly in Marking mode, and my melee would perform a mini blade storm on single target I wanted to attack. I had some fun with the bug since I would, and I was using it for all enemies. lol. Each melee attack activated blade storm >.< (not 4, but proper melee).

    I guess your idea reminded me of that and triggered my idea in the end :P It was actually pretty cool.

  12. 8 minutes ago, Tuxie said:

    I gave it a try and it was far worse than it looked. I wasn't surprised at all.

    Ah well, we would all have to agree to disagree then.

    The only thing I think, again, we can all agree on is that there are frames that do things much better for the frame or preference of those that disliked rework, correct? Hence they have frames to cover their needs. Ash in turn covers a set of needs of other players that are not covered by other frames.

    Fingers crossed DE leaves Ash alone. The only change I can consider to be ok would be adding some more damage to the skill. That's all.

  13. 11 minutes ago, DEATHLOK said:

    Ash was great as a frame that could push back HARD when a squad was being overwhelmed. But Ash was often abused, and I wouldn't argue otherwise. I've often found myself bored and guilty playing him on low-level missions. On high-level missions, it becomes clear Ash is a squishy frame that requires some real skill to play.

    To say Ash overpowered every other frame is to betray a lack of familiarity with other frames.

    That aside, the rework is abhorrent. And it's not sarcasm when I suggest that if the recent changes to Bladestorm remain, then every other frame should have to manually target enemies for AoE damage, as well. With new targeting mechanic applied to every warframe—and not just the one with this month's target on its back—then the community might reflect on the change with less relish and delight. Or, everyone will be overcome with joy, because the new mechanic proves to be design brilliance. Who's to say?

    It was great using Ash as a big hammer. However—and apart from any arguments as to balance—I can understand how some people would be sick of watching unending Bladestorm animations, losing any sense of being personally engage in battle. I agree that Bladestorm needed to be change, but not in the way it was changed this weekend.

    There have been smart suggestions that would have served the overall community better than the current rework. A burst AoE or a DoT AoE can be designed in such a way as to respect the vision behind Ash and the notion of a "blade storm."

    The focus should be on resolving those endless, looping animations, rather than neutering yet another frame for standing apart from the crowd in some way.

    But you said it yourself, it was rather OP correct?

    So why should all other frames get the same targeting rework?

    He can still do burst damage though. A single activation of the mark can for example target all enemies in a line of fire. There isn't even enough energy for people to be, as they say, "frantically looking around" to target enemies. And this caters to a burst damage does it not?

    I still think the mechanic is great, as it can also single out targets for less Energy which is useful for other missions too, and lastly although I haven't mentioned it yet, solo too. Yeah, whats wrong with some solo as well?

    I just believe it should be stronger/deal more damage since we are attacking less targets at a time. This I can agree to. Or perhaps increase the targeting spread to get more enemies at once? Not sure if that would help but sometimes my game bugs out (I think) and I target much more than I anticipate I would.

     

    The unending bladestorm animation is something that is a gain some lose some :( On the one hand, its cool as a skill. Vanishes and strikes all enemies (now all targeted enemies), the speed with Fury for example for me is lightning fast and I barely wait for it to end any more. However, here are the downsides. The old mechanic will target many enemies on the go, and it would sit there for ages when the server had too much of a load. This is truly very annoying. At times for me it would wait 2 seconds before attacking the next target. I can actually walk around between each target, that is how much it delays. I don't know how to work around this without completely changing the skill. The skill is cool, but it really does to become cumbersome when there is more than too much load in the game.

  14. 10 minutes ago, Nakrast said:

    This is not a war between you guys, so give feedback about the Ash ''rework'' or don't write anything at all.

    Best comment ever.

    Not sure why my initial opinion had to be torn down by every single opinion out there and made personal as to which frame has the biggest ** but anyhoot. I'm not that much better for responding in the end either.

    On the other hand, I tried my best to respond with reasoning to back up my opinions. All I keep hearing is "Ash is doing less damage"... Which I never disagreed to, and I doubt anyone even read my initial feedback properly, I myself said some extra damage on his Blade Storm should be great to compensate for the changes.

    From there on, people are simply not agreeing to a mechanic because it takes them longer, and I thought I point out to them the extra things this mechanic can offer that they probably didn't notice. Like, again for the 10th time, free Blade Storms.

    I doubt anyone even went out and tried some of the tips I gave for a build that would work. They straight up said "it sucks". Nice! Super!! Amazing!!!

  15. 10 minutes ago, (XB1)FCastle74 said:

    Yes ill be waiting...

    Soon as I can. Don't hold your breath if you are expecting kill counts surpassing CC focused frames since that is not what Ash is about. But I will gladly prove to you how useful Ash still is. As I already mentioned plenty times over, the point to Ash is not CC damage. There are other frames out there that do that better for years now. That is why he is also not as squishy. Making him as durable as he is and the most powerful in the game is overkill.

    The assumption that he is not useful anymore however does make me laugh. I really wonder if any of you ever played Ash before the rework either. Sure don't seem like it, more and more I am being convinced the feedback section is indeed filled with "press 4 to win" players. Ah well. Each to their own ;)

  16. 21 minutes ago, CorrinAvatan said:

    If you're gonna knock on Loki, at least know what he can and can't do.

    Actually, if you payed any attention to my comments, you see that I covered the same things you mentioned. Repeating myself over and over again however is more tiring than you think. Switch Teleport is not as effective as you make it out to be, not by a longshot. In fact, I haven't seen a single Loki player it use it right in the 4 years I have been playing. In theory Loki players sure do like to toss that around a lot, but the evidence in game is never present.

     

    I'm done explaining things. (XB1)FCastle74 had the best idea and I agree. A video is the only way to showcase something.

     

    And I was not the one knocking on Loki, if you are going to get things out of context do it right. In fact I support the fact that Loki is good for a different playstyle. Don't put words in my mouth, it was others that keep comparing Loki to Ash, saying Ash is useless. Well I beg to differ. If we are comparing the two and going by play style preference, Loki is the one that is useless to my needs, not Ash. Its completely subjective.

     

    Off to enjoy my "crappy Ash"... So much talking about it in fact has made me want to play with him even more. My feedback has been given and DE should be able to collect enough info from us all in the end and the points made. End of the day I stand my what I said before, and that is:

     

    "We can all play how we like. But please, for the last time, since you all clearly already know which frames "do things better and are more effective than Ash" then use them. Evidently they suit you better. Those of us that want this specific playstyle, Ash is the only one that delivers. Let... it... go! There are 29 other frames in the game to suit your needs. Take your pick!"

     

    Nuff said. Stop trying to make every frame "usefull" in the same way.

     

    Tenno Out

  17. 2 minutes ago, (XB1)FCastle74 said:

    Youve never asked yourself while marking enemies why dont i just FT instead?

     

    You seem sure of yourself with his new skill set.

     

    So you should post a video running a defense or survival 80-100 sortie eximus stronghold with other experienced CC frames

     

    Because obviously the 98% of main ash users that disagree with this BS "rework" has some how compelled u to defend its laziness. Ill wait for

    On the contrary, if you read my comments you would have read, repeatedly, that I said I spam Teleport and Smoke Screen a lot (and I mention more than several times I use Fatal Teleport too). FT is completely different, it relocates you, BS does not. Meanwhile, FT has one target, BS has several. While I mark targets on the contrary I am already FT-ing. I am marking targets without even trying, simply going about my business as usual with the rest of my skills. When I want to use BS, its always ready.

     

    Of course I do, I hardly used Blade Storm period. Teleport has more targets. And smoke screen can be used better. So why wouldn't I be? I'm practically doing the same thing already. Blade Storm's efficiency has been dropped, this I said plenty of times, and I am completely cool with it as it has gained some better traits. Like I said, I can 

     

    Would love too, soon as I free space up from the other videos I was making for YouTube I was actually aiming to do just this. Talking about it has become tiring, and I myself want to simply show how I play Ash rather than keep trying to explain.

     

    Obviously the 98% ... based on what? On the contrary I found plenty of people online that are enjoying the new rework. The truth is that people that have something they dislike usually give feedback. Those that are cool with it less so. They are simply playing and enjoying the game with him.

  18. 2 minutes ago, Robert_Cop_2 said:

    The thing is I don't need to do all of these things in the same mission. . .

    Yeah man, but I do. That is why I play Ash. He is exactly what I am looking for.

    As I say in my previous comment. Ash caters to my and other players styles. Since you all have frames that cater to your styles and do things better, then you really ought to be playing with them. I on the other hand cannot enjoy those frames much :( since Ash is exactly already what I want. The only change I think he needs is making the bladestorm a little stronger in damage to compensate for casting/marking speed and energy costs.

    3 minutes ago, Robert_Cop_2 said:

    Right now Ash offers poor stealth combined with poor offense not really an appealing combo imho

    So play with a frame that has better stealth and better offence. Loki doesn't have better offence either, he has better stealth though, so why aren't people complaining about that?

    Sure its all a matter of preference, you, me, all of us. For example, I don't like being in Stealth all the time. Like, at all. And I hate it even more when I experience it with Loki (the "silencing effect" it really does get to me). There is nothing wrong with Loki, or stealth, its simply a matter of preference.

    All I am saying is that for my taste and preference and for main-ing in melee, Ash is exactly what I am looking for and always has been. Nova does not cover my needs, I play melee and don't want to rush around the stage, but close in on my prey, and so much more for each of the frames you mentioned I don't want to tire you even more than I already have man.

    Where are all the people that prefer this direction btw? lol. Not their forum day? :P

    Yesterday I found so many people online and we were all agreeing to how Ash is a melee focused frame and we all liked playing with him like that >.<
    Players content with him as I am noticing clearly aren't giving feedback. And that is to be expected I guess, most people tend to give feedback when they dislike something rather than like it which is the norm after all.

     

    Nezha is a man? Wut? o.O
    LOL. Never noticed till you said it. Its the Princes Leia buns that mix one up :P

  19. 10 minutes ago, Exth said:

    I didnt address the point of smoke bomb and teleport because i agree with you.

    If this "rework" suits your playstyle, great. but maybe it doesn't fit others so they have the right to express their opinions.

    Like you said:

    Tks :D

    Hence, why did you have an issue with me initially expressing my opinion?

    End of the day, the problem to the rework "others" would want is that the frame would end up being the same as the rest. There is a bunch of you I've noticed in 4 years of playing that are requesting the same playstyle from every frame in the game. If a frame is not to your playstyle, stop bothering with it! If it is getting in your way (like Blade Storm invulnerability was) then give feedback. Don't request for every damn frame in the game to play the same way. There are frames that already do what everyone is asking for!

    There is not a single frame that caters to full melee combat as good as Ash does. And since I mainly melee, changing him up again is something I cannot stand. This is the single frame that has fulfilled my playstyle and people that like melee. Don't keep asking him to become something else! You all already have frames to fullfill your needs, clearly, since you are all already pointing out which frames are better. Go play with them then. Simple.

    Melee only needs a fast way to close in on targets. Teleport. It needs more durability as it is in the thick, Ash has it. It needs a skill to stop suppressive fire and knock downs, smoke screen. Being able to escape and relocate is also needed, again smoke screen. Being melee only, sure it also needs some simple ranged attack for the off-chance one needs it (including trivial things like cameras), Shuriken. And it needs a good 4th skill to clear enemies out. It still has it, sure not as powerful, but it doesnt need to be. The mark can be left on always, with my mods I always have energy no matter what, hack them to pieces, and blade storm is always ready when I want and free of cost most of the time.

    I'm sorry but I cannot have this play style covered with any other warframe in the game. And no, I also do not want to be always in stealth. I don't like it. Call me crazy or whatever, it is subjective preference, and Ash offers an alternative to what other stealth frames do. Hence in the end, exactly what I am looking for!

     

    We can all play how we like. But please, for the last time, since you all clearly already know which frames "do things better and are more effective than Ash" then use them. Evidently they suit you better. Those of us that want this specific playstyle, Ash is the only one that delivers. Let... it... go! There are 29 other frames in the game to suit your needs. Take your pick!

  20. 41 minutes ago, Dragazer said:

    1 second stun 10m isn't much

    Switch teleport+decoy Loki is the fastest Warframe anyways too.

    Infested are as easy as it gets, invis and decoy is more than enough + Irradiating disarm augment works great on infested

    Irrelevant when using invis and disarm correctly, worse case scenario you can use primed flow with QT

    Not exactly useless, but whatever he can do other frames do it better

    Why bother wasting a crapton of energy setting up the ult when me and my team can just shoot them?

     

     

    1) Anyone that says that really doesn't know how to use it in my opinion. I personally use Smoke Screen more often than not for the stun. Your "isn't much" is something completely lacking from Loki, who can get one shot during his cast. Range can also be changed if that is what you want, but being melee, you don't need more than 10m.

    2) How is this the fastest when you need to do 2 skills for it? o.O People say Blade Storm needs to be "wound up" now, but the Decoy + STp doesn't? While Loki does that once for one location and needs to place another decoy, I am targeting my enemies and I have used Teleport (even more so with Fatal Teleport on) on 5 different enemies in 3 different corners of the map. Loki will never criss cross and one shot enemies like I do with this.

    3) Depends, Loki is so squishy the toxic clouds from infested sure do have me running around all day long reviving fallen Lokis with my Ash. You missed the point though. Your skill on its normal use, is useless against them. "Irradiating disarm augment" however is a nice touch, I agree.

    4) For the last time, AoE wipes Loki out. Hardly irrelevant. Also not irrelevant when you can get one shot casting it. Even if it is an off chance man, it happens. But we can do this argument both ways, Loki's constant invisibility and disarm is irrelevant when I use other strategies in its place o.O That can be said for anything. All ways to play the game are not wrong neither right. Its just preference.

    5) No they cannot, I said that already, other frames do not have the combination of the things he can do. Some have stealth, they dont have teleport, some have teleport like skills, no stealth, and on it goes. Loki is the closest thing to it, but for a completely different playstyle.

    6) A) I don't waste any energy actually. B) Why shoot them when I can hack and slash them or blade storm? See how silly that sounds? Why do anything in this game since you can do something else? Allow me to enlighten you....... because its fun and having tools to cater to your playstyle.

    From what I clearly see in the forums, you are all just after the most powerful weapon and skill and the game, and care little for gameplay. That's cool. I haven't seen a single person even bother to think that someone might like to play the game heavily focused in melee. Why would anyone play melee? For the fun guys. If we are to continue this conversation on what is most efficient, the I should just let you talk about it alone. I gave more than enough feedback on all this and my point was made. Also, if we are to talk about efficiency alone, then I should drop playing melee period, because indeed, it is not the most efficient weapon in the game. That aint happening though, if this is to become just another average shooter, then there is no point to it for me. And Ash, has always been the perfect tool for a full melee warframe. Excalibur comes to a close second for me as a full melee warframe.

     

  21. 8 minutes ago, Cubewano said:

    I'm sorry if I don't agree? Just because you want a break mid match doesn't mean we all do, some of us are interesting in continuously playing, and when we get tired, take a break from the game entirely. That said, none of what you said counters the point that the cinematic sequence for BS is anything less than un-interactive and can be easily found as boring. I could care less what the rest of Ash's kit can do, because that isn't what I'm discussing. 

    Also unclear how you drew from my desire to be more involved in gameplay that I'm the sort who wants to afk in matches while hammering a single button, that is almost the exact opposite of my message. 

    I'd hardly call it a break, its a small recollection. I am interested in the flow as well. And Blade Storm animation has no issues except for when it has targeted the entire map and then some. Hence, the rework fixed that won't you agree?

    I came to that assumption, perhaps wrongfully so, because the people that experience this "inactive boring mechanic" more are usually the people that use nothing but Blade Storm. I am also talking about all his other skills because if anyone bothered in my opinion to play Ash to his full potential, they would hardly find themselves bored by Blade Storm. That is what I am saying.

    The old animation I agree was quite long and tiresome at times. More so when there is server lag though. Usually it is fast. This is an issue indeed, at times it would take a whole 2 seconds to go from one target to the next. This is not the norm. The norm is a fast attack that does not last that long. They had even got rid of boss targeting at a point.

    If you are talking about this specific thing (that whole lag issue etc) then yes, I can agree to that. It is indeed game breaking and I too wanted to eat my keyboard from the impatience it brought upon me whilst sitting there through it.

    Again, I find this is fixed now though. So what are we talking about again? lol

  22. 17 minutes ago, Exth said:

    If you keep the combo counter you can kill enemis +100 easly with old BS, so i dont know if you  play with him to say something like that.

    And Ash is also my main.

    You were dissmising everyones opinions and presenting your statements like they were final.

    Yeah, you dont have all the answers dude my mistake. 

    Tks :D

    "You were dissmising everyones opinions and presenting your statements like they were final." that is the impression I got from other peoples impressions. When they state "this sucks" and dont explain or back something up, I'd say its pretty dismissive. I am simply giving my feedback on peoples opinions that I disagree, and backing it up. What am I supposed to do? I disagree, clearly, so I am expressing it. I find it as important for DE to see my opinions as to see yours. And I will take the effort to explain why I have said opinions, in a manner of "backing up" my argument if you may say.

    Thank you for pretending to not read the rest of my viable points.

    I'll keep it short, Ash slowed the game down before. His "clearing the room" was for you to sit there, lock enemies into invulnerability for your pleasure alone, and it took 10 times as long as it would without it.

    You are welcome.

  23. 9 minutes ago, Nagisawa said:

    Cute, but unnecessary, when you have guns that can kill faster.

    Invisibility for a full minute says otherwise.

    OK, I have no idea how to verify this, as you may be correct, but the numbers tend to fluctuate with all the in game 'events'.

    Invisibility says, not an issue.

    I meant mostly useless.  I have fun with him.  And no, he's not my main because as much as I want him to be, he's never been as viable as Loki doing the same job.

    Maybe not, but he's much better as an assassin than the Ninja Assassin is

    1) Quite nessecary when you dont want to be killed while activating it. Also, there is a difference between fun factor and just clearing out maps. I play melee cause I enjoy it, not because I have to, not because it is the most effective. It sure is the most fun for me. Hence, smoke screen is perfect for my play style. Or should we all play in the same manner? There are other frames out there to cater to this notion. Thanks but no thanks.

    2) I was sure you would say that cause I was sure you didnt get what I mean. Teleport, closing in fast, Loki cannot. End of story. He needs to close in by running. That is actually what is cute, thinking you can close in with melee when your team can kill them off with ranged weapons anyway.

    3) Sure. I wasn't dissing Loki though, I like him, but he is a different strategy all up. Its just that disarm, well not half the game that is an exaggeration, but even that one faction (infested) that he has no 4th skill against, Ash does.

    4) For early maps, I am sure you have played against Eximus enemies with auras. Loki is squishier than a bug. I would know, I revive them all the time despite their "invisibility".

    5) I just proved twice, and on other comments too, that they do not do the same job. How did this become a Loki vs Ash conversation again? Loki cannot do what Ash does. Not by a long shot. Ash is a melee character, that is his prime purpose. His skills highlight this in ways that Loki never could. Teleport Switch? And you can do the same things more effectively? I can close the gap to any enemy (whilst in melee) in an instant with Ash. Loki cannot. Even in stealth, he has to run. Loki also cannot "defy" knockdown with his invisibility. Who needs stun? They practically never know me down because of the timing I have on it.

    6) If he isn't as aggressive, then he isn't better. The new Blade Storm actually has made this difference even more as it can be used for select targets for less energy than actually using the 4th skill of old. Loki also has no Fatal Teleport. I'd say that is also a huge difference (not that teleport alone wasn't, but anyway)

    All Loki does is go invisible all day long. That is it. That is the extent of his skill set. I just mentioned a range of better tactics Ash can do. Two completely different frames. Loki is also better for ranged weapons as he silences them, hence, why are we even comparing? They are completely different. What you prefer is up to you of course, but state it as such, "I prefer Loki to Ash for so and so"... Right out stating that he is better as an objective opinion is really not getting us anywhere bro. If he was objectively better, then why on earth would I feel he leaves my playstyle needs unfulfilled? Why would I even bother with Ash if that is the case? Hence, all a matter of subjective opinion and different playstyles. I think it best we all start to clarify on this (me included, more than I have apparently so as not to get people riled up, as I am after all talking about a playstyle that, in my opinion, Ash clearly caters to and no other frame does).

  24. Just now, Chirishman343 said:

    how can you say ash didnt do damage before? he was literally a room clearer. i did damn near all my sorties with him, easily topping out the kill count. if you had half decent mods you could easily murder your way through high end content.

    most of us are here to blast our way through content as fast as possible. if you want to slowly work your way through the enemies, that is fine, but you're gonna be doing it solo or left behind when everyone else runs through the map. D.E. is just trying to reduce the farming speed. kill mesa so no more power leveling, kill hydroid for his double or triple mats drop checks, nerf saryn's 4 and now nerf ash's 4 so no more nuking

    No he was not. Hardly ever was. Unless like you said you modded him for that purpose alone. I for example do not put steel charge on, why? Because I find other auras to be more suiting for me all around. My mods serve my play in ways other than just blade storming all day long.

    "most of us are here to blast our way through content as fast as possible" and those are the very people that I do not play with. The "I will rush to the end as fast as possible" bunch that have completely missed the point to the game. There is no fun in what you do from my perspective, it is just pressing buttons to clear rooms and run to the end to farm parts. No thanks.

    You are welcome to play like that, but I know plenty of people that do not like rushing and enjoy playing the game, not rushing through it. I am among those people. Another reason why I would play with a Cernos instead of something stronger. Cause I would rather pick a weapon I enjoy rather than a weapon that simply kills everything off.

    "or left behind when everyone else runs through the map".... never happened to me. In fact, using non op weapons, and not using Blade Storm all day long, I would still always do my part with as many kills, sometimes more, sometimes less as everyone else. But... should I care about those kills? No, I shouldn't. Because although I can make a group of 10 enemies disappear with a single tonkor blast of mine, I am having a lot more fun taking those 10 enemies down with my melee and hacking and slashing. End of the match, I may have half the kills you had (rarely happens, but possible if that is all you care of and your weapons are equipped for clearing maps rather than having fun) but I enjoyed every one of those kills ;)

    Each to their own. There are frames out there better suited to clearing out rooms. So the people that used Ash with that notion in mind, time to adjust and learn how to play him as a whole and not in part. Or, simply find a frame that does that better for you.

    Also, Ash would clear rooms out because during Blade Storm, his targets could not be killed by others. if anything, I would say he was slowing the game down before. I am assuming you are simply not happy that this all affected your kill ratio, since Blade Storm was also really slow. We've all been there. Full room of enemies and Blade Storm meant enough time to go to the toilet, make some coffee, and come back to see Blade Storm still in motion. You are contradicting yourself. That is actually slower for clearing out maps.

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