TheCometCE
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Posts posted by TheCometCE
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1 hour ago, Lazarow said:
Melee- Scindo Prime or Zaw
Secondary - Catchmoon or Spira Prime
Primary- Synapse, Paris Prime or Zenith
I really like non-meta weapons as why Im using Scindo and Synapse most the time, as for Catchmoon which is kinda meta I use it when I get annoyed by tanky enemies
Synapse is a monster of a weapon, I approve of this notion
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if you're referring to the maggots, it's from a Helminth Charger using the Strain set, it's the mechanic the set mods interact with
edit: oh wait a minute they're rocking the wisp buffs, nice
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the way it works mechanically you need to have the energy to cast it, and you get the energy refunded on cast
A little funky, yeah, but that's how it's been implemented
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Been testing out Rumbled for Atlas in the Simulacrum and noticed that you can perform finishers via impact procs opening them up
Finish them, you pull your primary weapon out and can fire freely, but you're also throwing rocks every time you click as you're still in Rumbler form
funky bug, entertaining, but definitely not intended
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Lore-wise, more than likely it's a weapon that never got a battlefield mass produced version of it
Primes are basically the sexy version of it with a small amount of production to pitch the design to the Orokin elite, if it stuck, a more cost effective design is made (the non-primed version)
That's why the Braton Prime is considerably more powerful than the mass produced Braton, and so on
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Noticed the bug today, Wukong's clone will no longer engage the handshake animation when in range of the player.
They'll extend their arm out, but they won't interact
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Only have one converted lich, he has the Kuva melee weapon but doesn't seem to want to engage when he spawns in to help, just stares enemies down and soaks damage.
Might be treating the melee like it's a gun given how far back he stays?
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Had to run a few more of these to collect the bugs to report
-Enemies are not spawning, only seeing one or two from tile events (ie: dropships opening). Ally spawns seem to be dead as well, with only the initial squad of corpus/grineer with you and that's it.
-Waypoint markers for extraction aren't showing properly, and show the exit relative to your position, instead of pointing to the correct doors in the room to point the way
-Some maps are outright dead ends, not quite sure where things are breaking down in the map generation, but I've been encountering a couple missions full of dead ends and no proper means of reaching the exit.
Hopefully this can be fixed soon, it's making the Nightwave challenge a pain to complete
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Haven't received any relics from my 2 siphons and 1 flood, seems to be a common issue echoing across the chats
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MOA Anti-Grav Grenade also does this, even within the lamp's range.
Khora's Strangledome does as well
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Dude.
DUDE.
This is amazing.
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I missed last year, lessee if I can pump out something for this year :)
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Both Garuda and Nekros are very potent, Nekros will help out with farming, and can source his durability through his 4 augment (damage resistance based on keeping your shadows up more or less). Garuda on the other hand can straight up face tank with her mess of self healing and shield she can create from mauling enemies.
Her 3 gives her a huge boost of energy for health, it's super valuable and let's you maintain energy in energy leech heavy situations, she's VERY strong in the right hands.
If you're more a tank player, I'd say look more at Garuda, but Nekros can still tank if you're willing to do some roundabout building to make it work (despoil+health conversion+shield of shadows)
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Assuming you have your operator well geared, Umbra.
Set him up with an ammo hungry weapon that can hit from range (he won't consume ammo and is always aiming correctly), and he can control enemies while your operator handles the objective and acts as a buffer for you and the frame with void damage procs.
personally I use Prisma Twin Gremlins on him as his only gun with punch through, absolutely wipes out fresh waves of enemies at any level in the vallis.
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Noticed this while doing the Index, when I void blast enemies (I'm using Unairu, if it matters), they vanish until they start their get up animation, and can't be hit for the duration. I don't know if they're ragdolling super fast offscreen or outright vanishing
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Been testing builds in the simulacrum, seems like if you one shot a marked enemy, if you apply a DoT status effect (fire/toxin), it will not spread on the kill like it should. Utility effects like chill, magnetize, viral, and corrosive seem to work fine on a one shot kill.
ps: spreading full stacks of effects would be great too! Beam weapons are useless in the mecha set atm because of that
edit: reposted here as I put this thread in the wrong board initially ^^;
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Might actually be a global issue, but I'm noticing while defending the coildrives that they vanish before they're full off screen when I rotate the camera
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Seems to be a Host/Client issue, the ricochet is much more reliable when you're the host as opposed to client.
Also some enemies just seem prone to wild ricochets, MOA base model enemies (Corpus/Infested) seem to send the chakram wherever it feels like instead of towards another enemy
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Posted this awhile back when Khora released, but it got pretty well buried, so here we go again.
When running the hunter Command mod on Venari, Venari won't prioritize bleeding procc'd targets like they should be, and instead just runs off and does their own thing. Normal Companion slot Kavats/Kubrows work perfectly fine with the mod.
Would love to see this fixed, it adds a layer of lethality to the companions being able to direct their damage
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Switching to your Operator is super unpredictable when you're a client, you don't carry any of the momentum you normally do and you can drop in unexpected locations with the camera pointed in a random direction.
Works fine as a host though
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Pre-update (and in the quest), I could launch my Spoiler if I activated them while bullet jumping, sliding in the air, etc., and they'd have all that forward momentum. With Umbra it seems like I can't do that anymore, and I frequently am facing random directions and with no momentum on activation.
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Can confirm, I have this issue on all modes, solo and pub.
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I've been on the receiving end of this on Akkad, was the weirdest thing
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looks like it hasn't been posted in here, noticed that Venari's targeting does not change when Hunter Command is equipped.
My understanding is that the only time Hunter Command is ignored is when a command is issued, but it seems this is not the case and Venari just runs off and does their own thing instead of targeting bleeding targets. This really hurts her viability for focused damage with 2 companions, would love to see this fixed
Unable to Equip Founder's Weapons on Switch
in Cross Platform Save Bug Reports
Posted
Game doesn't seem to like me equipping the Skana Prime or Lato Prime, it'll immediately be forced over to Plasma sword or I think Magnus for the pistol after a big stutter