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About Yggdrazzil

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  1. Can we perhaps get an explanation about why suddenly synergy between Nekros, Khora, Hydroid and the Chesa Kubrow got removed? Can Khora's Pilfering Strangledome and Nekros' Desecrate get double loot chance improved to 100%, similar to Hydroid's Pilfering Strangledome?
  2. What is the point of a dev workshop if you are just going to ignore the concerns posted by nearly everyone in that thread. So disappointed.
  3. Reviving doesn't make it easier to deal with enemies that are outscaling you so why make them outscale you faster? Besides, for solo players, this will just mean a straight up increase in difficulty with NO BENEFITS. If you want to improve arbitrations, I suggest you reduce rewards to every 5 waves. THAT would justify uncapping enemy scaling. (More rewards, so more risk)
  4. I'm really happy for everyone that gets to enjoy and benefit from these changes. I'm just disappointed that I'm not one of those people, because I'm already done with the content. The PoE improvements (day/night timer, full arcanes for standing) took ~18 months to implement. These toroid drop chance improvements took ~5 months after Fortuna was introduced. Why does it take so long for these small quality of life improvements to be implemented? We've been asking for *years* for a day/night timer for PoE. We've mentioned Toroid drop rates since Fortuna's initial release. Grinding 87.000 polymer for Magus Nourish was a pain in the ass. Grinding toroids too. If I just dropped the game for two years I wouldn't have to go through half the trouble. Is that what you want to encourage?
  5. Because Strangledome is MUCH more reliable in grabbing enemies than Tentacle Swarm is in my experience, and because I actually LIKE playing Khora. Her 1 and 2 are much more fun to me than Hydroid's 1,2 and 3.
  6. Crashed while attempting to kill an enemy trapped in Strangledome as Khora. I have the new augment Pilfering Strangledome equipped. Got back into the game. Then it happened again.
  7. I'd be fine with all of these changes, if at any moment we could pull our kuva back out of a riven to spend on a different riven. As it is, people slave away farming kuva, only for their rivens to be nerfed again and again partially invalidating their efforts.
  8. Do you realize what it's like for people who solely rely on in-game information for this event? You get progress bars in your mission menu with no clue as to what they are or how to fill them. The bars fill. Apparently other people figured it out. There's a huge jump in the progress bars. The progress bars disappear. ???? We shouldn't have to rely on the forums and subreddit for basic instructions on how to do an event and what is going on with the event. This information should be provided in-game or you should redirect us to the forums or subreddit from within the game. edit: Every other event at least gives us a message in our in-game 'inbox' with the basic premise and instructions.
  9. My clan and friend list consists of mainly veterans who pop into the game every two months or so, because there's simply not enough content to keep them entertained, result: none of them were online. So I spent far too long this morning on my PS4 account trying to find someone to do yesterday's sortie with (for the Nightwave standing) in the recruit channel, with no success. I then went into pub mode sortie and asked if I could friend request them, and they just flat out didn't respond. So unless I'm online during sortie-refresh hour, I can forget about completing this act/event/challenge. Maybe this is not an issue on PC, but console warframe has a significantly smaller player base.
  10. I think this is a great and very welcome replacement for the alert system! well done! I'm very happy for anyone still in the process of catching up with all content, which is most likely the vast majority of the player base. But, (there's always a but), being in the minority of the player base that has cleared all current content (twice, did it again on console) I could safely ignore alerts. With this system however, I'm now forced to go back to content I've completely cleaned out, and play it for 8 weeks straight to get one interesting reward from this new system: the umbral forma. That's 8 weeks of doing 8 PoE bounties, 9 invasions, 5 simaris scans, 3 waves of SO and a Hydrolyst fight for one umbral forma reward. That's an awful lot of time to commit to content I'm completely done (and let's face it, fed up) with. This is why I would suggest adding the umbral forma as a reward somewhere else as well.
  11. And as a completely unintentional side-effect, the moderators get a new name that clears their bad rep without DE having to remove anyone. Clever!
  12. Thanks for the weekend hotfix! And to all the people complaining about runs being cut short: it's a huge update. Expect tons of hotfixes. Be grateful we get them.
  13. No changes to Garuda material costs? Great. So at MR20 it will still take me more than two weeks to be able to play her if I don't want to spend plat. Great ._.
  14. Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit: Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1. Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20. These are such good changes. Please for the love of Anyo improve the Harrow Systems farm as well ._. just throw it into both B and C rotation!
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