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-Mirrors-

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Posts posted by -Mirrors-

  1. So i bought the tennocon 2019 access pack and follow all the guidelines to make sure id get the nekros prime and unique lotus enema. exept for 1 thing my twitch link.

    basicly i linked my warframe account with twitch last year and it had worked flawlessly i got the drops from last years tennocon by watching the 1 hour stream aswell as other devstreams etc.

    Unfortunately this year there apparently was a bug which was confirmed by the support person who i had contacted through a ticket once i realised i had not gotten the drops.

    my account had not been unlinked but it was not confirmed i did not recieve any notification or anything that this had happend and so due to their inability to add twitch drop to account i lost out on this heavily advertised unique item due to a bug.

    this sucks obviously.

    now the reason for this thread is 

    1. to make sure people remember to check their account before a stream incase this bug happens again

    2. to hopefully get the devs to recognize that not being able to add theese unique items post stream to people who may have had a bug or blackout etc should be considered.

    i still enjoy the game and this will not change that i just felt that i had to share this incase others experienced similar or future problems like this.

    Best regards Mirrors

    Edit: so i was mistaken and thought the tennocon pack was tied to the Ephemera i stand corrected

    and to thoose asking about the enema thing well i found that the drop chances on some of theese are pretty much screwing you in *** hence the name

     

  2. So i like many others proberly had a different idea, of how Garuda would work once released. While it wasn´t  what i had imagined i in no way want to bash on her.

    Instead i thought i would share my idea of how Garuda would work as a warframe.

    Nr.1 Her passive: So the way her passive is now doesn´t really make sense to me, and here´s why. First of all the more damage you do the less health you have sounds great on a warframe that has invulnrerability aka Valkyr. The less health she has the more angry she becomes, taking the risk to go even lower in health to den pop her 4th with that massive damage boost sounds better to me, than just having an passive like that because you have one ability that lowers your health.

    So my idea for Garuda is for her, to have a passive that works similar to Limboes, in that she gets a special dodge. Dodge once for a small gap closer (dash, leap slide etc) dodge again immediately after for a second more parkour move aka like the backflip only forward. Dodge a third time for a large movement uh move, that covers a large distance and ends with a small pause at the end (like the heavy blade stance spin that makes you stumble), to stop players spamming it. Now in addition to this any enemy near her dodges takes a small amount of damage due to the proximity of her always on claws. Perhaps a slash proc or other status depending on your mods on her claws if you don´t have a mele weapon equipped. this would be quite good if say you had viral or radiation on her claws, even frost for some light cc.

    Nr.2 Her 1st ability isn´t bad but the shield doesn´t make sense to me, and just adding a pumping heart at the top for gore is a bit lazy (sorry DE) Now my thought on her 1st is to keep it as is, but get rid of the shield and heart. Instead give her a buff either a damage boost or a damage reduction so that it works more of a fight initiator with a benefit. (I know this sounds boring but buffs are just king atm in warframe aka Rhinos roar, Octavias music, Chromas armor etc and i really want Garuda to be up there with theese frames)

    Nr.3 Her second ability is good exept for the range. It fits well with her style and its a good ability too that synergizes well with her 3rd ability, which to i dont have a problem with either. So keep thoose 2 as is exept the range of her second.

    Nr.4 Her ultimate now is good, but a bit clunky in that it is to slow exept for extemely high lvl enemies. My idea for her 4th is inspired by Atlases 1st ability aka the one punch man.

    So using her 4th makes Garuda do a small dash with a cone aoe field, second push immediately makes her do an aoe spin, with a light cc in the end. The aoe field should be medium size roughly 15m. The third push makes her pirouette into the air, then do a flip and a bomb into the ground like Zephyrs divebomb ability. Upon contact with the ground she wil plunge her claws into it, causing spires like from her second ability to erupt impaling all enemies within an aoe field roughly 25m in diameter 360°. Now i have 2 ideas for what happens next. Either the impaled enemies loose 10% health/s, while healing and providing the buff from her 1st ability to the entire party. Or they loose 10% health/s and makes a small aoe field around em similar to Revenants thralls death effect.

    During any step of her 4th it can be reset by either dodging or using her 1st ability, giving Garuda immense moblity, interaction and synergy, in that if you run out of energy before step 3 she can use her 3rd ablity and then finnish the combo. This would turn Garuda from a corner camper frame and into a high mobility dancer of death, who is indifferent about any one who would stand in her way, cutting em up like cattle and moving on in a display of acrobatic gloryness.

    So anyway theese are my thoughts and vision for Garuda thx for reading the wall of text if you did hehe.

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