SuperUnknown94

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About SuperUnknown94

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  1. SuperUnknown94

    The Sacrifice: Hotfix 23.0.3 - Limbo Prime

    To get pieces for all the new items, simply do 10 waves of Io, 10 waves of ODD, and lots of waves of Xini. You are welcome.
  2. SuperUnknown94

    The Sacrifice: Hotfix 23.0.2 + 23.0.2.1

    You shouldn't be able to remove Exalted Blade mod at all - it is literally the stance mod for the Exalted Blade, it cannot go elsewhere. As far as it not being maxed, did you forma Umbra? Mine showed it based on level up Umbra, 1 dot at 10, the other 2 dots once I hit 30 again. Maybe that is just me.
  3. SuperUnknown94

    The Sacrifice: Hotfix 23.0.2 + 23.0.2.1

    Please add in names of items into the new inventory. It is horrendous to navigate right now.
  4. SuperUnknown94

    The Sacrifice: Hotfix 23.0.2 + 23.0.2.1

    Awesome, thanks for the quick fixes!
  5. SuperUnknown94

    The Sacrifice: Hotfix 23.0.1

    After spending a whole 3 forma on Titania + Mesa, which both are now arguably better for this along with Umbra, there is a lot of whining going on about the exalted weapons without trying to remod and reforma. DE - thanks, I was a doubter before in this thread, and now I can appreciate the change.
  6. SuperUnknown94

    The Sacrifice: Hotfix 23.0.1

    Host migration errors still happening in Sanctuary. Please fix.
  7. SuperUnknown94

    The Sacrifice: Hotfix 23.0.1

    See spoiler, I find this absolutely ruins Exaclibur Umbra for me at the moment.
  8. SuperUnknown94

    The Sacrifice: Hotfix 23.0.1

    Let me join the chorus of people who are very unhappy that all the forma work we did on Titania and Mesa were completely ruined by this patch.
  9. SuperUnknown94

    Where is Update 23!? [LIVE]

    Here is to hoping this isn't a repeat of the Sanctuary and Saryn.
  10. SuperUnknown94

    Beasts of the Sanctuary: Hotfix 22.20.8 + 22.20.8.1

    Thank you for the Trinity fix. While cute, she was ruining the game.
  11. SuperUnknown94

    Beasts of the Sanctuary: Hotfix 22.20.6

    Considering melee is completely changing, once 3.0 goes live is a better time to bring this up.
  12. SuperUnknown94

    Beasts of the Sanctuary: Hotfix 22.20.4

    Please give us an option to turn off the percussion music entirely - I personally can't stand it. Also, other players sound effects are still happening when a player isn't even near the team. I don't need to hear someone go operator from 500m away. Thanks!
  13. SuperUnknown94

    Beasts of the Sanctuary: Hotfix 22.20.3

    Not sure this has been brought up, but I'm hearing sound effects from other players from the other side of a tileset...not even close to them (>500m sometimes).
  14. SuperUnknown94

    Beasts of the Sanctuary: Hotfix 22.20.3

    DE, after a full night of playing Saryn, reworking my build, etc, etc...FYI, I choose to go Contagion Cloud over Regenerative Molt simply because I don't have to do much once spores get going and building a gas/viral Zaw with Contagion Cloud makes her pretty much untouchable. Molt: Love the new version. Miasma. I almost never use it now. Toxic Lash: Love it, especially with Contagion Cloud and a Torid or Hystrix. Hate the timer on this, seriously. Spores...or spores... Cast Toxic Lash. Cast spore on mob...party kills mob. Spores die, and have to cast again...or just don't and only melee around. This is pretty much what happens over and over again in the content below level 60. She is NOT fun in lower level content. Cast Toxic Lash. Cast spore on a mob...hit mob and spread some spores...not enough mobs and have to recast over, and over, and over. Party kills mobs. Run out of energy. This is what happens over and over in content with not enough mobs. Cast Toxic Lash. Cast spore on a mob...hit mob and spread some spores...maybe hit a couple mobs that come close....stand around doing nothing as spores spread. This works very well in Elite Onslaught past zone 4. I pretty much stood around and did nothing other than Lash > Spore > Kill 2 mobs...get 90%+ damage dealt for an 8-round ESO. Great! Saryn does great damage in this case. But, I actually pushed fewer buttons and moved around less than the old Saryn to do more damage. So frankly you've made Saryn a niche frame that is utterly boring to play, and only useful in high-level content. BUG: Having 2 Saryn in the party often made my counter bug out and spores do not work anymore. I actually leave parties that have another Saryn because of this bug. Now to fix this. 1. Spores need to: Cast better - it seems like you have to be really precise now, make it an in your face AOE like a real mold spore release: Spread better after first break. The point of ability range is to make it have...range. This will help with the slow ramp up of damage 2. Increase the length of time Toxic Lash is active by 25%. 3. Reduce the casting cost of Miasma or increase the range or something, but right now I'd rather use a Viral weapon over using Miasma as it just simply isn't worth the cast based on how fast things die by other players or via a Contagion Cloud gas+viral weapon.