Zirazel

PC Member
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About Zirazel

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  1. Zirazel

    Fortuna: Hotfix 24.2.14

    Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator. Still getting stuck on every corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  2. Zirazel

    Fortuna: Hotfix 24.2.13

    Even that useless NPC Maroo was given sexual innuendo lines asking if "this is your 1st time" at login... must be related to that annoying drunkard voiced Konzu... pathetic way of trying to be funny, same as the red text and easily replaceable with objects from which you simply choose the desired action... it's certainly faster but I guess making people waste as much time as possible with very little reward is what you mostly do to ensure the game is being played. Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator (stupid name for it). Still getting stuck on every F.ing corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every F.ing caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  3. Zirazel

    Fortuna: Hotfix 24.2.12

    Even that useless NPC Maroo was given sexual innuendo lines asking if "this is your 1st time" at login... must be related to that annoying drunkard voiced Konzu... pathetic way of trying to be funny, same as the red text and easily replaceable with objects from which you simply choose the desired action... it's certainly faster but I guess making people waste as much time as possible with very little reward is what you mostly do to ensure the game is being played. Still no QoL change to the foundry with a "Favorite" tab in which items can be dragged and built faster. Still no fix for being sent to the start of the map when falling out of bounds with the operator (stupid name for it). Still getting stuck on every F.ing corner for no reason not to mention the disgustingly high amount of obstacles in maps. The focus schools are still annoyingly below weapons instead of lower with the gear. Still seeing every F.ing caught fish in a pose instead of in the lower left corner like special picked up items (argon etc.). Sentinels still take way too much screen space and are often an encumbrance. Still no way of leaving survival missions on your own. Still the same overly loud sound effect when entering navigation. Still annoying bright white screens often accompanied by unskippable frame landing "cinematics" at mission start.
  4. Zirazel

    Fortuna: Hotfix 24.2.12

    Instead of adding more and more useless crap (new frames) that contribute to the already existing clusterF. of broken code and scripting, renew that engine then make the prime versions of frames that are actually useful and fun, new doesn't mean valuable or important, even if dumb kids will jump right on it because the lack of efficient, time-worth content is incredibly scarce and it'll keep them busy for a while. Atlas, Equinox, Inaros, Nezha, Nidus and Titania are due for their primes.
  5. Zirazel

    Fortuna: Hotfix 24.2.11

    FIX! that fking bug that sends you to the start of the map when falling out of bounds with the operator!
  6. Zirazel

    Fortuna: Hotfix 24.2.11

    Changed the cost of Rushing the Gravimag Blueprint from 50 Platinum to 10 Platinum. Reduced the Gravimag Blueprint Rush time from 3 days to 1 day. After already having your fill and duping enough players into that scam? So nice and thoughtful!
  7. Zirazel

    Fortuna: Hotfix 24.2.10

    F.ing limbo and nyx helmet alerts all the #*!%ing time! SET A SARYN HEMLOCK!
  8. Zirazel

    Fortuna: Hotfix 24.2.9 + 24.2.9.1

    set a hemlock helmet alert!
  9. Zirazel

    Fortuna: Hotfix 24.2.9 + 24.2.9.1

    Saryn's Miasma sound effect is F.ing annoying
  10. Zirazel

    Fortuna: Hotfix 24.2.8

    Put Saryn Hemlock helmet as an alert sometime, been a while
  11. Zirazel

    Fortuna: Hotfix 24.2.7 + 24.2.7.1

    Vectis Tekelu skin tertiary color is F-ed up
  12. Zirazel

    Fortuna: Hotfix 24.2.7 + 24.2.7.1

    It's long due to be able to swap favorite colors and move them in a preferred order as well as a favorite tab in the foundry where any item can be added.
  13. Zirazel

    Fortuna: Hotfix 24.2.7 + 24.2.7.1

    it's long due to be able to swap favorite colors and move them in a preferred order as well as a favorite tab in the foundry where any item can be added
  14. Zirazel

    Fortuna: Hotfix 24.2.7 + 24.2.7.1

    800-900ms lag in vallis and the gear wheel was EMPTY. FIX! Your film grain keeps turning itself on and then dissipating, nobody needs ambient occlusion, lens glare or motion blur, especially not F. film grain! The matchmaking ping limit is a joke, much like the programmers and those responsible for the wave of new bugs and glitches after each new "hotfix".
  15. Zirazel

    Fortuna: Hotfix 24.2.7 + 24.2.7.1

    is it so F. hard to have a loading screen to the outside area after the timer!? can't have that, it'd make people waste less time, wouldn't it?! also nobody gives a F. about the dialog between NPCs after you choose a heist!