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Bratty_Child

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  1. idea impending doom: overkill and undelivered damage will be distributed among domed enemy. this spread damage will only damage enemy until 2 hp ethereal spirit: During invul phase, increase movement speed. Every kill during that phase will extend the buff(no the phase) by 1.5s and reduce cooldown by 0.5s. Duration effect double against doomed enemy
  2. Endless Tragedy - DoT detonation apply a new status status proc scaled with the detonation damage. Final Verse does not remove the 2 page Dark Verse. Bookworm - Ally actions will trigger all Wordwarden instead of just theirs. Effects of Tome mods are shared to all ally with Wordwarden. Effect triggered by allies will also be shared. Valorant Triumph - Overguard regeneration duration may stack up to 3 times rather than just refreshing it. Would be a fairly stacked augment for a very stacked ability. DE should change augments of same ability able to coexist if they have no contradicting effect and situation.
  3. I find his current kit to be good with the decoy health scaling and speed buff on switch, but Disarm still felt lacking. I propose addition of disarmed enemy drops ammo.
  4. For every unique CC overguard ignored, it gets vulnerability to all damage. This should apply exclusively to enemy overguard pool.
  5. Its really cumbersome that Dante has to do 3 button press for an ability. Like; I get they approached it thematically(I assumed from the best of them), but his abilities can just be set as held cast and boil his kit down to Noctua, Overguard, Cone Bleed(Expedite), Summon Wordwarden(Pageflight). Its so much mechanically better gameplay wise. The duration/range disrepancy can just be kept separated like every other tap/held cast abilities.
  6. These changes are not meant to suspend the fun factor but to maintain our philosophy on why we nerf things in Warframe (automated play, disruptive to squad, or overly dominant). DE, he's a strong and new frame. What were you expecting, people to bench him immediately like Caliban? Octavia and Xaku been promoting automated gameplay. Rift and Gloom has been untouched at the cost of revamping entire ability resistance mechanic to major amount of enemies. Saryn has been dominant in damage dealing. Dante would been great contender as status damage dealer, and you're removing that? Keep playing favourite? After much review and feedback consideration, we recognized that it’s not the damage Dante can deal that needed to be addressed, but rather his accumulation of Overguard You're straight up lying. You turn Tragedy to LoS and you removed status vulnerability from Pageflight. You better get someone with glibber tongue on these changes. Final Verse’s “Pageflight” no longer applies increased Status Effect Damage to enemies hit by its Paragrimms. This was an undocumented element of Pageflight, but for the sake of transparency we wanted to inform you of its removal. We believe its removal strikes a better balance and synergy with Status Damage inflicted by Tragedy. NOTE: This is not a removal of the Status Vulnerability added to enemies by Pageflight. We are only removing the unintended additional damage taken from Status Effects. ITS LITERALLY WHAT VULNERABILITY MEANS, ALIGNED WITH OTHER FORM OF VULNERABILITIES YOU MADE IN THE GAME. For sake of transparency why don't you add it in description instead of removing it? You literally wrote the code to give it STATUS VULNERABILITY and then give poor description of it. Then what? You're gaslighting us that you're not removing status vulnerability? The increased status chance affects ONLY Dark Verse which falls off at base Steel Path. You effectively removed Tragedy synergy. Not only that, the description for Tragedy is still false and misleading as it only affects Bleed, Heat, and Toxin DoT, not Gas or Electric. The overguard changes on Dante ability has been good but you literally touched his damage dealing capability, and lie and gaslight your players that you're not addressing Dante damage.
  7. DE, he's a strong and new frame. What were you expecting, people to bench him immediately like Caliban? Octavia and Xaku been promoting automated gameplay. Saryn has been dominant in damage dealing. Dante would been great contender as status damage dealer, and you're removing that? Keep playing favourite? You're straight up lying. You turn Tragedy to LoS and you removed status vulnerability from Pageflight. You better get someone with glibber tongue on these changes. ITS LITERALLY WHAT VULNERABILITY MEANS, ALIGNED WITH OTHER FORM OF VULNERABILITIES YOU MADE IN THE GAME. For sake of transparency why don't you add it in description instead of removing it? You literally wrote the code to give it STATUS VULNERABILITY and then give poor description of it. Then what? You're gaslighting us that you're not removing status vulnerability? The increased status chance affects ONLY Dark Verse which falls off after base Steel Path. You effectively removed Tragedy synergy. Not only that, the description for Tragedy is still false and misleading as it only affects Bleed, Heat, and Toxin DoT, not Gas or Electric. What experiment and engagement? Its just an extra turret with faulty firing system. It does not use tome mods or alternate fire. THAT THING IS COOKED. All you added is salt and the meal is still MUNDANE. The overguard changes on Dante ability has been good but you literally touched his damage dealing capability, and lie and gaslight your players that you're not addressing Dante damage.
  8. He holding it by spine instead of hilt on Tenet Livia with infested skin. Help. I extracted and went to simulacrum to take better picture but it fixed itself.
  9. Theoretically above 2000% with relevant conditional buffs. If Wordwarden snapshots active Noctua, then people would occasionally run with over x120 Noctua damage, and x6 on downtime. 60% is nowhere near enough for an exaggerated "a lot" to be called infinite. And I'm sure they would at least limit the effect to those with relevant mods equipped rather than giving everyone unconditional 10 energy/s, thus making the automated alt fire reasonable.
  10. Its amazing how people fuss about others play, and how it will keep going.
  11. You wouldn't test out your new bicycle on a highway, would you? Even ignoring the danger aspect of the analogy, people got somewhere to be or need to be fast, at least much faster than your cycling speed.
  12. You need 81% of Gauss meter(the blue/green filling the meter) to achieve armor strip perk, not Redline percentage. Redline buff simply allow you to access more than 80%. Redline percentage itself is the ability charging up to 100% prevents Gauss meter from being drained(Kinetic Plating hits and Heat Sunder) for the rest of its duration.
  13. Shadow Haze debuff is similar to that of Puncture proc. Shadow Claws getting CC buff would also means that every other exalted getting the buff along and puncture proc. Not seeing it being buffed to affect AoE or ability in a year or two unless DE thinks its time to buff exalted above normal weapon again. You know what, it pisses me off that it get nullified both the main ability and the augment effect. Its annoying especially its just a priming rather than crowd control enemy or buff on you. Shadow not sharing getting all the proper buff and modset bonus are all because DE hated the idea of aura bot despite it won't conflict or achieve much(hello corrosive projection removal limit). 8 power donations would be funny but not that game breaking with random public queue or dedicated invite squad. I do hope we can stack Aegis/Barrier/Molt Efficiency/Molt Augmented from it.
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