Ryim_Drykeon

PC Member
  • Content Count

    538
  • Joined

  • Last visited

Community Reputation

760

About Ryim_Drykeon

  • Rank
    Seeker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ryim_Drykeon

    Scared kiddo(Maybe spoilers)

    Oh RNGesus, who art in the Void. Hallowed by thy Kuva. Thy Railjack come, Thy rolls be done, On earth as it is in the forums. Give us this day our daily login rewards And forgive us our greed As we forgive those receiving Twtich drops they already have And lead us not into cheesing, But deliver us from glitches. For thine is the Space Mom, And the power, And the glory, for ever and ever, (or until the hotfix comes) Amen. But yeah. All RNG chance if he shows, heh
  2. Ryim_Drykeon

    Make Mesa Ultimate interesting

    1) Ammo Usage on Peacemaker: No. This is what Energy is for. To use both Energy and ammo would be overkill (no pun intended). 2) Reducing the size of the crosshair: The system already does this. I would not be adverse to the crosshair decreasing faster as power increases faster, if there were mods, or changes to make it so. Loss for no gain is a "bad thing". I would suggest making damage at the epicenter of her crosshair much more than outside. Perhaps make the damage bonus at perfect aim based on her Strength % (ie 145% Strength gives you x1.45 damage just at the center of the crosshair). This would give people a reason to aim, without needing them to.
  3. Ryim_Drykeon

    Conclave

    The biggest hurdle with PvP in Warframe is the lack of balance between frames, and weapons. DE tried with restricting powers and mods, but THOSE are what Warframe is all about. Removing all the hard work people have done in the game when they go to PvP is what turns them off. They WANT to use their frame powers, and put in all those hard to grind mods. As is, PvP just turns into a parkour sniper fest. Open world might work, but then there's going to be a LOT of butt hurt people getting owned, that think they shouldn't and then starts the whine fest. Summary: Warframe is just not built for PvP. Sorry.
  4. 14 game icons on my desktop. As others have said, play some other games. At 300 hours in just 2 months, that's 5 hours a day at Warframe if you play 7 days a week. Dude.....take a break, lol. Though to answer your question, the Star Chart can get routinely easy fairly quickly. After 2 years playing, if the enemy level is under 100, there's very little challenge. It takes things like Sorties, Eidolons, and now Orb Mothers to give a challenge. ESO and Arbitrations were supposed to be more fun and challenging, and neither turned out to be either, lol. I'm personally hoping that The New War opens up the Star Chart into the Tau system, with new mission types and enemy levels well past 100. My personal outlook would be to see missions that hit level 250, but I doubt DE would push that hard.
  5. Ryim_Drykeon

    My FIRST Toxic Experience in Warframe.

    Don't remember the first, but the most memorable was the other three members of the squad going off on me for bringing the wrong frame (from their wording, I assume they were all friends that routinely played together). Seems I had the "poor judgement" to bring Mesa to a Defense. I was told she was a bad choice since she was "way too squishy". Needless to say, I LOLed all the way through the mission, reviving several of them in the process, and then every one of them leaving squad as soon as the mission was over without a word. Which only made me LOL even harder, hah! I tend to laugh at those that are "toxic" more than get mad anymore. 99% of the time, they are just pathetic attention seekers. Like those that come here to complain after getting a chat ban for the infamous Nezha trigger. Their posts just scream "I'm an idiot and I DEMAND attention!!!!" So the next time someone is toxic, just laugh at the pathos and report if needed. Then continue on and enjoy the game with the rest of the community that just wants to have fun 😎
  6. Ryim_Drykeon

    Host Migration and Disconnects

    Just to point out, it's not the "host" it's DE. I solo a lot and I still get the occasional disconnect. Usually after a long run to rank up a frame, or weapon, or a long Defense mission to get relic drops. My personal thought is that the DE server is dropping all these "host" migrations due to a substandard connectivity setup. Not the actual connection, but the program that maintains that connection. This would explain a lot of things on the dropping host. Like the apparent randomness and the fact that DE chooses which host has "the best" connection to start, but will still drop, etc.
  7. Ryim_Drykeon

    More Loadout slots

    First, there's a thing called database management. While those 4 slots may not sound like a lot numerically, you don't have access to DE's coding. Sometimes what sounds very simple to do is far from simple to execute. Second, Seriously? Really, really, seriously? With 38 frames, you think you're going to play every single one on a consistent basis, with the need to manage multiple loadouts for each? Try the math there and see how many hours you'd need per day to do that. Simple math. And yeah, I speak from experience, as I have every frame except one Prime (with the exception of Excal Prime), so my Arsenal is pretty full. I even have 3 Primes twice over to cover all the loadouts I wanted on those frames. And after all that and 1500 hrs in game, I still only use 9 slots. And one of those slots is just for FashionFrame on the display in my Orbiter, lol. I do cycle the frames as the weeks go on, though there are my handfull I just don't like, so don't play. No one likes every frame. If they say they do, they are lying. However, if you seriously think Warframe needs more Loadout Slots, then head over to Feedback and post there for DE's consideration. The only thing here you're going to get is opinions with a heavy dose of salt.
  8. Ryim_Drykeon

    Shield bug

    (Not tested with other frames as of yet. Will update if/when I get to that) With Mesa Prime (fully ranked) I am constantly losing Shields permanently during missions. Tested two ways:: 1) With no shield mods, her shields are 225 at rank 30. When the bug hits, they drop to 112. 2) With a fully ranked Primed Vigor, her shields are 390 (225 + [220% of her base 75] 165. When the bug hits, they drop to 195. Shields never come back, even through a death/revive. The lower shields can still receive overshields, but return to the lower bugged setting once they wear off. Mods for the frame are:: Rejuvenation, Power Drift, Streamline, Augur Message, Augur Reach, Staggering Shield, Primed flow, Umbral Intensify, Cunning Drift and Primed Vigor (Vitality for the base shield test).
  9. Ryim_Drykeon

    Is this shield bug known?

    Been running Hive mission on Eris, Naeglar. Just ranking MR fodder as I like Hive missions. I've not noticed anything specific that triggers it. I've been trying to recreate it, but by the time I notice that my shields are not going back to where they should, I have no idea how long that's been.
  10. Ryim_Drykeon

    Is this shield bug known?

    Quite sure. I know overshields. This is a loss of regular shields gained from mods. Reducing the number back to base.
  11. Ryim_Drykeon

    Is this shield bug known?

    I constantly enter into missions and partway through my shields will no longer return to their modded state (with using Vigor, Primed Vigor, or Redirection), but only to the base shield rating. Is this a known issue, or something new? I really don't rely on shields a lot, so may have had this happen before and just never noticed. Or is there a workaround to fix it (and no, tested dying to fix and it doesn't, hah). Otherwise, I'll just yank any shield mods since they're not doing a thing anyway. And asking here just for info, not to submit a bug report. If it's new, I'll work up more details and then submit a report thread in Bugs. Edit with more information:: (Not tested with other frames as of yet. Will update if/when I get to that) With Mesa Prime (fully ranked) I am constantly losing Shields permanently during missions. Tested two ways:: 1) With no shield mods, her shields are 225 at rank 30. When the bug hits, they drop to 112. 2) With a fully ranked Primed Vigor, her shields are 390 (225 + [220% of her base 75] 165). When the bug hits, they drop to 195. Shields never come back, even through a death/revive. The lower shields can still receive overshields, but return to the lower bugged setting once they wear off. Mods for the frame are:: Rejuvenation, Power Drift, Streamline, Augur Message, Augur Reach, Staggering Shield, Primed flow, Umbral Intensify, Cunning Drift and Primed Vigor (Vitality for the base shield test).
  12. Ryim_Drykeon

    Flashlight toggle where?

    Would love a toggle for the flashlight. Never comes on when we need it, always in the way when it does. After all these years, I doubt it will change *shrugs*. Good luck OP. Maybe you can get DE to listen to a logical concept.
  13. Ryim_Drykeon

    Ew Reticle

    Usually target shift is not applicable. This would have to either be programed in, or to have light actually have real world physics (which I do not believe is possible at current tech levels). Blur does occur in most games, however, low detail games are less effected by this. The higher the game detail, the more chance of blur. A lot of higher detail games have compensated by allowing players to chose reticle color, and/or a choice of a negative reticle. That is; the reticle changes from black to white dependent upon background color. The blur effect is extremely noticeable in the Simulacrum, or MR tests. Most experienced players experience it, but have simply adapted to the point they no longer even recognize that a problem exists. The human mind is very adaptive, especially in use with our binocular vision. Like holding a hand over your one eye, and looking at something with both eyes open. If you focus on something a few feet in front of you, your hand 'disappears'. You still see it, but your mind removes it from your view. Same with the reticle. Your eyes can't pick it out from certain background colors, but your mind knows it's there, and what it looks like, so give you the mirage of it still being there. Also, with the fast pace of combat in Warframe, you have milliseconds of color shading, so the effect is lessened even more. It's not so much a problem, as it would be a courtesy to have the options. The programing is already there since the reticle already shifts to red when over a viable target. Which, I believe, was the subject of the OP's post.
  14. Ryim_Drykeon

    Ew Reticle

    White blurs into the background and becomes indistinct, as well as generating an optical illusion to shift the target depending on blur direction (which is based on light direction and intensity). This is why most scopes (for civilians) are black. While black blends in as well, it is not as harsh as the 'blur' effect of white, and completely eliminates the target shift. For fast action combat scopes, the reticle tends to be either red or green. Depending on situation and personal preference. A lot of scopes today offer the option to switch between the two colors with a simple button press. Blue is also an option in the civilian market for ease of use for the colorblind. White is NOT an option, though I suppose one could custom order.
  15. Ryim_Drykeon

    Ew Reticle

    This has been talked about off and on for the 2 years I've been here (probably longer). Apparently, the concept that WHITE is one of the worst colors for a reticle is a hard one to grasp. Let alone the mess of some of the sniper reticle models. Form follows Function.