Jump to content

NEUDRIVER101

PC Member
  • Content Count

    66
  • Joined

  • Last visited

Community Reputation

31

About NEUDRIVER101

  • Rank
    Gold Initiate

Recent Profile Visitors

224 profile views
  1. I had a bug that when I forma'ing the Komorex it's level get's reset without adding any polarity. Wasting a forma. Has anyone else had this happen?
  2. I had a bug that when I forma'ing the Komorex it's level get's reset without adding any polarity. Wasting a forma. Has anyone else had this happen?
  3. Thanks for the Reave Augment but please address this. Edit-- Also upon testing the Blinding Reave Augment I noticed enemies blinded by Reave aren't open to Melee finishers even though enemies blind by warframes usually become open to finishers. I assume this a bug.
  4. Thank you for the Ogris buff/changes btw. I definitely appreciate it.
  5. Revenant is currently having problems with the Tatus revolving around how many charges he can hold. in the simulacrim he can only hold one and in the plains (haven't test else where) he can hold between 5-9 seemingly at random. upon trying to store more than 5 his charge number can randomly reset to five instead of counting up one. usually not making it to 9. Also this: Please address these issues.
  6. Fantastic, Revenant's signature weapon now has a passive that he can't even use since enemies stunned by Mesmer Skin are immune to being opened up to finishers and to add insult to injury they didn't even program his 9 charges right so he can only hold on to 1 charge with the Tatsu while every other warframe get's 5. Why do I even bother? Is it okay for me to be upset at this point because I am thoroughly upset and disgusted. I play this game to get away from the stress and frustration in my life. Why can't I even have this?
  7. Thanks for the hotfix. I'd like to bring attention to the Revenant bugs reported in this thread.
  8. If we're going to be able to do air juggles in the future I have a few suggestions/request. 1. Allow us to cancel our strings(default combos) by jumping. Additionally I would like to suggest short short+melee would act as a universal launcher command. For some on day 1 of Melee 2.9998 I reflexively thought to try and launch my enemy for a air combo by pressing a short-hop + melee attack input. I was using the Tatsu at the time. perhaps I was channeling my inner Yorha idk. 2. Please add air neutral strings(combos). Nothing shorter than two hits, nothing longer than 3. this helps us kill floating enemies more effectively and would work well for air combo follow up.. -Also please allow use to slow fall while using short air strings. Holding aim would work fine for this actually. On a more general note. 1.Please allow us to roll cancel out of melee attacks. Being able to cancel out of attack swings in various ways is one of many things that allows for free flowing melee combat to feel powerful by allowing you to always stay fully in control of your offense and evasive options. 2.Please extend the time we have to resume melee combos, mid-combo from after we have shot a gun by 1 to 1.5 secs more than it is currently that would be nice. Right now the applications for swapping between melee and gun during a combo feels to limited to be useful because it's lack of duration in regards to how long your able to hold your place in a combo string after shooting.
×
×
  • Create New...