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WinstonPlaneGuy

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Posts posted by WinstonPlaneGuy

  1. Depends highly on how you mod and play. But:

     

    Rifle: Sybaris Prime, Kuva Hind, Kuva Karak, Kuva Chakkhurr

    Bow: Kuva Bramma, Cernos Prime (and variants), Dread

    Shotgun: Corinth Prime (or default), Vaykor  Hek, Tigris Prime. (Unlike what rawr1254 says, the Arca Plasmor is basically dead and should not be used.)

    Secondary: Hmm Prisma Twin Gremlins, Akstiletto Prime, Aksomati Prime, Akvasto Prime, Pyrana Prime

    Melee: Pangolin Prime, Ceti Lacera, Gram Prime, #*!%ing uhhh, Sigma & Octantis

    No order just rambling

     

  2. On 2020-02-14 at 2:12 PM, taiiat said:

    that's why the choice was offered.
    but don't try and tell people that losing 3.7735% of their Damage for some Sprint Speed is going to make their Weapons useless. that's just lying.

    If you would kindly read my comment again, I said "Amalgam Mods are pretty useless". Personally I find it a bit annoying that you thought the above statement was true..

     

    On 2020-02-14 at 2:12 PM, taiiat said:

    not using Amalgam Barrel Diffusion is basically nerfing yourself. you should use it, it's borderline a mandatory Mod.

    About this? Mandatory? This is entirely your opinion. I personally like myself some extra damage and I will stand by my case that I find Amalgam Mods useless. I gave up Rush for better builds, then I'm not going to condition me to do it again with some Amalgam mod.

    You cannot convince me out of this how hard you try. (Saying this to prevent 5 page long Forum discussion, please don't start.)

     

     

    On 2020-02-14 at 6:34 PM, FreeWilliam said:

    I take the exact opposite approach.  I mod my frames and weapons so they can handle anything and then slowly swap out power for quality of life and fun.  

    I still can survive anything the game can throw at me, but I get to bounce around like a maniac leaving flowers on everything. 

    I'm strongly on the side of 'Stay in the fun over power mentality in this game, there is no uberbuild'

    I absolutely love your mindset, but this all goes on your definition of fun of course. As a Harrow main whom loves his team like no one else I like making my build the best I can and just being there, the support, in the action, hmm! Love it! I suggest you do whatever you find fun to do and just own it!

    But as for the topic I was on, I was simply giving my experience with these mods and one specific stat on Warframes (sprint speed) and how I find it affected me negatively, since OP said:

    On 2020-02-13 at 6:12 AM, (PS4)Unstar said:

    I can't stop.

    And I already saw what I had done prior so just giving my experience.

     

    Welp, I hope y'all have a great morning/afternoon/evening/night whatever, Tenno!

  3. Personally I would advise you to get out of this mentality. For me Amalgam mods are pretty useless, less effectiveness with a mediocre added bonus. 

    I used to run Rush on all my Warframes because I liked the speed, but after a while I knew that if I wanted to make my builds actually good (except Gauss of course) I needed to drop that mod slot for something better than Rush. Same goes for your primaries.

    Just keep that in mind when you think your rifle does less damage or your Warframe build needs another spot (assuming you use Rush if you do not have a Rifle equipped.)

  4. Hello everyone and welcome to my bug report.

    I've been a Harrow main for a long time now and it has been pointed out to me that a long time ago Harrow's ability to benefit from Vazarin's 25 meter increased range.

    For those that didn't know, Harrow's Penance and Covenant run off Affinity Range which is set to a standard 50 meters. Vazarin's passive can boost this to an increase of 25 meters in range, I used to benefit from this ability as I had increased range over my teammates and I felt safe leaving them as long as they were in affinity range.

    When is this getting fixed? I still run Vazarin on all my Harrow builds as it is by far the best to run on him for support purposes, but, I can no longer rely on that affinity range symbol next to my teammates' health/shields since it can mean they're within 75 meters and not 50 meters, there's a 25 meter range range in which they appear in my affinity range but I cannot reach them ability-wise. (I used to be able to.)

    Of course this can be fixed by "just get close to them" and "run something other than Vazarin".

    1.  Getting close in a life/death scenario is already a step taken too late, Harrow is more of an individual while supporting his team so most of the time you're trying to avoid the DPS destroying any kills you want to get.

    2. Vazarin is by far the only focus school you should run on Harrow, not only does it support your kit (and has a mini Covenant without the crit bonus) it had the increased range. Many people will argue that Zenurik is a better choice, and, I don't want to sound rude but, look at your keyboard and look at the row of numbers. Press 3 and headshot someone, why ever use Zenurik?

     

    This got off topic way to quick.. Achem.

    Currently Vazarin doesn't support Harrow with the increased ability range for his Penance and Covenant, is there any chance this will get fixed? Thanks for all your hotfixes after the holidays. Have a nice day.

  5. When Exploiter first dropped no one knew if it was going to be an event like Plague star or a timely rotating thing like it is now. (Since you need the Diluted Thermia to fight her and that's on a timely rotation of coming back and disappearing)

    And I cannot tell you how many times in the span of that last week I farmed Hildryn and somehow got all parts, I'm telling you, just go at it slow since if I had this luck with more than 10 runs per day you can certainly get it.

    I just hope you have more luck with normal Trinity if you haven't gotten her already, I have probably done over 50 Ambulas runs for that darn Chassis blueprint.

    Hope this helped!

  6. All I can say is I hope it works out for you. If I can't have a zaw called "Coolmathgames.com" or "Hentai machine" then I only hope you can get yours to not be weird. At least you won't get punished for trying, it will only result in an error message.

    On 2020-01-16 at 6:38 PM, Fancy_Dan said:

    Irish in me,

    On 2020-01-16 at 6:38 PM, Fancy_Dan said:

    “Gae Cetus” or “Gae Tenno” or something, as a nod to Cú Chulainn’s mythical “Gae Bolg”

    The only thing I can hope for is that if it does work out you don't run into people that would report you.

    If it works I suggest you'd just explain the name to everyone whom asks about it, they can't report you for harassment in chat if you've clearly explained the name behind it. But of course there could be people arguing that you named it only to harass and the backstory is just a cover-up...

    I'm digging too far into this, I say go for it! If the game doesn't flag it it should be fine.

  7. It's highly unlikely that you will any issue starting a new account with the same username but different Email account, knowing that the other one will have been deleted (and any info regarding it will be) I would assume that you should face no problems.

    Personally if you were to want a fresh start I'd just start an alternative account instead of deleting your previous one (unless you're highly fond of deleting it.).

  8. Hello everyone, I've had this question for a while now but no one can seem to answer it for me.

    According to the description of the Sigma Engines MK II it is supposed to have +20km/h and +0.1 boost multiplier.

    When I equip said Sigma MK II there are no visible stat changes except from the Engine Boost multiplier changing from x2.0 to x2.1 but the Engine speed remain unchanged at a 307m/s.

    When I equip unrepaired Zetki Engines MK I with +10.1km/h the engine speed does change from 307m/s to 357m/s... Even the wiki says it should add 20km/h but again; see above.

     

    Is this a visual bug or are these MK II engines not applying changes at all?

    121eb7da4c301c5d0cb492462a918c8a.jpg

    7573308445b511cee88cb698a695caec.jpg

    580cfa8f10120fff9250403ae9ddc64e.jpg

  9. Hello everyone, I've had this question for a while now but no one can seem to answer it for me.

    According to the description of the Sigma Engines MK II it is supposed to have +20km/h and +0.1 boost multiplier.

    When I equip said Sigma MK II there are no visible stat changes except from the Engine Boost multiplier changing from x2.0 to x2.1 but the Engine speed remain unchanged at a 307m/s.

    When I equip unrepaired Zetki Engines MK I with +10.1km/h the engine speed does change from 307m/s to 357m/s... Even the wiki says it should add 20km/h but again; see above.

     

    Is this a visual bug or are these MK II engines not applying changes at all?

    121eb7da4c301c5d0cb492462a918c8a.jpg

    7573308445b511cee88cb698a695caec.jpg

    580cfa8f10120fff9250403ae9ddc64e.jpg

  10. Hello everyone, I am now MR24 but I cannot uinnotice something strange that happened during the MR24 test.

    The Mastery Rank 24 test is simple: You're in operator form with your basic operator powers. No amps, no focus abilities, no arcanes, no nothing. Just the laser you had at the beginning.

    You need to shoot down this orb in the middle of the arena in 3 minutes time.

    When I tried to do the test I was starting to get the hang of it, I died, 2 attempts left it said. Okay, that was my own fault. I began shooting again, but to my surprise I was able to use my amp and clear the orb in mere seconds.

    So I question, do I deserve MR24? Didn't I kinda cheat to get the Mastery Rank promotion?

    Do with my bug report what you desire.

    -DragonDude3010; Newest MR24 boi?

  11. 3 hours ago, NinjaZeku said:

    All I can say is that high Efficiency has worked just fine for me,
    add one or more of Zenurik Focus / Arcane Energize / Energy Generator if you're still having trouble / because yay overkill 😄

    Hunter Adrenaline should work similarly well if not potentially better, what with Rubble healing you and all
    (though personally, making taking damage an integral part of your battle plan was always weird to me, heh).

    I also have that Health Conversion mod on, worth it or not?

  12. 58 minutes ago, NinjaZeku said:

    and / or Fleeting Expertise could be replaced by Hunter Adrenaline if you're actually getting hit often enough (Petrify CC tho).

    How do I reliably get energy as Atlas? My monkey brain added Hunter Adrenaline cause I knew Atlas was a bit chonkey and would take some hits, thus wasting away his shields and hitting his health therefore passively gaining Energy. Will this issue be fixed with higher efficiency even though you're basically a spammer Warframe?

  13. Hey everyone, I have finally built Atlas Prime. I've never liked Atlas before the rework and I was really not into him after the rework, I had the most boring time leveling Atlas.

    But it seems I turned over a new leaf with Atlas Prime and I quite enjoy how to play him.

    But the question is; How do I build Atlas?

    Currently I have a strength and duration build with Hunter Adrenaline and the basic survival mods such as: Steel Fiber and Vitality + Primed Flow.

    Is there anyway to improve?

  14. The way to obtain a Vasca Kavat is actually quite simple but sounds hard.

     

    Wild Vasca kavats only spawn at night, so visit the Plains at night; YOU NEED TO BRING YOUR OWN KAVAT.

    The idea behind the Vasca kavat pet is to get your kavat infected with the ''disease".

     

    At night you need to let your own kavat of choice be bitten by one of those Vasca kavats and then it will get infected.

    Then you'll need to make genetic templates of it by using the Genetic Template items from the Market. After you have done that I believe you need one more and then you can breed a Vasca kavat.

    You can read more in-depth about this here: https://warframe.fandom.com/wiki/Vasca_Kavat#Acquisition

  15. Hey, sorry your post stayed unanswered for so long.

     

    Digital Extremes was nice enough to give us an in-game voice chat but if you use it I've seen 0 people listen or appreciate it.

    The best bet is to go in the chat, set out roles beforehand (in public that has to be done quick but still), this way you can function as a team without having to stop a role to type. 

    Me and a friend of mine like to play Railjack together, just us in a duo. Before we went in we discussed what we'd do when we were in battle; Simple, he's got S#&$ty internet so 50% of the time the game won't even recognize he is in space and won't activate his Archwing: Conclusion? Man the canons and fly the ship if needed.

    I'd fly the ship in the first hand, he being on the turrets. Then when a Crewship would appear we'd switch places but I'd go outside to play GTA with the Crewship.

     

    This worked for the entirety of the mission until at the very end when we got a bit off course, I was off to board a Crewship and the critical failure thing initiated, I rushed back to help and he was flying. Good, he stuck to his role. I fixed everything and then he came. Everything kinda fell apart and we only barely survived.

    If you have a job: Do that and nothing else.

    If you want to avoid this altogether I'd suggest joining a clan (Which you probably already have) and get some of the lads together in a voice chat.

    TL;DR: Make roles before mission, stick to said role. Goes to hell? Run with the clan in VC.

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