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AntLion

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Posts posted by AntLion

    • Fixed Sentinels being un-colourable and the 'Default' option not functioning.
    •  

    Nikana and Dragon Nikana have the same problem. They are un-colourable and the 'Default' option is not functioning in Arsenal menu.

     

    Also there is text overlapping between weapons stats and its skin in arsenal menu.

     

    Warframe Colour Customization Changes

     are horrible.

  1. This must be the most broken event so far gj DE :D

    This event is broken as any other before. Because it's very hard for DE to test it by themselves (at least for a week) before bring it to us.

  2. Well a few months ago we reached what, 7 million registered users? That was quite a while ago...

    Registered users doesn't mean all of them actually play Warframe. It can be also multiple accounts of the same user or those who played a few hours, found game too grinding and non-informative and deinstalled it.

  3. Yes. Greandes are too OP 'cause they deal heavy damage, have auto aim and it's very hard to notice them.

    Also most annoying and disbalanced thing to me on T4 Void missions is shock eximus units. Usually when you finally notice where they stand behind other enemies it's already too late and your energy is completely depleted. So you can't cast anything to protect yourself (and your teammates). If it happens when you fight against crowd of 40+lvl enemies it means your death 'cause screen is distorted as well. And you almost can't prevent that. -_-

  4.  

    Changes:

     

    • Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.

    LOL, are you serious? So I can't charge absorb sphere by my weapons with magnetic damage (when I fight against corpus and corrupted) or by Mag's Shield Polarize explosion... DE, maybe you will start to think about consequences of your actions before you do them?

  5. Yes, this. I agree with you. Loki's Decoy is quite useless in the higher levels. 

     

    Since it's a hologram and all, it should have a timer instead of a health bar. 

    ^This.

  6. Short duration build makes Blessing spammable and cheap. It's pretty good build until 40+ min on T3 Survival and 30+ waves on T3 Defense. Too bad it hurts Link and doesn't allow you to use benefit from Blessing damage reduction.

    Long duration builds are not viable except if you use Quick Thinking. But I think it's too broken tactics.

     

    PS: my thread about Blessing issues and possible improvements: https://forums.warframe.com/index.php?/topic/237652-trinitys-blessing-issues-improvements/

  7. Why would i take that personally? Disagree =/= i dont like hearing her called underpowered

    Its called an opinion

    Ok, I got your opinion. This thread is about Blessing issues and possible improvements and if you agree this ability could be improved, I think there is no sense to argue how we call it.

    If you learn to heal efficiently with long duration you can make amazing use of blessing

     

    Im not sure what people are thinking saying that DR is bad or not useful or underpowered

     

    Ive seriously been using trinity way too well or something because that DR has been so good to me in the new missions

    You can't heal efficiently with long duration build until Blessing will be recastable.

     

    Well, I can repeat one more time. But, seriously, I thought my first comment already explains situation clear...

    DR is not bad but the way how Blessing works now makes it's not reliable enough. If you cast Blessing with long duration too early (or too late when teammate starts bleeding) your team won't get decent DR (or won't get any DR) and you can't heal them until timer is over. Since DR is based only on amount of health restored Trinity has too little time to react due to many reasons as lags, many enemies around, low health pool of teammates or just because group of high level enemies can take away any amount of health almost instantly (look at weekend event missions, for example, where enemies deal increased damage).

    Short duration Blessing allows you to heal effectively but DR makes no sense in this case. It's not good as well 'cause DR could be very useful in late game. Without DR Trinity is doomed there to spam Blessing all the time like poor Nekros and his Desecrate.

     

    I'm really glad if you have no problem with Trinity at all but it won't help to make Blessing more reliable and comfortable to use for the rest.

     

    I've started kicking Trinity from groups when people try to roll her.

     

    Useless frame is useless.

    Well, it's too much. Trinity is still useful. She can heal by spamming short duration Blessing and make you not care about energy with her 2nd skill.

    But I can agree that she can't use all her Blessing potential now and other frames with CC-abilities (that help you to avoid most of damage from enemies) can protect the team more effectively than Trinity does that with Blessing atm.

     

    pretty much all i can say is, you have yourself to blame, reading to first few paragraphs it looks like you were one of the people that complained about it being too OP now its UP, instead of this community saying Cyrille has an ability that is too OP needs nerf, they should say well what if leaders had dispel like the stalker, that would of countered the blessing spam, or some other counters, but no everyone cried nerf.

     

    trinity was fine with the way her blessing worked, all that needed to be done was reduce the effect time and add a 50% cool down based on the users duration, but everone that hates trinity wanted it reworked, now even they say its underpowered, theres just no winning for the devs with this community that wants nerfs but not new ideas for enemies to counter the effects.

    I never complained about things that some people call OP 'cause we need such things in current ingame "balance". I always think DE should rework enemy's stats and abilities at first, improve their AI and only then start to review our weapons and frames.

    Also I don't like that DE make so long pauses between reworking phases. For example, the last time they changed Trinity it was August 2013; It took 10 months for them to review Nova's MPrime; Valkyr's Hysteria rework is still in process. Such delays just make people annoying 'cause we need to change the way we got used to play this frame, spend our time changing builds...

    When DE opened thread about Trinity's changes many people (including me) noticed possible issues with new Blessing. Fortunately devs listened and made some fixes but the game shows it's not enough. So I hope we'll see further improvements.

  8. Its not underpowered

    But could use improvement

    Yes these two things can be together

     

    Idk about you all but i use a max duration blessing still make use of the damage reduction to keep the team alive

    If they cant survive even with DR i know im tanky enough to revive them because link is broken an lasts a long time

     

    If a frame has low health it should use vitality or redirection

    If it doesnt then its natural for it to die quickly

    Honestly people should avoid trouble as much as possible

     

    Let me just say

     

    Trinity can no longer indefinitely prevent death and thats how it should be

    People can and will die

    Do your best to prevent that and dont call her underpowered because she cant prevent 100% of all deaths

    Well, it looks you just don't like the word "underpowered" that probably insults your favourite frame... As for me, I don't like when people in Warframe abuse the word "overpowered".

    I call Blessing underpowered 'cause now it has issues or restrictions in different builds and doesn't allow to use all its potential.

     

    I find weird that I should choose between effective healing (making Blessing shorter) or decent damage reduction (making Blessing longer). It means I always use advantage only from 1/2 part of this ult. So why does it cost by default 100 energy but not 50? It would be the same nonsense if you needed to choose between Nova's MPrime double damage buff or enemy speed debuff; between Valkyr's WarCry melee speed buff or armor buff.

     

    I see the problem not in the fact that Trinity can't prevent 100% of all deaths anymore. I see the problem that she has now a great chance to fail her supporting role with Blessing (casting it in a bit wrong time) in critical situation. The situation that actually determines the need for Trinity in the team. My suggestions could reduce this chance. And I'm glad if you find them useful as well. "Everything is ok" statement won't allow Warframe evolving, won't make it better.

     

    These changes won't hurt anyone who feel Trinity is completely fine atm but they would help those who find her less effective and comfortable to use after upd13.3. I read another threads and, believe me, I saw enough people who have the same thoughts about Blessing issues. So, I decided to share my ideas (like I did earlier about other things in Warframe). Probably I'm just wasting my time and no one from DE will even notice them (or devs just have different opinion). But, well, I've tried.

  9. On the argument that frames are too squishy to react to damage, that's their fault for not running with Vitality or Redirection in their builds. 

     

    To be honest, I think she's fine. I had two issues however:

    #1.

    The HUD to see your teammates status. It's in a bad spot.

    #2.

    Personally I think blessing needs to be capable of being cast in mid-air.

    Yes, it's their fault but It also makes Trinity much less effective to protect her team as she did before. It's not good. And not only me feel that.

    #1

    I agree with that. Currently hud has a lack of customization.

    #2

    Yes, it's a problem too. Fortunately, it was fixed in latest patch.

     

    Trinity blessing is not underpowered int he slightest

    I dunno what you mean. So I'll ask straight: Do you think Trinity's Blessing is completely fine and my suggestions to improve it have no sense?

     

    If you dont take advantage of the DR you wont get much out of it so you have to use your head

     

    And again anyone with low shield/health should die at high waves instantly, Its a min/maxing thing

    Nothing in this game requires to use your head more than usually. Currently for using Blessing effectively it needs only to make short duration build and spam it forgeting about damage reduction part. It really limits Trinity's customization variety 'cause long duration builds aren't viable anymore. If we can't use damage reduction benefits from Blessing normally, so why devs added this feature? If it exists ingame it should work as intended and be comfortable to use.

     

    If frame has too low health pool (I see that a lot when I play with PuGs) it doesn't give Trinity enough time to react and heal him providing decent damage reduction. If she can't support her team this way, so what the sense to have her in squad in long runs when damage reduction becomes very important thing.

    If Blessing would be recastable and its damage reduction modifier was based not only on amount of health restored but also on amount of shields it would be more comfortable to support you team.

  10. I don't know... That would kind of put an end to the creative use of Decoy where you place it behind some sort of cover or out of sight of the enemy, yet they still go for it. 

     

     You could always just make the first 10 seconds be invulnerable, then the remaining 20-30 seconds based on what we already have. 

    Nothing would prevent you to use Decoy creatively. First 10 sec of invulnerability just would make you sure that high level enemies won't one shot Decoy in the same moment they see it.

    Btw, I hope talking about creative way you don't mean putting Decoy in narrow gap (inaccessible to enemies) between obstacles or under textures. Because normally it's called abusing glitches of map.

     

    PS: I don't understand why some players like uncomfortable (or even broken) things and so afraid to make them a bit more user-friendly.

  11. Hotfix 13.5.1:

     

    Changes:

     

    - Trinity’s Blessing is now cast-able when in the air.

    Sorry, but it's not enough.

    Make Bleesing recastable while it's on, please. And make its damage reduction modifier be based not only on amount of health restored but also on amount of shields.

    Because now long duration builds for Trinity are not viable anymore.

     

    PS: my humble thread about Blessing issues and possible improvements: https://forums.warframe.com/index.php?/topic/237652-trinitys-blessing-issues-improvements/

  12. The only thing that probably needs to be impoved is Decoy: make it invulnerable at least first 10 seconds it lasts. But I would be ok if DE just leave Loki and won't "balance" him as they did with Frost, Trinity, Nova and Ember.

  13. Trinity being underpowered is a massive understatement

    I didn't say that. I said Blessing is underpowered due its issues I pointed above.

    Trinity is ok to care about herself. Infinite energy with Energy Vampire, Blessing for healing and Link for self-protection.

    But she is not so good to protect her team (with Blessing) from incoming damage as before. So this ability should be improved.

     

    And people not using redirection or vitality should be soft. The problem with old trinity was her ability to negate that side of modding and now people are thinking glass cannons are underpowered and needs buffs...

    Most of people even get rid of some abilities to replace them by mods that make the rest skills more viable for late game. Because we are very limited in mod slots now (I hope this problem will be fixed by Focus system). If people didn't use Vitality or Redirection (or both) before, they won't use them after Blessing nerf as well.

     

    It's not good for Trinity 'cause she can always care about herself but she has no enough time to care about her wounded teammate before he will be killed by group of 40 lvl enemies due his low health pool. Also it makes harder to find right moment for Blessing to provide decent damage reduction for team. All of this negates supporting role of Trinity.

    That's why I suggest not only to make Blessing recastable while it's on but also to make Damage reduction modifier being based on amount of health AND shields restored by Blessing.

     

    I did a 40 min T 3 survival with an ember who only died once and had 40% of the damage where i had 20% with my tanky valkyr

     

    Thats pretty balanced in my eyes

     

    Trinity is alot of the same no?

    ?

    Ember and Valkyr both have a lot of issues with their abilities and still need some rework, btw.

    Trinity is in much better situation. Only Blessing needs some attention from devs.

    Oh, yeah, and her ugly lobster skirt.

  14. I'm sure Sonar should mark only torso and head. What's the point to aim at arm or leg (especially, of moving enemies) to make lethal shot?

    And it would be better if Sonar not only displayed enemies on mini-map but also showed their shapes and mark through obstacles or smoke/dark.

  15. They could easily fix that by making the Vanguard helmet unavailable to Rhino Prime, but still available to Rhino Regular. 

    It would be stupid decision.

     

     

    Uhhhh u find the quickness of rhino p annoying...????

    Some people want to nerf every good thing to useless state (even if they could use its benefits) in Warframe. I call that masochism.

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