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PaladinBlanc

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Posts posted by PaladinBlanc

  1. Il y a 1 heure, SinistralMessa a dit :
    • TYPE: Matchmaking
    • DESCRIPTION: Our squad was in a flotilla, and we wanted to change host due to ping issues. It's possible to invite players already in a flotilla, but only if it is not full. You are unable to form a group of players already present in a flotilla while it is full.
    • REPRODUCTION: Join a flotilla together with players you want to re-invite into a group. Wait for the flotilla to fill up, leave your current group, and try to invite others to the group (via the friends menu).
    • EXPECTED RESULT: Players should be able to invite each other groups while in the same flotilla, even though the flotilla is full - the amount of players in the flotilla does not change even though group composition does.
    • OBSERVED RESULT: Invites cannot be sent to players already in a flotilla if it is full even though they are already in the flotilla.
    • REPRODUCTION RATE: 100 %

    I noticed that when you right-click / invite and says you Flotilla is Full ; i can use /invite and it works

    • TYPE: In-Game - Ground Assault
    • DESCRIPTION: Host / Aura General Bug, no Particular Action
    • VISUAL: Only Numbers
    • REPRODUCTION: 2 Players (1 Hosting) with Steel Charge Aura and the Exact Same Redeemer Prime (With Sacrifial Mods, Primed Fever, Shocking Touch, Corrupt Charge, Corrupt Strike, Killing Blow and Organ Shatter)
    • EXPECTED RESULT: Dealing the Exact same amount of damage +/- Fall Off 
    • OBSERVED RESULT: Host does not benefit from either Aura => 9k Orange Crit for Host / 20k Orange Crit for Other Player (on Condrix)
    • REPRODUCTION RATE: Reversed Test (Switching Host) => Same Result ; Host still ignore Aura (at Least Steel Charge) need to Test With Radar or Some other Auras
  2. Anything but Title and Video Link

    https://vimeo.com/user106135466/review/378803697/3bb2883da2


    I've to add that i was Invite Only but Solo, there was no Host Migration.
    It was on Terminus, Mercury (Crossfire Sabotage) ; Regular Mission (No Nightmare nor anything)

    And i got stuck inside this room with NO CONTROL to Hack my exit xD

    Thanks, i had Air Support with Liset but anyway, isn't all rooms suppose to have at least one hack pannel ?

    Was funny though (still laughing at the situation at this moment)

  3. Hello, Just got a little bug using Wisp's Ultimate ; couldn't take any footage but have all these details :

    1- Saturne - Helene Defense Mission

    2-Pod was up

    3- I used Ultimate while going from out of pod platform to it BUT fell down (NO recovery, just got passed into the little hole to the ground floor)

    4-Since then, i was unable to deactivate the ult.

    5-Waited to empty energy 

    6- as soon as empty energy, i got teleported back to where i casted originally the ult with the animation of climbing a cliff (and rolling on it) ==> Pod Platform was down at this moment.

    Other Points :

    -Can't be sure if pod started moving when i fell (pretty sure not)
    -Still was able to channel energy to enhance ult damage
    -Still able to dash / aim / move (no jump)

     

    Hope this help you 🙂

  4. Just a quick topic cause i was calculating some stuff and just noticed this :

    Umbral Vitality up to 440% alone ; 770% with all set => +75% fine.
    Umbral Fiber up to 110% alone ; 192.5% with all set => +75% still fine
    Umbral Intensify up to 44% alone ; 66% with all set => +50% ??? where is my 25% more ?
    Shouldn't this mod go up to 77% with all set equipped ?

    I mean it's fine to have a +66% Power Strength Mod but I'm just pointing at something looking like miscalculation. Is this intended ? If not will it be corrected ?

  5. il y a 6 minutes, Epilogia a dit :

    Zephyr Prime with most likely a rework to her kit.
    Then Mirage Prime 3 months later.

    Unless of course they pull another Nova Prime and just choose whatever the hell they want (they released her before Trinity, Banshee and Saryn).

    I can't disagree, and everything i've noticed until today brings me to the same conclusion, BUT i can't deny i'd love to put my hands on Mesa Prime <3

  6. 2 minutes ago, phoenix1992 said:

    You do know that after you forma a weapon you can move your polarities, right?

    The thing is that the first screenshot is actually from the old menu. Isn't that the old Opticor before the buff?

    Yes, you can move them, but not CHANGE it ; and as krc and I said it just above, a V becomes a -

  7. To make the "6 mistakes" game :
    -Charge Rate (no modification affect this) ;
    -Crit Chance ;

    -Crit Multiplier ;
    -Status Chance ;

    -Punch Through magicaly appearing ;

    -"V" Polarity Moving AND Changing into a "_" with no Forma use ;

     

    I need explainations for these mistakes, and then i could answer you :) 
    P.S. btw i'm checking, but i do not think they nerfed Opticor recently

  8. I'm sorry, but these two screens are obviously not the same weapons : same formas used, not the same polarities, plus 15 to 20 crit chance and multiplier from 2 to 2.5 ?... Check this before sending these please ?
    I mean, with no crit mods, mutiplier and crit chances are not the same

    Same thing for status...

  9. 12 hours ago, Netzwerkfehler said:

    15.1 => Normal cause it reduces RANGE by 50%. range = radius and NOT Area ; so it reduces radius by 50%  => 10 -> 5m

    Yes it reduces range by 50% That's what I wrote in bug description. The mod (https://vignette3.wikia.nocookie.net/warframe/images/3/30/AssimilateMod.png/revision/latest?cb=20160831214533) states "AREA". Area is a plain surface. For a cyrcle that is pi*r^2

    If it is supposed to half the volume of absorb the radius should be 7.937m. 

     

    hmmm in French the word used in Mod's description is "portée" wich means exactly Range and not Area... 

  10. 11 => Think it's normal due to the fact Frost's Snow Globe and Nyx' Absorb are NOT "wall type" because units can go through. It just block projectile and Scorches' Ignis are AOE Damage Weapon.

     

    15.1 => Normal cause it reduces RANGE by 50%. range = radius and NOT Area ; so it reduces radius by 50%  => 10 -> 5m

     

    22 => Got Stealth Kill on Drahks and Masters with Loki in Spy Missions ; never triggered a single alarm ; don't know how you do that ; no problem for me.

     

    29 => Read Above

     

    30 => It's as Rhino's Passiv => Only trigger if you FALL and not if you ATTACK; so shooting, sliding, reloading will work. BUT Performing a Slam Attack is a ground attack => Normal for me.

  11. As it's said : it's Reload SPEED and not Reload TIME... An other example is Natural Talent that gives you +50% Cast SPEED and this result in reducing Casting TIME by 33%

     

    150 km at 100 km / h => 1.5 h travel time ; if you go 50% faster ; you go at 150 km / h => 1 h travel time  => equal -33%

     

    And so on => you reduce Reload Speed by about 25% so you will be only at 75% reload completion at original reload time. So you need 25% more to go => 25/75 => 1/3 => +33% Reload Time

  12. 26 minutes ago, Dalimir said:

    Have you checked your codex recently? Scans are automatic in Rathuum, as it disables your equipment wheel for the duration of the match. Dhurnam should be fully unlocked after the first encounter.

    Yes, I check my Codex after each mission ^^'.

    16 minutes ago, Urlan said:

    I have had allies have similar issues, one still doesn't have the Hyekka Mastery Executioner for some reason. Not much you can do to correct this if it happens sadly. I have wondered if the rank 22 mastery rank test might count.

    Nothing to do ? I was thinking about it, but i wanted to make it know of DE, so maybe they can find and fix this :-)

  13. I've done all i could, it's impossible for me to scan the new Dhurnam Executionner in the last arena.

    I tried killing and not killing him, have helios "equipped"...

    I've almost fill my codex and i can't even get this one :-/

     

    Anyone getting this issue or am I alone ?

    Regards, PaladinBlanc.

  14. Je ne vois pas en quoi, cela perturberait les autres joueurs, ils verront assez vite quelles compétences tu utilises, et cela peu importe l'apparence. Qui plus est, c'est surtout soi-même qui voit parfaitement son apparence... Les autres identifient seulement la frame grâce aux effets et à la forme. D'autre part, c'est comme avoir un skin sur telle ou telle frame, si le joueur ne connait pas le skin, il va tout de même savoir quelle frame tu joues en voyant tes compétences, ou en regardant la liste des joueurs. En fin, c'est surtout les compétences et tes stats qui intéressent les autres joueurs. L'apparence est propre à chacun.

     

    Un dernier point, inverser simplement les couleurs ne permet pas ce que mon idée suggère : avoir la forme nocturne en utilisant les compétences diurnes et vice-versa.

  15. Bonjour, 

    Je ne sais pas si d'autres personnes ont déjà fait part de cette demande, mais ça fait un moment que cela me trotte dans la tête alors je la poste.

    En fait, j'adore Equinox, son concept, son gameplay... MAIS, je dois avouer avoir une préférence pour le visuel de l'Aspect Nuit, tout en ayant une préférence sur les compétences de l'Aspect Jour. Ma demande / suggestion est donc :

    Serait-il possible de faire en sorte de pouvoir "inverser" les deux formes ? ( Compétences Jour en Aspect Nuit / Compétences Nuit en Aspect Jour )

    Cordialement, PaladinBlanc.

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