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About Skerlock

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  1. Skerlock

    [PC Update 23.5] Revenant Feedback Megathread

    Abilities that convert enemies to our side are inherently useless, as we've seen before they don't do any meaningful damage to each other. These kind of abilities may be mildly useful in solo play but the vast majority of us play in groups and what we want to do is kill the enemies. The Thralls die almost instantly and the only real way to fix this would be to make them immune to friendly fire and that is annoying in itself. A better use for the ability would be to make them immune to player damage for say 6 seconds, during this time they enthrall others and all affected enemies take increased damage once the immunity ends, at least that would provide a benefit to the squad. The energy drain on his 4 seems a bit heavy handed, why not just give it a ramp up like other similar abilities so it costs more the longer you have it active? Give it ten seconds at base cost then increase it incrementally, this would prevent people just pressing 4 and doing nothing else (not that I've seen anyone doing this).
  2. Travesty that the 27 Million Registered Losers song didn't win.
  3. Skerlock

    Beasts of the Sanctuary: Hotfix 22.18.6

    Two more host migration fails where I lost relics and a lot of focus so I switched to solo on the normal onslaught, got to zone 6 which was on a tileset like Heiracon and there were maybe 6 or 7 enemies spawning in the whole zone.. not even moving, efficiency dropped too far to recover. So I couldn't even get to rotation C for my 5% chance of getting the drop I want. Lovely Stuff.