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DragonDude3010

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About DragonDude3010

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  1. If you would kindly read my comment again, I said "Amalgam Mods are pretty useless". Personally I find it a bit annoying that you thought the above statement was true.. About this? Mandatory? This is entirely your opinion. I personally like myself some extra damage and I will stand by my case that I find Amalgam Mods useless. I gave up Rush for better builds, then I'm not going to condition me to do it again with some Amalgam mod. You cannot convince me out of this how hard you try. (Saying this to prevent 5 page long Forum discussion, please don't start.) I absolutely love your mindset, but this all goes on your definition of fun of course. As a Harrow main whom loves his team like no one else I like making my build the best I can and just being there, the support, in the action, hmm! Love it! I suggest you do whatever you find fun to do and just own it! But as for the topic I was on, I was simply giving my experience with these mods and one specific stat on Warframes (sprint speed) and how I find it affected me negatively, since OP said: And I already saw what I had done prior so just giving my experience. Welp, I hope y'all have a great morning/afternoon/evening/night whatever, Tenno!
  2. Personally I would advise you to get out of this mentality. For me Amalgam mods are pretty useless, less effectiveness with a mediocre added bonus. I used to run Rush on all my Warframes because I liked the speed, but after a while I knew that if I wanted to make my builds actually good (except Gauss of course) I needed to drop that mod slot for something better than Rush. Same goes for your primaries. Just keep that in mind when you think your rifle does less damage or your Warframe build needs another spot (assuming you use Rush if you do not have a Rifle equipped.)
  3. If that's the case, you had to cast your abilities with the middle mouse button I believe. Welp. Mark that man's answer as the answer that solved it
  4. Can you elaborate on this problem? "Warframe Abilities have had their abilities seemingly erased" "Cannot enter operator mode" Maybe provide screenshots and/or videos of the issue to give a better explanation of the issue wouldn't be bad either.
  5. Hello everyone and welcome to my bug report. I've been a Harrow main for a long time now and it has been pointed out to me that a long time ago Harrow's ability to benefit from Vazarin's 25 meter increased range. For those that didn't know, Harrow's Penance and Covenant run off Affinity Range which is set to a standard 50 meters. Vazarin's passive can boost this to an increase of 25 meters in range, I used to benefit from this ability as I had increased range over my teammates and I felt safe leaving them as long as they were in affinity range. When is this getting fixed? I still run Vazarin on all my Harrow builds as it is by far the best to run on him for support purposes, but, I can no longer rely on that affinity range symbol next to my teammates' health/shields since it can mean they're within 75 meters and not 50 meters, there's a 25 meter range range in which they appear in my affinity range but I cannot reach them ability-wise. (I used to be able to.) Of course this can be fixed by "just get close to them" and "run something other than Vazarin". 1. Getting close in a life/death scenario is already a step taken too late, Harrow is more of an individual while supporting his team so most of the time you're trying to avoid the DPS destroying any kills you want to get. 2. Vazarin is by far the only focus school you should run on Harrow, not only does it support your kit (and has a mini Covenant without the crit bonus) it had the increased range. Many people will argue that Zenurik is a better choice, and, I don't want to sound rude but, look at your keyboard and look at the row of numbers. Press 3 and headshot someone, why ever use Zenurik? This got off topic way to quick.. Achem. Currently Vazarin doesn't support Harrow with the increased ability range for his Penance and Covenant, is there any chance this will get fixed? Thanks for all your hotfixes after the holidays. Have a nice day.
  6. When Exploiter first dropped no one knew if it was going to be an event like Plague star or a timely rotating thing like it is now. (Since you need the Diluted Thermia to fight her and that's on a timely rotation of coming back and disappearing) And I cannot tell you how many times in the span of that last week I farmed Hildryn and somehow got all parts, I'm telling you, just go at it slow since if I had this luck with more than 10 runs per day you can certainly get it. I just hope you have more luck with normal Trinity if you haven't gotten her already, I have probably done over 50 Ambulas runs for that darn Chassis blueprint. Hope this helped!
  7. All I can say is I hope it works out for you. If I can't have a zaw called "Coolmathgames.com" or "Hentai machine" then I only hope you can get yours to not be weird. At least you won't get punished for trying, it will only result in an error message. The only thing I can hope for is that if it does work out you don't run into people that would report you. If it works I suggest you'd just explain the name to everyone whom asks about it, they can't report you for harassment in chat if you've clearly explained the name behind it. But of course there could be people arguing that you named it only to harass and the backstory is just a cover-up... I'm digging too far into this, I say go for it! If the game doesn't flag it it should be fine.
  8. It's highly unlikely that you will any issue starting a new account with the same username but different Email account, knowing that the other one will have been deleted (and any info regarding it will be) I would assume that you should face no problems. Personally if you were to want a fresh start I'd just start an alternative account instead of deleting your previous one (unless you're highly fond of deleting it.).
  9. So currently Sigma engines don’t provide the speed boost they say they do?
  10. Hello everyone, I've had this question for a while now but no one can seem to answer it for me. According to the description of the Sigma Engines MK II it is supposed to have +20km/h and +0.1 boost multiplier. When I equip said Sigma MK II there are no visible stat changes except from the Engine Boost multiplier changing from x2.0 to x2.1 but the Engine speed remain unchanged at a 307m/s. When I equip unrepaired Zetki Engines MK I with +10.1km/h the engine speed does change from 307m/s to 357m/s... Even the wiki says it should add 20km/h but again; see above. Is this a visual bug or are these MK II engines not applying changes at all?
  11. Hello everyone, I've had this question for a while now but no one can seem to answer it for me. According to the description of the Sigma Engines MK II it is supposed to have +20km/h and +0.1 boost multiplier. When I equip said Sigma MK II there are no visible stat changes except from the Engine Boost multiplier changing from x2.0 to x2.1 but the Engine speed remain unchanged at a 307m/s. When I equip unrepaired Zetki Engines MK I with +10.1km/h the engine speed does change from 307m/s to 357m/s... Even the wiki says it should add 20km/h but again; see above. Is this a visual bug or are these MK II engines not applying changes at all?
  12. With how it is now: Mainline on PC, they fix bugs and then patch a bug-free (hopefully) to Consoles. I don't see it happening, it would be a cool feature though, but the content sync is a real problem.
  13. Got any idea if information, me finishing and getting rewards from a mission for example, will save during this period?
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