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JasperOfTheDawn

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Posts posted by JasperOfTheDawn

  1. 4 hours ago, cute_moth.npc said:

    It's.. Not negligible?.. It's 27.73% faster all of the time even when you put your out-sourced fire rate on because it scales off the base stat ^^;

    You need to look at your damage per shot and then account for that. You are missing 27.73% in your damage comparisons.

    I guess I would wait for the wiki crew to test the evolution modes carefully, but when looking at the pre-evolution stats of Prime vs. Vandal, Prime seems fine to me.

    It is negligible because we're comparing the Incarnon form and those "missing" 27,73% fire rate makes you get your Incarnon a whopping 0,7227 s slower than the prime. Im doubting youd even feel the difference as it is and even less so with the additional fire rate and the multishot. 

    So I stand by my point that its negligible.

  2. 4 hours ago, Do_High_Go said:

     Umm that is a Magnetic build...... with wayyy too much Punch Trough, basically a wasted mod slot there, since you already get Punch Trough from Shred.....

     Also ofc Braton Vandal will have better stats in the Incarnon Evolutions. You think there is this notion that "Prime=Better" and therefore "Buffs for Prime should be Better", but that is innately wrong in the second half. Incarnon Evolutions are Obviously not weighted to Weapon Power, but rather "Difficulty to Obtain".

    Braton Prime is an Evergreen weapon, that is why entire set is 12 plat total, however the Braton Vandal, is only obtainable from ESO, it might or might not drop a singular part on Rotation C of all things (if i recall correctly), therefore it costs 310 plat for a complete set.

     The easier to get, the lower the buffs, it is that simple.
     

      That is simply wrong. 27.73% more Fire Rate Directly impacts not only DPS (shoot more bullets per second), but also Incarnon buildup, since you can pump more shots in the head of the enemy for less time. Sure you can use Shred and other Sources of Fire Rate.... but if you compare with the same build, that is Irrelevant, since those mods still Scale form Base Fire Rate, hence 27.73% more Fire Rate before Shred still translates in 27.73% more Fire Rate After Shred (if all builds for the variants are the same).
     

     Once again, Status is 10% Higher...... At Base so mods will scale off of that 10% more. Also you do not need 100% SC on a Rifle to Self Prime. Even more you kind of Want some solid Status Chance to extract more benefit from Galvanized Aptitude, without the need to swap weapons, or wait for your companion to pick the right target (I do not count Panzer cuz it spreads only a singular status).

     It rings to me like someone Picked Braton Incarnon Adapter, slapped it on the Prime without doing research, and now is having second thoughts and regrets their decision. I will not blame you for not doing your research, many people don't, and it is fine. However if you are the type of person to Paper damage check the Variants, you should have done that Prior to installation of the Adapter, not after.

    As a side note, it is silly to compare Rifles based on "Single bullet damage + single DOT tic" , they go brrr for a reason.

    That is a magnetic build, my bad, I forgot i switched configs in the meantime. That doesnt change the basis of my argumentation tho.
    As I already mentioned in a different comment, the Incarnon mode has the same QoL stats on every variant, meaning the same total capacity, fire rate etc. so the fire rate difference doesnt make any impact for how the weapon plays once you get Incarnon as you will switch into Incarnon after a few shots anyways, saving 1-2 seconds wont do much there.

    I dont think that "Buffs for Prime should be better" but the statement that "Prime=Better" was introduced and reinforced by DE since the launch of the game. 
    I merely think that a non prime variant suddenly leaving a prime in the dust is wrong, based on my prior sentence.

    Additionally it was impossible to do research beforehand as we didnt, and still dont get shown the differences for the variants in the Incarnon select screen so even if you wanted to do research, you couldnt as you cant see differences.

    Also the comparision based on "Single bullet damage + single DOT tic" makes sense, based on the fact, that they have the same fire rate in Incarnon and the rate of the slash tics dont change, so appliying a weighted average here is actually helpful. 

    If the scaling fators are the same it doesnt matter if you calculate one shot or 200 as either one will result in the same end result, the second just having bigger numbers.

    Also going by "The easier to get, the lower the buffs, it is that simple.", the Skana Prime should have the highest stats as its impossible to get. Also by that same logic why does the normal Braton have higher boni than the prime? I can buy the normal Braton anytime for credits, thats literally the easiest way to get a weapon. 
    Your logic doesnt hold up here.

    The additional punch through is actually needed to offset the direct ammo pool drain from the 2nd evolution: Munitions Grit. If youre only using either one, you still make a net loss in ammo. Altho you could offset that loss by pickups anyways, Im looking at the weapin itself as you cant guarantee getting ammo pickups or mutation if you plan on running circuit, so a self sustaining weapon is key.

    If we're going by optimal utilization, meaning you dont miss any shots to charge, youd get an average of 5.2 procs before Incarnon with the prime and 3.2 procs with the vandal.

    If we reference the previous calculation, that would boost the dmg to the following, with self priming(assuming we actually get different procs each time):

    • Prime(5 total, but we can only get 4 different ones with IPS+Corr) - 307.692 dmg
    • Vandal(3 total) - 336.8448

    As both have HM slotted and a good CC im assuming both have triggered at least on Slash Proc, therefor it doesnt matter in the calculation.

    So even with the higher status chance of Prime, the Vandal still comes out on top.

    Im not saying the Prime should be stronger, but it def shouldnt be weaker

  3. 1 hour ago, cute_moth.npc said:

    Doesn't Braton Prime fire like 25% faster, have 50% more magazine and a substantially higher status chance than Vandal? 

    Braton Prime has 27,73% more fire rate, which is negligible as we already have shred and most likely out-sourced firerate from somewhere else, be it arcane or abilities.

    The increased mag cap of 25 shots, which is 50%, yes, doesnt matter as well, bcs we reach full incarnon charge before shooting the whole mag anyways, then transition into Incarnon mode, thus skipping the problem of reloading altogether. If we didnt rach full charge with those 50 shots from Vandal that would actually matter, but as it doesnt impact our incarnon upkeep we can skip that.

    Status is 10% higher on prime but that doesnt really matter. If we stick to the raw dmg build you'd most likely use a primer secondary anyways and if you go with the 60/60s instead for some kind of self priming capabilities you wouldnt reach 100%, even with the prime, so we can also ignore that part. 

    The status procs would come either from your secondary or your companion, the tad more status procs you get with prime dont make up for the huge difference between Vandal and Prime.

    But you could say, that it takes the prime a bit farther away from the normal variant power level, still not comparable to the vandal tho.

    Also as we're comparing the Incarnon upgrades youd have to look at the fire rate, mag size and status chance of the Incarnon mode, which is as far as I know. the same across all variants, but correct me if Im wrong.

  4. So let me get this right.

    The Incarnon Genesis Upgrades already make the non prime variants more powerfull than the primes, and the Skana Prime Incarnon gets gutted even further?
    Wasnt the whole point of "prime" always being better, and if not, atleast not worse than the other variants available? Sure some variants offer a different playstyle than the prime when they got weighted more into status or crit than the respective prime.

    But looking at all the Incarnon Genesis Upgrades so far, all the variants, except the MK1, seem to be better than the prime. And Im not talking about some minor advantage here, some of the differences are MASSIVE.

    For instance, Braton(assuming we pick the same evolutions, otherwise you couldnt compare):

    • II: Munitions Grit
    • III: Gunsmoke Pick Up
    • IV: Critical Parallel

    Prime goes with all the Incarnon upgrades up to:

    • 37 dmg
    • 30% CC with 2.2x CD

    Vandal goes up to:

    • 43 dmg
    • 32% CC with 2.4x CD

    Normal goes up to:

    • 38 dmg
    • 28% CC with 2x CD

    If we are assuming that we will go the same raw dmg crit build, as we picked crit relevant evolutions, the PRIME variant is actually close to being the worst of the three variants.
    With a raw corrosive crit build that uses HM to get rid of the heavy units, we dont slot any CD on the weapon.
    With the following Build:

    • Galvanized Champer
    • Shred
    • Galvanized Aptitude
    • Metal Auger
    • (Primed) Cryo Rounds
    • Stormbringer
    • Hunter Munitions
    • Critical Delay

    With all the above mentions we get:

    Weighted DMG(meaning all the CC+CD factored in):

    • Prime - 73.26
    • Vandal - 99.072
    • Normal - 63.84

    Hunter Munitions Value(meaning the average slash proc from the Weighted DMG):

    • Prime - 25.641
    • Vandal - 34.6752
    • Normal - 22.344

    For a total combined DMG average of:

    • Prime - 98.901
    • Vandal - 133.7472
    • Normal - 86.184

    So it comes down to the Vandal outperforming the prime by a total of 34.8462 dmg, which is almost the base dmg of the prime itself, and the prime only being ahead 12.717 dmg of the normal variant, which is not a lot, considering its a prime. And this is without any of the actual dmg increases calculated in, as they would only make the difference bigger.

    I havent done the in-depth math for every incarnon but only rough calculations to get an overwiev but it seems like this is the case for every incarnon so far, and honestly speaking, I dont like it.

    Its been established since the launch of WF, that prime weapons are the height of technology and therefor are better than any other variant available. The new Incarnon upgrades overthrow this whole concept and I dont think overthrowing concepts that have been established since the founding of the game is a good idea.

    So besides catfishing anyone who gets the upgrade for their prime, as theyre unable to even see the changes in the values, and overthrowing established concepts and balance, I think DE #*!%ed up rally bad with this. 
    Whats the point of getting the prime variant now, when the others are just straight up better? 

    • Like 5
  5. I have this problem for quite a while now and verifying came cache doesnt help.

    Everytime I log back into Warframe my favorite colors are the same as, I dunno, 3 month ago or so. When I add a new color to my fav's the color stays there for as long as im logged in.

    As soon as I re-log or restart the game, doesnt matter if the client was closed in-between, my colors are back to the state they were before i added a new favorite color.

    Also the color(s) I added to my favs gets removed from all my equipment. 

  6. So basically the Drahk Master disarmed me, but before his and my weapon returned to him he got killed and my weapon was lost.

    I only had a primary weapon equipped, which got stolen, and had no gun remaining for the whole mission after that. Respawning and resetting (jumping off somewhere to get reset to last valid position) didnt fix the issue.

    Edit: I was a client and had a ping of ~60ms

  7. You can check the Option "Show FPS" in Options>Interface.

    You can check that way(bottom right corner) how much RAM your Warframe uses and how much FPS you have. If youre a client you also see your Ping there.
    Check with your System if you have enough RAM and how the CPU/GPU Usage is when youre in a mission(can be done via Task Manager). 

    That way you can determine your bottleneck and upgrade only the component you need.

  8. I bought Octavia myself without completing the quest(or even building the mandachord) and i can edit my songs perfectly fine. SO maybe your friend read about a bug somewhere but normally the game doesnt care if you bought or crafted the frame(except achievements)

    • Like 1
  9. Noramally the Missions dont need you to do special stuff, except the ones that tell you so(such as Cetus Bounties and Hydrolyst).

    If you struggle with the kills just run some endless missions(survival, defense, excavation, ...) and you will have them in no time.
    The Eximus kills should also be a walk in the park if you reach higher levels on your endless missions.

    Otherwise its just what is stated on the task.

    Fugitives can spawn random in a mission and give 50 bonus standing each if you capture them.

  10. There is a GAMEBREAKING bug with the countermeasure mission. The countermeasure mission will not always give you countermeasures. When you enter your ship, you are instructed to make countermeasures in the foundry, but since the mission bugged and did not give them to you, you can not make them. It locks you out of doing any missions until you make them, meaning you can not redo the mission to get them. This means that if you encounter this bug like I did, you can not play the game AT ALL. You literally can not progress. This needs to be fixed as soon as possible, as it literally stops the game from working. If any new player were to encounter this bug, they would put down the game and never pick it back up again. This should be a top priority fix. Hopefully you can fix this soon so those of us effected can actually play the game.

     

    P.S.: This was alredy posted atleast once. Just tought i should post it again bcs its VERY ESSENTIAL TO GET FIXED ASAP!!

  11. Hallo,

    da dies mein erster Forumspost ist und ich auch sonst nicht all zu viel schreibe hoffe ich mal das ich jetzt alles richtig mache.

     

    Als Sinn dieses Topics sind(sofern es noch keins dafür gibt) zufällige Ideen zu aüßern.

    In letzter Zeit ist mir in den Sinn gekommen, dass ich mehr Möglichkeiten um herumzuprobieren ziemlich begrüßen würde.

     

    Ich denke da an so Sachen wie z.B. einen "Trainingsraum" im Dojo in dem man bestimmte Bedingungen einstellen kann um zu üben. Als Bedingungen dachte ich mir so Sachen wie: Map, lvl, Fraktion, misc.. Man würde also in der Lage sein in diesem Raum z.B. Outer Terminus auf Welle 70 zu simulieren um zu sehen, wie weit man mit seiner momentanen Ausrüstung kommen kann.

     

    Desweiteren hatte ich auch noch im Sinn sich gezielte Gegner spawnen zu können(wie z.B. Stalker und gleichen) um zu sehen was er macht und wie er sich im Kampf verhält um in Zukunft besser gerüstet zu sein.

     

    Natürlich wird man in diesem Raum keine Erfahrung auf seine Ausrüstung bekommen können und Scannen wird auch deaktiviert sein.

     

    Ich würde mich freuen zu erfahren was Ihr von meinen Ideen haltet und evt. auch selber solche Vorschläge aüßert.

     

    MfG

    Plainmaster

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