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About Slush_Magic

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  1. 5000 Mutagen Samples and the rest of the resources needed to research the Hema gets you the clan mastery and access to the blueprint that you'd need to spend even more time and resources to make so you can level the Hema for 3k mastery and maybe you'll like the weapon. Definitely not worth the effort.
  2. Passive's inconsistency isn't very appealing, granted we shouldn't have to take advantage of it altogether, I'd have enjoyed something that's constantly reusable instead of 3 safeguards with random buffs that we might never activate.
  3. Can we also get cycling rewards in the shop? I'd rather be able to buy each mod with a ton of Vitus Essence if my luck is really down.
  4. I wasn't specific, my bad, I was talking about weapons being balanced towards MR. If you need some evidence, check the Dev Workshop from 2/5/18.
  5. DE specifically said during that gun rework last year that they were balancing it more towards MR.
  6. So, each weapon has two charge attack animations, but it's hard to get the second one because you have to let go then hold the button during the very quick swing. Wouldn't it be better to just keep charge attacking while the button is held? For example, the Tatsu has two animations, holding down the attack key charges up an attack and releases like normal, but as soon as the attack finishes, it starts charging another attack, all without letting go of the attack key.
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