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TheCometCE

Grand Master
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Posts posted by TheCometCE

  1. 1 hour ago, Lazarow said:

    Melee- Scindo Prime or Zaw

    Secondary - Catchmoon or Spira Prime

    Primary- Synapse, Paris Prime or Zenith

    I really like non-meta weapons as why Im using Scindo and Synapse most the time, as for Catchmoon which is kinda meta I use it when I get annoyed by tanky enemies

    Synapse is a monster of a weapon, I approve of this notion

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  2. Lore-wise, more than likely it's a weapon that never got a battlefield mass produced version of it

    Primes are basically the sexy version of it with a small amount of production to pitch the design to the Orokin elite, if it stuck, a more cost effective design is made (the non-primed version)

     

    That's why the Braton Prime is considerably more powerful than the mass produced Braton, and so on

  3. Had to run a few more of these to collect the bugs to report

    -Enemies are not spawning, only seeing one or two from tile events (ie: dropships opening). Ally spawns seem to be dead as well, with only the initial squad of corpus/grineer with you and that's it.

    -Waypoint markers for extraction aren't showing properly, and show the exit relative to your position, instead of pointing to the correct doors in the room to point the way

    -Some maps are outright dead ends, not quite sure where things are breaking down in the map generation, but I've been encountering a couple missions full of dead ends and no proper means of reaching the exit.

     

    Hopefully this can be fixed soon, it's making the Nightwave challenge a pain to complete

  4. Both Garuda and Nekros are very potent, Nekros will help out with farming, and can source his durability through his 4 augment (damage resistance based on keeping your shadows up more or less). Garuda on the other hand can straight up face tank with her mess of self healing and shield she can create from mauling enemies.

    Her 3 gives her a huge boost of energy for health, it's super valuable and let's you maintain energy in energy leech heavy situations, she's VERY strong in the right hands.

     

     

    If you're more a tank player, I'd say look more at Garuda, but Nekros can still tank if you're willing to do some roundabout building to make it work (despoil+health conversion+shield of shadows)

  5. Assuming you have your operator well geared, Umbra.

     

    Set him up with an ammo hungry weapon that can hit from range (he won't consume ammo and is always aiming correctly), and he can control enemies while your operator handles the objective and acts as a buffer for you and the frame with void damage procs.

     

    personally I use Prisma Twin Gremlins on him as his only gun with punch through, absolutely wipes out fresh waves of enemies at any level in the vallis.

  6. Been testing builds in the simulacrum, seems like if you one shot a marked enemy, if you apply a DoT status effect (fire/toxin), it will not spread on the kill like it should. Utility effects like chill, magnetize, viral, and corrosive seem to work fine on a one shot kill.

     

    ps: spreading full stacks of effects would be great too! Beam weapons are useless in the mecha set atm because of that

     

    edit: reposted here as I put this thread in the wrong board initially ^^;

  7. Posted this awhile back when Khora released, but it got pretty well buried, so here we go again.

     

    When running the hunter Command mod on Venari, Venari won't prioritize bleeding procc'd targets like they should be, and instead just runs off and does their own thing. Normal Companion slot Kavats/Kubrows work perfectly fine with the mod.

     

    Would love to see this fixed, it adds a layer of lethality to the companions being able to direct their damage

  8. Pre-update (and in the quest), I could launch my Spoiler if I activated them while bullet jumping, sliding in the air, etc., and they'd have all that forward momentum. With Umbra it seems like I can't do that anymore, and I frequently am facing random directions and with no momentum on activation.

  9. looks like it hasn't been posted in here, noticed that Venari's targeting does not change when Hunter Command is equipped.

     

    My understanding is that the only time Hunter Command is ignored is when a command is issued, but it seems this is not the case and Venari just runs off and does their own thing instead of targeting bleeding targets. This really hurts her viability for focused damage with 2 companions, would love to see this fixed

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