Jump to content

-.GALAHAD.-

PC Member
  • Posts

    225
  • Joined

  • Last visited

Reputation

276

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. BUGGED, as is tradition. Cannot hack the console with all 4 required items.
  2. Remove all fade to blinding-white screens. Fix warframes getting immobilized for a few moments for no reason, randomly. Fix getting sent to the start of the map when falling out of bounds with operator. Fix getting stuck after a cipher hack, having to jump to be able to move. Solo Netracells needs a 20-30% enemy density increase... between the 1000m distance from one console hack to another, 2 necramites often hidden to be as time-wasting as possible (which are supposed to be weak reasons to not play solo I guess but it's actually much faster solo because in a group the alert level drops much slower regardless of the "increased" enemy density with a full squad, while of course having at least 2 useless players in every squad, usually on console because couch and gamepad...) and more often than not also with a very large distance from the killing ground to the necramite and the overall senseless traversing from one end to another of the map instead of just making it take time by adding rewarding and creative steps to the mission, not "go to that point then run for 900-1000m to another point" and so on. Abilities that swap between modes like Minelayer, Bastille etc. need to have an ability cost, their cost shows 0 because it costs nothing to swap between them instead of showing it for when they're actually cast. The sound effect and animation for such an excellent ability like Nourish most definitely need to be improved, it sounds like someone is vomiting and a sumo slam because... game is "ninjas in space and ninjas are from Japan...?!?" we get it, it's the ability of a frame that's on the plus size, so what? His theme is gluttony not sumo. Fissures started from dojo or relay only makes the host's reward available and only to that person. Extermination missions need to show the next cluster of mobs FORWARD towards extraction, not the single one that's 300 meters BEHIND and close to where you started from. Augmentable abilities like Smite with Smite Infusion need to have their duration shown in the lower right over the ability itself instead of upper right where the amount of buffs already cover each other up and its hard to discern anything, especially with the companion HUD being so close to everything. An 11 year old game shouldn't have so many [pre-alpha game] errors and inconveniences. Make Smeeta critical buff not interact with Devastating and Devouring Attrition. Multiple ``bosses`` need to be reworked into not being uselessly time-wasting, for instance Hades - Pluto Just let us customize the User Interface with colors of our choosing just like the HUD, the available UI themes are very lackluster and have either low text visibility or annoying background colors, none are truly good. Vaulted relics should be more visible with either a corner icon on each type or have the interface say NAME / REFINEMENT / OWNED / VAULTED / NOT VAULTED.
  3. Make the fish SHUT. UP! in Dojo. Remove all fade to blinding-white screens. Fix warframes getting immobilized for a few moments for no reason, randomly. Fix getting sent to the start of the map when falling out of bounds with operator. Fix getting stuck after a cipher hack, having to jump to be able to move. Solo Netracells needs a 20-30% enemy density increase... between the 1000m distance from one console hack to another, 2 necramites often hidden to be as time-wasting as possible (which are supposed to be weak reasons to not play solo I guess but it's actually much faster solo because in a group the alert level drops much slower regardless of the "increased" enemy density with a full squad, while of course having at least 2 useless players in every squad, usually on console because couch and gamepad...) and more often than not also with a very large distance from the killing ground to the necramite and the overall senseless traversing from one end to another of the map instead of just making it take time by adding rewarding and creative steps to the mission, not "go to that point then run for 900-1000m to another point" and so on. Abilities that swap between modes like Minelayer, Bastille etc. need to have an ability cost, their cost shows 0 because it costs nothing to swap between them instead of showing it for when they're actually cast. The sound effect and animation for such an excellent ability like Nourish most definitely need to be improved, it sounds like someone is vomiting and a sumo slam because... game is "ninjas in space and ninjas are from Japan...?!?" we get it, it's the ability of a frame that's on the plus size, so what? His theme is gluttony not sumo. Fissures started from dojo or relay only makes the host's reward available and only to that person. Extermination missions need to show the next cluster of mobs FORWARD towards extraction, not the single one that's 300 meters BEHIND and close to where you started from. Augmentable abilities like Smite with Smite Infusion need to have their duration shown in the lower right over the ability itself instead of upper right where the amount of buffs already cover each other up and its hard to discern anything, especially with the companion HUD being so close to everything.
  4. Make the fish SHUT. UP! in Dojo. Remove all fade to blinding-white screens. Fix warframes getting immobilized for a few moments for no reason, randomly. Fix getting sent to the start of the map when falling out of bounds with operator. Fix getting stuck after a cipher hack, having to jump to be able to move. Solo Netracells needs a 20-30% enemy density increase... between the 1000m distance from one console hack to another, 2 necramites often hidden to be as time-wasting as possible (which are supposed to be weak reasons to not play solo I guess but it's actually much faster solo because in a group the alert level drops much slower regardless of the "increased" enemy density with a full squad, while of course having at least 2 useless players in every squad, usually on console because couch and gamepad...) and more often than not also with a very large distance from the killing ground to the necramite and the overall senseless traversing from one end to another of the map instead of just making it take time by adding rewarding and creative steps to the mission, not "go to that point then run for 900-1000m to another point" and so on. Abilities that swap between modes like Minelayer, Bastille etc. need to have an ability cost, their cost shows 0 because it costs nothing to swap between them instead of showing it for when they're actually cast. The sound effect and animation for such an excellent ability like Nourish most definitely need to be improved, it sounds like someone is vomiting and a sumo slam because... game is "ninjas in space and ninjas are from Japan...?!?" we get it, it's the ability of a frame that's on the plus size, so what? His theme is gluttony not sumo. Fissures started from dojo or relay only makes the host's reward available and only to that person. Extermination missions need to show the next cluster of mobs FORWARD towards extraction, not the single one that's 300 meters BEHIND and close to where you started from. Augmentable abilities like Smite with Smite Infusion need to have their duration shown in the lower right over the ability itself instead of upper right where the amount of buffs already cover each other up and its hard to discern anything, especially with the companion HUD being so close to everything.
  5. Solo Netracells needs a 20-30% enemy density increase... between the 1000m distance from one console hack to another, 2 necramites often hidden to be as time-wasting as possible (which are supposed to be weak reasons to not play solo I guess but it's actually much faster solo because in a group the alert level drops much slower regardless of the "increased" enemy density with a full squad, while of course having at least 2 useless players in every squad, usually on console because couch and gamepad...) and more often than not also with a very large distance from the killing ground to the necramite and the overall senseless traversing from one end to another of the map instead of just making it take time by adding rewarding and creative steps to the mission, not "go to that point then run for 900-1000m to another point" and so on. Abilities that swap between modes like Minelayer, Bastille etc. need to have an ability cost, their cost shows 0 because it costs nothing to swap between them instead of showing it for when they're actually cast. The sound effect and animation for such an excellent ability like Nourish most definitely need to be improved, it sounds like someone is vomiting and a sumo slam because... game is "ninjas in space and ninjas are from Japan...?!?" we get it, it's the ability of a frame that's on the plus size, so what? His theme is gluttony not sumo. Fissures started from dojo or relay only makes the host's reward available and only to that person. Extermination missions need to show the next cluster of mobs FORWARD towards extraction, not the single one that's 300 meters BEHIND and close to where you started from.
  6. Would be nice if when the host leaves squad the x250 molt augmented charges wouldn't reset to 0, which should've been fixed since that arcane got introduced, same as getting stuck on random surfaces since I've been saying that for 8 years and it's only now gonna get "fixed". It's 11 years too late because it never should've existed and the fact that someone that isn't even in the warframe team solved it, says it all... especially since the maps are absolutely riddled with petty ways of slowing and getting the player stuck... there are creative and good ways to slow down pacing instead of just placing illogical obstacles everywhere. 2 times happened today, weapons, abilities and transference got disabled during gameplay and it's only fixed by dying.
  7. Make the fish SHUT. UP! in Dojo. Remove all fade to blinding-white screens. Fix warframes getting immobilized for a few moments for no reason, randomly. Fix getting sent to the start of the map when falling out of bounds with operator. Fix getting stuck after a cipher hack, having to jump to be able to move. Enemies may have lost "critical damage output" but their crit. chance must've been small because now they deal more damage than before, enemy damage got buffed FIX squads getting randomized during mission load and ending up with TOTALLY DIFFERENT people that do NOT have the required relics!
  8. enemies may have lost "critical damage output" but their crit. chance must've been small because now they deal more damage than before, enemy damage got buffed
  9. Make the fish SHUT. UP! in Dojo. Remove all fade to blinding-white screens. Fix warframes getting immobilized for a few moments for no reason, randomly. Fix getting sent to the start of the map when falling out of bounds with operator. Fix getting stuck after a cipher hack, having to jump to be able to move.
  10. Make the dangling, unnecessary and screen-obscuring stuff the Nekros Prime skin has on the side of his arms, removable in attachments... or is that strong incentive to buy the deluxe? Fix frames getting randomly immobilized during gameplay. Fix operator randomly being unable to cast ability. Remove ALL fade to blinding bright-white screens.
×
×
  • Create New...