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Me.Church

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About Me.Church

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  1. Hello. Thanks for having a devstream instead of "going dark" to push out the update. Has Vauban received any other updates since devstream 131? Has his orbital strike received updated graphical effects? (Because it looks alot like ember's ultimate at the moment). Everything else I'm just going to copy-paste from my last set of questions. Banshee rework when? Did you ever consider changing the dynamics of the 6 syndicates (perrin, loka, red veil, arbiters, steel meridian, suda) and there by allowing players to pursue all 6 syndicates at the same time? Just asking because there isn't much to do in the game. I used to spend alot of time farming Kuva, but I'd like to change that since riven disposition changes make that absolutely pointless. Speaking of... Riven disposition changes need to change. They aren't healthy since it invalidates the time people put into farming kuva and rolling rivens; a system that YOU gave us in the first place, as an end-game of sorts. Every Prime Access, it seems to me that the disposition changes made have been sloppy at best, and seems to lack an acute focus. Like I stated before, Kuva and rivens should have been its own entire system giving the player the means to unlock more riven slots as you wish, farm more rivens as you wish, discard rivens as you wish and roll rivens in a much more user friendly environment that is tailored to giving players a progressive experience as long as you take the time and put in the work (i.e. play the game and the respective content) where you actually feel like you are growing stronger. The system should be scaling with MR and there should be an overhaul of the stat pool of rivens, removing ridiculous things such as negative damage as a possible stat OR giving players the ability to lock a stat (just the stat, not the %amount). Rivens were a form of empowerment and when you exhaust most of the content in Warframe, rivens are one of the few things remaining that has any sense of a "unique reward" behind it. But there you go again, hitting things with the nerf bat in a PvE game, claiming that you want to encourage diversity. There's more meaningful ways to do that, if you only would take the time to develop them. Will you consider increasing the room cap on dojos at the moment? As the wiki says, there's an unofficial room limitation of 100 rooms in the dojo, beyond which you cannot build new rooms. It's very frustrating to carefully organise rooms in a simple but deliberate manner with this cap in place, while future-proofing your dojo in the event that we actually get new rooms to build...you know like that aquarium room that we never got. I am not one of those people who just place rooms wherever they fit. So please, increase the total number of rooms a dojo can have. I feel like the highlight of Warframe so far for the year, was the Disruption event. I honestly thought we'd have gotten another one of those before the year ends but it doesn't seem like that. It also does not seem like the New War will be out by December, given than Railjack hasn't yet launched. I know you don't commit to hardcore release dates, but can you give us an update on the progress of Railjack and the New War? Do you at least, still believe that the New War will launch in December? Or should we start expecting it in 2020? I'm not rushing. I just want to know how much to temper my expectations. Will kubrows and kavats ever get updates to their AI? We have the Nikana, the Dragon Nikana and the Tatsu. Do you think we can have more katana-like melee weapons (like a tanto) or, generally, can we have more weapons that have eastern influences? A lot of times, I feel like the "ninja" in "space ninja" is slowly bowing out of the game. And to be honest, I don't appreciate that. Speaking of "ninja"...Do you all still plan to rework the movement system at some point, and bring back wall-running? I also miss that, and no I won't miss bunny-hopping across walls, if you were to remove that. Lastly, will you ever consider putting more umbra frames into the game, as rewards for actual endgame content, as opposed to side-grade rewards such as the new arcanes and auras etc. I feel like over time, you all should realise what the problems with your endgame-like content are. One of these are the rewards. You should consider creating actual endgame content, where players are allowed to actually become stronger, as opposed to the allusion that they are becoming stronger, when in fact, they aren't. No, side-grades don't make you stronger. Here you can see the suggestion I made concerning this Thanks alot! See you on the 18th
  2. I wish Tweet4Tenno was re-enabled. Its such a nice glyph but I missed it and now it's expired. Maybe bring it back via Baro or something?
  3. Ehhh, honestly assumed that the "Date announce" thread was gonna be the thread for us to ask questions. Anyway, I'll copy-paste what I wrote in there, plus I have some new concerns that I'd like to get some feedback on Vauban rework? Show me. Ember rework? Show me. Valkyr rework when? Banshee rework when? Did you ever consider changing the dynamics of the 6 syndicates (perrin, loka, red veil, arbiters, steel meridian, suda) and there by allowing players to pursue all 6 syndicates at the same time? Just asking because there isn't much to do in the game. I used to spend alot of time farming Kuva, but I'd like to change that since riven disposition changes make that absolutely pointless. Speaking of... Riven disposition changes need to change. They aren't healthy since it invalidates the time people put into farming kuva and rolling rivens; a system that YOU gave us in the first place, as an end-game of sorts. Every Prime Access, it seems to me that the disposition changes made have been sloppy at best, and seems to lack an acute focus. Like I stated before, Kuva and rivens should have been its own entire system giving the player the means to unlock more riven slots as you wish, farm more rivens as you wish, discard rivens as you wish and roll rivens in a much more user friendly environment that is tailored to giving players a progressive experience as long as you take the time and put in the work (i.e. play the game and the respective content) where you actually feel like you are growing stronger. The system should be scaling with MR and there should be an overhaul of the stat pool of rivens, removing ridiculous things such as negative damage as a possible stat OR giving players the ability to lock a stat (just the stat, not the %amount). Rivens were a form of empowerment and when you exhaust most of the content in Warframe, rivens are one of the few things remaining that has any sense of a "unique reward" behind it. But there you go again, hitting things with the nerf bat in a PvE game, claiming that you want to encourage diversity. There's more meaningful ways to do that, if you only would take the time to develop them. Will you consider increasing the room cap on dojos at the moment? As the wiki says, there's an unofficial room limitation of 100 rooms in the dojo, beyond which you cannot build new rooms. It's very frustrating to carefully organise rooms in a simple but deliberate manner with this cap in place, while future-proofing your dojo in the event that we actually get new rooms to build...you know like that aquarium room that we never got. I am not one of those people who just place rooms wherever they fit. So please, increase the total number of rooms a dojo can have. I feel like the highlight of Warframe so far for the year, was the Disruption event. I honestly thought we'd have gotten another one of those before the year ends but it doesn't seem like that. It also does not seem like the New War will be out by December, given than Railjack hasn't yet launched. I know you don't commit to hardcore release dates, but can you give us an update on the progress of Railjack and the New War? Do you at least, still believe that the New War will launch in December? Or should we start expecting it in 2020? I'm not rushing. I just want to know how much to temper my expectations. Will kubrows and kavats ever get updates to their AI? We have the Nikana, the Dragon Nikana and the Tatsu. Do you think we can have more katana-like melee weapons (like a tanto) or, generally, can we have more weapons that have eastern influences? Alot of times I feel like the "ninja" in "space ninja" is slowly bowing out of the game. And to be honest, I don't appreciate that. Speaking of "ninja"...Do you all still plan to rework the movement system at some point, and bring back wall-running? I also miss that, and no I won't miss bunny-hopping across walls, if you were to remove that. Lastly, will you ever consider putting more umbra frames into the game, as rewards for actual endgame content, as opposed to side-grade rewards such as the new arcanes and auras etc. I feel like over time, you all should realise what the problems with your endgame-like content are. One of these are the rewards. You should consider creating actual endgame content, where players are allowed to actually become stronger, as opposed to the allusion that they are becoming stronger, when in fact, they aren't. No, side-grades don't make you stronger. Here you can see the suggestion I made concerning this See you on the fourth.
  4. Vauban rework? Show me. Ember rework? Show me. Valkyr rework when? Banshee rework when? Did you ever consider changing the dynamics of the 6 syndicates (perrin, loka, red veil, arbiters, steel meridian, suda) and there by allowing players to pursue all 6 syndicates at the same time? Just asking because there isn't much to do in the game. I used to spend alot of time farming Kuva, but I'd like to change that since riven disposition changes make that absolutely pointless. Speaking of... Riven disposition changes need to change. They aren't healthy since it invalidates the time people put into farming kuva and rolling rivens; a system that YOU gave us in the first place, as an end-game of sorts. Every Prime Access, it seems to me that the disposition changes made have been sloppy at best, and seems to lack an acute focus. Like I stated before, Kuva and rivens should have been its own entire system giving the player the means to unlock more riven slots as you wish, farm more rivens as you wish, discard rivens as you wish and roll rivens in a much more user friendly environment that is tailored to giving players a progressive experience as long as you take the time and put in the work (i.e. play the game and the respective content) where you actually feel like you are growing stronger. The system should be scaling with MR and there should be an overhaul of the stat pool of rivens, removing ridiculous things such as negative damage as a possible stat OR giving players the ability to lock a stat (just the stat, not the %amount). Rivens were a form of empowerment and when you exhaust most of the content in Warframe, rivens are one of the few things remaining that has any sense of a "unique reward" behind it. But there you go again, hitting things with the nerf bat in a PvE game, claiming that you want to encourage diversity. There's more meaningful ways to do that, if you only would take the time to develop them. Lastly, will you ever consider putting more umbra frames into the game, as rewards for actual endgame content, as opposed to side-grade rewards such as the new arcanes and auras etc. I feel like over time, you all should realise what the problems with your endgame-like content are. One of these are the rewards. You should consider creating actual endgame content, where players are allowed to actually become stronger, as opposed to the allusion that they are becoming stronger, when in fact, they aren't. No, side-grades don't make you stronger. See you on the 4th.
  5. Don't worry. Despite it being fewer changes, it's still the same level of disappointment and confusion from the past times. I have come to expect this from the staff where riven disposition changes occur. You know, I thought about doing another one of my 7-day kuva farms before the year ends. You know, spend alot of time playing Warframe. But Destiny 2 is out.
  6. Thanks @[DE]Rebecca for the response. I'm glad that my patience regarding this topic was rewarded with a proper response from Staff. I'm also happy that you've responded to this on the forums, which means you don't have to take any time to respond to it in a devstream. Instead, you can discuss other pressing matters, like the Vauban and Ember Rework.
  7. Good. Thanks again Reb! I see you included this in your first response! Good idea because alot of people are missing this point. Take care!
  8. Thanks for responding. Alright, well I can understand the reasoning behind that. But people are already saying that it feels pay-to-win-ish and I personally doubt that's the intention here. So I'm assuming that the intent is to observe and then perhaps add this particular booster item to the in-game market at some point so that everyone will have access to it in some manner. Otherwise, I will also say that that prime accessories pack feels a little on the light side, similar to how the initial Mesa Prime accessories pack felt.
  9. I don't think I like the Mod Drop Chance Booster being a thing in Prime Accessories. Would love to have more information on that from a dev ples.
  10. Disagree with part of the OP. Yes fewer weapons affected, but the changes are on par with what was done last month. Your nerfs are again way too heavy-handed and your buffs are way to insignificant in most cases. You nerf the Ignis yet again because people spam that. Cool, that's understandable. But you give a buff to the Simulor, all the way to 1? So you want people to just spam the simulor instead of the Ignis now? Nerfs to Rubico, Supra, Tiberon? The group of devs who work on this are all probably still on that Tennocon high and probably won't get down until they hit crunch time once again for whenever the next major update is coming out. With that said though, given that the same mistakes from last disposition changes were repeated this time, I expect that these mistakes will be repeated next time as well, so I'll just wait until next the Prime frame releases and come back and mention the poor job that's being done here. Maybe there won't be alot of things to distract the devs and people's voices can be heard regarding this topic. Actually they said they were also going to be looking at their own internal power ranking of weapons along with popularity. But going by these changes, they may as well be looking in a trash can, or looking at the moon. Who knows what they look at. =\
  11. I believe that for a full series, we'll get the "prestige" system back. My question for DE is why wasn't Nightwave Intermission also given the "prestige" system where you can continue to earn "creds" after completing the series once. Doing the acts are pointless since I've reached maxed rank since sometime last week and doing more acts don't earn me anything now. =| I would have liked to do the acts to earn more creds so that I can buy more things, but I simply wont do any now, after having reached maxed rank in this Intermission. If you knew that you were going to "limit" how much things we can earn from this short Intermission by disabling the prestige, then you may as well have not had the Intermission at all. The ability to recover older acts that you've missed in this Intermission is also pointless since by the time you've done the new acts, you're maxed rank. Seriously...🙄
  12. I see many people do not understand how abusing an exploit that was found in the game, is a violation of DE's Terms of Service, which every player agreed to upon installing the game and playing. It really is a simple thing and maybe the lot of you people who do not understand what attributes to an exploit and what the consequences of an exploit in the game is, should probably go re-read the terms of service. In a PVE environment, abusing an exploit is already considered bad. RE: youtubers who have found exploits in the PVE content of Warframe and who advertised said exploits have been banned. In a competitive environment, it's just worse. There is absolutely no reason for these exploiters to not be punished for violating the company's Terms of Service, especially in order to gain an advantage on a competitive leaderboard. Arguments against this are utter non-sense, illogical and lack any sort of reasonable understanding. All I want to know is if they are done with searching for people who've abused the exploits in the game mode or if they're still looking. Because based on my experience in disruption, I still find it hard to believe, that the top scores I'm seeing, were obtained via non-exploitative methods.
  13. Hello. Is there any news on increasing the Riven Cap? We now also have things such as archgun rivens yet there's been no increase in the cap? I understand again that this is probably a database issue but rivens are one of the few things left in the game for me to pursue personally. Same goes for fashion frame. I indulge in fashion frame alot and I would like to get more appearance tabs for each Warframe (I have held off from purchasing tennogen skins because of the current cap on appearance tabs but would return to purchasing skins if there were more appearance tabs) Thanks.
  14. I'm seeing more buffs and fewer nerfs here according to the list. So I guess that's a good thing overall since that's the purpose of rivens. But the buffs seems far too insignificant on some weapons and the nerfs, far too extravagant on other weapons. Also I would strongly recommend that you verify that the changes made actually affected the rivens in-game. Because I have a riven here, whose disposition decreased according to the list, but its stats are the same as they were prior to today's update. I have pictures to prove it if need be.
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