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Zarlockk

Hunter
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Posts posted by Zarlockk

  1. 6 minutes ago, LegionCynex said:

    I'm afraid so..like what Zarlockk said, there is no point in building ash, besides bladestrom. All his powers are indeed under-powered and will forever will be unless we have some nice changes.

    To some agree however, the Passive did buff his first power. tho not everyone will build just for his spam-abbtily. 

    Yeah passive did buff him problem is, how often can you wait for DoT to kill? You would rather kill fast rather than wait. Its the same issue with acrid where you rather 2 shot an enemy rather than 1 shot and wait. DoT is a problematic "advantage" for players sincethe way Warframe dmg/combat system is right now it is kill first or get killed

  2. As mentioned in some points earlier, There is no point of building Ash for anything but Bladestorm.

    1 scales same way as Bladestorm so they are same build for the msot part.

    Invis is worse than Loki therefor unless you dont have Loki or big Ash fan, you will not use him for invis build.

    3 is purely utility.

    Also entire theme of Ash is being deadly assassin. If his Bladestorm gets nerfed his theme is ruined. As a result his invis needs a buff or his shuriken must be able to damage way more than 2 enemies to make it more viable for utility with armor reduction augment.

  3. 4 hours ago, WARLOCKE said:

    Id reckon that has far more to do with the tonkor being available than those weapons being weak.

    Tonkor's popularity is caused not even with way higher dmg but the fact that it cant kill you.

    Make it be able to kill wielder and most players will stop using it in most mission types

  4. Expected nerf. But I would like to point smt out.

    Lets think why people started to Abuse this.

    1)Sortie Interception: I solo and enemies are tough. They 1-shot me so I need Big reliable long CC and if it prevent them from capturing even better.

    2)I need to farm  x prime in T4 int. Man, I am tired of all ahrd work and effort I put repeatedly to get that drop i need. How could I abuse it?

    3)I need to keep enemies away from me/team/target and let time go to reach my goal

    Lets be honest here, Mirage was out for a VERY VERY LONG time and nobody was abusing this until recently. Conclusion though this is OP it was abused for a reason not because of being op. It was not fun to play as Mirage or being with Mirage in those missions but solo players, or players who are tired of putting effort and not getting needed item were pushed to start using this strategy.

    Problem of Mirage is way deeper than op blind from prison.

  5. I find this pointless nerf that came out of nowhere for no valid reason.

    Obviously EV trinity does not care about this while Blessing trinity takes a strong hit.

    What made a good Blessing trinity is ability to cast it jsut in time or almost suiciding to cast it to get maximum value. Now it is more welcoming to bad Blesing Trinity but less rewarding for Good Trinity. Hardest nerf is not the range though it is but the dmg reduction formula. You never try to heal all at the same time, you try prevent 1-2 players from dying or making high risk high reward plays to get that 99% dmg reduction. As a result now you either have to have entire team go balls deep into enemy group and start taking dmg and hope that there 1 poor trinity will be able to cast blessing just on time to prevent their deaths and give good reduction.

    All of this is assuming range mods dont affect the range of blessing but if they doo....R.I.P Blessing since Trinity with blessing runs Narrow Minded for Link and BLessing dmg reduction duration.  This nerf makes drop to the leel where Frost was after remaking him for the first time when he needed all the  mod types to have effective globe and even then did not.

    IMO this change needs to be reversed. Yes there were cheesy builds with self dmg glaives to get that 99% reduction but thats not trinity's fault this is possible. Rework that mod and problem solved. 

  6. Personally I like Limbo, and my clanmates always enjoyed having me around as limbo in some missions.

    Problem of Limbo is that He does his job too slowly. If we analyse his kit it is about Isolating and securing or you could look at it as Divide and Conquer. The problem is that he has to recast his 1 again and again all the time to get that 1 key target out of equation to deal with it 1v1. If he had a way to banish enemies way faster this could give him a specific game style which would involve using slow but hard hitting semi auto weapons.

    NOTE: his ult does not count since when you use it you get killed since you spend and should spend all mission in rift. Ult is Snowglobe 2.0 of a kind

    The passive he recieved suits that playstyle but it is missing 1 key element. Limbo deals with threats too slowly. If lets say his passive would be :"Upon dealing dmg to a target while in the rift, banish enemy to the rift for free without cast." nobody would really argue about him. The Troll Limbo has been dealth with when feature to remove banish by roll has been added. It is now polishing his kit that needs to be done.

    Lets be honest only disadvantage of rift is not being able to pick up loot. Rest is adv

  7. I like the changes except for speed. 

    I did several runs with volt in my team and it was really frustrating that he zaps away while I crawl after him as "£$%(enter any name of slow warframe) because I dont know where he cast his speed. Would be better if I could cancel it if i dont want it(why I would not want it in the first place) rather than search for boost.

  8. All changes made have valid reason behind them but problem is way deeper than just nerf x and buff y.

    Mirage nerf was expected but just look how long it took for community to start abusing blind prism and take into consideration why community started to abuse it. The reason why this abuse started is why many nerf/buff threads appear. Dont want to delve into this in this post.

    I like most of the 18.13 but some nerfs were overkill and pointless.

     

  9. Depends on the way you look at it.

    Imo in terms of usefulness Hydroid is worst.

    When it comes to design Zephyr because i doubt any of us take her for anything but her 3. And with parkour 2.0 she lost her unique movement style

    All other frames are great or good but some are more situational than others Like Limbo,Oberon,Atlas and some others. Not saying those frames are bad, I actually like them, but it is hard to prefer them over Lets say Frost,Ash or other more "Classic" frames due to their wide ways of usage

  10. For those who did not see Vauban Prime trailer here is the link:

    First of all, Great job DE on the trailer, it was incredible.

    What I wanted to address is that could we possibly get those animation of throwing his tactical grenades in mid air as in trailer, cause they were AMAZING!!!

    Booben Prime got me excited more than any other content ever in warframe despite him hardly being in my top 10 favorite warframes. Design of Prime is amazing too.

    Not daring to ask for buffs but if you plan any I will take them, maybe make his 1st ability like Ivara's 1st and 2 of possibilities be tesla and jump grenades.

    Sorry if these ends up not being a great feedback or being suitable for this forum section.

  11. I am a big melee only fan since melee 2.0 and dual swords are my moost hated melee category. I know there are dex dakra, dual cleaver/ichors and other good weapons but stances are slow,clunky and lacking. They dont even have anything special or "reward" for performing combo. Lets compare it to some other weapon categories. Nikanas have 3 stance and each is very unique but blind justice is most favored by most people i know because of fluidity,speed and 3 combos that offer multistrikes,gap clsoers and mobility. Heave swords/axes got 2. Tempo Royal and Raging Bull(i think i got its name wrong). TR is fast with a lot of multipliers and mobility. While the other is clunky and slow but can be used on WAR vs infested due to range of the weapon though TR is better. New Dual Sword stance need to be like Blind Justice and Tempo Royal to return dual swords into not only E spam when someone gets close

  12. I keep every frame and potato it. When I get prime version crafting I delete original version and Prime takes its spot. So when Saryn Prime will be crafting in my foundary I will delete original saryn. Also because of such actions I tend to not forma basic frames. Exceptions are Valkyr and Chroma as there primes will not be soon and they can be extremely powerful with only 1 forma. 

  13. Nova is in perfect spot. 

    Her 1 as almost every 1 has little use but it staggers enemies that get close what sometimes can save your life.

    2 is the best dmging ability in the game due to unlimited dmg cap on it which depends on your weapons and squad.

    3 is utility to compensate her low survivability

    4 is her only way of CC which is useful in every stage of the game. Chain explosions are not even that significant, its slow/acceleration of enemies and increase in dmg taken that makes MP usefull.

     

    Nova is debuffer/nuker frame not tank or stealth warframe. You cant solo run with her in high lvl missions. If she gets "treatment" she will be like Mesa who is not played now due to her fun/style factor being taken away by everyones cry that her 4 is op.

  14. Nice Idea but there are couple of problems:

    1) Excal prime,lato prime and skana prime are not available any more to anyone but founders so they will need to remove them from starters

    2)Mag Prime is gone from void drop tables thus for any new player it would be a clever move to start with mag prime regardless

    3)Volt prime is almost like Mag prime case but instead it is very hard to obtain because of mission types and drop rates. 

    As a result they will need to change all 3 starters what leads to the question, which ones. Rhino,Loki,Ash, Frost and Nova prime are out of the window straight away as they are too good as starters. Leaving Ember Prime, Nyx Prime and Frost Prime(who is also unobtainable).

    Despite your suggestion being good lore wise and maybe even gameplay wise as it promotes people to get primes over standard counterparts it is not possible at this moment of time. 

  15. Remove serration like mods which give only base dmg and instead make weapons get 5.5% base dmg for each rank up and when weapon gets maxed it will have standard +165% dmg buff from serration. But leave corrupted mods like Heavy calibre the way they are as they are not must have and have negative effect.

    And endless survival rewards should be obtained faster as spending 20 minutes tog et to rotation c reward which in most cases will not give you reward you want is insane time waster comparing to all other mission types. It was much more fair before rotation system came. Scaling of enemies is not influencial until certain point where you cant kill enemy while they 1 shot you.

  16. H is fun boss to fight but i found him too weak tbh. I shred him into pieces in seconds with boar prime. it was harder to kill manics than Tyl and his dmg is too low to be a threat comparing to manics. But I agree with everything OP mentiones about the fight.

  17. I got bp on first try at wave 20, guess i was lucky. Helmet however took 13 runs with all caches found in 11 runs, Loki chassiss and helmet all day and 3 carrier systems. Gonna try system and chassis today but i feel like i will be getting volt items which i was not able to get until now so i will be fine until certain point. RNG is RNG...you either very lucky and everyone is jelly or you are unlucky and rage.

  18. STAMINA:

    I find stamina pretty useless, only time running out of stamina hurts you is when blocking and archwing. In all other cases it is a non-factor thus removing it would not change much other than making blocking more viable.

    Solar Chart:

    I like the idea of reducing number of nodes to 20 or so however I dont like the idea of mission type rotations. Problem is that if I for example want to farm Neural Sensors, I would usually go for Alad V fight but if that node will not be available and there will be rescue for example, then chances of me getting Neural Sensors will drop significantly making already horrible grind even worse. Grind is 1 of the things which is killing warframe by making people to reach burn out state faster due to being forced to do same mission again and again and not getting what they want. So I would rather have 50 nodes but have access to every game mode on every planet thus making us have less nodes but keeping all missions available. What I mean is what is the point of having another defense node on Eris other than Xini if map layout is same(not sure on this 1 as i did not go to eris for quite a while) as well as rewards and enemy type and level. Prior update 8 and few updates after that we had 3 factions on all planets so it would make sense back then to have multiple nodes of same mission type and enemy level but different faction. But not anymore.

    Above lvl 30 gear:

    I would say no unless there is somethign specific for the weapon/warframe that I would like to get. It is already a pain to rank most equipment to 30 for beginers or solo players and going beyond lvl 30 will make it even harder. Also why not leave it to focus system instead of leveling to above 30? By adding such little improvements you guys at DE just make it harder for yourself to come up with ideas for Focus system.

  19. Reaper Prime is 1 of my favourite weapons in terms of looks. But during last few updates it gets worse and worse especially after heavy weapon buff and release of last few Stances for Glaive and Heavy weapons Scythes fell to almost never used weapon in my arsenal. I hope DE will buff scythes soon, or these weapons will become mastery food.

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