tprx
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Posts
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Posts posted by tprx
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Here's what the launcher on PC looks like, with the settings open:
I'm not sure we're talking about the same platform. If we are, please indicate where to clic!
Thank you for your time!
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Where can I turn down/off the sound volume for the launcher? Thanks!
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I was hoping for a toggle type solution in the options maybe, like having the option to never dual wield while having a single-handed pistol and a glaive equipped.
But I resolved my issue by simply not equipping a secondary. But I guess I'll go and equip an ak-pistol instead!
Thanks.
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The question is in the title :)
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About the Deadlock protocol mission:
SpoilerThe Xoris glaive does not seem to be in the equipment tab of my profile. Is that intended or just an overlook?
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Well, there's the next big thing in Warframe!
Also, great idea for a future frame 😄
Imagine Big Titania in the planes, at night, having a tea party with the Eidolons...
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If not, couldn't a thingy be introduced as a rare reward for some event that would allow us to uninstall a focus lense (or an umbra forma, since they're rare as s**t, and if you install it then regret your choice, you're up s**t creek without a paddle).
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The devs have answered to a similar question in :
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2 hours ago, Gabranth2 said:
Mission doesn't have place to indicate in numbers but the filling line shows the progress. Mostly it will appear every 50 kills.
omg! yes, you're right, just saw it. Thanks!
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Thanks, guys.
I did Montes, Venus, killed 91 enemies but I didn't see any completion in the Glassmaker UI (still indicates I need to kill 500 enemies with the Archgun).
I'll try again in different missions.
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So, what am I supposed to do, go on Railjack missions or use the Archgun in normal missions (with the gravimag installed)? And does that mean that Archwing missions are officially dead?
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just a fyi, tried a few possible combination, but I found Loki (or any stealth frame) can do it without even using the trap: since the stealth ability doesn't apply to the target, you can scan it without it even being aware you're there!
Btw, why not allow Limbo to scan from the rift? Since enemies can see him even when he is phased out, doesn't it follow that Limbo can scan them? I mean, you can't even pass through them, so there's an interraction between the rifted Limbo and the enemies... I guess it would just break the scanning farming, I guess... But then, stealth scanning is allowed?
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Just came back from scanning 2 swarm-mutalist MOAs. Used a Frost. The kinetic siphon trap stops the target just long enough for me to switch to my scanner, but just before I can scan it, it's free again. So I use my 4 (freezes every thing in range). Scan 1 node and... the target enters the limbo rift and is then unscannable? Then I try my first (quick freeze), and the mutalist just barely slows down? And since that target acts like a headless chicken dancing disco, it's just barely possible to finally scan all its nodes... after 5 minutes? I really don't understand why you made this part of the game harder. So I guess it's just broken.
day 1.
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Same on PC. I've been spamming traps like stupid, thinking maybe I hit the wrong item on my wheel. Why is this still an issue?
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AH! Right, Zhuge projectiles creates a small explosion, I had totally forgotten about that! Must have been it :)
Thanks NinjaZeku!
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I was using the Zhuge Prime, both in aiming and off the cuff shooting, while running from one node to the next. My melee was a polearm zaw. I didn't notice it coming out, juts the pause in the auto-fire of the Zhuge. And I think I also experienced the pauses while aiming, but not sure.
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I was doing an Interception, running from one hot spot to the next, just shooting every one in my path. Well, that was the idea. I kept being interrupted by the blocking animation, which kind of stopped the flow of the mission. So, if I take out my melee weapon and only keep my range weapons, will that restore the normal flow of battle? Or is the interruptions part of the new staggering mechanics?
This question might have been answered before, if that's the case, I apologize for the repetition. I've been away from the game for a little more than a year. Still getting my bearings back 😊
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Just now, GentlePuppet said:
Seeing as you can't scan venari for imprints I'm going to assume no.
lol didn't think of that! duh :)
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I'm looking forward to create a Vasca Kavat, and I was considering using Khora's Venari plus a companion Kavat to get both genetic imprints in one go. But can Venari be infected?
Thanks!
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I'm making an Umbral mod build, and I was wondering, is there anyway I can see how much Tau resistance I have? With Umbral Fiber, Intensity and Vitality all maxed out, I add the numbers and I come up with a +55.1% rest to Tau. Is that the final stat then? Are there other mods that affect Tau resistance? (I've been away for a year, just came back and I have a lot of catching up to do, which is good news for a live game!).
Also, I've put some Umbral mods on the Paracesis, but it only shows the Swords innate +60% damage to Sentients, it doesn't add the damage from the mods. Is there a way to see that stat as well? And even better, a numerical value (like for elemental dmg)?
Last but not least, does Excalibur Umbra has an innate resistance to Tau? Or has a +dmg to sentient stat?
Thanks!
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I've had this bug a few times, but didn't thing much out of it. But then it hit me: I'm not using my powers, so why would scanning the target send it into the rift? And I've not noticed it happening with other frames (but I rarely use other frames for the Simaris daily).
For a long time I thought it was an inherent power some target had, but I'm not so sure anymore.
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I use Zenurik for the Energy Dash. The Void Dash takes Loki out of Invisibility, but the timer doesn't go back to zero, so when I try to go back to invisible, I get the "Power already in use" message.
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Where every other enemy is a Parasitic Eximus.
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In the (excellent) Warframe Wiki, it is stated that the standing reward for completing a syndicate alert mission "is independent of the daily limit, not contributing to nor being hindered by it". I've lately checked, and it is no longer true: the posted standing reward for a syndicate alert mission is taken out of the daily standing maximum limit possible, in addition to the worn syndicate sigil standing earned in mission.
My question is, is it an error in the wiki or a change in-game? And why did I believe for the longest time that the wiki had it right?
PSA: Brightness Changes in Hotfix 28.0.6
in PSAs and Announcements
Posted
Could you please use a separate server to try out new changes in the future? I'm so tired as a PC player to serve as your guinea pig for every new changes. Other games have players try out changes before they're added to the game. Why do you still force us, PC players, to beta test every new content? IT HARDLY EVER WORKS AS EXPECTED!