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About Slush_Magic

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  1. Passive's inconsistency isn't very appealing, granted we shouldn't have to take advantage of it altogether, I'd have enjoyed something that's constantly reusable instead of 3 safeguards with random buffs that we might never activate.
  2. Justifying a bad grind with another, even worse grind is a poor argument. Just because you played Diablo doesn't mean the grind is justified in Warframe when the only thing that's linking the games is their genre. Different games, different audiences, if only slightly. Just because one FPS game has a trash shooting mechanic doesn't mean another FPS with a slightly better shooting mechanic has a good shooting mechanic overall. It's only good in comparison.
  3. Can we also get cycling rewards in the shop? I'd rather be able to buy each mod with a ton of Vitus Essence if my luck is really down.
  4. I wasn't specific, my bad, I was talking about weapons being balanced towards MR. If you need some evidence, check the Dev Workshop from 2/5/18.
  5. DE specifically said during that gun rework last year that they were balancing it more towards MR.
  6. So, each weapon has two charge attack animations, but it's hard to get the second one because you have to let go then hold the button during the very quick swing. Wouldn't it be better to just keep charge attacking while the button is held? For example, the Tatsu has two animations, holding down the attack key charges up an attack and releases like normal, but as soon as the attack finishes, it starts charging another attack, all without letting go of the attack key.
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