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NaughtyKat

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Posts posted by NaughtyKat

  1. 2 hours ago, Xixott said:

    Just wait until you actually face the guy if you haven't already. I'm not all well kitted out like some players admittedly, but I don't think it should take almost 10 minutes trying to kill him in survival. Then again, Ancient Healers might have had something to do with him living that long.

    How do you get to the mission(s)?

  2. I'm glad the "Elite Alerts" have been renamed to Arbitrations and are tied to the Arbiters of Hexis! I feel like that Syndicate has been a bit neglected while all the other ones got extra lore in the form of quests or events, and I hope the gameplay and dialogue in the Arbitrations will shed some new light on the Arbiters' motivations and philosophy. Also excited for the infinite Archwing, that is a great change indeed! :3

  3. Serious answer: it's just the weird lighting, I've noticed it too. Looks kinda awkward but you can take him for a walk around the ship to view him without the sweaty sheen.

    Funny answer: he's locked up in that pod for basically 24/7, of course he'll be sweaty! Ordis, get some better cooling in there geez!

  4. @A-p-o-l-l-y-o-n hmm I must have forgotten those bits of the Second Dream, now that you say that I'm starting to remember. I suppose in order for the new lore to fit with his old lore, he could hate himself for even being similar to the Tenno and for being a survivor of the Orokin massacre, and he could just be driven mad by the Tenno constantly reviving when he kills them, but it does seem to point a lot in the direction that he was a Tenno himself. There does seem to be a discrepancy here... I hope the Sacrifice will finally explain which version of the lore is true. I don't mind the old lore being retconned as long as they tell us what's actually going on. (Also I don't understand why the Stalker never attacked the Reservoir if he knew about it all along. It doesn't seem to be particularly well-defended, just hidden. Perhaps the Lotus meant that the mechanics of how Transference works drove him mad and not specifically knowledge of the Reservoir?)

    I still kind of disagree about Teshin. The Sentients really are "horrors from the Outer Terminus", they came from outside the solar system to attack the Orokin and then Hunhow ended up buried on Uranus as part of his diabolical plain. This lore has been preserved even if our first contact with them after waking up wasn't outside the solar system, because they had already traveled here before we went to cryo-sleep so it makes sense they'd be here when we woke up in some form or other. It's possible the Uranus thing was just because creating a whole new star system would be too much work, but the new lore works with the old lore in this case, there is no inherent contradiction. I do agree that Teshin should have appeared in the Second Dream in some capacity, but I can also see that there may not have been place for him in the story. About the War Within, he served the Twin Queens unwillingly, it seems anybody with Orokin blood and some Kuva could use the Scepter to control the Dax warrior-servants, so as you say it is believable, but I do agree that it's somewhat of a waste of his potential that he never featured in Sentient-related stuff again after Natah. His excellent characterization in the War Within more than makes up for it though, for me.

    About Ballas, the reason he doesn't look majestic to us, just creepy, is because either he's either decayed after eons of time or he always looked like that and this was somehow the pinnacle of beauty in the Orokin society (or the Orokin used some kind of illusions or psychic powers to appear more majestic and perfect than they really were - the Detron Crewman Synthesis Imprint does mention projections). Ballas is probably the least "cold" of the Executors because of his emotions for Margulis, but he is still manipulative and scheming as revealed in the Detron Crewman Synthesis Imprint and he did presumably vote to put Margulis to death despite his emotions for her, to keep up appearances. So the lore can kind of work together, but I do agree it would be kinda sad if the lore of the Emperors was completely replaced by the Executors.

    The Syndicate quests definitely take place after you're supposed to partner with them, because you need to complete the Second Dream or War Within before you can do most and by that time you should already have Syndicates. I like them showing off new facets of various Syndicates, and I'm excited for an Arbiters of Hexis quest as I'd want to learn more about that mysterious Syndicate, but I agree with you that they often gloss over the original philosophy. The Glast Gambit shows off the motivations of its "parent" Syndicate the best I believe, the Perrin are honest traders who do not wish to profit off of atrocities such as war and are genuinely concerned about their partnered colonies, which is why they send the Tenno to help the Myconians. Octavia's Anthem does not show much of Suda's thirst for knowledge, but it does play during a time where Suda is being driven insane and malfunctioning so it makes sense, and it explores a cool new facet of her personality - that she can enjoy art such as music in addition to plain old information. The Silver Grove kinda shows off the New Loka's desire for purity, but the fact they are shown to be so fanatically devoted to having no technology augments that they are so disgusted by a (beautiful) artificial garden and consider it not worth protecting just paints them as shallow at best. And finally the Chains of Harrow tells a great story but gives a whole new spin on the Red Veil, unlike anything that was said before. I suppose we can't really glean the current Red Veil's philosophy from a few possessed Red Veil fanatics and a single psychic medium who would be most concerned with the supernatural aspects of their philosophy, but it would still be better if there were traces of their stated philosophy in the quests.

    Warframe's timeline of current events does seem quite messy and inconsistent because a lot of the major story characters are also bosses, who have been killed numerous times in bossfights and story events, yet they still appear in new content, perfectly healthy. Vor seems to be the only canonically "dead" one, but he still has two bossfights before he "dies" and becomes Corrupted, not one. I don't really mind this much as it's a given with this kind of game, and the comic series has some really cool lore in regards to the Arogya Medica machine, I'm still really hyped to read the 5th comic when it comes out and find out what the machine really does. Also, I can see what you mean when you say the pre and post Natah lore was written by different people. The lore can be reconciled with a bit of imagination, and in some cases doesn't really contradict itself per se (like with the Sentients), but I can definitely see that they may have wanted to go in a different direction with the lore originally due to some thematic differences in the old and new lore. I really like the lore though, both old and new, and the quests have provided me with a lot of emotional moments over the course of my experience with the game. I hope DE keeps up the good work making these story quests, and I hope they clarify some of the things that seem to contradict each other, like the Stalker's origins and who actually ruled the Orokin Empire.

  5. (SPOILERS for basically all Story Quests in existence right now!)

    I'm sorry to be necroing an old thread, but I felt like this needs saying, to help anybody who reads this thread understand the lore better. @A-p-o-l-l-y-o-n while I agree with you that DE probably did not have an overarching plan for the game's story and lore in mind when they started creating the game, I think the new lore fits pretty well into what was established earlier.

    First off, I’m not sure why you’re saying the Stalker is a former Tenno. He demonstrates powers similar to those of the Tenno (controlling a Warframe, using its abilities and being seemingly unkillable), but I think the lore of him being a “low guardian” still holds true. In the Second Dream, his dialogue with Hunhow and his actions imply that while he hunts the Tenno, he is not and never was one of them. He did not know exactly why the Tenno kept coming back after he'd killed them, only (correctly) guessing that the Lotus has something to do with hiding their essence from him. When the Tenno’s true nature was revealed in the Second Dream, the Stalker seemed surprised and hesitated to kill them, even looking at his own hand in pondering, upon which Hunhow called his hatred weak and sent him away. Him looking at his own hand in pondering could be taken as him forgetting who he used to be, which does open up the possibility of him being a Tenno formerly, but there has been no confirmation for this so far. It is also possible that Stalker’s Warframe is not possessed by a Tenno nor a “low guardian”, but is its own sentient and autonomous being, like some have theorized Excalibur Umbra is. Or perhaps Stalker is a “low guardian” that was turned into a Warframe by the Orokin, or permanently transferred himself into one like Rell did? But I digress.

    As for the Sentients, we have seen very little of them. I am entirely convinced that the Sentients we have seen so far are a mere fraction of their full power and numbers they were at when they first invaded. The reason there aren’t any worm ships anymore is because they’ve all been destroyed, and the Sentients that are still alive right now don’t have the resources to build them. It is entirely possible we’ll see them when the Sentient Outposts come out though. So we can't exactly call it contradicting lore just because the broken fragments of the Sentient forces that we've seen so far don't precisely match their description at the height of their power.

    On 2018-04-19 at 8:26 PM, A-p-o-l-l-y-o-n said:

    Sentients (who are returning from beyond the Sol System, not asleep at the bottom of Uranus)

    That sounds like you've misunderstood the lore. The Sentients were sent to terraform the Tau System during the time of the Orokin Empire, but they returned (at the cost of losing the ability to reproduce) and attacked. They were winning the war at first, until the Orokin started using the Tenno's void powers against them. Hunhow and Natah made a plan, where Hunhow would seal himself on Uranus and be reactivated by Natah after she had successfully sabotaged the Orokin Empire from within (presumably by turning the Tenno on the Orokin, and then killing the Tenno off), but as we all know Natah rebelled because she wanted children of her own. There is no discrepancy here. Tyl Regor's drilling simply woke Hunhow up, after which he had realized Natah betrayed him and did not execute their plan fully.

    Also you're completely wrong about Teshin. There is a good reason Teshin served the Queens in the War Within - the quest reveals that he used to be an ancient warrior-servant to the Orokin, and the Grineer Queens, with their Orokin ancestry, could control him with their Kuva Scepter because of that. That does not contradict his characterization as an experienced warrior serving as the Tenno's "space dad" or "space sensei" and being concerned about the Sentients. In fact his War Within lore only reinforces his existing character, since as a person from the Orokin times he would fear the Sentients even more, and in the War Within he also serves a mentor role to the Tenno, just like he did in the Natah quest during the Lotus's brief absence.

    In regards to the structure of the Orokin Empire, the Yuvan Theaters don't necessarily contradict the existence of the "cold and gold" Orokin Emperors, as they convey a different kind of immortality. According to the lore, the Orokin Emperors were truly immortal and unkillable thanks to the "Oro" that they possessed, while the War Within revealed that the Orokin nobility could die of old age or any other reason, but would prevent this by transferring their consciousness to a new body when their current body started to decay. So we have ordinary commoner-caste humans who simply die, Orokin-caste nobles who can transfer into fresh new bodies when they start dying, and the Orokin Emperors at the very top of the hierarchy who never die, period (unless killed by a similarly immortal being, such as the Tenno). The concept of the Council of Executors does seem to contradict the Emperors a bit, but I can see a few possible explanations that would preserve both the new and old lore. Perhaps the Executors and Emperors are the same thing, just called two different names by different people or under different circumstances, perhaps it is also two different titles that could be held by the same people. On the other hand, perhaps they are separate, and the Emperors may have served a more ceremonial role like the Queen of England while the Executors were the ones actually in charge of the Empire.

    Finally, about the Syndicates. I do agree with you that the Silver Grove makes out the New Loka to be very shallow and fanatically dogmatic, which diminishes their otherwise pretty solid philosophy. But I disagree about the Red Veil. The fact they were originally founded around protecting a rejected Tenno and helping him fight an invisible enemy nobody else knew about, does not contradict their current objectives and motivations. People and organisations change over time, and Rell's horrifying self-sacrifice (which they helped him carry out) may in fact be what inspired their "do whatever must be done" philosophy. I do wish the quest had focused a bit more on their actual philosophy and tried to paint them in a better light though. During the quest they only appear as enemies who have been driven mad by Rell and the Man in the Wall, and the only friendly Red Veil is forced to hide in a Steel Meridian outpost instead (not to mention how they also appear as enemies in the Defection mission). So I guess that while all the syndicates have good philosophies and noble motivations at their heart, in practice some of them are objectively worse people than others, either due to or in spite of their ideology - which is a bad message to send if they intended for all the Syndicates to be equally appealing, but also a pretty realistic one.

    As for the debate about the comic's timeline, there are two options. Either it takes place after the Second Dream, in which case Vor's death was a fakeout and he survived somehow, or it takes place before and the Stalker vision is just that, a vision of the future, Onkko-style. Either way it doesn't bug me too much, I think we've all accepted by now that bosses in this game are in a constant state of quantum undeath, dead and alive as the plot and gameplay demands. That's the only real problem with the game's lore out of the ones that have been cited here in my opinion, and while it kinda sucks, it would be hard to have bosses in the game without this problem cropping up sooner or later. Similar to how we've all played the story quests as if they were happening to us specifically, when in reality they could obviously only have happened to one Tenno (but the rest of the Tenno would be indirectly impacted, so the consequences of those quests still check out fine - for example it makes sense that after one Tenno killed Rell and "freed" the Man in the Wall, it would start appearing to all Tenno, and Harrow's blueprint would be circulated among them by the Lotus or something).

  6. A Warframe album cover inspired by Hunhow's timeless quote: "By your hand, expose their heart. By my edge, cleave it beating from its nest.". I loved Second Dream and I got chills the first time I played that trailer, so I decided to base my album cover on it as well. This is the first time I'm taking part in an official Warframe contest, so I'm hyped!

    (Sorry for all the edits, was having trouble adding the picture to my post but now it works.)

    4OlvL25.png

    Link: https://i.imgur.com/4OlvL25.png

  7. @bambitubig14 you have to strip away its shields using the Operator Void Beams, preferably using the Amps from the Quills syndicate because they deal more damage. After that you can damage the Eidolon with your Warframe's weapons, which should deal much more damage if you're using the right kind of weapons, like the Opticor. Having a full squad of four Tenno is also highly recommended.

  8. All the input this thread has been getting is amazing! I'm too tired right now to update my original post but I'll update it tommorow, but I wanted to say that I've finally achieved my first Teralyst kill (with a full squad of course) and it seems that having high damage-per-bullet weapons like the Opticor is absolutely mandatory in order to kill the boss in a reasonable timeframe before the sun rises. 4x Shield Disruption is very helpful and makes the level of Amps being used not matter, but I wonder what kind of effect would 4x Corrosive Projection have and whether that would be better overall because it may shorten the time spent shooting at the Synovias and at the boss's final form.

    I'll be completely overhauling the post soon to make a proper, well-structured guide on how the entire bossfight works now that most of the info is known, apart from what exactly the Lures do. However the Vomvalysts aren't that big of a problem as only some, the ones glowing blue, will heal him and are easy enough to dispatch before they amass.

    P.S.: I find it interesting that this update has only been out for like two days and already a meta has formed on the loadout for defeating the Teralyst that most everyone is following - 4x Shield Disruption + Opticor / Sniper (+ Titania / Mesa). It's definitely an effective combo, but still interesting to see how fast information travels.

  9. I have updated the post again with a major update, incorporating all of your feedback as we all as my own findings on how the Synovias work from my latest run. I encourage everyone to read it and to add anything else they know that isn't already covered, especially if it's related to the Vomvalysts, the Lures, and the Teralyst phases after the first two! Thank you!

  10. Thank you for all your input guys! I just woke up and I'm glad to see this thread has a lot of useful tips and info already, and I'll be updating the post soon with all of your input, and I'll watch the video as well!

    @Sandhoof why do you sugges Shield Disruption? Does it really affect the Teralyst's shield, making it smaller and easier to strip away with the Void Beams? If so, that is amazing!

     

     

  11. I have updated the post with a lot of new information gleaned during my second run, and a bit of a reformat. Please check it out!

    @Saml565656 and @Aekhon, the Vomvalysts' role in the bossfight and abilities is one of the major things I don't yet understand. I think they have an ability to regenerate the Teralyst's shields if left unchecked but I am not sure. If anyone has more info on how they work, please post it for the benefit of us all!

  12. @LazerSkink and @TruthArbiter, from my experience two or three Operators with the basic unmodified Amp can successfully take down the shield (the first phase of the fight). It's not easy but it's definitely doable and probably gets easier with a full squad of four Operators and/or with upgraded Amps. I'd also reckon it is probably possible to solo at least the shield phase if not the entire bossfight with a sufficiently upgraded Amp.

  13. Hi, I have been through the first two phases of the Eidolon Teralysts so far and I've descibed my findings and experiences in a post on the forum which I've linked here. That should be a good place to start, and if anyone manages to survive longer than that I encourage them to post what happens after those first two phases and what are good strategies for beating the Teralysts.

     

  14. [UPDATED with input and additional findings]
    [UPDATED again, with input from other commenters and my own new findings from two additional Eidolon runs]

    Hello, I am starting this thread to report my findings on the Eidolon enemies so far in order to help fellow Tenno to defeat them more easily. This is my first forum post so I hope I am posting it in the right place and that its up to par. This is currently incomplete as I haven't survived a full fight with a Teralyst Eidolon yet but I will try to update it and I encourage all of you to add your own input to it. Notes in italics will be used to signify things which need further research.

    Please also keep in mind that this post will contain indirect spoilers for The Second Dream, The War Within and Saya's Vigil (the Glassframe quest), so if you haven't completed all three of those yet I advise you not to read this yet.

     

    DEFINITIONS

    So first off let's define the terms we'll be using. Eidolons or Eidolon Sentients (also called Spectral Sentients) are a special new type of enemies only encountered in the aptly-named Plains of Eidolon at night. The Eidolons are worn-down Sentient drones, "fragments" of a dead Sentient who was slain in an ancient battle taking place on the Plains, like how the Oculysts, Conculysts and Battalysts are "fragments" of Hunhow. The Eidolon term refers to the fact that they are not fully alive but not fully dead either, and they also differ from other Sentient enemies we've encountered so far in that they don't seem to have the ability to adapt to damage types, possibly due to their "undead" state. They come out at night, with the goal of trying to re-assemble their dead master and neutralizing all who stand in their way. There are two types of Eidolons: the towering mecha-kaiju shown in the PoE trailers are called Teralysts, while the small hovering drones that accompany them are called Vomvalysts.

    Another addition with the Plains of Eidolon update is the Quills syndicate, which can be accessed after completing all three afore-mentioned quests by walking up the side-trail to the right of the path to the main gate of Cetus and entering the door while in Operator form. They ascend the Tenno Operators into Warrior Operators and provide them with an Amp, a special modular weapon that can channel and enhance their Void Beams to deal more damage.

     

    GENERAL INFO

    The Teralyst Eidolon bossfight is probably one of the hardest content in Warframe so far, so it is highly recommended to tackle it with a full squad of four Tenno, all piloting well-modded Warframes, armed with the best Amps they can afford and wielding high-damaging primary weapons. If rifle-type weapons which rely on many low-damage shots to deal damage are used (such as Soma Prime or Supra), ammo refills should be brought due to the length of the fight. Alternatively, shotgun-type weapons which rely on few high-damage shots to deal damage can be used (like Tigris Prime or Opticor). It is not advisable to bring Kubrows or Kavats as they will not be able to deal damage to the Teralyst and will die easily. If you have access to the Archwing Launchers, it is highly advisable to craft them because the ability to fly will let you find the Teralyst more quickly as well as dodge its attacks more easily as some of them have slight homing abilities and others seem to be landslam AOEs. Another thing you should keep in mind is that during the night, stepping into any water, even shallow water, will deal damage and inflict the Magnetic debuff so it is best to avoid water entirely. It seems that the Teralyst shields are affected by the Shield Disruption aura but this may be a bug.

    As for Warframes, a Trinity could be highly useful for her powerful healing and energy regeneration, and a Rhino could improve your squad's survivability as well by serving as a tank, especially combined with a taunt build such as the Guardian Derision mod. Crowd control frames like Banshee and Equinox could be effective agaisnst the Vomvalysts. Novas could be highly useful due to their wide array of abilities including crowd control and damage. A Frost's ability to create Snow Globes could be very handy for creating cover for your squad to shoot from.

    It is entirely possible to fight the Eidolons, including the Teralysts, with a basic unmodified Amp and even slay them, but in the case of the Teralyst there is a time limit on the bossfight in the form of sunrise. If the Teralyst is not slain by the time the sun starts rising, the Teralyst will despawn alongside all the other Eidolons, and in my experience it is not hard for the fight to be drawn out to this extent if not properly prepared.

     

    VOMVALYSTS

    Small hovering Eidolon drones that spawn en masse in the Plains at night, especially around a Teralyst. They attack all Tenno on sight and can be lured in with the hackable Eidolon Lure drones found in certain Grineer mini-camps. They have two forms, and in their usual form they can be hurt by any Warframe weapon or ability as well as Operator Void Beams. Their second form is characterized by their entire body glowing bright blue and while in it they can only be damaged by an Operator's Void Beam (normal Void Beams will work but Amps deal more damage). They are not challenging on their own but they have strength in numbers and their ability to change forms can be disorienting. They seem to have an unknown chance to drop Sentient Cores, possibly of different qualities. The two tactics at your disposal for slaying them are to fire at them in Warframe form and finish them off by switching to Operator form, or by fighting them entirely in Operator form. It is probably only a matter of preference.

    During the Teralyst's bossfight, the Vomvalysts have an additional role besides supporting the massive Eidolon with their own firepower. After the Teralysts's blue "shield" bar has been depleted, if they are nearby they will fire a glowing strand of blue energy at it and regenerate it, which can be a major hassle as it forces you to damage it again and they can repeat the regeneration indefinitely. They seem to only start doing this in the Teralyst's second phase. Killing them all does not seem to be a feasible solution to this problem since they seem to respawn indefinitely in the Plains at night. It seems that the only way to permanently disable this is to use an Eidolon Lure. If you have more info on this please post it.

     

    TERALYSTS

    Towering Eidolon bosses resembling giant mecha kaiju that spawn one per instance in the Plains at night, accompanied by a host of Vomvalysts. They will ignore the Tenno at first unless they get too close or attack. They are fought in several phases and can easily cause Tenno deaths with their overwhelming firepower. Their main health bar consists of a large yellow "armor" bar and small blue "shield" bar.  Each phase, the blue bar needs to be stripped away in Operator form before they can be properly damaged by Warframe weapons and abilities and move on to the next phase. Each time a phase is completed and a Synovia is destroyed, the yellow bar seems to be incrementally decreased, and they presumably die when it reaches 0. They possess an unknown amount of highly damaging attacks, most or all of which seem to be AOE. It is unknown whether they unlock more attacks as the phases go on.

    At the start of a phase, they are invulnerable to damage from Warframe weapons and abilities, and they can only be damaged with the Operator Void Beams (normal Void Beams will work but Amps deal more damage) until the blue-tinted "shield" part of their health bar is fully depleted, which will initiate the second half of a phase. In my experience, with the basic unmodified Amps this is a rather slow affair and it is best to have a full squad of four Tenno all wielding Amps to achieve this in the shortest amount of time with the least casualties. It is possible we are meant to farm the Vomvalysts for Sentient Cores in order to upgrade our Amps before trying to engage the Teralysts, but I believe it is possible to beat the first phase at least with the basic unmodified Amps as well.

    In the second half of a phase, they become invulnerable to all damage except in four areas called Teralyst Synovias, one on each arm and one on each kneecap, all of which have their own healthbar. Some of my squad members reported seeing a fifth Synovia on the head but I didn't, so this still needs to be confirmed. The healthbar is vulnerable to both Warframe weapons and Operator Void Beams. In my latest run, a player in the squad called DeathStalker1337 noticed that during the first phase, Operator Void Beams seemed to be doing more damage than weapons, but in the second phase weapons were doing more damage. It is possible that the Teralyst becomes less resistant to weapons as more Synovias are destroyed. After a Synovia is destroyed, in its place is a swirling orb of blue energy which doesn't seem to be of any importance. After a Synovia's health bar is depleted, the next phase will start. In my experience, these health bars are rather large, and it is probably advisable to again have a full squad of four Tenno and also for all of them to be wielding powerful and well-modded weapons.

    After the first phase ends, the leader of the Quills speaks and instructs the Tenno to back away as the Teralyst unleashes an expanding wave of energy that seems to deal enough damage to one-hit kill any Warframe. The Teralyst then dissapears and the squad has to explore the map to find and engage it again. It is recommended for squad members to spread out across the map and waypoint the Teralyst when they found it so the others can regroup at that location as well. Presumably the phases repeat like this a fixed amount of times until all the Synovias are destroyed and the yellow bar is fully depleted, at which point the Teralyst presumably dies and drops its unknown loot (which would mean the Teralyst has four phases, or five if there's a head Synovia). However, me and my squads did not yet manage to beat the second phase (destroy the second Synovia) in time before the sun rose and the Teralyst despawned, in part because we were still figuring out the mechanics of the fight and in part because of the Vomvalyst interference. I encourage all of you to try the Teralyst bossfight for yourself if you have all the requirements for unlocking the Quills syndicate and to try to hold out longer than we did, and to post your findings here so they can benefit other Tenno. I will also report any other findings I come across here. I hope this can help at least some Tenno with this exciting and challenging new bossfight.

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