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(XBOX)CannyJack

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Posts posted by (XBOX)CannyJack

  1. 2 hours ago, LSG501 said:

    Only if you actually need standing.... pretty sure mines full (doubt I'm the only one these days) because after a while there is nothing to spend the standing on, you can't even buy 'rare' resources for standing and there's only so many combinations of zaw worth bothering with. 

    When you have nothing to spend the standing on it then turns into... well I don't actually need any PoE resources either...

    This made me think of another way to present the argument: because Plains of Eidolon does not integrate with the rest of the game in basically any way, you can finish the Plains of Eidolon.

    In other words, it’s something that can be completed—it’s basically a long event. 

    So in summarizing the opposition as “we don’t like bounties” and brushing off burnout comments, the devs might want to consider that these sentiments may also come from a feeling of having beaten the PoE, and not wanting or needing to go back. 

  2. 1 hour ago, [DE]Drew said:

    There seem to be 2 distinct conversations here (but both important):
     

    1. I disapprove because performance issues.
    2. I disapprove because I don't want to run bounties.

    #1 is something we're continuously working on and hope to improve. 
    #2 is more subjective. I've read a few comments about feeling Plains burnout, which is understandable considering our focus lately. We are looking at some quality-of-life improvements, like lowering armored vault bounty timers

    I very much appreciate your continued presence in this thread. However, if you hear “burnout on the Plains” and think “QoL stuff is on the way,” then it doesn’t feel like you’re really hearing this feedback. 

    Speaking for myself, the core issue here is that the stated benefit to players from this approach rings hollow — all the good elements lie on DEs side of the table (eg logistical simplification, continued relentless push for us to be in PoE, keeping your prime hunter distribution “cleanly organized”). Players get MR restricted, diminishing chances at acquisition of a couple relics - if they are in the rotation at all during the 2-hour window. The fact that many people are totally burned on doing any plains activity is just icing on the cake. 

  3. Hell, we don’t need any of them. Let us gather info/materials/etc and plan our next mission blueprint style. We hit where we want, wrecking what we want, when we want. We renounce being controlled — we’re the apostates  

    Put us out there on our own for real, making even our allies nervous because the gate’s wide open and the dog’s off the chain. 

  4. If you don’t want people on the team who want to leave early, don’t join a pub. And if you’re into doing 40-120 minutes of survival, then you don’t need the people who want to leave early. 

    So there’s zero downside to individual extraction. And with regard to the technical aspects: DE happens to do some programming now and then, so hard software problems are their job to worry about. 

  5. For whatever reason, DE did not...in their infinite wisdom...let 2 of the endless types have an individual extraction option. They should have, but somebody there decided that has to be a "team" thing. 

    If DE feels like it's just gotta cost something, I'd suggest having to pay an affinity fee to extract early, with the fee dropping as time in-mission goes up. Thus, it's more expensive to bail early, but if you stay long enough, it'll eventually be free. Preferably, though, I'd like an "extract" button at the extraction site, and the ability to leave freely at any time. If we're not staying for the 5-minute or the Extractor intervals, then we're already paying a cost for leaving. 

     

    Edit: and of course, if you leave before the first extraction or the first 5 minutes, the mission is counted as a failure. 

  6. On 1/6/2018 at 8:18 AM, (PS4)shadowwraith_666 said:

    if you have no interest in infested gear etc, why did you enter the infested room on your ship and sit in the chair?

    You get it from other players, not from the room. Unless you have Nidus, you can't enter the room until you have a fully matured cyst. We have no control over whether it appears on our frames (unless you make sure never to play with a Nidus...ever).

    And chalk me up as another person who thinks it's a) disgusting, and b) annoying that I can't opt out. I don't care how much mastery you get from a helminth charger, I'm not going to drain the pus of a boil to infect a kubrow egg. That's nauseating. 

  7. On 1/5/2018 at 11:10 PM, DiabolusUrsus said:

    I'm very relieved that DE doesn't design around players who get some sort of twisted gratification out of feeling superior for being less "lazy" while playing a game. Games are about having fun. Leave the chores to life; there are plenty of them.

    As usual, there are no good arguments against universal vacuum, only some vague BS about "dumbing down the game" or having to "work" for something.

  8. On 12/27/2017 at 3:08 PM, krc473 said:

    Issue: you are not all in the same instance of Cetus (bug).

    Solution: Have one person (host) transition to Cetus on private matchmaking and invite everyone. Otherwise you have to try get into the same Cetus instance.

    Very helpful, thanks. I had this happen twice yesterday, and it never occurred to me that we might not be in in the same instance.

  9. 8 hours ago, peterc3 said:

    How much Plat is it worth to you to make that happen? A free-roaming animal that doesn't totally ignore the environment has a real cost that some nearly static model in a cage doesn't.

    I'd be content with a condroc that perches on a stand and occasionally flutters its wings and ca-caws, instead of it being jammed in a cage so small it's head sticks out through the bars.

    While we're at it, a kuaka vignette would be neat. Kind of like guinea pigs or something, roaming around in the vignette area.

  10. I'm not sure I'm a pro, but for me it really depends. Sometimes I just enjoy farming up a prime item to build, and so I set a goal to "get that thing," rather than buy it in trade. On the other hand, for the common relics, you get scads of them so you can use them to farm void traces and generate ducat fodder.

    I've been helping my brothers get into the game recently, so the other way I've used it is to give them some of the common but useful primes (like Braton, Paris, etc) since you end up with so many parts of them -- it helps get them ahead on some of the easy items (or occasionally the harder ones; I gave one of my brothers a complete Vauban Prime set the other day...those aren't quite as easy to land). 

     

  11. On 12/29/2017 at 7:27 PM, TripleWort said:

    Wouldn't the one where you drop in through a window right into the tower containing the vault be the easiest? There's literally no work require other than a bullet jump for that vault.

    That one annoys the hell out of me because for some reason, about 1 out of 3 times I get my timing just a little wrong and hit one of the moving barriers. No problems with any other vaults, but that one I beef on the regular. 

  12. Wonky controls are frustrating. My biggest complaint is that the archwing is offset below the reticle aim point, so even when your reticle is positioned to take you through a gap, your 'wing can still slam smack into the wall). Easiest fix would be "if the reticle is through the gap, the archwing is too" -- just adjust collisions so you can vault/roll/whatever through spaces as long as your reticle is properly placed.

    On top of that, DE really needs to address camera issues in Archwing. For instance, in melee, when you can start swinging, you and the target vanish, there's an explosion, and hey presto, there you are again. The camera should not zoom in when you melee attack someone -- you should zoom forward, away from the camera. 

    In fact, your archwing should be a lot farther from the camera in general, so you don't get any of those weird flying one way, shooting through your own feet bizarre viewing angles. You need a much bigger field of view for that kind of speed and maneuver.

  13. Controller-only here. I moved from Xbox to PC (well, not "moved" but I'm now playing on both) and I use a Microsoft Xbox Elite controller on PC. It's been years since I was a PC gamer, and the muscle memory and dexterity needed to operate a WADS setup is gone. I just can't move around well with the keyboard and mouse. I don't have significant issues with accuracy (I understand that my accuracy would be better with a mouse, I just mean that controller limitations don't bother me), and I am far more comfortable playing with the controller.

    The only funny thing is that it's easier to use a controller and mouse setup for Archwing -- joystick for large movement, mouse for steering and shooting. With that setup, I beat the Phobos "archwing rush" with a crappy odonata on try number two, without even using boost. I never beat it on Xbox (and I've played to MR18 there). 

    Edit: one cool thing about the elite controller on PC is the "ReWADS" software, which lets you remap the paddles to key bindings. On the Xbox, the paddles can only duplicate existing face buttons, but on a PC you can basically have four additional buttons. 

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