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swordkirby4

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Posts posted by swordkirby4

  1. First of all thank you for all the replies and feed back it means so much to me. Now to state some things 

    12 hours ago, -Sentient- said:

    Don't forget the old and dusty warframes

    These need a rework: Vauban,Wukong,Atlas,Zephyr. 

    I did forget about the reworks to warframes that are old and dusty, however since i don't play Vauban, Wukong, Atlas, and Zephyr I'm going to ask "how would you do to rework them so they can be used more often by players." (this is open to anyone so feel free to state you're opinion)

    12 hours ago, AndouRaiton said:

    You also forgot Melee 3.0

    I felt like this was a given too and was debating with myself to add it in and I ultimately left it out due to the nature of the multi-part update that was Melee 3.0. However yes some of the parts of melee 3.0 should come this year.

    9 hours ago, Shadow-Spawn said:

    I would definitely mention some great epic raids done absolute perfectly in a Warframe setting 😉

    I was going to mention raids inside the subjective content ideas and i also wanted it to tie up with the Nemesis/ Kingpin System while also having regular raids thrown in to have more endgame potential within the current state of Warframe. Now imagine the raid with a kingpin/ nemesis enemy it would be interesting for the random combinations that you can have with the raid.

    7 hours ago, XenMaster said:

    Companions 2.0

    Overhaul of sentinels and pets.

    My own example is that their stats are scaled with enemy level.

    So, they can actually survive from getting oneshot, deal good decent damage and not one hitting low level because scale with enemy level.

    To be honest I'm kind of mixed with this, having companion stats scaled is nice but it depends on scaling you are referring to. Lets for say you are in a survival mission and the starting level is 45 and you bring a kavat, does that kavat scale with the starting level or does it scale based of the highest level enemy that spawned in the survival.

    7 hours ago, Stonehenge said:

    Thanks for the effort OP.

    Regarding "subjective" ideas, Nemesis system was indeed a very, very cool idea. I'd love personnal ennemies, i miss the good old times when the GR3 were a real threat to me. (i just love those guys). Apparently they are working on pvp Stalker mode for now, i guess they can't build those 2 modes at the same time, given the huge amount of balance work that has to be done for both.

    Just imagine if you Nemesis could be able to abord your LISET. Haha. Close quarter fight. OOoh how i d love that.

    Imo, a complete rework of Invasion system could be cool also. More specifics and dynamic maps, (the ship/asteroid/station in instable, starts to shake or roll and reverse up and down, gravity changes, boarding torpedos etc.. yeah i know i ask a lot.XD on this one)

    One thing i always wanted and i think this could be easy and fun to get is a random ambush system. You go on regular mission on any spaceship, (Grineer galion for example) and sudddenly all doors in current area are locked, and bam, Nightwatch drop troop teleport. Guns everywhere, you just have to react quickly.

    First, with this reply, thank you. Second is that I honestly want both systems in the game due to the variety that both systems have. Thirdly, I like the idea that you have with reworked invasion system I think that it would be pretty cool in my opinion. Fourth is that, no joke, I thought up a ambush system in place for the kingpin system that a random nemesis target would appear in the area, stopping either life support, the mobile defense target, ect., and you would have to deal with them before you can proceed kind of like the way sentients do during the mobile defense mission on Lua. Fifth is now I want to see Nemesis targets board you're liset. I thought up the rewards for both killing and capturing the nemesis target, the way legendary targets would be, full scale battles between 8 clan-mates and the sector's overseer  (like the overlord of a fort in shadow of War) and there warship (which is there fort essentially), how they can betray you, and how they can brake your arcanes and modular weapons so that they can have a guarantee chance for that arcane back (leveled up to the amount that the arcane had plus another one, or a more powerful version of the chamber for kitguns or the strike/ grip of the Zaws. I never thought about the nemesis target boarding the liset so thank you on that.

    Also thank you to all that replied. I love Warframe and I made this topic in order to make Warframe better. Like I said before leave a comment if you have thoughts on what can be added for 2019.

    • Like 2
  2. This is a response to DE Steve's Twitter Post (I know that I'm late to this subject matter but better late then never I guess)

     

    So this isn't going be a tell the developer that we need endgame content and be done with it, instead i am going to list out both Objective and Subjective Content ideas that can work in the current state of Warframe.

    Objective Content Ideas - These are things that I and many others would like to see in the game hopefully before Tennocon 2019. (Note most of this content is things that were shown to us at last years Tennocon and things that are more needed like reamps or fixes to old content)

    • Railjack - One of the most ambitious updates that can be and I"m getting this one out of the way first due to that this should be a given at this point. To be short and sweet about it, Railjack is that one update that needs to come before Tennocon 2019.
    • The New War - Another one of those givens that i don't have to go in detail but new quest
    • Orb boss fight rewards and rewards for killing the Orbs (except for the small one of course) - To be blunt, rewards for killing these new enemies are lack luster and mediocre, however, to not be hypocritical, I suggest that the boss fights should have new arcanes in the drop table of the profit-taker orb. The other problem that I have is with the orb enemies, except for the boss due to that I already suggested reward changes to that one, rewards. I say this because they are annoying to fight and they don't drop anything (A.K.A they don't have meaningful rewards for killing them). So what i would do to fix this solution is to give them a guaranteed drop of one of the three main toroids, a specific kind if you'er in the place on where they drop or a completely random one (excluding the boss drop one) in any other location, and the chance of the 3 new new resources that was introduced in the Profit-Taker missions ( when you get to old mate). I an m stating this due to that the orb enemies don't have a real reason to kill them. I would expect this probably late January early February.
    • Armor/ Scaling rework - This is one thing that most people ask for due to the broken scaling of armor. Would want this fixed during the first few months of the year.
    • General Fixes and reamps to other modes in Warframe - Now these I will go through quickly due to that I don't want this to be as long as Fortuna hotfix 24.2.7's patch notes. These things include but not limited to Archwing, SO and ESO, and arbitration.   

    Subjective Content Ideas - These are things that I myself think that they can be added to the game. There's also an idea that was stemmed by the kingpin system that the more i thought into it the more invested i was to actually create this topic and give my two sense to this topic. These would be things that would be slated for late 2019. (these are my opinions and should not be take as fact and this is merely my ideas that i would like to see implemented into the game)

    • Kingpin System (DE's idea and my add-ons that would make it sustainable) - going straight into another prominent thing that people asked questions about is the kingpin system. For those who are new to the game and don't watch the dev streams, there was a system that was discussed in an ancient dev stream that was basically the nemesis system from Middle Earth Shadow of Mordor/ War (if you played those games you know what I'm about to talk about). Basically it would generate a "captain" that would have a class, such as archer, defender, ect., a subclass, such as beast-master or trickster, weaknesses, and rarity (meaning the type of loot that they can drop). 

     I'm going to add more later but right now I'm going to get off. Feel free to comment anything that you would like to be added or focused on the game. Working on a power point to basically show all the add-ons and the details for it, almost done with the captain part of the add-ons (on slide 10 currently). Hopefully will be done with it before the end of this week.

    • Like 3
  3. Now this bug only seems to come when you click out and in the game when you're in window mode (note i haven't tried if it's a bug on full screen mode due to that the hard ware that i'm using won't be that good on Full Screen mode). The bug in question is more of the robotic overlay before you get to old mate in fortuna. when you get to old mate...

    Spoiler

    you are greeted by the npcs you can talk to opening there chest and revealing there true selves

    now this is supposed to remove the robotic overlay to there words but however you can get the robotic overlay by clicking out and in the game while talking to them to hear the overlay. this bug isn't game braking or it does not ruin the game but i like to point it out so that it can be fixed in the future.

  4. Looking to buy some riven mods, you came to the right place. I have some for sale, some veiled rivens and some unveiled rivens, pick what you like 

    2 Veiled pistol riven mods 15 plat each

    Guandao hexa-purator 250 plat

    • 70% status chance
    • 33.8% damage to infested
    • 87% range
    • MR 13
    • re-rolls

    Buzlok Lexi-vexitis 80 plat

    • 3.2 Punch Through
    • 98.4% Electricity
    • 126.1%Critical Damage
    • MR 16
    • 1 re-roll

    Grinlok Critatox 120 plat

    • 191.7% critical chance
    • 100.5% toxin
    • MR 12
    • 2 re-rolls

    Spira Visido 60 plat 

    • 242.7% damage
    • 93.3% cold
    • -19.9% damage to infested
    • MR 16
    • 0 re-rolls

    Cycron hera-saticron 60 plat

    • 119% critical chance
    • 97.7% multishot
    • 68.6% zoom
    • MR 13
    • 0 Re-rolls

    Also MSG me ig if you have any questions

    *If I'm not on online, reply to this thread

  5. Hey there this is what I have for sale

    • Grinlok Critatox - maxed out with the following stats of +191.7% critical chance and +110.5% toxin and for around 200 :platinum:

    • Spira Visido - maxed out with the following stats of +188.4% damage, +72.6% cold, and -15.4% damage to infested and for at-least 120:platinum:
    • Buzlok Lexi-vexitis - maxed out with the following stats of +3.4 punch through, +105.2% electricity, and +134.8% critical damage and for around 170:platinum:  
    • Dread Hexapha - maxed out with the following stats of +92.5% status Chance +92.2% heat and -20.7% Magazine Capacity for a price of 160 :platinum:
    • Cycron Hera-saticron - maxed out with the following stats of +108.2% critical chance, + 88.9% multi-shot and +62.4% zoom for a price of 75:platinum:

    Pm me in-game or leave a reply if interested and I am willing to negotiate the prices of any riven on this list. 

  6. Hey there this is what I have for sale

    • Grinlok Critatox - maxed out with the following stats of +191.7% critical chance and +110.5% toxin  and asking around 200 :platinum:

    • Spira Visido - maxed out with the following stats of +188.4% damage, +72.6% cold, and -15.4% damage to infested and asking for at-least 120:platinum:
    • Buzlok Lexi-vexitis - maxed out with the following stats of +3.4 punch through, +105.2% electricity, and +134.8% critical damage and asking around 170:platinum:  
    • Twin Rogga visi-puracak - maxed out with the following stats of +217.6% damage, +42.8% damage to infested, +106.7% puncture, -61.8% critical damage and asking for 240:platinum:
    • Gammacor Sati-mantiata - maxed out with the following stats of +81.5% damage, +51.2% multi-shot, and +19.1% damage to corpus and asking around 120 plat:platinum:
    • Kulstar Visipha - maxed out with the following stats of +122.6% heat, +326.6% damage, -25.7% damage to infested and a price of 130:platinum:
    • Dread Hexapha - maxed out with the following stats of +92.5% status Chance +92.2% heat and -20.7% Magazine Capacity with a price of 160 :platinum:

    Pm me in-game or leave a reply if interested and I am willing to negotiate the prices of any riven on this list. 

  7. Adding two new riven mods for sale;

    GOOD

    • Jat Kusar Pura-acridra - maxed out with the following stats of +35% Attack speed, +58.8 critical damage, and +29.7% damage to infested and a price of 260:platinum:
    • Kulstar Visipha - maxed out with the following stats of +122.6% heat, +326.6% damage, -25.7% damage to infested and a price of 150

    PM me In Game or reply if I'm offline, I am willing to negotiate prices.

     

  8. Hello there viewer my ig name is Swordkirby4 and you must be here out of curiosity of my rivens. Well you have come to the right place for I have an assortment of rivens that I have selling both good and trash variants.

    GOOD riven mods

    • Grinlok Critatox - maxed out with the following stats of +191.7% critical chance and +110.5% toxin  and asking around 220:platinum:
    • Spira Visicron - maxed out with the following stats of +99.7% critical chance and +153.6% damage asking around 200:platinum: SOLD To Metvincent
    • Spira Visido - maxed out with the following stats of +188.4% damage, +72.6% cold, and -15.4% damage to infested and asking for at-least 120:platinum:
    • Buzlok Lexi-vexitis - maxed out with the following stats of +3.4 punch through, +105.2% electricity, and +134.8% critical damage and asking around 180:platinum:  
    • Twin Rogga visi-puracak - maxed out with the following stats of +217.6% damage, +42.8% damage to infested, +106.7% puncture, -61.8% critical damage and asking for 280:platinum:
    • Gammacor Sati-mantiata - maxed out with the following stats of +81.5% damage, +51.2% multi-shot, and +19.1% damage to corpus and asking around 160 plat 

    TRASH

    • Gorgon Zeti-mantican - un-ranked with +10.2% multishot, -11.7% weapon recoil, +5.5% damage to corpus, and -10.6 status duriation and looking for a price of 15 plat

    If interested, PM me in Game if you want one of these rivens. 

    • As seen within the Plains of Eidolon reveal, there were customization within the melee category of weapons. I'm wondering about how will you implement the same customization to primary and secondary weapons within Warframe?
    • Should we be expecting a "Stalker mode" in the near future with a reward system for the assassin and the assassination target (I.E. meaning enemy Tenno invading games for rewards)?
    • Chroma and Hydroid reworks maybe?
    • A buff to Sniper Rifles and bows?
    • Mods for bows in specific (I.E. something like bouncing or air-burst capabilities)? [This is a hope and a question at the same time]
    • Hopes for a new event

    I am looking forward to the dev stream :smile:   

  9. Hello there, I was doing the Sorties missions for the day and came across a bug where you damage the legs of the Jackal and get them down to zero but the Jackal itself wont go down to damage it. I don't know if anyone else has experienced this bug but it seems to only takes into effect if you have rapid fire weapons while invisible.  

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