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Sensou

Hunter
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Posts posted by Sensou

  1. On 2018-05-23 at 4:36 PM, PsiWarp said:

    Khora has enough survivability IMO. She's a fast girl with a strength and sprint build. She excels at long range mass disable with Ensnare and can utilize up to 52 CCed + 2 mobile distractions with Strangledome and double companions. She can have free burst healing via Hunter Recovery x2 and healing per sec via Heal posture.

    Though I wouldn't exactly say no to more viable Rage builds with HP only and more Armor.

    Yes but you cant achieve all of that without sacrificing a lot of survivabillity and struggling to keep your companion(s) alive.

    You seem to be describing multiple specific builds. Now im not saying she should be able to do all of that at the same time but a little more survivability would go along way.

  2. 3 minutes ago, NinjaZeku said:

    Nah, I meant, he was unique at one point, and then Nidus came and copied that pure Health gimmick.

    Sure, I guess it would.

    Does it need to, though? Are Khora and Venari too squishy currently?

    I don't think Khora is supposed to be a "tank" type Frame, but rather a damage / CC / support hybrid,
    so if anything, I'd say improve those aspects of her [BTW, is Ensnare worth using now?]
    not least because I'm always down for more Squad support options lol (Broberon FTW).

    They are fairly squishy if you dont all out mod for survivability.

    Ensnare is only worth it imo on enemies you cannot outright destroy with Whipclaw and then only if you Ensnare and then hit them with the Whip.

  3. 9 minutes ago, NinjaZeku said:

    She does if you put Link Shields on her, FWIW.

    I'd rather have Venari free to go and heal other Squad members rather than needing to stick by my side / be in Attack Posture for Hunter Recovery.

    Khora and Venari seem ~sturdy enough to me with their cross-heals and not least Khora's mass CC abilities,
    I see no need to further dilute the uniqueness (poor Inaros) of no-Shield Frames
    (instead, I'd much rather see Shields getting a buff, e.g. Shield gating is a nifty concept).

    Ok so that means Link Shield adds to base shields I did not realize that.

    Still Would not use it as the added protection is minimal and would benefit way more from more health/armor.

    If you start factoring in mods then yes ofcourse you dont need the heal posture for self healing because Hunter Recovery will keep you topped up while Pack Leader will keep Venari topped up. Add a kubrow or kavat and the healing will only go up.

    I brought up Nidus and Inaros as reasoning to not need shields because of a built-in healing mechanic which Khora has as well.
    I wouldnt call Inaros poor as he is nigh invulnerable.

    Shields as they are right now are far inferior to health/armor and I dont see that changing any time soon without shield gating or some way to modify shield hitpoints like armor does for health.

    Khora's survivabillity would increase by removing shields and adding base health/armor

  4. Seems to me Khora was designed as a tanky CC support frame with the D aura polarity (i.e. Stand United), the - exilus polarity (i.e. Coaction Drift) and the old passive of Venari increasing armor.

    Venari doesnt have shields. It would synergize better if Khora dropped the shields for higher base health and armor so Venari's survivability went up (Link Health, Link Armor) and that would in turn bolster the overall survivability of Khora because of the extra eHP and the healing she can get from Venari.

    Nidus doesnt have any shields and that is counteracted by higher then average base health/armor and innate health regeneration.

    Inaros doesnt have any shields and that is counteracted by higher then average base health/armor and most of his abilities restore health.

    Khora has Venari that can heal her so why not remove the shields and add to her base health and armor?

  5. Khora has her innate self heal ability in the form of Venari.

    The self healing can be modded as well with power strenght and Venari has survivability with link health/armor

    She would synergize better with Venari and gain more survivabillity if you remove her shields because Venari has no shields and increase her base health and armor.

    Seems to me her design philosophy has always been a Tanky CC support frame so give her a better tank.

  6. Remove Rhino's shields and increase base health and armor.

    Yes the current passive is absolutely useless and your better off removing it all together.
    As a passive maybe an armor buff to all in the squad.

    Also remove Rhino's hidden passive:
    Blocking with a melee weapon is disabled while Iron Skin is active; the blocking action itself can be performed, but it will not reduce damage taken.

    Quote

     

    This is Rhino, an immovable force and highly resilient.

    Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

    —Lotus

     

    Yeah sure...

  7. Tried to get this achievement 3 times.
    Twice of those where solo.
    100% of the kills where my kills and they where all melee kills in the solo runs.
    Both solo runs extracted after 10 waves.
    Had a helios with me that had no weapon equipped.

  8. On 7/21/2017 at 6:38 AM, True_Naeblis said:

    To be a bit more constructive here, I'll list out the real changes that I think Rhino P should see:

    • Increase in base armor. It's not the greatest design that a frame whose job is to stay alive and brawl with the enemy has so little base armor. Some missions you just have to charge in and pop Iron Skin to get in a position to stay alive, and that really takes the strategy out of using him to the fullest
    • Ability to refresh Iron Skin without the Iron Shrapnel augment. Again, because of how little base armor Rhino P has, there's little choice but to use Iron Skin early on in some missions, and without the augment you have to stand there and get shredded or do self damage to remove the skin so that you can put it on at a decent boosted level with enough enemies present for a good Ironclad Charge. It is also more than a pain to have to use Iron Shrapnel away from enemies so that you don't kill the very mob that you want to use for Ironclad Charge boosting before reapplying Iron Skin. The augment has its place, but it shouldn't be the only means of being able to refresh Rhino's 2.
    • Alternatively: allow the current Ironclad Charge bonus percentage to remain intact when Iron Shrapnel is blown. Mowing down a field of enemies and losing a great boost when the augment is used is pretty painful. The frame sitting there vulnerable until a player can run into yet another mob doesn't really work all that well, and is downright awful in some situations. It's not a great design to borderline force two augments to be used to have the best QoL for the player and in the process penalize some of the utility that the frame brings to the entire group.
    • Slight increase in base energy. Valkyr Prime sits at 225 maxed while Rhino P is running around with a middling 150, equal to Excal at max. It's clear that this like his base armor is a result of him being a very early prime, and he simply needs to be updated.
    • Holding 1 to make the initial Charge 200%/400%. Rather than multiple charges being the only way to ramp up to additional damage, it would be a nice little QoL tweak to be able to hold it for a second and get a 200% power charge, two seconds for 400%, then continue from there at max power as normal.

    Thoughts?

    I like your points.

    Increasing base armor could be done by getting rid of shields and increase base health as well to make him less likely to be instagibbed when iron skin runs out.

    Besides the low base armor my biggest issue with Rhino is that none of the "on damage" arcanes work when iron skin is active and blocking with a melee weapon doesn't give any DR when iron skin is active.
    AFAIK Rhino is the only warframe with this restriction on an ability and it seems very outdated to me.

     

    Quote

     

    This is Rhino, an immovable force and highly resilient.

    Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.
    Lotus

     

     

    Yeah sure...

  9. The Stug and akmagnus are also weapons you can consider as with angstrum, they are the best market weapons and suited for endgame, akmagnus may need some forma because it requires a crit build.

    The Stug is another weapon i have but not liked.

    Shall give it another try as well.

     

    I have full access to all clan weapons if that makes a difference.

  10. Angstrum. Angstrum is the answer you were all looking for. xD Ludicrous damage, perfect accuracy, ability to shoot a spread, and practically infinite ammo. Gotta get some Argon to do it, but it's worth every penny.

    Have it but didnt like it.

    Will give it another chance while trying to get the Brakk.

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