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Koalachan

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About Koalachan

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  1. The ridght Yeah it's pretty amazing. I hope the skin will see a return of the use of pulsating emissives which is something I feel really brings home your infested esthetic. It took me ages to see Emissives effect on Grendel's back and his helmet as it appears really minimal to the point I first thought it did nothing anywhere. Looking forward to see the Wisp materialise as the Helmet begs to be used.
  2. It flares around the entire body which isn't the worst bit. Although if I can already see it active on my warfame, I know it's affecting my sentinel so it really has no business being so loud. Far worse is the area 'beneath' your feet that is also rather loud in itself. But on sentinels in particular it creates a swirling plan above your head that is actively obscuring vision in addition too being too loud. It's a beautiful buff but it's really detrimental on Sentinels.
  3. Sevagoth Shadow Exalted Claws might have a weird interaction with missions that limit the type of weapons you can bring. TYPE: In-Game DESCRIPTION: meleeing in Sevagoth Shadow with Exalted Claws during the Gifts of the Lotus Dex Rifle mission where you can only equip a Primary. As expected, you can use exalted weapons, but the weird thing this time around was that the Heavy Attack didn't work. You could still 'normal' melee wih the Exalted Claws but the Heavy attack acted as a normal attack VISUAL: NA REPRODUCTION: Happened every time during this particular miss
  4. [PC] Can't tell if this is a BUG or FEEDBACK but I will treat it as a bug for the purposes of putting it on your radar. Shift to feedback if needed Sevagoth's Shadow doesn't benefit from Naramon's Power Spike (decaying combo counter) nor Zenurik's Inner Might (Heavy Attack/Combo efficiency) TYPE: In-Game DESCRIPTION: Melee combat VISUAL: NA REPRODUCTION: Use Zenurik or Naramon EXPECTED RESULT: Expected Exalted Claws to benefit from Power Spike / Inner Might OBSERVED RESULT: They do not REPRODUCTION RATE: 100%
  5. I came to the forums looking for an explanation why my Equinox with Sigma Octantis sometimes seems to get stuck as if it doesnt have a stance. It just repeats one swing over and over. I can restore normal functionality reliably if I give up all my combo with a Heavy Attack which I really don't want to do and is superannoying. Hence why I am here. Just now, I got out of it once without a Heavy Attack but I have no idea why. Hope you can fix this.
  6. I was playing with some UI options as I got a brand new monitor today and wanted to see how crisp everything now looks. The FPS box with fps / Time / RAM / Latency info stood out like a sore thumb. As it is always in view, wouldn't it make sense for that box to respect the colorchoices that correspond to the Theme selected? It could blend in seemlessly but was probably never considered to be coded in if the people who make that don't usually have that up. Cheers.
  7. Take a volt. Subsume Shock in its 2nd slot. Add Freeze Force and Shock Trooper augments. You can now buff weapons with extra cold and electricity. Telos Boltace melee with only Toxin modded. The idea of holding Freeze or Shock is that it acts as an extra elemental beyond the 8 melee slots. This is to say, it is looked at last for determining how elements combine. Scenario 1 Cast only Freeze Force > Modded Toxin combines with Cold >Telos Boltace does Viral now (= expected) Then cast Shock Trooper to add electricity on top > Telos Boltace does Viral + Electricity (
  8. TYPE: In-Game DESCRIPTION: Sorting Zetki Armaments Broken for at least the new Plans VISUAL: REPRODUCTION: Have Zetki Armament wreckage on account. Look at it under ALL then look under it at Zetki preselection. The other factions don't have this problem EXPECTED RESULT: Zetki Armament Wreckage should show up when presorting on Zetki OBSERVED RESULT: it doesn't REPRODUCTION RATE: 100%
  9. TYPE: In-Game DESCRIPTION: Interaction hotkey for EXITING Pilot and Gunnery positions does not respect the Hotkey chosen and can only be achieved with the default X VISUAL: [This is where you would add your screenshot or video] REPRODUCTION: 100% EXPECTED RESULT: Exit gunnery & piloting position by pressing Interact button again that I set to G (it works for activating it btw and it shows G after setting up my Hotkey) OBSERVED RESULT: Nothing happens. Found out the default key X still works instead. Oddly, the Slingshot does work correctly and respects my G h
  10. Myeah. If I switch between Mirage basic skin and Immortal skin those are all the pieces that seem to get replaced indeed.
  11. Neck, shoulders, forearms, knees all revert to some uncolored basic state. It doesn't matter wether you stand in light or darkness. It doesn't happen when I change back to the Mirage Prime skin. Quite annoying as you typically always are under the Eclipse Buff. Bugged: https://imgur.com/a/tBAKrZB Normal: https://imgur.com/a/Wvq9IbQ
  12. Oh, that's a shame but beyond your control then. The general uninteresting round look of Grendel is a problem for me and you addressed that marvellously with the attachments, syandana and helmet. The silhouette that Grendel became after your first pass, broke away from the mold in a glorious manner. As someone who diskikes everything about his rollerball skill this is very disappointing. On the bright side, I can now stop struggling to try and find a Grendel setup/loadout that I enjoy playing which I was failing at. Everything about Grendel seems to resist me so I m gonna have to skip this one
  13. Hm, I thought the initial feedback for Grendel was a surprising bigger horns? The new helmet seems much more subdued and similar in overall shape to the Glutt. I really like the outline that the top horns gave and am much less charmed with this version. It nicely broke up his round and bubbly look and this just reinforces that. I was looking forward to a more different look :-(
  14. Came here to report this as it 's gotten to be really annoying. At least I know what's causing it now. Also noticed if you switch back to Operator in the waiting zone you count again. This became broken at the exact time that the Pets triggering extraction reset timer bug that was introduced in the current Operation got 'fixed' and wasn't caught during testing of that fix it seems.
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