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Taiepii

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  1. You invent word. I never mention about not being challenging. It's actually the total opposite. I had to rework and tweak some of my build to fit the new content. And after taking the time to tweak my stuff, work on my warframe / weapon synergy I found myself without problem anymore. The wall of meat as you call it, aint a wall of meat anymore for me cause I worked around it. Example : For hunt eidolon in normal. I play Volt with Vectis in Radiation build. My Volt with some utility mod/arcane. Now hunt in hard mode pushed me to tweak my build. Higher damage over utility ( ex: Swap Arcane nullifier for Arcane Rage ) . Had to swap from Radiation build to Electric. Now I have to remove sentient armor using a Sarpa. All that tweak and change added a new challenge in term of gameplay since I had to remove some utility mod but in the end I have "no problem' to finish the mission. What I'm generally trying to say is. You shouldn't have anything to complain about this mode as long as you work a bit over your theory build. And more over this mode is greater for theory build since enemy are tanky. I remember you that you have no real extra advantage to do this mode, so if a wall of meat doesn't fit you. The game force you to nothing, and normal mode still welcome you. You keep bragging and comparing about Doom. But I remind you that this is not Doom. This is Warframe. You can't compare what not comparable. Or every game should copy each other based on popularity and end up being Battle Royal for everyone ( Hello Call of Duty ). Warframe did manage to offer us some challenging mode. Eidolon hunt / Profit-taker are great example. If you think they are easy mode, that is surely because you got yourself help on what to do, what frame to use etc.
  2. I was only quoting what other dude was saying. And thank you to remind me that there is a lot of special unit in the game I will remember to list the whole codex next time and not just example
  3. Faster enemies and faster attacks : You can achieve that by playing Nova speed. And it doesn't add real difficulty too. All it does is more stagger, more knock back. More annoying bugging enemy Higher spawns of stronger units : Well Steel path is in general that. Spawning more nullifier / Nox / Juggernaut will only make the game more horrible in term of anti-ability or anti-control More frequent stronger attacks : Simple unit shouldn't do that. Special unit should and Profit-taker, Tridolon, Boss do have it. Higher enemy spawn : As much as I would like it. This is not an exemple of what "Difficult" Steel path is a Hard mode. "Hard" by definition mean Difficult. So I don't understand why people complain about "Difficulty". I did my way through until Uranus already. I had no problem at all. So with a bit of work with your Warframe and Weapon synergy you shouldn't have problem too. This isn't time for whatever Frame with whatever weapon anymore. Now is time to work synergy. Tenshin himself said that Steel path is reserved for those with advanced knowledge of their arsenal. Good luck Tenno.
  4. There is 2 main reason I believe Limbo need a few tweak. I'm not looking for a rework as his ability are fundamentally good. First reason : The hate of Limbo by a large population of player. Too many time I ended up with player complaining about Limbo because of how it fundamentally work ( put enemy into a different dimension and can not hit them ). Second reason : The real potential of this Warframe is wasted due to some few reason I will explain. Problems : -Limbo is too often assimilated to a lazy frame. As people will only press 2 and 4 "Create an area where the time is stopped" and that is it. --- Why they don't play 1st and 3rd ability ? -His first ability ain't designed for a great management. And that is why people don't use it. -His third ability is actually really good. But somehow people don't understand of it work and/or just never use it. --- -His rift plane vision is honestly not enough visible to quickly understand which dimension you in/ or enemy are in. Especially for those who are not familiar with Limbo. --- -Most of his augment can not get a real benefit as much as there are really interesting in concept: -Rift Torrent : One of the best mod in the game. For it's management rewarding game play but you can not use it in any proper condition since you will have to kill whats buff you.And you wont be able to use it on boss fight because boss don't go in the Rift. -Cataclysmic Continuum : Interesting in description. Quickly obsolete in game play. Why so ? Cause however you keep the time up, your bubble will keep getting smaller to the point it become useless bubble. Solutions : -I don't see anyway to change the lazy style of game play of Limbo without a complete rework ( Which I don't want to happen ) but with few tweak, I believe Limbo can get a better reputation and/or a better general use of his. --- -His first ability should get 3 selective mode to choose what we focus on. "Ally / Enemy / All", like so we can have a better management of what should be in the Rift and what shouldn't. That would improve the teamwork game play. And make. --- -Rift plane should have a different visual approach. Instead of a simple aura, maybe enemy can get more "Shadowy" similar to Mirage clone. Or have a unique different color similar to Nekros shadows clone. --- -For the sake of Rift torrent game play. We should be able to banish most important target like Boss as it will make Limbo to a complete new utility ( Stasis wont and shouldn't work on boss ) Imagine controlling Boss minions to get yourself a damage buff and use that damage buff to hit the Boss. For instance with the profit-taker, Condrix, or any assassination. I had the chance to play with Rift torrent during Scarlet spear, when a bypass to the Rift plane was possible (Contagion) and I can tell that it was really fun to have a certain difficulty of game play but great result. I had to intercept/pack grineer and calculate my timing in other to get myself a buff to then hit the Condrix. The gameplay was complex and difficult but I could achieve a buff of 4000% damage which wasn't OP considering the difficulty to put that off compare to a Mirage/ Chroma/ Rhino that just press 3 and win. More over we will be able to play as defensive for the team by putting everyone in the Rift, safe of minions attack, and all be able to hit bosses in Rift plane. --- -Cataclysm continuum should make cataclysm to fit it original size in comparison to it's duration. Taking base stats. Cataclysm last 30sec with a initiate size of 16m. With Cataclysm continuum we should be able to regain the initiate size of 16m if we manage to get 30sec back over the duration. The mod might become too strong in use. And so we should tweak the number of enemy kill required from 1 to 6. I would be really interested to see what other think of it. And what other idea to make limbo less hated frame.
  5. I honestly wouldn't mind some useless kind of decoration just to show/say "I did it". Like the "John Prodman" poster for staying 1 hour in index. It's completely useless for the game progression as it doesn't give you extra credit. And that what is good about it. Some people will try hard to do and finish 1 hour index for the fun of it. Have there poster to say "I did it" and care less over the credit farm itself. And other player that don't want to play at such level, can still reset the index every 2-3round and be efficient in their credit farm. Everyone have their part. Hard mode should be same.
  6. We wont agree about the reward thing but this last post of your felt way less aggressive than first. I do much appreciate it. Know that I do understand your point of view and is basic logic that if a game mode is harder the reward should be better.
  7. My whole point is resume is here. Said in a better way
  8. I really don't know why you still bragging about the MR29. Learn to read properly what I have stated upward before coming in here with so much toxicity. I never refereed the MR29 as those that should and would enjoy this update. I only said to other people than you. Other that are MR29 claiming that MR29 still play the game for reward only. "And for all the people that claim about Veteran "MR29" still playing the game cause of reward. Don't generalize what you honestly don't know." Aint that hard to read. Stop being stubborn and chill out your balls
  9. You not in the place to judge how a game work. And even less to judge what direction Warframe should be taken, DE those. And DE already stated what direction they taking for Steel Path. What it is: ✅ Higher Difficulty Series of content that rewards exclusive cosmetic decorations, emotes, and mastery. ✅An extra layer of opportunity for players to use their powerful gear to take on threats at a higher level without having to wait in missions for long periods of time. ✅ A way to engage with some better scaling Affinity and Mod Rewards. What it isn’t: ❌ - intended to be associated with the nebulous ‘end game’ topic. ❌ - overly complicated in its goal to simply provide higher level content and some exclusive rewards. ❌ - tiered. We are providing one 100+ level pass to be cognizant of matchmaking for our first iteration. Source : And they do say. It is not : overly complicated in its goal to simply provide higher level content and some exclusive rewards. I'm only strongly going against those that try to complain about it. Cause some other people agree with DE direction and DE need to know while reading post that they have some player to support their direction.
  10. Yeah that was a miss "copie-paste" from another post were some people were saying that MR29 still play the game for reward (Kuva/Riven ... ) . It didn't mean much in this particular post. The idea still the same. That the game still is interesting for its fun part of it. Not pure farm mode. But some that strongly disagree felt normal to start insult instead of understanding the context. In any case people only want "Reward" instead of "Fun time",
  11. The point to this Hard mode. Is simply that Veteran player can hit higher level enemy without staying in a mission for 2h to finally hit something that is not paper. Never was reward suppose to be a thing in hard mode. That is pure extra bonus Never was mastery suppose to be a thing in hard mode. That is pure extra bonus. Never was affinity intended to be farm in hard mode. That is pure extra bonus. See it as a "test your warframe/weapon build" game mode. Not a "Better farm" game mode. And for all the people that claim about Veteran "MR29" still playing the game cause of reward. Don't generalize what you honestly don't know. I myself like many other, us MR29 keep playing the game only for "Test build" aspect of the game. Why we would care about reward when we got everything already ( and every riven we needed ) ? Let's not screw this update with what it isn't meant to be. Cause if you make this mode a better reward mode. All it will do is attract the lower tier level of player. The kind of player that can not deal with that kind of mission and will only get in our way. We saw it with the daily "Sortie" when lower tier player keep screwing a spy mission. We saw it with the arbitration, were you can't stay in more than 10min without being the only one alive ( or full Inaros joke squad ... ). We saw it with the Kuva lich were low mr keep begging help in the recruit channel
  12. You can force yourself to join available squad by putting "Matchmaking Ping Limit" to "No limit" and PC type to "Autodetect" On the other hand player that want to be host or avoid bad host. They can put to 100 ping and Desktop type. With those settings noone should complain
  13. The point to this Hard mode. Is simply that Veteran player can hit higher level enemy without staying in a mission for 2h to finally hit something that is not paper. Never was reward suppose to be a thing in hard mode. That is pure extra bonus Never was mastery suppose to be a thing in hard mode. That is pure extra bonus. Never was affinity intended to be farm in hard mode. That is pure extra bonus. See it as a "test your warframe/weapon build" game mode. Not a "Better farm" game mode. And for all the people that claim about Veteran "MR29" still playing the game cause of reward. Don't generalize what you honestly don't know. I myself like many other, us MR29 keep playing the game only for "Test build" aspect of the game. Why we would care about reward when we got everything already ( and every riven we needed ) ? Let's not screw this update with what it isn't meant to be. Cause if you make this mode a better reward mode. All it will do is attract the lower tier level of player. The kind of player that can not deal with that kind of mission and will only get in our way. We saw it with the daily "Sortie" when lower tier player keep screwing a spy mission. We saw it with the arbitration, were you can't stay in more than 10min without being the only one alive ( or full Inaros joke squad ... ). We saw it with the Kuva lich were low mr keep begging help in the recruit channel
  14. I'm not asking for extra capacity. That wasn't the point of this idea. Forma system is an old system that need an update. Why so ? Cause lot's of thing related to it evolved : Starting with the very recent change of Shield gating/ Armor/ Health/ Shield health/ Status ..., and so the way to build Frame and Weapon changed. Moreover the quantity of mod is not the same compare to back then, we talking for at least twice more mods, especially with all the new "Set-mod" ( Augur, Vigilante, Hunter ... ). The game content is far more superior than back to when they implemented Forma system. Back then they were very few mission type were available. And so we only build our frame depending on our gameplay. Now 1-3 "simple" build wont adapt to all the new content. Let's take for instance Volt. Volt was mainly use for "Speed" back in time. Today we will use Volt for many purpose. (Full Speed / ESO nuke / Eidolon hunt DPS / Eidolon Hunt support / Buffer ) each time a very independent build with different polarity use. And each player with his own unique build that differ with other player. In reality you can't have all those build mix in 1 Volt. Or we will talk about half asset build. My idea is to offer a more open variety of build. Modding in Warframe is what make Warframe unique in a way. What dump in asking DE an alternative to a wider variety of build ? Especially when DE keep bragging about "Variety of choice" every time they nerf a popular weapon / frame / archwing ? So imagine I did a full speed Volt for the fun of it and use Madurai forma. I can never play him in a tank mode because it use Vazarin polarity ? Because this is how the game is at the moment. Don't get me wrong in a way. I know there is alternative like build multi-frame. I did myself 2 Volt prime with their own forma polarity. And even with 2 Volt prime. The problem is too persistent ( Lack of variety ). When you think about all the possibility of build we talk about something over 65 536 ( I did a simple 4^8 calcul without even counting all mod accessible in the game cause the real number of possibility is way higher ). Now when you an initiate to the game. You might not see and understand the point to this problem since there is plenty to do in the game. When you are a veteran player that have everything, repeated every game mode thousand of time. What fun left to play the game ? Finding god roll riven ? Get rich ? Flex in front of other ? To me build testing is what keep me in the game. And way too often I get limited on the Frame building. I have over 3k hour of playtime ( in-game stat ) and after spending that much time in the game. I believe this forma option will expend the time interest of the game more than just making it easier. And to come to Reactor stacking or base capacity of 40, whatever that boost capacity. That isn't dump as well. Here is an example : Look even with the perfect Forma I still don't have enough capacity to but a single exilus on this base 30 capacity weapon. Where a base 40 capacity like any Kuva weapon wouldn't have this problem. Where is the "variety of choice" that DE brag about every time they nerf a popular weapon / frame ? When they is a clear advantage in using certain weapon. So if DE have a though of implementing a booster capacity like ( Aura or Stance ), this is far from being "dump". Expect if their words about "variety of choice" is pure talk.
  15. There is similar system already implemented in the game. If you happen to sell your aura mod that was equipped on your frame you will lose all the capacity that it offert. However all your equipped mod wont go away. You will simply go in negative capacity. And if you start a mission with the build. You will simply get some of the mod deactivate ( to fit capacity ). It is nice as you dont have to re-build everything. And the game will calculate for you what mod should be considere or not. So I dont know why it doesn't work the same way when putting a forma. But I guess it is just not to confuse player on how capacity work.
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