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Oranji

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Posts posted by Oranji

  1. On 10/27/2017 at 2:02 AM, MuscleBeach said:

    Lanslide:

    Issues:

    • If I stop punching I die. If enemies are too spread out for me to punch in immediate succession.
      Let us punch rag dolled enemies or change rag doll to knockdown (even though that's way less cool it'll at least be more functional).

    Really nice to see a fellow Atlas enthusiast that knows exactly what his issues are.
    I definitely agree on most things that you covered but would like to share my simpler 2 cents on this.

    Landslide:
    "If I stop punching I die." - This is absolutely true.
    My thoughts on this is to simply have them groaning in pain after the 3rd punch (kinda like being stunned) while giving them a chance to get petrified afterwards.
    This puts them in place and opens them for additional attacks/punches should they survive.

    Tectonics:
    Gotta agree on the interaction part with these walls.
    My take on this is that by default, we should be able to summon 3 walls at will.
    Casting Landslide on it shatters rock projectiles on a cone that deals % damage.
    In addition to that,
    Charging the skill creates a single wall close to the size of Volt's shield.
    Hitting it with Landslide turns it to a rolling boulder which has:
    - Longer travel time/distance/damage compared to the current one we have.
    - A high chance for enemies caught in it to drop multiple health orbs.
    The goal for this change is to improve utility, add additional damage source & sustainability.

    Petrify:
    Right. The current channeling skill leaves our back open for enemy fire. But more importantly, it converts us to an almost immovable crowd control machine that a lot of frames can do without sacrificing movement.
    As such, my idea is to have Atlas summon a Stone Totem that radiates an aura, petrifying enemies within the vicinity.
    This can easily be placed on the middle of the battle field or choke points while you worry about other things.
    But ofc the totem should be targetable by enemies that're not affected while keeping the range at a reasonable rate for balance purposes.
    Also:
    - Golems/Rumblers within the radius gain additional movement & attack speed.
    - Petrified enemies shattered by Landslide has a chance to drop health orbs.
    + A simple augment that reduces enemy armor within the radius while providing more to you and your allies.

    I really can't think of anything for Rumblers at the moment. But I'd like to hear everyone's thoughts on this so far.
    *I may have gone overboard on the health orbs but imho, Atlas really needs some sort of natural life sustainability to support all that armor.
    Like we could've gone with the usual life-steal but I feel like health orbs would provide more variety on builds.
    Imagine Health Conversion and the currently "Nekros exclusive" Arcane Pulse. :)



     

  2. With the upcoming changes to the Arcane System, can we finally expect some changes to the following arcanes that are considered worthless by many?

    • Deflection
    • Healing
    • Ice
    • Nullifier
    • Resistance
    • Warmth

    Because these things are straight slap to the face whenever I get them. To the point where I really would've preferred getting an Anasa over it.

  3. Also to be unfair, Ogris outsucks every launcher at the moment.
    And yes the Nightwatch Napalm has to be one of the most useless mods released in this game.
    There's just so much limitation for a high risk weapon.
     

  4. A1
    - You get 50/50 chance of getting a Lotus or the other pattern that you used.
    A2
    - 2 prints from the same kubrow will guarantee the same result with the exception of height and gender as those 2 factors are totally random.
    A3./A 
    - Only the colors from the imprints that you used.
    ie. [Dog Alpha = Red, Gold, Blue] + [Dog Beta = Grey, Black, Brown] may only give you the colors from those 2.
    So nope it will not combine them and give you purple, green or orange, etc.
    A3/B
    - Correct. 
    If kubrow A is Red, Red, Blue + kubrow B is Red, Blue, Red for example, you may either get a (Red, Red, Red) or (Red, Blue , Blue ). 
    A4
    - None as far as I know. Just as long as you copy the RGB colors from the appearance tab.
    (Do note that you may/may not get the exact value from the chart provided by Void8 but should be pretty close)
    A5
    - None. A skinny + athletic will always choose between the 2 and has no chance of being a bulky unless otherwise patched by DE unknowingly.

  5. Any chance that we'll be able to queue Orokin Lab research during armistice and not wait till the Dark Sectors are back?
    Cuz that's almost 17,000 worth of clan exp that the newer clans are missing out.
    Kindly consider. Thanks! 
     

    Spoiler

    L87IWCy.jpg
    4EeAfmk.jpg

    Oh and...this is kind of a long shot but I thought I'd ask.
    Could there be a possibility of getting dedicated arcane slots on frames?
    We have "a lot" of cool syandanas and alt helms especially the ones from tennogen and good number of tennos including me, kind of find it tedious to switch arcanes using the infinite distiller.
    Don't you think it'll be a good QoL improvement to just run a frame on the fly with 2 specific arcanes installed and not worry that the cosmetics won't fit your style? 

  6. I strongly think that the passive to generate additional tentacles are no longer necessary due to the tweaks you've made to his 4th skill.
    I would personally want to see other options such as liquid form that lets bullets/projectiles/aoe to pass through him every once in a while or something similar to that.
    Visual changes to the skills are majestic btw.
     

  7. 50 minutes ago, EmberStar said:

    So, which will it be?  Accept that what's gone is gone, and move on, or be angry about it, and change nothing?

    How about allowing research and not contradicting it since you don't care about it?
    That's really it I don't see why there should be an argument about it.
    Feels like I'm in youtube comment section or sumthin.

    No really, you don't have to defend it nor your opinion is needed since it's a request to the devs.
    But yea, freedom of speech I guess...

  8. 1 hour ago, EmberStar said:

    You can still research the keys.  The rest isn't all that many points to lose out on And I don't know all that much about the clan systems in general, but I was under the impression that Clan Rank in this sense is pretty much like Microsoft Points - it's a number that you can make get bigger, and it basically does nothing.

    If some clans have more Clan Mastery... so what?  As more weapons get added, more clan projects get added.  Everyone will get to that rank eventually, and meanwhile the XP needed for each new level grows so much that it's really not going to make any difference.

    Dear good sir, I'm not sure if you're just having a bad day or really have no idea what you're talking about.
    The 17,000 points that does nothing as you would call it isn't really worthless as you might think it is.
    We have members that weren't able to ascend and missed out on that sweet 45,000 endo. More so - 55,000 at Rank 10.

    Why does this matter if we'll get it eventually?
    You know how often we get new clan weapons yes? it'll take months before we get 6 more clan weapons each worth 3k.
    What I don't understand is why you're being negative about this? Like,.. why not really?

  9. @topic 
    Any chance for the newer clans to complete the research on the Orokin Lab without waiting for the next clan update or Dark Sectors to be back?
    With new weapons being added to the dojo labs, most clans will soon reach rank 10. Except ofc the newer ones that weren't able to participate back then.
    That's like a total of 17,000 clan mastery points that we're missing out. 

    Please consider this small request.
    Thank you.

    Spoiler

    L87IWCy.jpg

    Spoiler

    4EeAfmk.jpg



     

  10. Any chance that we'll be able to queue Orokin Lab research during armistice and not wait till the Dark Sectors are back?
    Cuz that's almost 17,000 worth of clan exp that the newer clans are missing out.
    Kindly consider. Thanks! 
    @[DE]Rebecca@[DE]Megan@[DE]Steve
     

    Spoiler

    L87IWCy.jpg
    4EeAfmk.jpg


    Oh and...this is kind of a long shot but I thought I'd ask.
    Could there be a possibility of getting dedicated arcane slots on frames?
    We have "a lot" of cool syandanas and alt helms especially the ones from tennogen and good number of tennos including me, kind of find it tedious to switch arcanes using the infinite distiller.
    Don't you think it'll be a good QoL improvement to just run a frame on the fly with 2 specific arcanes installed and not worry that the cosmetics won't fit your style? 
     

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