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Renzo

PC Member
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Everything posted by Renzo

  1. Since when warframe has been a competition? If one warframe feels bad in some game mode or tileset it's a good thing we have options.
  2. Generalization is dangerous and you should not speak for someone else. I will definitely play dante after the most recent changes and I even find it entertaining and fun. There are some quirks still where I am able to hit through walls for whatever reason and sometimes singular enemies get damage numbers in millions while the rest are limited to tens or hundred thousands. Other than that Dante has no problems killing the enemies I see on my screen using tragedy.
  3. Was this supposed to be fixed with the LOS changes? It is not fixed as far as I can tell, I did some steelpath circuit and the biggest problem were the enemies that were near me hanging by the tentacles.
  4. I have to agree with all this negative feedback. What you did to nerf dante's "aoe" was completely unnecessary and rather stupid choice considering all the other "nuker warframes". You could have opted out to reduce the range or maybe even the damage, but you decided to instead use LOS check that is and has been very problematic in warframe ever since it was introduced. It simply does not work properly. Now do the right thing and rever the LOS change and figure out something else.
  5. I did this today and didn't realize it was 5 rounds of jumping around collecting the little crystals or whatever. This takes 15 minutes of gameplay, which is way too long for a single incursion mission. Please change it to 2 rounds (one grineer and corpus round) and call it a day.
  6. I decided to make a example video after all: @[DE]Momaw @[DE]Megan @[DE]Pablo As you can see, I recast plunder multiple times and even move around between the casts without any effect and the amount of those enemies grabbed by the tentacles and the corrosive stacks they have should be able to easily max out my plunder bonuses. Nothing happens until the enemies are released from the tentacles and only at this time I finally get the result I wanted from my plunder, doubling the bonuses I had before.
  7. This is exactly what I am experiencing. I mostly play kullervo and nezha and occasionally I want to have some fun with hydroid like today and it is just that, I need to spam plunder to make it work even if I am literally standing next to enemies.
  8. As it still stands out, hydroid's plunder does not seem to work properly in a lot of cases. It is completely possible to stand next to tentacle swarm tentacles that hold up multiple enemies and regardless of how many times you cast plunder, you will not get anything in return. This has been an issue since day 1 of the rework and continues to plague otherwise quite a good rework and it is really getting tiresome how badly this ability works because of the line of sight check. Plunder works properly when: shooting enemies with corrosive weapons and using plunder casting tempest barrage on enemies and using plunder using plunder on any given enemy that is not clearly behind something Plunder does not properly when: enemies are grabbed by tentacle swarm and they seem to be bunched up enemies are behind railings (for example in albrecht's lab) depending on the position of the sun and the moon in the sky I would make a video if this wasn't so clearly evident and super easy to reproduce but as it stands out one just needs to play the game for few minutes and not noticing the issue would be impossible.
  9. Ok, I went to check ee.cfg and I found out the following: There is an option for look x-axis and it looks like this: And this is where you can adjust "scale" from default 0,2 to something else and it directly affects the sensitivity for X-axis in the game. You will not find LOOK_Y from the ee.cfg for whatever reason but you can simply add it yourself by copying LOOK_X and making it look like this: You can put it above LOOK_X in the config and it seems to work properly for me. Looks like it will not get changed by the game when you run the game and exit, but it will be moved below the LOOK_X automatically, probably something to to do with alphabetical order. Why is this not exposed in the game? @[DE]Momaw @[DE]Saske or anyone?
  10. We seriously need better adjustment for the sensititivity settings for our high DPI mice. Having played with 800dpi and ingame sensitivities for freelook=5 and aim/aim scoped=10 and suffering from too big steps and not finding a quite the setting that was good, it is WAY WORSE trying to adjust the game sensitivity for 1600dpi mice. Also I am not sure why I have to adjust 1600dpi in-game sensitivity settings to 2/2/2 (freelook/aim/scoped) when I had 5/10/10 for 800dpi and in every other game I have tried the sensitivity reduction is linear to DPI increase (ie. 800dpi -> 1600dpi means -50% sensitivity in any other game (like from sensitivity 10 to 5) and even in windows it is from 6/11 to 4/11 (this is 50% of 6/11)). Please, for the love of god, fix this already🙄
  11. Yep, still happening here as well. It is the most noticeable for me in steelpath runs where enemies shoot at me a lot, I can see the whole screen actually flicker. The text and menu flickering is still also present and I have updated the NVIDIA drivers to the latest 537.13 WHQL.
  12. It is not the driver either. Getting these flashes also on 528.49 when using DX12. Time to find out what the problem is, it started with the hotfix that introduced DX12 caching.
  13. I will try with nvidia driver 528.49 but not today, as the game decided to softlock again when accessing a hack console so I had to alt+f4 and won't bother launching the game today again, but I'll check it tomorrow morning.
  14. Yep same here still, the flickering is the most noticeable in duviri for me.
  15. I encountered this just now, what an annoying mess.
  16. I encountered this just now, what an annoying mess.
  17. The latest NVIDIA driver from today (536.40) did nothing to address this.
  18. Can confirm, the latest patch did nothing to fix this issue. Can DE confirm they have aknowledged the issue?
  19. That video shows EXACTLY how it happens to me too. Also toggling between enhanced and classic renderer does not help, even though the flickering seems to happen less often with classic renderer. Again, there is no problem using DX11 with classic or enhanced renderer.
  20. The flickering still persists on DX12 using enhanced graphics engine. https://forums.warframe.com/topic/1357388-text-and-icons-in-menus-randomly-flickering-after-kullervo-update/
  21. I can confirm this when using DX12 and latest NVIDIA drivers. DX11 does not seem to have the same problem.
  22. The circuit did not reset for me either. Not picking up stalker weapons this week, so please fix! @[DE]Momaw @[DE]Saske
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