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-MG-CephalonCinnamon

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Posts posted by -MG-CephalonCinnamon

  1. 14 minutes ago, IamLoco said:

    There isn´t that much content in the game!

    'Warframe is as vast as an ocean, but as shallow as a puddle'

    ther is A LOT of content, its just all throw at you at once instead of being spread out across your time playing, which makes burning out/overwhelming very easy for new players.

    the main issue is that there isnt enough linking between the 'pools' of content. e.g. Railjack and Liches, they 'said' that liches would be part of railjack but they arent. cba listing other examples. however having resource costs for new content to use different contents resources DOESN'T COUNT as linking content. Ashisogi Tenno had a good stream VOD talking about this, just search the ocean quote on youtube/his channel.

    if content was linked, then it would encourage the player passively to play other content, reducing the risk of burnout, inceasing the percieved amount of content and PLAYER RETENTION. (that last one is mainly for DE)

    • Like 1
  2. 5 hours ago, (PS4)nmt140 said:

    Okay, but could you guys at least look at Ash again and help him have a better kit? Currently he's really lacking in CC and team utility, and relies on augments heavily, although augments should be optional.

    I agree that ash needs a look at, but why does he need cc and team utility (he technically has this with invis and shuriken augment, but you dont like those). Ash is about being an invisible assassin, and he is a good one at that 100% armour removal and amplified bleed procs shred even the toughest of enemies in no time at all (eg demolysts).

    And if you want CC and utility on ash, USE THE HELMINTH. ill give you a build too. Radial blind, has CC and if you use the augment you can more than triple your damage with his 4. you can even replace fatal teleport for it, as it allows finishers and lets you keep shuriken(if you want to use aug for armour strip) and invis.

  3. 1 hour ago, Roble_Viejo said:

    I just want to have other option guys... 

    78% of the content is lackluster. We really need some buffs. 

    Im assuming you are talking about helminth abilities. and i agree with the part about buffs being needed but its not 78%, sure it may be that much if you generalise, but some of those lackluster abilities may have a build for which they are amazing. I'm not going to mention any, because DE has gotten even more trigger happy with nerfs, but i will say that a content creator who knows how to play well said that a certain ability is S#&$ and should never be picked over another i found a build in which it increases my damage output more than 2x and there is at least another use of it where nothing else fits that purpose and allows for a build that otherwise would be impossible, not just worse.

    I would say yes we could do with some more UNIQUE options to be viable (by this i'm saying shock smite nourish count as 1 ability in terms of unique options).
    BUT i dont think every frame should give an ability in a state where its useable on every frame, a large portion of the abilities SHOULD stay as 'ehh' options for many frames, but be an A tier synergy for a few. But 'ehh' is the minimum no ability should be garbage

    keep in mind ive subsumed ~60% of the abilities, and I'se seen builds and/or theorycrafted with the remaining abilities. (with reave being the only one ive not bothered thinking about)

    The abilities i think are actually useless/'lackluster' are:
    - Terrify (trash)
    - Tempest Barrage (trash)
    - Mind Control (trash AI)
    - Airburst (trash)
    - decoy (trash, outside of Ash who can 3 onto it)
    - Banish (lackluster, 1 good synergy, useful for defending objective, trash otherwise)
    - Desiccation (trash, uselessly weak 'life-steal', REALLY S#&$ty version of Rblind)
    - Reave (lackluster without thralls, not that great of a movement ability, but i bet there is some weird build that makes good use of it)
    - Blood alter (lackluster, only use is health tanking with inaros/nidus but we all know how 'good' that is)(note for DE: health tanking is not very good)

    Would be nice if you could use Banish on yourself, but i see why DE is 'hesitant' considering some of the REALLY ancient metas.

     

    (edit bellow)

    ALSO, DE, the reason people are using Roar so much ISN'T because its the best ability, (its FAR from being the best), its just the most consistent as any frame can use it for decent effect as it doesn't need to synergise with other abilities. AND because of the resource cost on infusions, players without stupid amounts of resources dont have the freedom to experiment thus they choose Roar because its safe and isnt wasting resources (ie trying 20 abilities before finding the one you like, wasting 19 infusions worth of resources in the process). And those more farmed players subsumed roar because they know its a decent consistent ability so they unlock it before they unlock a niche ability that takes time to think of a synergy for.

    • Like 1
  4. On 2020-09-24 at 7:31 PM, [DE]Marcus said:

    We are changing Marked for Death to start its base damage at 75%, which will cap at 150% with Mods.  Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain damage types, specifically ones with DOTS s which is what we envision. 

    I want to say what i think would make marked for death OK, and what i think is bad about what you 'DE' have said about marked for death. And for the love of god PLEASE understand that if i didnt care about warframe and its future i wouldnt spend this much time typing to you. If i didn't care i would just post a bit**y review, then i would go play other games.

    1st - having the damage cap be the enemies current health+shields instead of max health+shields means that if any of your allies even farts in the general direction of your target they loose all their damage potential and may not even kill fodder enemies let alone get close to killing relevant enemies. --- this is also why marked for death wasn't OP in terms of kill rate in its original form, your allies would just kill the enemies around you before you had a chance to combo, quite easy to do since mark doesnt hit through walls.

    Note - i do think it was OP in its original state, but NOT for the amount of dmg (as the kill rate was low and didnt go thru walls). It was OP because of how it could be used to eliminate special enemies that could otherwise be challenging to kill.( e.g. liches, imo liches are easy to kill anyway, just too rare of a spawn)

    2nd - why force people to use DOTs for mark, its just a less fun way of insta killing, all you are doing is forcing us to wait JUST 1 extra second for the slash proc to tick and insta kill enemies that way. that 1 second extra for killing is irrelevant as its proportionally not much when compared to the setup time.

    3rd - why are you forcing people to use heavy attack melee weapons with forces slash procs, that is the only way to reliably get a strong enough DOT to kill enemies, normal atk slash procs and procs from primaries and secondaries are too unreliable, or too unreliable AND too weak to kill. Even if it could 1 shot everything in game at any level, if its unreliable its worthless due to the time it takes to set up and not being allowed to retry if it fails.

     

    In the Marked for death nerf post you said it was overwhealmingly over powered one shotting left and right, and that you'd never invisioned it 1 shotting enemies the way it was.

    1 - it wasnt 'overwhealming' i dont think i saw anyone running it in missions even in its OP state because its too slow and doesnt go thru walls, it was slower at killing crowd that just spraying&praying into a croud or meleeeing thru a croud. so it just WASNT killing left right and center because in the time it took you to find a target and cast mark, every enemy in range would already be dead from allies dmg. and some of the time even the enemy you wanted to target. (this part is from personal experience trying to get builds that would do decent dmg in missions with other people NOT SOLO)

    note - SOLO was the ONLY place where you could even one shot 'left right and centre' ask anyone who tried making an ESO build, all the dps frames just prevent marked for death from being relevant there, about 50% of that being down to not damaging thru walls.

    2 - why are you against it instakilling enemies but, are all for instakilling enemies on a 1 second timer. - Certain weapons (heavy melee) can get DOTs high enough to 1 shot, and that currently the only way yo make the ability RELEVENT (not even strong, just relevant) thus the only difference between letting the initial explosion kill and the status kill is that 1 second dmg tick delay.

     

    A message to DE balance team, (and 'main' devs, ie Steve, Scott etc.)

    (please stop trying to force your own meta onto us and forcing players into playstyles they may not even find fun (ie heavy melee to make marked for death relevant and not useless), balance as need be to keep everything between C tier and A tier (S tier can be nerfed and D and bellow buffed etc (D tier and bellow is unaceptably trash))  and when you do balance changes, please do them over the course of several patches like MOBAs do, it makes it much easier to hit the mark without over-nerfing OR over-buffing as you are incrementing <-- this would really make sense considering WE (PC) are your testers)

    Hello, please actually play your game (more than just testing if code works) (without dev tools/account) so you understand how it works on a deeper level. When you balance without understanding the game you are balancing around new players, who shouldnt be able to do the content as they just dont have the equipment or knowlage to do said content. If you balanced around the established player (someone with several frames and weapons, some prime mods AND most importanly knowlage about how to mod and synergise) then suddenly the game wouldnt be as easy to go thru as 'wet tissue-paper' and you wouldnt run into 'issues' (only in your eyes, not the players).

    And as a bonus, if you played and understood the game, you wouldn't run into issues like 'unintended interaction' as you would know a what could break a mechanic and you'd know the handful of abilities that that could be abused (tho its really not abusing in most cases so chill out with NERFs). And you would know when an ability feels aweful to use, eg release state Xaku and the current 5 year long cast time on the 3rd ability. (that is currently what i consider to be why Xaku is weak: excesivley long cast times and being locked in place if im not aimgliding (because of the stat requirements for Xaku's abilities you cant even fit natural talent, and it feels wasteful for just 1 problematic ability) )

     

    Sorry if i come of as toxic or salty, I like many others am just tired of you kneejerk nerfing things into the ground (or stealth nerfing, those make me angry, not just annoyed) when there is no need to nerf them that hard or in some cases nerf them at all. (ps about your stealth contagion nerf, you only needed to fix combo mods and warframe buffs appling twice (which you did. intentionally or not.) not nerf the stats and mechanics into the ground on top of that)

     

    Thank you for coming to my TED talk.

    • Like 5
  5. Marcus, sorry to say but if you actually think that "Split Flights give these regular bows a chance to still be viable options to fit your playstyle by increasing multishot" then you dont understand bows. Why would i use this instead of Split chamber since they are incompatible, Split chamber is vastly superior as it isnt going to eliminate any accuracy stat you have which is essential with non-AOE bows as you need to go for the headshots/long range shots ideally which will be almost impossible with Split flights especially considering how sensitive to heavy caliber high accuracy weapons are.

    I will give you this the cernos prime does benefit allot from this mod, but that is far from being a normal bow (its just a worse artemis bow) and its the only one that benefits (other than mutalist cernos)

    the benefit of +400 multishot (if i hit targets) does not out weigh the drawback of not being able to actually hit my shots, especially when i could just use +90 multishot without drawbacks or conditions

     

    Additionally, while bramma WOULD benefit, it would lower your DPS on your first shot, which currently 1 shots any content on the starchart and usually the sortie too so +400 would only begin to matter at high levels at which people would run the BEST not their FAVOURITE so the mod made no impact on the meta (other than mutalist cernos being stupid)

    • Like 2
  6. Baro finally brought us Split Flights after it being in the game for months and I get it and iimmediately notice they nerfed it and made it exlude crossbows specifically. I thought this was a bit excessive considering that it had already been the game and some players had access to it, but I go to try and put it on my kuva Bramma and notice that its not there and after double checking and looking at other bows i realise DE also excluded it not just from crosbows but also from the bramma and lenz. (As i got rid of my mutalist cernos i couldnt check that but as the clouds used to be able to proc the on-hit i would expec DE-antifun to have excluded that too)

    Edit : This one I am angry about you can't even equip it on Ivaras Artemis Bow, now the argument about it shooting any projectiles is irrelevant as the cernos prime CAN equip split flights and equiping concentrated arrow doesn't allow it to be equiped either.

    I get the the bramma is a launcher too, but that shouldn't take priority as it is also listed as a sniper (along with other launchers) but doesn't qualify for sniper only sorties, it wouldn't bother me as much is the system was consistent with rules, naming, tags and descriptions.

    unknown.pngAs you can see split flights does not show up, despite the bramma being counted as a bow, even acording to Thunderboltunknown.pngThe original prenerf mod can be seen here : https://www.youtube.com/watch?v=GSYc8kTr7ao

    bellow are the prenerf and postnerf compared.

    unknown.pngunknown.png

    • Like 2
  7. On 2020-01-08 at 6:30 PM, Furybone said:

    Anything past 7 or 8 in any of them isn't that useful.

    yeah i agree, tho im only 8 across the board because i burned myself out durring the launch state of railjack. would much prefer if they wherent linear but actual skill trees where you would get small upgrades constantly and sometimes a big upgrade, thats my main issue with current intrinsics that it takes so long to get the 256/512 for the last 2 upgrades i feel like im making 0 progress.

  8. 22 minutes ago, (PS4)AllOrNothinDays said:

    I'd have no problem looting these if railjack had a easier way to solo. People rush off to do places with interiors and don't even loot them and sometimes I can't enter after it is all said and done to do all the looting for them.

    Railjack can be Solo’d using just a good Archwing and archgun in 30-40 minutes (veil)

    it’s also partially because people don’t know that Umbra forma and ephemeras even drop.

  9. Want to know something cancer.

    The containers can also drop captura scenes, and I feel mega scammed.

     

    I was already annoyed with the way Umbra forma and the shedu where obtained thru really low % rng, not by doing something challenging but by being lucky af, then I find out about this and just hate DE for making worse decisions as time goes on. Also time gating the ship the way they did by including rng is just retarded.

  10. 3 hours ago, Oreades said:

    My guess is that eventually we will be able to buy them for plat but before that they will be worked into the game as various tiers of gameplay reward to encourage ..... well..... gameplay. 

    I wish that they would just replace the umbra forma with a reusable blueprint and just have it either take a really long time to craft and be unable to be rushed with plat OR use the wolf credits to craft, this way we don’t have to wait 20-60% of a year to complete a single build and it’s still going to limit the supply to not make regular variants of mods obsolete. (Which still won’t be obsolete as allot of players may not want to forma enough times to use umbral mods and not all frames make any use of them)

     

    personally I would prefer it be a blueprint that takes 1-2 weeks to craft and each additional Nightwave alert give us a different blueprint so we can craft several at once.

  11. On 2019-02-28 at 2:27 PM, Radagosh said:

    I vote no. It should be a very rare reward imo, as it enables builds that are beyond insanity. If they'd put it in dev-stream alerts I'd be fine, but putting them behind a paywall doesn't seem to be a good idea. Reason being that it would mean that the best of the best builds are locked behind paying a lot of plat, as you need about 2 umbra forma for every frame, a bit too p2w imo.

    And exchanging it for ducats doesn't seem to be a solution. Maybe put it in the arbitrations trader tho.

    Ehh not really the builds aren’t that insane, they are just min maxed versions of existing ones. The only frame I could slightly agree on is nidus and possibly inaros as they have the most benefits from it. But still not that much more powerful than non umbra builds.

    actually the umbra inaros build is very tank but need arcanes, additionally it’s less endgame than the basic *@##&#036; 4.6k hp build as those are also about abilities not just eHP.

  12. 2 days ago in elite onslaught i saw someone with a wukong who was presumably running iron vault making their zenistar disk have a map sized aoe. unfortunatly i didnt get any screen shots at the time. does anyone know anything about this bug

  13. I chatted with someone in my clan discord for about 30s and they said that I discovered the new raids, normal missions but with 8 people XD. if only that was true.

    one of my friends made a post about this on Reddit after it happened and apparently it common, which confuses me as I haven't seen this done in over a year and I haven't experienced it in my many hours playing this game prior to this.

    irrelevant : just noticed my forum name doesn't match my ingame alias

  14. I was doing the recent orokin catalyst alert (07/04/2018 23:00 UK time zone), was in a premade squad with my friends Energetisch and TN5K and when I loaded into the mission and there were 5 of us who were all able to use chat and participate in the mission.

    I would have thought this type of bug would be no longer possible as I remember seeing patches to it and raids got removed, which to my understanding caused this issue.

    unknown.png

    unknown.png

    https://steamcommunity.com/sharedfiles/filedetails/?id=1355472094

    https://steamcommunity.com/sharedfiles/filedetails/?id=1355471971

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