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--TL--Gecko

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Everything posted by --TL--Gecko

  1. Do I repost it there, can I just move the post or am I just waiting for a mod to move it? :D Im not really into Warframe's forum-features and mechanics. In some other forums mods just move the posts to the correct category then. :o Also, whats the difference between "89 fan concepts" and "fan concepts" in general? xD
  2. I appreciate your answer. Your solution to fix it sounds good to me. Although; Did a Zariman-Bounty few seconds ago (Tier 3, because extermination and lohk - most efficient compared to Cascade or Flood on Tier 4 & 5), used Quick-Extraction to prevent that the host does it first and even then it bugged me out with the same message ("Connection to host in unreachable" or something like that - cant remember the exact wording due the frustration), which makes the actual problem with hosts quick extracting even worse and its even more ridicolous now... Why is a connection to any host required when I quick extract by MYSELF? o.O wtf? The only connection I need is the connection to the game, which is constantly there while playing, or am I wrong? Im not really into programming... Im honestly not willing to play any Zariman-Bounty when 2-3 out of 10 games gets that quick-extraction bug. No standing for Decorations then anymore that consequence is more acceptable than wasting my time for literally nothing - not even playtime or exp gets counted. Maybe I should hang a sign on the gate like "Dont quickextract - DE didnt think this well through" but thats a point, where it gets truely ridicolous... lmao I leave Zariman until I see some fixes in patchlogs for now. I doubt any Devs checks out my big messages here because Im bad at keeping points small but atleast I tried. ^_^
  3. damn ❤ alot of fixes 🤩 I wish I could enjoy immediately but it seems that the Update is failing. 😮 I guess I'll have to wait... 😏😏
  4. You remember Lockdown from Transformers? Thought it would be a good concept for a Warframe, but not like a big artillery cannon, that kills instantly. Would be weird imo because its only one shot with a cooldown after it... More an emp-gun, where the electromagnetic bullet touches an surfaces and creates a modable big magnetic field (like Warframe already have - those magnetic bubbles) for enemies. They dont get blown in like for Mag and it doesnt concentrate your weapon's damage. Its like the usual magnetic bubble, but bigger as soon you have like 250-280 range on it, only for enemies (aslong you dont get a radiation proc on yourself logically) and it does damage over time through Status. Ideally a cylinder - not a bubble - like Gara's 4 for example. The other abilities like the 2 could be something focused on shields since Magnetic is more a shield-affecting-thing. Maybe something like less damage on shields (same concept like Armor works for Health - just that you dont need armor; the ability would do that damage-reduction-job with a small shield-regenerating side affect). First ability can be something simple again like an opposite of Mag's pull or something. Wont matter that much since helminth-infusion. 😅 Third skill should be cool again: Maybe an affecting ability for the fourth ability? Adding an additional element, based on your choice by the wheel (like Chroma has) as an Hold-Feature. I dont know if it makes much sense because without the 4 it would be a useless ability. Doing something with Hold & Tap wouldnt make the element-wheel possible, would it? Maybe the element is based on chosen energy color again and then we can add Hold & Tap thing. When Tap it might judt send out very small drones, who proc the selected status-type... Iirc Lockdown had something simular in his prison-ship. Like Sentients maybe just as balls or as designable & modable altweapons with not so much power though. They are only there for Status-Builds on your weapons like a CO-Meele. The true challenge will designing it probably... I mean look at that: If you know this scene you know how complicated such a transforming-animation would be... DE would need to simplifies it probably.
  5. When the host of a bounty quick-extracts in the lift, then in roughly 7 out of 10 cases it failures and you got not a single loot. How to fix? yeah... im not a programmer, so I cant tell if there is a technical fix but there is a conceptional one: Disable the function for hosts. "just do it solo" - I like playing in squads, so no. "be fast enough there" - Im trying but often there are faster hosts and they dont wait a single second - literally. entering the lift and right to the console... selfish imo Well, its probably a known problem but nothing happens, so Im honored to cook that topic back up again. I do alot of Zariman-Bounties, because I need a sh!tload of decorations for my Orbiter. Might be 2-3 mio. standing already I've spent into it and its only ~55% done (currently working on my operator-room). My current method is to copy-paste "Please avoid using Quick-Extraction as host because it might cause Migration-Failures and your squad get not a single loot then, thank you VERY much!", but that doesnt help often. Selfcentred trolls... I guess their excuse is "its not my fault", so Im here to deeply ask the DE-Team (also sent a support-ticket with the request to send it to responsible person for such topics) to disable the quick-extraction for hosts. That idea wasnt good at all right from the beginning... Its a well known fact that Warframe always had small and big problems with host-migrations. Every hotfix after major-updates includes that, so just disable it for hosts please. Everyone else can keep fast-extracting; no problem. Its good for the others but hosts? come on... I just dont understand why you dont care for your older content? Tridolon-Counter bugged for years, Zariman's host-migration-failures holds for more than a year already... If Soulframe hurts Warframe, then rather leave that project.
  6. 4 years later: Still bugged. Always doing 5x3 and with some luck one or two captures been counted. Thats only one of few bugs... The others arent a big deal but captures are a good way to show that you know what has to be done in that boss-fight and a good way to personalize your records on the profile. Sounds irrelevante for game-devs, who dont really play their game (understandable - I couldnt either if I'D know that I can get everything I want by some codes), but people, who are into Warframe would like it obviously. Im wondering why DE doesnt care... Some programmer and designers sat on that for many many hours to make it work. something to be proud about as game-dev and just because of that work was done several years ago doesnt make it less worthful. Still an essential part of the game, still played and still enjoyable - especially after Focus-Rework, so come one DE... I know you're working no new content, but dont stop working on old content please. If it would be a part of Dark Sector (the game); okay, understandable, but the Eidolons are a part of your current game "Warframe"! To solve that bug: as soon the last lure dies, the capture should be counted immediatly. I guess its bugged because of flying too the gate too fast so the game doesnt has time to count the capture. counting works when staying near Hydrolyst but you just dont have time for that...
  7. thats nothing new though as far I know they already do that, so 53 regular warframes and 53 loadout-slots, but as explained; thats not enough ^^
  8. I know its been an repeating topic, but its still not enough for me as you can see here https://pasteboard.co/pzgWUdCvA3q9.png Kullervo, Grendel & Limbo for example doesnt fit in here anymore (dont mind the two open slots, already reserved for zephyr, when doing eidolon bounties & another ash build Im working on) but I need Limbo sometimes for mob-def with radiation hazard (teammates killing the targets sometimes) and I wanna stick with Kullervo until I fully understood the possibilites with him. Ofcourse you could say: just use one of the slots Im having and not using but believe it or not: all of them are in use atleast once in 2 months. You could say "just swap the warframes" but isnt the sense of Loadouts to not do that all the time? Also, I use different weapons for different configs and different companions. My citrine has two loadouts because of two entirely different uses: Arbitration and such low-level-def with ogris-nuke, dmg-reduction, healing and procing 5 status-types (with archon conti) and the other one for endless-survival, where the ogris has a different setup - focused on procing status-types for condition-build -, citrine isnt fully built on Strength (its range) and the companion is vulpatank instead of carrier for ammo case. I could make an infinite list of all the differences between my loadouts and these Im planning to do. An example: I want a Zariman-Lootfinder-Loadout, which is basically just a revenant one with another ability infused though. My current revenant cant be used fdor that because the eclipse is essential for the other things Im using him for and also I would use different weapons for a zariman-bounty-rusher than I use with him at assassination for example. You smell what Im cooking, right? I love having many loadouts for many different purposes - its fun preparing them, its fun using them and it makes the smoothness of the game way easier when Im just at navigation, "change loadout", click and here we go. Is there any programming-aspect-reason to not add more? I doubt something like that slows servers down... Its just some infos like warframe/weapon/companion and the config to each of them. It may slows the server to have so much different configs or an arsenal like mine but honestly? thats far away from my resposibilty... you add more & more content - not me. xD
  9. cant delete - just nevermind -_-
  10. you dont really need them in the undercroft because you already have some sort of Vacuum/Fetch & Enemy Radar and it wouldnt fit to the theme of Duviri anyways except of kubrows with duviri-skin but for that case you have the wild kubrows on Duviri, which can be tamed for short and helps the operator. ^_^ They surely talked about that in the office at brainstorming and listed all problems and benefits from adding Companions to Circuit/Undercroft... I can imagine they didnt want to give them decrees, so its not getting any afk-leeching-thing if I think about Kurbows with full-dmg-modding or player-supporting things, which could make you - in combination with decrees - too strong to keep it challenging. Ofcourse there are also Warframe-Ways to do so, but in combination with companions for a guarantee to master literally every Circuit-Run just by having a companion? please no... :X also, your work on them isnt wasted just because of not having them in one mode, which isnt even in the same category ("origin system")... :'D Also, when they die too much it becomes annoying af - in case they dont benefit from decrees. They are interrupting enemies AI as well sometimes... Duviri or Circuit - to be specific - should be as simple as it is now: player versus enemies; no companions, sentinels, moas, kuva guardians, Zariman-Thraxes, with operator-killing or whatever: Just simple in my opinion. ^_^
  11. Agree... I also like making builds, playing with every warframe (except a few I dont like that much or which are too exhausting to play with imo) and even if the abilities of some new warframes having something in common with anything from old warframes: I truely dont care. I like the theme-based things... Lets take Citrine - my current favorite: She procs 5 status-types (with archon conti) as soon you attack a mob, which makes Condi-Builds with even more status-types on primary for example (Ogris with nightwatch procs also 3 status types - tbf one of the procs is heat, so technically only 2, which counts for condi), so a really useful Warframe. Still she has some things in common with other warframe; crit-buff like harrow has (even if its different but in principle its the same concept and even the same number) Damage-Reduction and healing also already exists. I guess these people just trying to explain something they didnt realize yet: Everytime you play a game, everything "new" is exciting and as soon you've seen most of the possibilites you think every new content is the same or something like that. Maybe they just trying to excuse lazyness like not farming in new modes or honestly; I dont know... just some thoughts. xD I personally enjoy Warframe like on Day 1 eight years ago. While other players are busy with comparing Kullervo with Ash, Im just exciting playing with him and modding him. :D I think they should keep it simple: play or dont play. ^^
  12. Even the reasons you join public are selfish and then it sounds like you expect understanding from others like players & Devs for getting afk... lol xD I personally also force start sometimes when its sorties for example, where one of the members is busy with creating an entirely new loadout with entirely new mods, which is btw unnecessary because its only lv50-100 and not Lv500-1000 lmao, doesnt see that we're waiting or whatever reasons. Happened today; Kuva Fortress Rescue... Host wrote "need loki for that" and left... Guess what warframes the other 3 players had? Revenant, Hildryn & Octavia iirc. :'D There was literally not a single reason to get Loki except doing it solo maybe... xD I mean if DE adds it: alright, lets see how it goes - even I can already see how frustrating the bugs in the first month will be like everyone has to remanage their squads over and over again, which is damn annoying for vaulted relic runners - no matter if that setting is turned on or off, but I doubt it will work immediately without bugs. For me its a really clear thing: dont get afk in online-games when you arent willing to take the consequences: Getting thrown into another match. Warframe is by far not the only game, where you'll need to leave your squad/team to not getting thrown into another match. Destiny 2 for example, where the "extraction" also takes long enough to get "accidentally" afk, so the argument "we need a new setting at matchmaking for people, who get afk because waiting 50s is the end of the world for me" doesnt really count imo, but lets see: maybe DE likes that idea. :)
  13. Tempestarii, Umbral & Inaros on the same level but rising tide below is weird imo... xD Tempestarii was too easy (recently made all quests on my MR7 - NoPrimes-Account) for example and even with a low-level-rj its easy because its only one or two quest, where you pilot your own - then you board the Tempestarii, which is even cooler than a endgame-rj like on my main, you playx with sevagoth's shadow on immortal so to say while that cool songs plays... Tempestarii is definitly an S for me. Sands of Inaros was too annoying. Finding and killing these enemies is not difficult - just exhausting & annoying for me looking for specific enemies. xD I really loved the Umbral-Quest tbh, so also a S for me. Rising Tide was kinda annoying because its like 4x mobile-defense but easy overall with Rhino's Stamp (not having much warframe-slots on my mr7 and not trying to spend myself things with plat for authencity... xD), so I personally would give it a B instead. ^_^ Waverider is an A for me; easy to do (even with default k-drive), the entire quest is done within an hour and it isnt followed by farming blueprint-components in an unlocked mode afterwards. :D Also I like Yareli enough to make the hour worth. :D Duviri and Angels of Zariman is also definitly a S-Tier for me. I truely enjoyed both on both accounts. :D
  14. I like that idea alot but the concept has some difficulties: A navigation there means that your landing craft should be docked on your Dormizon-Floor, so its more realistic then the player goes to nvaigation, to the lift, then all over zariman's current floor and to the gate, wehre your landing craft currently is. Also, when entering Zariman, then your landing craft is at Zariman's deck, which could cause some problems like when landing in Chrysalith, going to the lift to your Dormizone and then your ship is there for some reasons. xD The navigation makes it difficult to realize the project imo but still: I truely love that idea and I hope DE does us this favor if its not too much ask for. Having multiple homes to choose is a really good thing for such a customizable game. The work is proibably a nightmare though. :'D
  15. hate is such a big word... I dont hate MOAs and I dont aim for whats the best or most popular. I even use a MOA on my Hildryn Loadout :D Vulpapanzer for example might be immortal but honestly; I dont like that infested look at all and I only use it when going solo endless for fun, so I keep loot & enemy radar & fetch but thats truely the only reason. Also Smeetas; only when farming but in general rather not... got few prime-skins & -armors but still: just dont like uncontrolable allies running around, doing dmg without my permission and all that. might be cool for Citrine but that case I have my specter-army. xD MOAs are cool and their abilites can make fun but still; I dont really benefit alot from it. ^^ I prefer using Oxylus just for getting more and more plants (helminth and flex xD) or helios when new enemies are around in the game (before gladiator-nerf also for statsticking), wyrm for temporary status immunity or carrier for ammo case when using ogris for example :D mostly no weapons in them except for procing but I dont need it that much since most of my S#&$ makes enough dmg for regular runs. in endless I would but they die too fast in SP Circulus for example, which brings me back to that infested-ugly vulpatank :D LONG story short: I dont hate MOAs, Hounds or Kubrows just because of not using them. I just prefer having an own & useful benefit from it for my own gameplay without letting a primitive KI do things. xD
  16. I honesty dont understand what you trying to say without that big drama.... xD So the headline is "This game needs actual endgame...", then you immediately start with Arca plasmor Hate, which shouldnt trigger you at all btw. and between all that Arca Plasmor hate you ask for rewards, that worths reaching level cap without playing for hours. :'D What exactly do you want from the Devs now? ^^ A new mode, starting with level-cap, a big nerf for arca plasmor or better rewards and speaking about the rewards: what exactly do you want? :'D Legendary cores each 5 mins, umbral mods or whatever? :D Much neurotic critizing but not a single clear plan or suggestion. :X I guess they're open for ideas but you didnt really give one. I honestly dont see much Arca Plasmor Users but idk, maybe there are much but I never noticed them yet... I truely dont care how other people play that game. xD If I wanna test my S#&$, then I go into Circulus SP starting with lv180 and then I sit there for an hour and do my thing like recently with Citrine to make spin2win-status-procing-build ( procs from citrine with archon conti & 3 procs from a special ogris build, focused only on procing) with condi & tatsu + riven. Worked well and made fun for me. ^_^ idk if it would for Lv9999 but I dont feel single a need to do that honestly. :X
  17. protipp: Sui has 3 mio plat and is willing to give everyone 1000 by sending him pictures of fun-looking horses I've sent horsepictures with over 1000 pixels using this server and can confirm it's very proftable, definitly worth sending him some especially for farming some platinum
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