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(PSN)jockhotty

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Posts posted by (PSN)jockhotty

  1. On 2024-03-29 at 3:22 AM, FelisImpurrator said:

    You've gotta list the weapons and stances...

    I got locked out of forums by mistake, but it was happening on the four or 5 that i have used so far, so I figured it was likely all. Anyway, it now seems to not have a invisible wall. The diffraction still exists, and probably it is valued more for the effect it makes in game play over captura freezeframes.

  2. Some of the melee weapon movement effects can form an invisible wall and or diffraction effects which you can really notice in Captura at least. This seems new to me and/or it may be possible only when using Dante which is all i have used so far to notice this. ps5.

  3. On ps5

    The GPU quality has a mind of it's own. At least in Captura the gpu setting will turn itself on and pick a seemingly random level of quality. It happens repeatedly. In Captura, I like it off because particle effects can really interfere with a screen shot. It is definitely most notable on Orb Valis where high GPU equals large size and quantity of snowflakes and is the cause for me to keep going back into settings and see what setting it has taken when it was set to off in the orbiter.

    Let me also say that the only Captura camera controls i have used so far are Exposure, time of day and FOV.

  4. Allow me to comment here. 

    I had this problem at launch, by deleting the settings file it allowed to proceed as normal as the workaround

    After closing the game and then just recently restarting I had the same issue. Grrrrr 

    I just now for one more additional time restarted the game took some pics and exited the game.

    Restarting worked normal. .........WHat is the difference. I suspect  maybe the color palette preference is behind it. Maybe the console specific palletes are causing a mismatch????? I dont know i had added back some of my pallets before and it i had to go back and delete the settings file.  This last time i did the minimum setting adjustments of sound and stufff but didnt dare start to redo all the colors for my palettes.

    • Like 1
  5. Thanks for being so helpful, but Easter eggs are things Devs hide in games for their own private purposes and are not necessarily ever expected to be discovered by people that play through and never look around very much. Although, it is almost prestige to point them out when they are found. I was looking for a 4 leaf clover plant. I 'feel' like I found one when i was a noob in the game a long time ago.

    • Like 2
  6. This  hotfix topic was buried under community tab in the orbiter. It was not under the news tab. Im not sure of my settings but occassionally when there is lengthy " stuff" the tabs to select between news and community are not accessible. (Not cuurently the case) but often enough that i dont bother checking community as often.

    Summary the HOTFIX is still under community tab and it appears as though there is no hotfix notes

  7. SO, after my second operator interaction with the void angel in Murmur land, it disappeared denied me the completion, I tried every trick in the book to get it to spawn for its last fight. There was a red icon surrounding me for the rest of the game as though indicating that the target was on a lower level. Has this happened to anyone else and is there some rescue operation. I couldnt find any way to go lower in the play scape. Also worthy of mentioning the angel acted like it has gotten slowed down as though by a COLD status where i wondered if I had a buff like the cold buff in duviri. It was also in the laser room where those mounted gunlike things create a weird dimensional space, and of course this  was the new assassination node on deimos. Not like i cared about the curse loss since i have 50 million of them but i would have been much more upset if it was my rare curse.

     

    Wait Normally if your attacking the angel enough  fast enough it will disappear and respawn back in near you, none of that happened either

     

  8. 15 hours ago, Hexerin said:

    "Casting" Larva while there is an active Larva to burst it (with Larva Burst augment) does not count as a "cast" for the purposes of Arcane Power Ramp. As such, it does not forfeit your accumulated stacks if you cast Larva at a group of enemies and then immediately burst it.

    Thank you for telling me what i wanted to hear!

  9. 10 minutes ago, Graavarg said:

    I've said this so many times: I've actually stopped playing due to a lack of riven slots. Chasing the "power fantasy" is about the stupidest thing you can do, if you actually like the game. Wasting your IRL time on playing "Warframe the Slot Machine" might actually be even dumber though. Most of the new content does not really anything really new (well, "content islands", cosmetics, mission copies, new localized currencies and "more power", but all that leaves me mostly cold). Co-op really rulez, but all the guys I used to play with have left, and anyway there is just one mission in the whole game that is challenging enough for hardcore co-op. Actually, co-op max levelling in hardcore farming missions is pretty chill, with friends on voice.

    But all this aside the basic Warframe is still there, and it is still a really fantastic game. One of true greats, even if it is currently fading. Unfortunately, that content does get a bit old, after a few years. But with rivens, you can actually make new content all by yourself, by tinkering around with old weapons, using the damage system, combining with warframe abilities and all the added new systems. The options really do stack up, and even if it is not for everyone (especially those just wanting to copy other's stuff from the 'tube or Reddit) it can be quite a lot of fun becoming your own weapon tech developer. Or it would be, if you were able to get at least one riven for all your weapons, so you could "develop" them.

    I have more god-riven powered weapon builds than I could use in a month, and they can kill anything in the game easily enough. But that is totally beside the point. Because once a weapon build is finished, who really needs another OP weapon. In Warframe OP-ness is a given, and DE just keeps adding to the pile. So once again it is not reaching the goal that adds meaning and content, but travelling the path. Putting that weapon build together and making it work. That process starts by getting a riven for an interesting new weapon (past the "0.5 lock"), or for for one of the old weapons that you just happened to pass by, back in the day. Or an edgy riven for a modular weapon. Hours of playing, hours of fun, rolling that riven, forma'ing the gun, selecting warframe abilities, companion etc. to go with it. But to make it all work you do need that riven, and that riven has to have a riven slot. And for some unfathomable reason, those slots are capped. And the cap doesn't even make any sense.

    Killing your babies, the finished builds, would make the whole endeavour irrelevant and meaningless. So selling or transmuting your multi-rolled rivens just to fit another new riven into the freed slot is a completely senseless enterprise. Which, btw, also destroys the multi-forma'ed weapon build, since you will "never" roll that same riven again. If you like to play Warframe in that way, like me, the riven cap is the ultimate game-killing thing. It really is.

    After being riven-locked for ages the Duviri random selection system just seem like an added mockery, throwing me weapon after weapon from my armory that has never been forma'ed and developed, never pushed to it's true potential simply because I have never had a riven for it. And with the slot limit in place I never will. So an indefinite break it is, and while I've missed Warframe on occasion there is nothing that would trigger a real urge to play again. However, give me option of buying at least one riven slot for every weapon in my armory and I would be back in a jiffy. Not only that, it would probably take me almost another year of playing to tinker around with all those weapons... 

    i get all of that. I actually started playing warframe because destiny pulled out of their 10 year plan and wasted your weapons with every upgrade ...and did not get the concept of tiles keeping the game fresh and non so redundant. THE content islands are ok for me i still dont have enough time to go back and do the things i just liked doindg but I figureI I always can and some of the nightwave acts make them more likely when there is suitable rewards 

  10. There is no need to question the number of weapons vs riven slots . Now that the Duviri paradox has been designed to use any  (hmmm,hmmmm Kit Zaws?????). at any moment that is just ANOTHER reason to have more.

    The actual number of riven slots is actually 180 and it is not enough. When you reach legendary you get the last 30 but that is the last and only incentive to level up to there as there ae no further real bennies that i am aware of. The deal is you want to keep them for all the junk guns that are virtually useless without a jacked riven but then you want to have the rivens for the fun guns that do cool stuff but you dont use every day. Then you want the king of the hill rivens for the power guns you want to use when you are archonning or arbitrating or steel pathing. It does take some extra effort to manage all extra weapons. But the lesson continues to be you junk a riven for favor of another and then they invent an incarnon form of the gun that that old riven you finally tossed out.Its painful decisions every time once you get to max riven cap Rivens totally make the game more fun when you are in a new content slump;. I mean having them is so much fun it seems odd that you cant keep one for every gun should you be such a diabolical tenno of means..

    Well, those are my thoughts at the moment, the end.

    • Like 2
  11. On 2023-08-04 at 8:48 PM, NinjaZeku said:

    What do you mean by that, exactly?

    WHile you are in your dormazone, you cannot open up your menu and look at your arcanes like you can on your ship or fortuna cetus zarimon common etc. You can look at a partiular one only through a particular item via your arsenal but that is useless to see what any other arcanes might be worth looking at. Especially when you get your steelpath arcanes from duviri, you cant immediately look at them there. I think it is an oversight because ytou could if you were below on the zarimon concourse place

  12. Im not sure why  I cant access arcanes in my dormizone the way you can in Zarimon community. Is this perhaps an issue with my version ps5. Is it the same for everyone, is it suppose to be like that or have they commented on it?

  13. I didnt know there was bonus for railjack. 

    I have some (hence not currently a sister on call) syndicate elite crew that are my idols. Maybe if you havent experimented much with elite crew bonuses, take another look, you can really do some damage when you synergize well

  14. I would find great value in activating crew call a  second time to remove the help.  Here is one reason for people who might night be able to imagine why. It is can be, and is hugely time wasting when you trying to control the damage type for a riven or nightwave etc or sometimes it is just too annoying to have it shooting allover when you are trying to listen carefully for audio cues.  Also, if you want to suddenly begin a stealth like approach to some aspect of a mission. You want to be more fair to others in a squad when your crew dude along with all your own kills dominate the enemies leaving few for other players and prompting them into leaving the mission early when you prefer not to do that.

    It also seems like a simple thing to implement from my 'no clue how the code works perspective.'

  15. 1 hour ago, Pakaku said:

    Way better than I ever could using a controller

    This is exactly what i wanted to know to see how to 'work' with DE to make/recommend  such things to be controller friendlier, still cant switch shoulders in tight aim on our controllers either.

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