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SharkStereo

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Everything posted by SharkStereo

  1. As someone who has been watching my friendslist slowly degrade and shrink, I support this idea, as long as it's presented and handled in a way that doesn't leave someone using this option lost. It should at least include, perhaps access to something like a slideshow, covering important story events up to this point, and maybe show what quest those story points are derived from, if someone wishes to become more interested in understanding/replaying that content later. A good place for this to go perhaps is expanding the Leverian to encompass this maybe.
  2. I would like to include my opinion here. I liked the puddle. Before the rework I invented a build that used yareli's augment to turn it into a grabby turret. It was fun. The only drawback to any of it was it was slow, and the dash was hard to control. Good puddle builds would have duration, which made the dash go as far as possible, which synergized badly with the puddle. My two-cents is, nobody cared about the enemy denial the puddle did, it hardly ever was capable of stacking up that many. No one was mad about that. If it's being removed to solve the enemy denial problem, they could have given it the same treatment Grendel got. I'm tired of developers stripping identity away from playstyles in order to meet mass appeal.
  3. It's really sad, while fixing the biggest problems with it by fixing tidal surge's enemy holding capabilities, it really does seem like they took one of Hydroid's most iconic, and unique, abilities away. Of all the things to reconsider, I really don't care how "strong" whatever they changed it to is. The real problems with it were because of Hydroid's overall lack of ability to finish and kill, which weren't inherently the puddle's fault. It was a strange adherence to his abilities dealing Impact and Magnetic, which the rework proposes to remove, so instead of doing the rework all at once... maybe do it in two batches? Just leave undertow on for a test period with the changes in place, before giving him a power that feels like it was a forced Helminth overwrite? Worst case, treat it like Grendel's ability if they're really deadset on the removal of "enemy denial", which really is, and was, and always will be, a problem with how the enemies are counted as still alive for the purposes of defense waves, which potentially remains an issue for so many other powers out there, even still. I would love if powers like Garuda's totem didn't hold up the timer. The game has become about killing crowds, holding 1-5 enemies over across waves really needs to not be such a big deal.
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