In air combat, its either ground slam or one basic swing, its more basic whe using archwing launcher ending in ground slam only. One of my questions is, will air combat be more versatile with 3.0? I'm thinking, possibly archmelee stances? Using the archwing launcher in cetus, I think using ranged whip would be pretty bad ass; taking out those tusk dargyns in just a simple swing. Also, what about having dual weapons, glaives, and whips as zaws? Archwing rivens?, could that be a thing? Off topic, I'm kind of curious about racing being part of the orbiter. Liset & Mantis vs Xiphos & Scimitar kind of thing. I was thinking air support charges could be put to use in a whole new way. For example said ship, Scimitar gets a flys over a 'power up' node or something and deploys a mine. I dont know, just a few thoughts here.