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Gentleman_Bird

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  1. Just had this happen to me today. I organized a railjack group to farm Sevagoth, and when the mission started, I got kicked out of my group because I needed to scrap my wreckage. This is VERY FRUSTRATING since I had no means of contacting anyone in my group. Getting interrupted because I'm over my wreckage limit is annoying, but getting kicked out of my group is 10x worse.
  2. Not entirely true. If you trade with someone and they give you illegitimately purchased platinum, you'll be the one on the hook if the platinum gets removed.
  3. Right now void storm missions in Corpus space feel like regular relic missions with a few minutes of "filler" in the railjack gameplay, and there isn't much reason do do void storms over regular void relics.
  4. After people finish farming Sevagoth, there won't be a reason to do void storms over regular fissures for the simple reason that void fissures are faster. Void storms will need something else to keep people playing it regularly. I suggest having void trace pickups in the voidstorm that the railjack can pick up.
  5. I like Gauss mostly because of his 100% knockdown immunity
  6. New railjack missions that actually involve using the railjack.
  7. I assumed farming Ash would be easier because people don't need to deal with manic spawns now. But really? Rotation C defense? Come on....
  8. Yeah, these are all nice additions, but the real meat of the game is in the missions. Needing to wait in an airlock for the rest of my team so we can do a cryopod defense missions kinda spoils the experience after doing a cool ship sabotage a few minutes earlier.
  9. They only update Conclave when they forget Conclave exists when they put new stuff in, which breaks Conclave.
  10. The Command intrinsic is good (even though liches got shafted again). I'm mostly upset that Gian Point died for more cryopod defense missions.
  11. Seems like every crew role except Pilot works fine, but it would be nice if there was an Artillery Gunner role. Either have the gunner target high-priority targets such as Crew Ships, or have the player pilot mark targets for the artillery gunner.
  12. IMO, the most boring part of the multiplayer experience is sitting at the extraction point waiting for other players. In the new railjack missions, you need to do this multiple times, and that kills the whole pacing of the mission. One of the most appealing ideas in Railjack for me is the idea that players can split up and complete different tasks. This works great in the Grineer missions; one player can take out the asteroid base while the rest of the crew fight crewships. This dynamic doesn't work in the Corpus missions, and the restriction that every player must be on board the target ship to continue should be removed. If the intention is for players aboard the target ship to get support from their teammates, I have an alternative solution: the Form Up mod. Currently, Form Up is pretty much only used for trolling. Any player can stop everything the team is doing with a click of a button, which is why Form Up is almost never used seriously, I propose changing Form Up so that it allows players to teleport to the player that activated it, no matter where they are. If a player needs support from their teammates while doing an objective, they can hit the Form Up button and get instant help. However, the supporting teammates must manually accept the teleport, otherwise Form Up will still be used as a troll ability.
  13. The new missions feel like ground missions patchworked into railjack, and I don't like it. The fact that I need to stop blowing up ships to do a boring defense mission, on top of the fact that you need to wait for your entire crew to board the ship before you can do the objective makes this an inferior experience compared to the old Grineer railjack missions.
  14. I somewhat lost interest after the first defense node (also because a bug prevents me from progressing). I started with infiltrating a corpus carrier ship and doing the objective with destroying the hacking drones, and that was pretty fun. Then I boarded a ship with the defense objective, which was instantly disappointing when I learned that it's literally the same defense mission that we've always done, and it was a slog to go through. Bugs aside, this pretty much killed the pacing of the mission. When I selected a railjack defense mission, I was expecting to defend an objective in space from corpus ships, not the standard cryo pod defense. At the very least, the defense mission should be shorter. Either lower the number of enemies or reduce the amount of waves to 3 instead of 5. I also don't see the point in giving the player the option of going for more than one round of defense. If a player wanted to do an extended defense run, they wouldn't be playing railjack. Lastly, the defense mission doesn't really make narrative sense. You're infiltrating a Corpus ship, defending a warframe cryopod for a few minutes, then you're leaving the cryopod on the Corpus ship. It would be nice if you get a transmission from Cy saying something like "Defend this cryo pod while I prepare to extract the objective" or something like that, and have teleport-y particle effects build around the cryo pod throughout the mission, and have the cryo pod disappear after the objective is complete.
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