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Zirazel

PC Member
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About Zirazel

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    Silver Novice

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  1. that Io/Jupiter fissure area is the biggest mess I've ever seen, specifically designed to waste your time... another great fissure node ruined, especially when the obligatory last mob is stuck or just sits there 150m away and you gotta go after him. lol, great job editing my post and cutting out the very true and well-deserved adjectives
  2. when is that generic, uninspired and extremely loud sound effect when you open navigation gonna get replaced?
  3. You'd think after ripping off Borderlands and Bioshock so much, you'd also be "ripping off" the stability and the almost complete lack of bugs and glitches but no, why not keep it beta and tinker with it every few days...
  4. motha' F.ing film grain!! and get the focus school option BELOW with "GEAR", it's already too crowded up there!
  5. your beta piece of S#&$ bugged game glitches when not all players decide to quit index and the host migrates, causing it to freeze with no option but ALT+F4 causing the credit reward to NOT be attributed, again being a #*!%ing waste of time, you excel like no others in making everything tedious and pointless you #*!%ing amateurs!
  6. F@CK you and your wise razor drop method and chance.
  7. #*!%ing idiots ruining quick melee and making everything SLOWER because why not waste more time
  8. Fix that poorly thought-out, dumb and tedious Stephano defense tileset, you'd think that for something so often used in fissures it'd get to be less of a time-wasting crap. Opposite to Casta-Ceres fissures which was fine but instead got a "rework" as to be MORE time-wasting and filled with unnecessary obstacles...
  9. Your beta excuse of a game keeps migrating host when I initiate the mission and instead of a fluid game because my connection is very much above average, I sit through 80/200ms ping and have everything become even MORE TEDIOUS 'cause you can't be bothered to fix the simplest things. Laziness and incompetence at its best.
  10. Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator. Still getting stuck on every corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  11. Even that useless NPC Maroo was given sexual innuendo lines asking if "this is your 1st time" at login... must be related to that annoying drunkard voiced Konzu... pathetic way of trying to be funny, same as the red text and easily replaceable with objects from which you simply choose the desired action... it's certainly faster but I guess making people waste as much time as possible with very little reward is what you mostly do to ensure the game is being played. Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator (stupid name for it). Still getting stuck on every F.ing corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every F.ing caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  12. Even that useless NPC Maroo was given sexual innuendo lines asking if "this is your 1st time" at login... must be related to that annoying drunkard voiced Konzu... pathetic way of trying to be funny, same as the red text and easily replaceable with objects from which you simply choose the desired action... it's certainly faster but I guess making people waste as much time as possible with very little reward is what you mostly do to ensure the game is being played. Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator (stupid name for it). Still getting stuck on every F.ing corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every F.ing caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  13. Even that useless NPC Maroo was given sexual innuendo lines asking if "this is your 1st time" at login... must be related to that annoying drunkard voiced Konzu... pathetic way of trying to be funny, same as the red text and easily replaceable with objects from which you simply choose the desired action... it's certainly faster but I guess making people waste as much time as possible with very little reward is what you mostly do to ensure the game is being played. Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator (stupid name for it). Still getting stuck on every F.ing corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every F.ing caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  14. Instead of adding more and more useless crap (new frames) that contribute to the already existing clusterF. of broken code and scripting, renew that engine then make the prime versions of frames that are actually useful and fun, new doesn't mean valuable or important, even if dumb kids will jump right on it because the lack of efficient, time-worth content is incredibly scarce and it'll keep them busy for a while. Atlas, Equinox, Inaros, Nezha, Nidus and Titania are due for their primes.
  15. FIX! that fking bug that sends you to the start of the map when falling out of bounds with the operator!
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