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About Sasha_The_Lynx

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  1. it does brings the question if it be possible to make it more usable on more weapons if the Hecaton skin's reload animations works on all shotguns without problems (I did notice on Strun and Corinth that the skin isnt able to replace the shell injection animation however.). The Bravura skin looks like it would look totaly rad on energy based weapons.
  2. The Boltor skin could have been a very experimental stage when it comes with model and reload replacement for rifles, where the shotgun skin from the nyx bundle could be the end result of that said experiement, considering that they mentioned that it was due to technical limitations that made the Boltor skin limited to, Boltor. So who knows, maybe they make the skin available for all rifles, or atleast the ones that gets close enough for the weapon itself, and i hope that one day that the skin will be available to most rifles, cause i really love that air guitarr reload animation, its cool and fun.
  3. you can contact support from this link https://digitalextremes.zendesk.com/hc/en-us just log in, create a ticket and explain to them about it. As long as the accidental selling of the item is less than 30 days old, it can be restored.
  4. While the flow between ranged weapons and melee sounds like a good idea, it feels like that it got thrown out before it could have baked long enough in the oven so to speak. I also noticed that mods that are melee exclusive, such as the mod for Ack & Brunt called Electromagnetic Shielding, wich while blocking, redirect damage that allies get and transfer them to you instead (Wich is a really good tanking role mod), got affected by the update. The problem with the update however, is that due to the lack of a block button, or parry input, that mod is practicly impossible to use, or atleast not as effective as it once was. I havent used that mod myself, but another player who uses that mod reported about that issue. In my case, i love going melee only when im in the mood for it, and manual parry or blocking is something that i find quite rewarding (Or however you can put it in english, not native english speaker here). The auto-Parry situation, evne if you remove Primary and Secondary, the auto-parry still exist. Overall, having a parry button like you suggest would do alot of good for gliding (And it wouldnt make you zoom in like a eagle on caffaine overdose).
  5. Could be my biggest guess here, but it could be that DE managed to figure out how to make it work on all shotguns after some experimentations with skins or someinthg like that. What DE said about Maestra's Boltor skin, was something about technical limitations that it got assigned to a single weapon, wich will be Boltor. Even teh wiki states as follows '' Due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor and its variants. This skin is therefore specifically optimized for the Boltor. ''. I would love to see that skin on other primary rifle weapons, as it is quite a gorgeous looking skin (But i seriosuly never liked Boltor as much). Maybe one day they fix that.
  6. Vay Hek: "I fear no Tenno. But that... thing... it scares me."
  7. That helm certainly does, wich looks pretty cute to be honest. I do love the extra details around the mouth area that look like it would have whiskers on or something.
  8. I feel you on the fashion frame and i would love to have that animation on other frames (Would look great on Titania and frames with those Wing based Syandanas). But as i said before, i dont know the excat science behind the engine, but maybe in the future, we get it to work on other frames.
  9. True, true. I woulndt know it myself on how to set it up, but i imagen it be a bit time consuming to get it to work on all frames. Might not be. Either way, we got Pablo statement to go by, unless i mistook it for something else. Also, its a good pun you did, you get a like.
  10. Just the idle animation im afraid. As Pablo mentioned, it is much more complicated and for a reason. If they would make her animation set like running and sprinting and wahtnot to work on other frames, they gotta write extra scripts and codes for each frame. Lots of whats and ifs and so on. I dont know how the engine work per say, but i asume that it would take extra time to get it to function on other frames if they need to do it on each induvidual frame.
  11. I love Wisp so far. Cute animations, fun abilities and i do love the alt helm alot. But it has a problem. There are missing vertices on the right side of her helmet that creates a hole that is see-through, as you can see here. Maybe during rigging, someone must have accidently select the wrong vertices and removed them when tehy where doing a cleanup or something. Eitehr way, teh screenshot shows it here. EDIT: Now somehow its fixed. If im not mistaken, those very vertices are reacting to specific effects or shaders. I will test things out and make edits when i find the more concrete clues on this issue.
  12. Let see the checklist here. Huge Update that reworked The Gas City in the most awesome way possible: Check New Sentient/Corpus hybrid weapons that would make Revenant happy: Check Nyx Deluxe Skin and a bundle of items with it: Check Corpus UI Theme: Check The warframe Wisp with unique aniamtions, and a big cute butt: Check. Yep this update checks out. Props to DE for delivering an awesome update. Im gonna have a fieldtrip with this update OuO
  13. What driver version are you using? Sometimes, atleast for me, using a different version can solve the lag issue. In my case, my Geforce 1080 GTX G1 Gaming is extremely picky, and would only funciton properly and with good speed if im using 384.76 drivers. Anything older or newer causes my entire computer to mega lag and freak out.
  14. ShichiseitenYasha, your post is a rarity, but very appriciated and pleasant to read considering that you are giving a really good feedback and suggestions. Most people would flat out yell or throw fire and brimstone to show how angry they are with something without giving muhc feedback that is constructive. Not all ofcorse, but they are there. What i loved about Melee 2.0 that we had for years, was controll, you really felt you where in controll. When Charge was re-added from Melee 1.0, that too also enhanced the controll you had over melee, and in turn, you could go full Melee only mode in many missions and it felt rewarding too. It made Sortie missions with Melee Only also fun and functional. I really think that the melee rework as of now was thrown out far to early from the oven, and some of the changes they did wasnt either ready, or was the wrong things to change. I think Phase 1 need to be reverted until it is actualy ready, when it is baked enough in the oven and ready to be served. I do love the concepts they have planned, but right now its in a really ugly state. Overall, great post, you deserve a applause upvote.
  15. I went and tried the method of going without secondary and primary to get into the old melee kind of system (With the spice of the new) and get the old Manual Block back. Unfortunatly, the fix that was provided wasnt tested properly, or something within the changes that was done had a nasty bug that managed to get past security, like a knife made out of Jello (2 points for anyone getting the reference). Accidents like that though can happen to any developer, so im not angry about it. What i experience is that there is a conflcit between the 2 systems, the old and the new. While ''block animation'' do play when you hold the block button, its just that, an animation, for even if you dont hold it, you still block like usual. This also causes some other issues, where you are ''unarmed'' acordign to the screen where you have the weaponless idle stance. You get this situation when you try to ''fire'' your non-existant gun, probably because that the new system tries to find the weapons you normaly would have with you, but since they dont exist, it goes to the default ''weapon'' ,wich is the Unarmed tag.
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