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(PSN)TNDA_Vice

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  1. WTS WTT Pandero Toxi-Critaata (Dash polarity/MR10) +183.4% Crit chance +233.4% Damage +111% Toxin - 88.9% projectile speed I've checked and double checked (correct me if I'm wrong) this is a harmless negative. Asking 400p or will trade for Bo, Ack&Brunt, Nami skyla quality riven as well as arcanes. Thanks for looking!
  2. This would be an acceptable compromise for sure. Personally I think this augment should be how she works normally so people like me who hate K drive can enjoy actually using this ability, and the people who do enjoy Tennohawk skate 3 can hop on whenever they please.
  3. So I play warframe because I like the movement system. I love the pacing and the smoothness. I have zero interest in K drive and Necramech, though I did slog through it to master the items. Yareli would see more playtime in my opinion if this augment, as well as her aquablade augment were just built in. People such as myself who dislike these alternative movement systems and actively try to avoid them could happily use merulina beside our tenno as a companion, while the people who enjoy K-drive can still board it if they want to. The freedom of choice for this ability would be a huge improvement to this warframe. I also firmly believe surging blades should be part of her kit. It doesn't offer a lot in the way other augments do for an ability to warrant the slot. Her abilities in general don't offer a lot of help to a squad. She can't reliably buff her teammates or herself in a really meaningful way, she can't reduce enemy defenses, and she also has very limited crowd control. A better use of an aquablade augment slot would be something to let it proc a status that it doesn't normally have or have all the blades launch out as a radial attack for x amount more energy. Lastly, even though I hate K-drive I think the players who like it should have the option to install mods on their merulina. Thanks for reading, Cheers
  4. Oh thank goodness! I was alarmed because a few of these items were already announced March of last year that they were coming in a future update. Mostly what I spend my money on if anything are cosmetics in this game now at MR34, so skins are one of the things I look forward to in an update. @[DE]Taylor I have a question. Has the approval process changed for tennogen items? And or, does tennogen stuff take up a lot of space in the game? I'm not tech savvy so my question might sound silly. Just curious. The updates seem less frequent now for rounds. There are lots of items such as Gauss zamariu, Styanax Raveux, Citrine celestis, ember technopyre, Mesa corpra...my wanted list could go on. But some of the skins in the workshop right now look incredible. Really great work by the artists! My wallet is ready if they make it across the line haha.
  5. I'm looking to trade for combat reload and range advantage. I missed these mods from that nightwave rotation and would very much like to add them to my collection. I have the unique mods for Tiberon, Mutalist Quanta, Tonkor, and Harpak. If those don't interest you let me what does and I'll see if I have it. Thanks for looking!
  6. Title pretty much explains it. In the beginning it's fun volunteering a lowley butcher for the grineer space program but it gets old really quick, and is painful at any levels past basic star chart difficulty. These castana type weapons are already very bad stat wise, but the fact you have to chase down an enemy that was ragdolled a mile away is super frustrating and makes them feel even worse. I feel like this change and maybe giving them just a minor bump in crit stats or maybe giving the weapon some ips or different/mixed base would help a long way. Just my two cents. Thanks
  7. I feel silly not remembering this, but yes Zephyr does have a significantly better passive than she used to and it's not OP on her. I should have mentioned that too. Thanks for pointing it out, that just makes the case stronger haha.
  8. I know this is really minor but I'd love to have that extra loadout,(whether it's locked or if you have an additional purchasable one available ) at the end/bottom of the loadouts rather than the start. Mostly just for the sake of consistency and I think it would have better flow visually speaking as frames get added then more loadout slots at the end of the list get added, you know? Right now it looks a bit goofy having it right at the start and having the first row of frames be five and then six in the following rows whereas we could just have our top favorites that are starred evenly across a row. Thank you for looking!
  9. You totally need to try out the prospectus and denial mods with manifold bond if you haven't already because it's really fun!
  10. Can we just lose the augment and make this Frost's passive? There aren't many sources in game that actually count as frozen for this to proc. Is this too over powered? In my opinion it's not too bad because of the reason I mentioned before. Yareli has hers just for moving around so it's basically free 200% all the time. The only way I might see it as op is because it works on all weapons for frost. If that's too much, because it offers cc and cd then perhaps tone it down a bit to 150 and 150. But really, his current passive is laughably bad like pre rework hydroid bad. Only ten percent chance? And on a melee hit no less? Alternatively, this could be a really cool (no pun intended) passive if it was affected by enemies shooting frost as well. That might be a bit op for ten percent so maybe five. Thoughts? Thanks for looking!
  11. I'm sure I'm not the only one who is greatly appreciative of this last QoL update, but I can't help but think that the actual damage of some of these companions should have been updated too. Beasts: If we look at kubrows and Kavats and their sort of infested counterparts, the same reoccurring theme of underwhelming stats is present throughout all variants. Mods like Tenacious bond, are a really neat idea but it's bonus is only achievable in specific situations. For kubrows, the Bite mod and Hunter synergy are mandatory, and even then, only specific weapons will allow the critical chance to be above 50 percent. That already uses up two slots On another note, regarding the actual attack of a kubrow, their damage is woefully bad in anything that's not the basic star chart pre-steel path levels. The kavats having higher cc and status makes sense as having lower damage output but they are also quite weak. What makes kavats better however is the actual precept mods/abilities themselves. The Kubrows, Pharoah predesite, and helminth charger have truly awful abilities with the exclusion of perhaps the raksa or chesa for loot, I guess? And with charm being looked at Kavats aren't going to be as popular either. I don't think it's really out of the question to allow the other pets stronger or at least more useful abilities in line with the status spreading capabilites of the vulpaphyla. One thing I was surprised to see was that the animals weren't able to use manifold bond or recieve their own version of it this past update. I don't think it's really all that overpowered for them. But again, the precepts may change that if they're changed from how they currently function. (Just saying, a Raksa Viral howl primer would be sweet!) So, to summarize for beasts. To have another look at the precepts. The actual dmg, cc and low status of the claws/attacks, and why no version of manifold bond for our furry critters? Robotics: With the introduction of manifold bond I think things like moas and robot hounds are in a really neat place. Hurray they can actually kill things on their own! I never thought I would find myself using them regularly but I am having a blast watching them actually be able to go toe to toe with an enemy and not just immediately being RKO'd by a lower level common enemy. For their actual weapons this is what I wanted to have looked at in another pass in the future(hopefully). The hound weapons are probably okay where they are due to how their precept mods interact with manifold bond and other bond mods in general. The sentinel weapons aren't great. It really shouldn't be just verglas being the desirable weapon with our robot pals because everything else is just too weak. The rest should be brought up a bit in my opinion. Artax: I kind of get why this is weak because Taxon is kind of the beginner baby tennos first sentinel but we have cryotra, and then verglas which are so much better due to actually having some stats like cc and status. Burst laser: I'd like to suggest a crit chance buff as well as base damage. Status could use a little bump by a point or two but nothing major. Deth Machine rifle: Also a slight cc and base dmg buff. Helstrum: Slight damage and flight speed buff. Otherwise a great status primer but it can't really kill much of anything. Multron: Doesn't look bad on paper but man is it weak. Could use an all round buff to all stat values. Laser rifle: Again a slight base damage and cc buff, and may I suggest fire rate and please some more flight speed many of the shots just miss. Stinger: This one could use a but more base damage. Though it's really it can force toxin procs, it'd be lovely to see some crit or a big bump to it's status chance. Maybe stinger prime will resolve this? Sweeper: Really needs a status bump to assist with Armour stripping and priming a target. More damage couldn't hurt. Tazicor: It would probably be in a better spot if it could apply more electric procs. My suggestion would be to make it like a miniature amprex and give the weapon higher status. Verglas: Stats are virtually in line with the glaxion. Pretty much fine as is. We want to have our sentinels kill things but can't expect the robots to do all the work of course. Vulcax: This looks so cool in the stat screen but why, just why does it have to have charge time and a six second reload for such little damage output? You could totally change this into a very slow high rewarding weapon or speed it up to allow more frequent heat blasts. Blast or slight AoE heat like the options magnetic damage on hit wouldn't be a bad idea for this. Just to make the blast feel a bit more impactful. Another thing would be that this massive blast of fire should actually force a heat proc as stinger does with toxin. Vulklok: Kind of in the same boat as the the Vulcax. The damage needs to be higher to justify the long time in between shots or to simply speed the thing up. The reasoning behind my critical chance buff suggestions for these weapons is so that we can have more variety with equipment while also having some more options that actually work with tenacious bond. As things currently are I'm pretty sure the vulklok and vulcax are the only weapons that can go above fifty percent or reach fifty without riven modding. Rivens for companions at this time are really just utility sticks and don't offer much in the way of reward. If you made it this far thanks for reading my thoughts on the matter. The short version of this is essentially: our pets should be able to actually kill enemies here and there more often, but not so much so as to make us lazy and can just go afk while they do the work. Thanks!
  12. Hello, thanks for looking. I tried this again today solo on Ani in the steel path and didn't experience the same issue. So it must be either the fact I was just testing the weapon combo potential in the simulacrum (where it might be the only place it happens) or that it was against too many corrupted heavy gunners at once? I wanted to see what collective curse would do to them if I spawned in twenty at a time.
  13. I don't know if this is uniquely a playstation thing or the fact I'm using a gas electricity build but whenever I use these things together the game has a massive dip and one time it kicked me out. Perhaps Kullervos 3rd ability and the proboscis are causing too many numbers or particle effects? Not sure. I don't have a screenshot unfortunately, sorry. Thanks for looking!
  14. Yeah I agree. While some of the gimmicks can be useful I must say I was really underwhelmed by all the melee incarnons I've unlocked so far. :/
  15. My dude...same. I don't even think it ever got a PBR treatment cause it doesn't colour well either and there's no crossbow skin in the game either for it or Zhuge to use. At the very least I'd love to see a prime. As far as the melee go you guys are right. I was disappointed to say the least when I found out majority if them did next to nothing different. But that was kind of what I meant by the guns as well. Something new to shake things up is needed.
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