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(XBOX)LunarDreamer

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  1. I was just watching dev stream 174, and you guys seemed to want feedback on the quest skip idea. Obviously the pay to skip isn't going to sit well with the community. But I had an idea that I think might be even better. It will promote playing together, it will promote players trying new (off-meta) equipment, it will provide additional purposes for clans, you can put money into it (but no more than already... but might encourage people to buy stuff). So I don't know how well this would work (programming wise) but I think it be a lot of fun... here it goes: Allow players to share equipment. Say you have a really sweet Stug. It is just wrecking face. You're playing with randoms and one says "Hey, that Stug is freaking awesome. I thought it was garbage!" So you say, "No its actually not bad if you use it right... and I have this riven... and I probably wouldn't use it one steel path... I mean its not great but it works." And they're like "Hey can I try it out? I threw mine out years ago, and it not like I'm going to build one just to forget about this whole encounter. And there's NO WAY I'm paying plat for a Stug." So after the mission, you get in the arsenal menu, and you select the option to share your Stug (with your mods already on it) with your squad. The Stug is made unavailable in your arsenal and your new friend can now equip it (there's an option to return the Stug, but this isn't super important tight now). You guys go on some missions, and new friend is loving shooting little balls of explody death at everything that casts a shadow. Now your new friend is all about the Stug (you guys really hit it off on the ironic weaponry I guess). You go to part ways and when he either leaves your party or selects "Return Stug" he gets a buy screen to buy the Blue Print for credits (without checking I think it might be a Chem Lab purchase... but you know what I mean) or buy it out right for Plat. You can take this a step further, if they buy with platinum, you can even copy loadouts from the weapon that was just returned that triggered the buy screen (obviously it won't copy mods that aren't owned, just like current applying shared loadouts... oh and it won't have 8 forma on it either). Now, if you're still with me your probably thinking to yourself... Lunar... this doesn't solve story skip in the slightest, nor does it have anything to do with clans. And to that I'd say, funny you should mention those two elements of my plan together... almost as if I wrote your part for you. Allow clan members to donate gear to the dojo, then allow players to equip said gear from the dojo arsenal menu. Let the players use the gear so long as they are launching missions from the dojo. These players will be prompted with the same buy weapon screen as the Stug fan in the previous example when the either return gear to the Dojo or leave the Dojo. When gear is donated to the clan you (DE... the hypothetical anecdote part is done and I do apologize) have a lot of things to consider. Here's how I'd do it: Make a permission to "Donate Gear", anyone that has this permission can Donate Gear to the Clan (This has to be a permission to prevent new players from trying to help more than they should, by that I mean they should be focused on their own goals not provide the clan with an arsenal right away.) When Gear is "Donated" it is permanent, but each gear gets tied to the person that donated it, and that person can modify it from the arsenal menu in the clan. (This is to update builds based on new mods/ new metas as things change). I would also wipe cosmetics. If a player leaves a clan (by choice or by kick) the gear is deleted. Limit the number of items of a type that can be accessed with specific rooms. (e.g only one Railjack can be donated if the dojo only has one Dry Dock, only 20 Warframes can be donated if the Dojo only has one Barracks [if you use barracks you'll have to add a generic Barracks that doesn't affect clan tier] only 12 Animal Companions can be added for each "Habitat Room", 4 Nechramechs per "Charging Alcove". The storage capacity or room names do NOT have to be the things I suggested.) There are no limits to the amount of gear that can be donated but not accessible (if a room where gear was stored is demo'd, it goes back into the inaccessible pool... like a decorations menu). Make a permission to "Approve Gear". This will ideally be a higher ranking permission, and is intended to allow each Clan Leader to determine whether or not they want to support "Story Skipping" and to also manage what gear is available in the Dojo by interacting with a room and assigning donated gear to it. This role would also have permission to remove gear from the Clan's arsenal. If a player tries to do a mission or a quest that they do not have the gear for, pop up a screen to join a clan and give them a link to the clan advertisements. Add certain gear items to the tags that clans can advertise with. When a player tries to use clan equipment to do a story quest that they are not personally ready for, give them a warning. Pop up a screen make them acknowledge that there are super cool story things they're skipping, also tell them that the quests they are doing have NOT been modified to provide them with the backstory that they are missing but Quests are re-playable if they want to experience the Quest again with proper context. When a player has completed a Story Quest unlock the normal content e.g. New War unlocks Narmer/Archon Hunts/Zarimon For Quests that span multiple play sessions, but don't lock you into the quest... (I'm not sure there are any...) require that all missions be launched from the Dojo. Bonus round (Optional ideas): Only allow one instance of each item. e.g. If the clan only has one Nechramech... and its in use, the next player has to wait Instead of wiping ALL cosmetics, wipe any skins or attachments and make something to apply select colors to ALL gear (like clan colors...) Instead of JUST rooms for storage, make a decoration that has a fraction of the capacity that allows storage of any given thing without HAVING to build rooms (like a weapon rack). (not related but while I'm here) Add "Forge" Rooms to allow players to build gear in the dojo, using Clan resources. (Limit the number of things that can be built simultaneously per room, make forge rooms upgradeable to allow more) (also not strictly related) When demo-ing a room allow the decor to be saved so the exact room can be placed again... (again... not related...) allow us to build syndicate rooms in the Dojo (super not related, I'm sorry I really want there to be stuff with clans) Make a Bounty Board room, put weekly missions on it give rewards like discounted (or free) dojo blueprints or resources. Let us post missions to it and pay for X number of blueprints or resources for people to do it. Anyway, thanks for sticking with me. I don't usually see eye to eye with the masses but I really do think these ideas would be fun. Here's a potato for the long post. I tried with the potato... and failed. Forever shamed.
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