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IronKing24

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Posts posted by IronKing24

  1. As a veteran i would like this game mode rewards change a simple tweak would suffice give it the dual stat toxin mods that corrupted vor drops and give corrupted vor the the dual stat shock mods which aren't all in game and getting them is hellish 

    OR

    Give corrupted vor one of the dojo frames so he can drop it parts and have the FULL electric dual mods  have a chance to drop from the protective nods in hive sabotage "P.S. add the other hive types from {patient zero quest} too pls"

  2. to replay to this the new system i cool i no longer need to slow down and bring my melee to benefit from my hard earned stance mods , Blocking evey enemy. ... so you must stick to earth only because they can still kill you in high levels, string combos is still being worked on with finishers, blocking and chanelling , from a player the plays the game regularly this is a step in the right direction this game is not a melee centered game take a deep breath wait for the rework to take shape the criticis it for a finished product, have a nice day

  3. Before leaving an angry comment hear me out, with the impending melee 3.0 (soon™)  zaw stats might/will get changed i suggest the ability to craft the part that you want like you do normally take it with your zaw that needs new bling bay the same rep that you would to craft a new zaw , the zaw level set to 0 i think this method wouldent hurt the grind balance that de has while making the zaws and kitguns truly modular 

  4. i understand that -100% status duration is bad because it will nullify some status effects but you still gain nothing from +100% or loss nothing from a -90% because with a 100% status weapon or a high fire rate weapon you can apply status all day and the argument for slash is only valid in low level areas, with high armor and high health pool enemies will kill you before fire/toxin/slash could hurt/kill them 

  5. in real high leave its kill or be killed if that napalm/bombard lives for 1 second he will 1 shot the player so you cant say "oh let slash/toxin/fire deal with him" and most "godly" rivens take status duration as a dump stat.

    i think status duration should brolong a weapons unique ability like dual toxocyst,ballastica prime,zanisar, ogris nightwatch napalm ect...  

    it might not save that stat for all the weapons but it would surely get some people to change up some builds its sad that most (99%) of my weapons have the same build for lack of interesting ways to build them 

  6. i suggest you play solo at your own pace OR go long runs 2H and above enemies wont miss you even if you are on the other side of the galaxy 

    no saine min maxer would want to waste 10 mins on a 1 min mission

  7. in my opinion what's wrong with rivens is that they give same states to everything  like it can give CC to a 1 disposition and to a 5 disposition which results in ppl wanting more meta revins while low tire weapons get left in the dust my suggestion is the lower the  the lower the stats it can get like if it has 1 despotin it cant get cc or status chance and always has a neg that could be any stat while 5 deposition can't get a neg and always 3 positives to buff the low tire weapons while stopping the higher meta weapons from breaking the game.

    so what do you think tenno i wanna hear your input and please don't comment "but the market prices tho"

  8. i think these should be 1 bountie that drops rewards at the end of each part (like normal bounties do) with the gyro/system/repeller having a chance to drop from respective part like part 1 has a chance to drop gyro but part 2 drops only systems and the last part only repeller and then not to phase out the hist as they are now add a system like rathum/ambuls tokens to fight the profit taker that gives you 2 fighting chances every completed hist . 

  9. as it says in the title i think the plains need a system like the orb valis to know when you hit high threat so you would know that the tusk bolker and the tusk thumber are coming , 

    just simple stars started by the little drone the grinner use

    and yes this idea came to me after not finding a tusk thumper and daying to the bolkor in the 5th bounty 

     

  10. a fun fight a fun fight indeed , but...

    the loading door from the deck 13 fight to the open area fight only reminded me why i hated raids, constant host migrations 

    no bounty for hunting fractures or exploiter is really painful not everyone is polite enough to set their game to solo or inv only when they fish or mine

  11. i was playing today with a friend of mine some casual eidolon hunt i was healing lures when he started going invisible on the second one and i cant see if the lures are in the laser or nut cus tha uniru shadow hides their mark , all i need is a small tweak so it doesn't hide the mark so i dont pull out the rest of my hair 

    thank you

      

  12. DE if possible you can look at these changes please:-

    Chroma: effigy gets affected by vex armour 

    Ember: [Accelerant] changed from (Increases all fire damage dealt) to (Increases all elemental damage dealt)

    *sry if these were suggested before   

    *

  13. i was playing with a mirage holding the simulor while hall of mirrors is on when i did stasis with limbo in side my cataclysm if i get near the balls of the simulor stasis goes off i don't know why ran with limbo few more times with different squads/frames and the stasis stayed on 

    if this is running like it supposed to please tell me and ill remove this post thanks.

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