Solo Netracells needs a 20-30% enemy density increase... between the 1000m distance from one console hack to another, 2 necramites often hidden to be as time-wasting as possible (which are supposed to be weak reasons to not play solo I guess but it's actually much faster solo because in a group the alert level drops much slower regardless of the "increased" enemy density with a full squad, while of course having at least 2 useless players in every squad, usually on console because couch and gamepad...) and more often than not also with a very large distance from the killing ground to the necramite and the overall senseless traversing from one end to another of the map instead of just making it take time by adding rewarding and creative steps to the mission, not "go to that point then run for 900-1000m to another point" and so on.
Abilities that swap between modes like Minelayer, Bastille etc. need to have an ability cost, their cost shows 0 because it costs nothing to swap between them instead of showing it for when they're actually cast.
The sound effect and animation for such an excellent ability like Nourish most definitely need to be improved, it sounds like someone is vomiting and a sumo slam because... game is "ninjas in space and ninjas are from Japan...?!?" we get it, it's the ability of a frame that's on the plus size, so what? His theme is gluttony not sumo.
Fissures started from dojo or relay only makes the host's reward available and only to that person.
Extermination missions need to show the next cluster of mobs FORWARD towards extraction, not the single one that's 300 meters BEHIND and close to where you started from.