Gentleman_Bird
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Posts
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Posts posted by Gentleman_Bird
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9 hours ago, Waizard13 said:
You are 99% correct, but to allow for endless rounds is a good thing because i went 20 and got maxed out plexa for using forma. Other than that detail I fully agree with you.
Eh, to me it seems a bit backwards to level your Plexus by doing ground missions
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Seems like every crew role except Pilot works fine, but it would be nice if there was an Artillery Gunner role. Either have the gunner target high-priority targets such as Crew Ships, or have the player pilot mark targets for the artillery gunner.
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I somewhat lost interest after the first defense node (also because a bug prevents me from progressing).
I started with infiltrating a corpus carrier ship and doing the objective with destroying the hacking drones, and that was pretty fun. Then I boarded a ship with the defense objective, which was instantly disappointing when I learned that it's literally the same defense mission that we've always done, and it was a slog to go through. Bugs aside, this pretty much killed the pacing of the mission. When I selected a railjack defense mission, I was expecting to defend an objective in space from corpus ships, not the standard cryo pod defense.
At the very least, the defense mission should be shorter. Either lower the number of enemies or reduce the amount of waves to 3 instead of 5. I also don't see the point in giving the player the option of going for more than one round of defense. If a player wanted to do an extended defense run, they wouldn't be playing railjack.
Lastly, the defense mission doesn't really make narrative sense. You're infiltrating a Corpus ship, defending a warframe cryopod for a few minutes, then you're leaving the cryopod on the Corpus ship. It would be nice if you get a transmission from Cy saying something like "Defend this cryo pod while I prepare to extract the objective" or something like that, and have teleport-y particle effects build around the cryo pod throughout the mission, and have the cryo pod disappear after the objective is complete.
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I think we're missing the main issue entirely. The issue for new players is finding the weapon blueprints in the first place. When a new player installs the Market segment for the first time, they see all the new featured items that all cost platinum, and they assume that the Market is just full of microtransactions. Then, they completely ignore the Market until someone else informs them that the Market is where you get weapon blueprints. That's what I thought when I was new, and I've seen DE's sponsored content creators come to the same conclusion. Sending newbies a Burston blueprint through the mail does not solve this issue. It might even make the system more confusing since they may think that the main source of blueprints is through the in-game mail system.
The market needs to do a better job of showing newbies stuff that they CAN buy with credits. There's a selection of MK1 weapons (and a few others) that can be purchased straight away with credits. These should be displayed to a new player front and center when they first open the market, under something like a "Training weapons" category. Then the market can suggest "upgraded" weapon blueprints. For example, if a player reaches a certain affinity level with the MK1 Paris (maybe around level 15-20), the game can send them a blueprint for the Paris, along with the message that additional weapon blueprints can be found in the Market.
Also, the market could use a sorting option that shows players the blueprints they can buy with their current mastery level. If a MR2 player wants to find a new weapon, they need to sort through the entire market weapon by weapon until they find one that they can actually use. A market filter that filters out weapons that are MR locked at the player's current level can be helpful.
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Just now, (PS4)Apoleon_amarr said:
Hard mode is out on pc?
There's a closed test cluster on PC, it's not fully released.
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This is something I wanted to test myself, but I never got a test cluster key.
I'm concerned that Jordas Golem would get way too tanky, and be nearly impossible to kill with archwing weapons. Did anyone try it? If so, how did it go?
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They literally don't shoot anything. It looks like they were accidentally added to Conclve.
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If you use a crown to activate the golden hand in a Survival mission, the life support timer does not stop. This means that you are unable to do anything in the other world to increase life support, and you will most likely fail the mission.
My suggestion would be to either have specters drop life support capsules, or to pause the life support timer while in the other world.
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Some people really like it, and use it as their endgame. I personally don't like doing it, but I have to do it over and over again for the exclusive rewards.
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4 hours ago, Leon_Von_Comarre said:
Huh. I guess that's randomized as well, in my instance it was Darvo walking about a Venusian vent kid collecting K-charges. Based on what I've been from other discussion on the forums, I'm guessing it just has to do with the quiz thing where you put together the clues, and some details vary for each player so you actually have to remember it rather than looking at a guide for the right answers.
Edit: Seems the name of the person who wrote the message for Shigg is also randomized.
The picture was Maroo in my instance
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Having the same problem
Edit: It finally worked after automatically restarting the download over and over again for about 40 minutes
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I wouldn't mind trying out Warframe back when it was slower paced with a stamina bar just to see what it was like. Would I play it regularly? Hell no, but I'd like to try it.
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Alright, so by far the most frustrating part of playing Scarlet Spear is when you do a space mission, and you're stuck waiting for kill codes while enemies slowly whittle down your oplinks. It feels like a waste of time, and it just makes you upset for not choosing the right floatilla, upset at the ground teams for not working fast enough, etc.
So, here's how I would fix it.
Before the space team starts attacking the Murex, they need all nine kill codes. The space team doesn't start the Murex until they get all nine kill codes. If they don't have enough kill codes, they can provide support to the ground team to help them work faster. What type of support this is can vary, and this is where creative liberty comes into play. Maybe the space team can sabotage the Condrixes somehow, either from inside or ourtide the Murex. Maybe the effect could lower the health pool of the Condrix, or maybe prevent the Condrix from spawning sentients. The goal here is for the space team to help the ground team work faster. While the space team is supporting the ground team, 100% of the kill codes generated by the supported ground team will go to the supporting space team.
The positive effects of this change are twofold:
1. The space team won't be stuck doing nothing while waiting for kill codes
2. This incentivizies people to help where teams are needed most. In floatillas with larger ground teams, people will join space teams because they can get kill codes quickly. In floatillas with larger space teams, people will join ground teams because they can work faster with space team support.
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Doesn't shield gating mean you can't get one shot anymore
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In addition to what's been said, Warframe has FOMO aspects that punishes players from taking extensive breaks, with nightwave exclusive awards and events like Scarlet Spear, also with exclusive rewards.
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I'm fine with a content drought. I can just play another game when that happens. My frustration comes when a hyped up update comes and it's underwhelming, like liches, railjack, etc.
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It's by far the best way to get your hands on arcanes, but it's a boring grind just like everything else.
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It's 4th ability causes enemies to undergo a host migration
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It seems like you need 2 people to DPS the condrix, with rhino, chroma, or whatever else can give a damage buff.
1 person protects the oplinks, so a frost, limbo, etc.
1 person to clean up the sentient waves while other group members are DPSing the condrix. I personally use Mesa for this, but I've seen Baruuk work too.
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- TYPE: [In-Game]
- DESCRIPTION: Amesha's Warding Grace doesn't appear to work on the Gyrix enemy type
- VISUAL: [None]
- REPRODUCTION: use Amesha's Warding Grace near a Gyrix
- EXPECTED RESULT: The Gyrix slows down
- OBSERVED RESULT: The Gyrix moves at full speed
- REPRODUCTION RATE: Occurred every time I tested it
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Maybe make it a feature of throwing knives?
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Try a different requiem combination every time you fight it. Unfortunately, there’s no way to make your Lich spawn other than doing more Lich missions.
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DE buffs way more rivens than they nerf
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I'd prefer it if revives refreshed after completing a bounty or something
Call of the Tempestarii: Hotfix 30.0.2
in PC Update Notes
Posted
Not entirely true. If you trade with someone and they give you illegitimately purchased platinum, you'll be the one on the hook if the platinum gets removed.