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Gowanlock101

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Posts posted by Gowanlock101

  1. What if you owned an item and deleted it after leveling it?  You no longer have a check-mark, but you still don't want the item.

     

    Surely you would remember owning that weapon?

     

    Either my memory is fantastic, or this guy's isnt.

     

    I can remember the guns I got to a mid range level, and what level they were when I got rid of them. 

  2. Hi all,

     

    Apologies, this does appear to be a run down topic, but I think I've cracked a way to nail this mods issue down;

     

    Currently we have this;

    http://i39.tinypic.com/17pp4w.jpg

     

    Mods stack alphabetically, and can be accidentally fused.

    (I appreciate mine is clean, I did spend an hour or so fusing away this morning, THEN came up with this idea at the end, typical)

     

    The idea;

     

    My idea was to have a list of all guns down the right hand side, sorted into Primary, Secondary and Melee, on the left is a list of every mod available in the game, in alphabetical order - mods you do not have are viewable, however grayed out as you don't have the card yet and all duplicates stack to the right of the 'master' card.

     

    If you take a look at my crude picture, hopefully you get the idea..

    http://i44.tinypic.com/29yp5yf.png

    (Note - The cropped screens are from the market, hence the costs still there, and the mods are copy pasted)

     

    What I hope with this, is with expandable menu's that show what you can mod (much like the windows explorer drop down) we can see top level mods and simply apply them to a something via a tick menu, without having to put them only on one gun.

     

    No mods will need to be swapped about between weaponry, it can just apply to many things at the same time - the new remove all button could be changed to untick all.

     

     

    This can lead on to two more additions;

     

    1.Is there a way we can 'lock' mods, so they cannot be fused with others by accident, much better not even appear on fusion lists. From this, tied into my idea above, once a mod is max you can 'lock' it. not allowing it to be tampered with and it'll stay at the top level for good, but still be available to place in a weapon/warframe.

     

    2. This one might be a bit extreme, but with the list of mods, when you find a duplicate mod it will automatically fuse it with the highest level mod of the same type, unless you untick the option, this will allow us to farm away and have our mods level in real time, and it will take into account by locked mods, so some will stay where you have locked them. since we will only need one (maybe two or three for balancing stats on weapons) this seems a good way to not have to micromanage the mods we get.

    Fusion cores, and mods you don't want to level automatically when you find a duplicate will be stacked into the mod rows and can be further applied as you please through the usual fusion.

    IF a mod is on a gun that could be leveled, however there is not enough mod slots on the gun, it will ignore the process and simply stack the mods for later use.

     

     

    I appreciate this is a lot of vague, loose visual imagery, but I really think this could help the problem we all face of having a sift through loads of mods. ( I know you can sort by rating, but that's still a chore)

     

    Let me know feedback you have, the more I think about it the worse an idea the auto fusion is, but you never know, it might we worth a thought or two.

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