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Remagypred

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Everything posted by Remagypred

  1. Current kit: Passive- 50% faster knockdown recovery speed and immunity to staggers from falling long distances. 1- Throw a hook that puls Valkyr to a poisition, or an enemy to Valkyr with a forced knockdown. 2- 15 seconds of attack speed and armor buff to allies within range, with an aoe speed decrease for enemies centered on Valkyr. 3- Drain a percentage of Valkyr's shields to stun and damage enemies based on shields drained, Stunned enemies are open to finishers. 4- Extremely high attack speed exhalted weapon. While eqipped, valkyr is completely immune to damage and status effects and gains 5% lifesteal. Energy drain scales from 2.5 energy/sec to 15 energy/sec over 40 seconds. If the ability is deactivated while in line of sight of an enemy inside of the ability's radius, 7.5% of damage taken over the course of the ability is dealt at once as impact damage. Suggested Changes: Passive- keep the long fall stagger immunity, but replace stagger recoverty speed with a melee attack speed buff that scales with enemies within 2 meters of valkyr (base range of her 4 is 1.7 meters). 1- Keep it as is for synergy with other abilities. 2- Keep it as is. 3- Include the augment into its base function as a means of scaling her passive, also scale duration based on shields drained. 4- Make damage dealt by her talons be spread to all enemies within the line of sight radius. This allows her to have a much higher degree of aoe dps. In addition, builds making use of her 6x2000% ground finisher via her first ability become much more viable (similar to ash-marked for death builds). Make energy drain scale infinitely, similar to ember's heat gauge. Change the damage type of the accumulated damage from impact to toxin, and remove the line of sight requirement while maintaining the proximity requirement. With the addition of shield gating, the damage accumulation mechanic has become almost completely obsolete. Making the damage type toxin reinstates the ability as a burst of super high dps rather than the "i never want to take damage again" ability. The changes above would effectively turn Valkyr into a light attack/finisher/tank version of Voruna, who specializes in heavy attacks and stealth.
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