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tprx

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Posts posted by tprx

  1. Could you please use a separate server to try out new changes in the future? I'm so tired as a PC player to serve as your guinea pig for every new changes. Other games have players try out changes before they're added to the game. Why do you still force us, PC players, to beta test every new content? IT HARDLY EVER WORKS AS EXPECTED!

    • Like 14
  2. just a fyi, tried a few possible combination, but I found Loki (or any stealth frame) can do it without even using the trap: since the stealth ability doesn't apply to the target, you can scan it without it even being aware you're there!

    Btw, why not allow Limbo to scan from the rift? Since enemies can see him even when he is phased out, doesn't it follow that Limbo can scan them? I mean, you can't even pass through them, so there's an interraction between the rifted Limbo and the enemies... I guess it would just break the scanning farming, I guess... But then, stealth scanning is allowed?

  3. Just came back from scanning 2 swarm-mutalist MOAs. Used a Frost. The kinetic siphon trap stops the target just long enough for me to switch to my scanner, but just before I can scan it, it's free again. So I use my 4 (freezes every thing in range). Scan 1 node and... the target enters the limbo rift and is then unscannable? Then I try my first (quick freeze), and the mutalist just barely slows down? And since that target acts like a headless chicken dancing disco, it's just barely possible to finally scan all its nodes... after 5 minutes? I really don't understand why you made this part of the game harder. So I guess it's just broken.

    day 1.

  4. I was doing an Interception, running from one hot spot to the next, just shooting every one in my path. Well, that was the idea. I kept being interrupted by the blocking animation, which kind of stopped the flow of the mission. So, if I take out my melee weapon and only keep my range weapons, will that restore the normal flow of battle? Or is the interruptions part of the new staggering mechanics?

    This question might have been answered before, if that's the case, I apologize for the repetition. I've been away from the game for a little more than a year. Still getting my bearings back 😊

  5. I'm making an Umbral mod build, and I was wondering, is there anyway I can see how much Tau resistance I have? With Umbral Fiber, Intensity and Vitality all maxed out, I add the numbers and I come up with a +55.1% rest to Tau. Is that the final stat then? Are there other mods that affect Tau resistance? (I've been away for a year, just came back and I have a lot of catching up to do, which is good news for a live game!).

    Also, I've put some Umbral mods on the Paracesis, but it only shows the Swords innate +60% damage to Sentients, it doesn't add the damage from the mods. Is there a way to see that stat as well? And even better, a numerical value (like for elemental dmg)?

    Last but not least, does Excalibur Umbra has an innate resistance to Tau? Or has a +dmg to sentient stat?

    Thanks!

  6. In the (excellent) Warframe Wiki, it is stated that the standing reward for completing a syndicate alert mission "is independent of the daily limit, not contributing to nor being hindered by it". I've lately checked, and it is no longer true: the posted standing reward for a syndicate alert mission is taken out of the daily standing maximum limit possible, in addition to the worn syndicate sigil standing earned in mission.

    My question is, is it an error in the wiki or a change in-game? And why did I believe for the longest time that the wiki had it right?

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