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Do_High_Go

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  1. I agree with you, but you may want to look at your build again. Zenurik's energy regen feels pretty dated these days, and slow to set up, so i would not rely on it for meaningful energy source. I get that some builds run negative efficiency, but those setups often use multiple other means of recovering energy. He is still very energy hungry, which is a natural side effect of him needing to cast at least 3 abilities to do his thing, however there are Grimoire mods that provide solid energy regen to offset that, i personally find it enough with those plus Energize, tho I do also use Dethcube on the side too.
  2. No no, I know about these, that is why I said "Emphasis on Kind Of". Still they were relatively "usable", and I never heard or experienced any of those abilities being blocked by the warframe's body before. I am not attributing intent, especially not about the crappy LoS implementation, I am fully confident that DE has the capability to be incompetent enough to honestly screw it up (referring to what you say later). I am attributing intent to the LoS fixes, that were indeed due for quite some time, being peddled Now as "listening to players", when the players clearly state they do not want LoS at all on Dante. Don't get me wrong tho, the LoS fixes are welcome, and LoS did not hurt the way I personally play Dante much..... as long as the are no walls, no multiple floors, no glass that is visually distinguishable from air(that still does not exist in Warframe by the way, even less with the new fog) and high enough ceiling, its the same unga bunga damage as before hehe Them saying "sowwy for bad LoS" doesn't warm me up the slightest bit tho. Exactly because "they did the difficult thing, rather than the easy thing.", the LoS on Dante was this scuffed to begin with. Say what you will, but changing the range is literally changing a number, changing the damage is also just changing a number, changing the multiplier... you get the idea. All quick, easy, no coding required fixes, a 4 grader can do it. All perfectly fine for a panic nerf, yet none was done.... "Painting a wall with your hands is hard, messy and takes long, but that does not make it commendable when the proper tools are next to you, especially when you suck at it" What people say they want is Common Sense! Having a 30 meters Base Range ability that is limited by tiles to 25m-30m, that are littered with assets further reducing the effective range to 10m-20m regardless of modding, does not sound like common sense to me, idk about you. Yes. Reason being - Renting a venue for two days for TennoCon is Not Cheap 😉 Yep it does, they are simply incompetent. It does tho. The Range is blatantly Absurd, and it is so obvious no sane person can overlook it, especially when it comes out of the box with no LoS.... Like come on, my sister has played a total of 4 hours of Warframe, and when I explained her what the frame does and his stats right on release, SHE recognized that this is stupid.... she had not yet seen footage even.... come on, tell me the developers of the game got less foresight than a player with 4 hours in the game. 🤣 "Adding a LOS check is pretty basic" 🤣 No it is not, OBVIOUSLY it is not basic. It is extremely complex and very easy to crumble apart with one wrong value. My suggestions can be implemented with a copy-paste from the preexisting examples I provided, which is much less coding than "slapping LoS". And yes Damage Falloff on Tragedy does mean it's damage diminishes the closer to the edge it is, just how AoE on guns works, it is quite simple and scales dynamically by itself with a formula. DE already has the formula btw 🤣 What does Tragedy do mate? It kills. How does it kill? By forcing all the remaining DoT damage left to happen instantly. Sure it deals some damage, but that damage is generally not needed, since you will cast Dark Verse two whole times before you can even think of casting Tragedy. Therefore removing the embeded damage of Tragedy would not change it's functionality, it is just setting a negligible value to 0. They?? Nah, They did not compromise. They expect people to compromise instead. It is restricted, and that's fine. But you know who is not fine? Every single player that put forma on Dante to fit the range mods they wanted, and now the range is absolutely pointless, to the point where you can run 66% and you would not feel a difference... I happily was taking the update slower than usual so i did not fall for it.... but I was close too, and it makes my blood boil when i put myself in the shoes of the people that fell for it.... even more for the ones that are new and got him with plat.... just Nah... it is simply predatory... As I said before, I welcome improvements! I never said it is not a good thing, if my negative and pessimistic tone made it seem so, I'm sorry. They are definitely using these improvements to brush the outcry under the rug tho, you can clearly tell by the corpo marketing slop they spew.... it makes me sick. If you're not sure, why are you complaining about it? Are you here to contribute, or just to rage in ignorance because DE isn't doing what you want? Have you seriously not tested any of this for yourself? Umm, I said it like I said it, because I do not run Pillage on every frame, and I don't really play Hildryn, same for Radial Blind and Excal. I literally mentioned the mechanic in past tense, because i know it from before. Yes I have Not tested Specifically Pillage and Radial Blind myself before writing my post, not being a meta slave and in my home got me there. Did i get the functionality wrong? If what you say is true, I am still correct, since it worked like that before, good on them not screwing it up now. Even better, they can just copy the grace period code to all LoS and make people really happy then 😊 I don't think the LOS improvements are sleazy. Brother, I mean the way they use the LoS improvements as a tool to shut up community dissatisfaction, as something sleazy; NOT the LoS improvements themselves, but how they are utilized for marketing and damage control.... People ask for Common Sense.... it ain't much really... Spawn a specter on SP at above lvl 300, have it be something equipped with some form of AoE to circumvent AI being dumb, buff it a bit with whatever you buff yourself and you got one solid turret. Has been like that for years, it is not something special. Let me put it this way - DE's Damage and HP scaling with levels is so bad, that if you spawn a specter at level cap or even better - hijack an enemy instead, they can kill their former friends better than you could ever. If you do the mind controlled enemy, you don't need to even buff it externally.... yes it is that bad. I tested what I had time to test. I dared to honestly mention two abilities in past tense since I don't have all day to test DE's game for them, that doesn't invalidate anything i said, since I mentioned them for the IDEA as function. At this time I have not gotten anything wrong, not that it would matter if I did.😊 I'm not a good boy, and slimy marketing stunts don't easily brainwash me. What they are doing is like breaking someones old but very loud surround sound system, and giving them an expensive good sounding but quiet Bluetooth speaker as compensation, expecting them to be happy - yes the build quality is better, but it is just a wimpy stereo, and you Obviously have different tastes.
  3. See, they are improving a game system..... that no one complained about LoS issues before, because it was kind of working properly, emphasis on kind of. But suddenly after an extremely scuffed implementation it is something that are "actively" working on? It is not conspiracy, just my skeptical opinion, but creating a problem (scuffed Dante LoS) and selling the solution under the guise of "Listening to players" kinda hits disingenuous, don't you think? Especially in light of what players repeatedly asked for. Let me put it this way - Rebecca herself proudly said in a Dev Short that Dante has the largest base range out of ALL Warframes.... and i sit here questioning, Why tho? Why was he given so much base range on a damaging ability to begin with? It just does not make sense to have absurd amount of Range if geometry can neuter it to whatever the tile size is or less. So why was the range so big out of the door? Why was it not touched as a first fix attempt? In my eyes the overinflated range is a planted problem, because it is so god damn obvious it is not right for such base range to exist, and yet it still has not been touched to this day. They could not have possibly not made max Range and Strength build on Dante in testing, right? It is not like it was instantaneously gonna be obvious it is too busted, right? Let's be real, Dante was so obviously powerful, there is No Way, literally No Way a single soul never thought "Ou maybe we don't give him 30 meters BASE Range AND Giga damage huh". I appreciate technological advancements in the game.... but they are not even that good of improvements if you actually look at what they are doing. Rendered Check is objectively Stupid beyond reason. If you don't realize it - It is tied to your FPS. It means that in this game, that just so happens to be fast paced, if the enemy manages to hide in between your frames being processed, it avoids all effects. On the other hand people can modify their FPS to get better results from Rendered Checks by delaying frames with more enemies. It is not the first time people intentionally nerfed their FPS to bypass a game mechanic (*cough* Damage Attenuation *cough*). You said it yourself "LOS restrictions are one of many options DE has available as a balancing option" One Out Of Many! Yet, it was exactly this one that they picked. They could have put a damage falloff, the same way Equinox and Protea have it (it already exists in the game and people don't cry about it so it's fine right?); They could have removed the damage from the ability, leaving it as Only a Detonator but not a DPS tool by itself (ala Expedite Suffering); They could have reduced the Base Damage Multiplier, or the Base Range for that matter.... those are not all the possible solutions they have on hand, just the ones that come to mind first and, at least to me, seem like more reasonable and much easier to implement than LoS. Any combination of those options would provide much more fine and granular balance control, than LoS in it's absolute Final Form after all the fixes are done... Unless.... DE intends to balance the game using Tile Geometry from now on ?????? 🤣 Them "improving" LoS NOW is not what you think it is - It Is NOT Listening to Players. They are only tweaking the mechanism for the check, and swapping mechanisms on LoS abilities. That is called Doubling Down. I want to see where is the overwhelming majority that asked for LoS to be mechanically improved across the game. Once again I appreciate technical improvements, but those were not what was asked. The only way LoS can not be generally hated by players, is for it to have a Grace Period - enemies recently within the Check zone still get hit even if they hide last moment. Oh wouldn't you know it, Radial Blind and Pillage used to work like that, not sure now with all the changes, so it exists in Code form, therefore it is viable! No matter how you spin it, them saying "we listen to players" and then proceeding to double down and do whatever, just because it is an attempt for "improvement", doesn't mean they cannot be scrutinized for being sleazy, It does not Absolve them, because it is NOT what was asked.... Yes people are gonna abuse Dante Specters, OFC they will, because brother got 30 meters god damned Range with No mods.... you know.... maybe ... just maybe, hypothetically, dare i suggest, that THAT is the problem? 😲
  4. Can confirm, Ghost Enemy Markers exist and they Can and Will Hurt you. Don't you love going back to the same "Definitely real group of enemies that surely absolutely exists" again and again after the True and Real enemies have been deleted? Don't you enjoy wasting your ammo, pre-shooting when turning around a corner, only to be met with crickets? It is extra annoying for people that use Overlay Map, since we can see ALL the Ghost markers All the Time. Combined with the Random Waypoint Marker Getting Stuck on your screen with No Way to remove it, and you get a very nice soup of visual clutter sewage. Get your shift together and fix these problems DE! From what I have personally seen, it happens often when enemies die from things that "Spread" damage like Melee Influence or Incarnon weapons with bouncy bullets. Not sure about abilities, but if I'm right the New Nezha augment should do it too... maybe .. who knows anymore 🤷‍♀️
  5. But Dante NEEDS to press 3 buttons 🙃 His entire issue is that the LoS on Dark Verse was not implemented right and was hitting trough walls. Not Tragedy, Dark Verse. DE screwed up and made it absurd. I cannot agree with "adjusting" the wrong ability when it is THAT obvious why what was was what it was...
  6. See mate, the thing is Dark Verse was Supposed to have proper LoS. However it did not, it could hit trough walls and floors easily, so it was an extremely Soft LoS, and the main cause for the insane room nukes, since you could stack Bleeds on the entire map easily and then detonate. You are correct, Tragedy, If Dark Verse had proper LoS, would have a Semi LoS that would have been very intuitive and actually make sense..... but that of course requires actually playing the game to figure out. I don't want to jab at the Actual Devs that work for DE, they are just guys that follow orders to get their paycheck. Whoever comes up with said uninformed and tone deaf orders is Absolutely at fault here, because it is crystal clear they have no clue how the game functions. The only good thing that can come out of this is a better coded LoS for the entire game, but that does not change the fact that someone is giving orders for the Wrong Thing to be "changed". They should have realized it was the Dark Verse's loose penetrating LoS that was the main issue and Fixed the LoS on IT, before even having the idea to start to think that Tragedy may be the problem! Management is either incompetent and trigger happy, or they are S#&$testing us to gauge the playerbase's tolerance to BS. Both options are bad....
  7. Dark Verse was..... supposed to actually have LoS on release, buuuuut as you experienced it didn't, fully. Still had some but i would call that Soft LoS. The thing that made Dante "so overpowered" that prompted the nerf on him..... was the fact that Dark Verse could hit trough walls! THAT was allowing the map wide nukes despite geometry. 🙃 Now if DE played their damn game at all, they would realize that in the split second they went on Lua or Void mission, and cast Dark Verse trough the wall.... 5 seconds in and it is there. But they Obviously don't play their game, so they decided to add a broken LoS to his 4 too...... a classical stopgap solution based probably on some video they saw, and their conclusion was "Person press 4 map is dead, so problem is 4 right" 🫠 Now they "Fixed" the LoS of his 4.... """"allegedly"""", and also fixed the LoS of Dark Verse in the process, which was exactly what should have been done in the first place and the entire LoS nerf to his 4 would not have been needed..... Because if you cannot stack Bleeds trough walls, an ability that can detonate them trough walls becomes semi LoS anyways. Now Dante is DOUBLE NERFED. They fixed the Main problem after "fixing" the result of it, and it is worse than ever. No amount of "tweaks" and Technical Improvements to LoS will ever make up for having to align the LoS check of two entirely different abilities. Absolute clown fest if you ask me. And the corpo slimy speak "we listened" "We understand" and then in the next line they proceed to not understand and repeatedly prove they didn't listen.... makes me SICK
  8. Ah nice.... I was wondering why I had to do it with Hydroid instead of the Mirage Loadout I had prepared for the other modifiers, before the hotfix....... Well I did it anyways but wow.... And there I was giving you the benefit of the doubt and telling my squad it's probably cuz the modifiers and gear were changing on daily basis by mistake, and it's a result of the fix 🤣 Good to know you just screwed up 🤣 🤣 🤣 🤣 I literally cannot with you 🤣 🤣 🤣 🤣
  9. 🙃 Brother..... what is this? Here is some feedback: Nuh-uh. Big Nope. That ability's purpose was supposed to be detonation of DoT procs, right? Soo, what if instead of LoS check, it just does not deal any damage by itself, but instead only detonates DoT. That way you ensure that ONLY enemies that have been interacted with, are dying. Even the obvious circumvention of that - Melee Influence, is not that great since it has a static range. Why tho? The main problem was not that it gave obnoxious amounts of OG, but that it also gave it unrestricted to the entire team. An entire 60% cut is not a "small tweak". Why not - Reduced the amount of Overguard gained from Final Verse’s “Triumph” from 5000 to 3500 at Max Rank. Allies in Range gain 20% of the Overguard of the caster. The range promoting more control, since negative range builds will be appropriately more "greedy". Alternatively it can be a Hold/Tap ability with the Tap being simple "Cast on Self", giving the player actual control and choice in Mission. If that is too much, Only Allies in the drawn on screen circle gain Overguard, akin to how Warding Halo cannot be cast on all allies everywhere on the map with one button press. Same logic can be applied to Light Verse. I cannot help but laugh at this.... You know the game has Adaptive Exposure..... that we cannot turn off.... and it will bring the brightness back to the same level, if not worse.... It would be nice if the light in the orbiter was at least trying to look like it was coming from the Diorama.... instead of the light coming from the left outside, when the Literal Sun is on the right.... The Uneditable BLUE light in the front is an eyesore for everyone not using cold color ship energy and ultimately craps on warm interior fashion hard! Very bad.... Just because "ThE mOsT mEtA" Builds use Maximum range, that does not mean Everyone uses max range. This change only Incentivizes MORE Max Range builds, while making anything else extremely worse. That is NOT a good design. Instead it can be made to Fix the range to an Unchangeable value. The static range would still mute the 50+meters Meta nuke AoE, while allowing some other builds that use Negative Range to use the mod. That is Not going to become a problem, because in general people want Negative Duration with Divine Retribution, so they don't have to manually Uncast the spears after everything held by them is dead. Therefore having Duration can only benefit something else, and will be generally detrimental for the desired META builds. Give people Options and you would be surprised, pigeonhole people into the same build and what you get is the same exact build, but now there are angry people too.... 😊
  10. Pagefile's main purpose is to "substitute" for extra RAM if you run out of it, a.k.a. if your entire 16GB gets filled to max, then pagefile size matters. It will only do something if the problem comes from a memory leak that fills up the RAM of the PC.
  11. Idk if CPU-Z is showing it weird, but for Dual Channel Memory one would generally want to put the RAM in slots 2 and 4, since those are considered Set1 towards the CPU. Many people have crash issues from the recent update, but it is first time i see complete system Shutdown. From what I've seen, it might be the new Warframe update is not playing nice with XMP and EXPO (the ram speed presets). I would personally put the sticks in slots 2 and 4, then attempt to run the ram in the JEDEC#5, as it is the Base speed of the RAM, and see if the problem persists. I would not put my hopes too high, since the game seems to be the actual cause, but there is a slim chance it is actually exposing a system instability that nothing else triggered before. However, this is not technical advice! Given it's a problem caused by Warframe, it is up to them to figure out how to stop it. Touching your RAM and it's settings is not something you should do if you don't feel comfortable and confident enough!
  12. Well you see, you won't, but what if the game decided you did 🫠 just how it does with Auto Melee and pressing E 🙃
  13. No, it is not mate. "Air-Glide" is a "Mid-Air" Action! It does not matter if you are gliding or not, you are Airborne and you are doing a Heavy Attack, therefore you do a slam. That is just how it is. Not to mention, the devs already tried to stop Heavy Contagion Throws once before since, by their words, it was "unintended". It is just that, This time it actually worked for better or worse. My Condolences.
  14. This bug was around since the last Cert Before Dante's Update. Not only it does that, but if you somehow manage to do the throw, the next one could whiff but when you land it starts charging again but never throws. It is about to be 5 months, Glaive class weapons are yet to recover from the slew of problems introduced in Whispers in the Walls..... I am starting to see why Arthur is using a Skana and not a Glaive in 1999 now....
  15. Are you sure you actually fed it? Cuz they did a change: But I think we lost the ability to Actually feed on exiting the feeding menu, or it just does not work now.
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