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Naroxas44

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About Naroxas44

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  1. This issue definitely sounds like either a driver issue or hardware failure; software does not generally cause computers to forcibly power off, this is likely specific to your system. I'm not sure how you formatted your posts like that either, but it is a pain to read; I'd recommend fixing that for future posts.
  2. This was resolved in U29.10.3; any current feedback regarding bugs can be found in patch notes and the new Trello board created specifically for more feedback and bug transparency to the community. It's linked on every patch note for this update thus far, but can also be found here: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking .
  3. This specific lich personality was shown off in a devstream; since this was a mainline update, it's possible this slipped through since they're still working on the new personalities. I'm not sure if it's finished or not, but it wasn't indicated in patch notes so I'd assume it's a "bug". I'd expect it to either be announced or patched in an upcoming hotfix.
  4. Hi Khailant, The only pre-requisite to obtaining a Plexus is owning an Archwing / completing the Archwing quest, so a script should've run to retroactively give you one. It should be accessible from your menu, in the front left of the orbiter, or at a drydock location. If you still don't have one, reach out to support at: https://digitalextremes.zendesk.com/hc/en-us . They'll add it to your account if you meet the requirements, as the script must've somehow missed your account when distributing them. Thanks!
  5. This is a known issue, as can be seen from various forum posts about the Arquebex not gaining affinity. As a heads up, this post shouldn't have the "performance" tag; it's not a performance related issue, it's a gameplay related one. Performance is for various slowdowns or hitches in the engine or gameplay itself.
  6. Hi ShiverShale, Please put in a support ticket for this, at https://digitalextremes.zendesk.com/hc/en-us/ under Arsenal & Inventory and "Missing Equipment or Inventory". Since this is an account level issue, only support staff can assist in this, not anyone on forums. Be as descriptive as possible in the ticket so staff can quickly identify what caused the issue and can resolve it. Thanks!
  7. Make sure your railjack doesn't have a fire hazard; this disabled the forward artillery for me and my squad for some reason.
  8. Hi Pyla, Warframe developers (the people who actually code systems for the game or create art assets) are not the people to reach out for this; that would be their support team. You can always contact them here: https://digitalextremes.zendesk.com/hc/en-us . That being said, you'll need to troubleshoot your network connection. If you're using an ISP with CGN (Carrier-Grade NAT) deployment, you'll need to request your own IP from them (or use a VPN in your case, preferably one that support port forwarding). You can also check your modem & router settings to make sure either UPnP
  9. From what I could gather, it looks like sentinel precepts have a system in place that prevents you from trading your last copy; if you have another copy, it should let you trade one (though you may have to equip it on an available sentinel, from some bug reports I saw). While I wouldn't necessarily call this a bug since it was intentionally implemented (likely for new players to not accidentally sell their only copies), you're definitely right that it shouldn't apply here. Honestly, this entire restriction could just be changed to a warning instead of a limitation and I feel like it would
  10. I'm not implying that level of detail whatsoever (nor did I mention talking to ISPs or tier 1 or 2 systems), I suggested that the launcher test connections to its available servers (DE pays a business for access to host on these CDNs, they should be functional and not have issues or they would alert Highwinds/Stackpath/whomever their provider currently is) and an outside source (there are many speed test APIs that can be utilized here for clients to connect to an external server), and then compare this data. The launcher can then interpret this and take the appropriate actions, such as: alerti
  11. Given the frequency of how often this subject is brought up, it's likely the specific CDN servers are not allocating enough time (or are becoming overloaded / devote less resources) to distribute the files in a timely manner. DE isn't the only user of this CDN, and I've heard a bunch of users for other software (x-plane, to name one) have issues too; usually, using a VPN and connecting to a different server works for users that have this issue, as the download speeds resume their expected bandwidth. I do wish DE would better address this, I see this get brought up at least once a week (wh
  12. I resolved this issue a while back by switching to borderless-windowed mode and setting scaling to "native", since I have a 1080p monitor. Have not had any issues with it since.
  13. This sounds like some sort of throttling (either power or thermal) by either the CPU or GPU, or slowdowns due to loading (usually this causes freezing as textures or models needed stream in, either to memory or to VRAM). I'd check and make sure your temps look fine, and that your CPU and GPU utilization aren't pegged at 100%; try to keep it open on a separate monitor or glance at it when you have frame drops. Some dynamic thermal or power management utilities (mainly intels) can be buggy; I've had one CPU get stuck at 0.78GHz clock speeds at one point with them enabled. Also, keep in mind
  14. Hi Gamelod, You'll need both a Necramech slot and an archgun slot (for the Mausolon it gives you) to accept a mech from the foundry. If you have both of those and it still doesn't seem to work, reach out to DE support here: https://digitalextremes.zendesk.com/hc/en-us . They should be able to assist with whatever issue is occurring on your account. Hope this helps!
  15. It's possible this could be related to specific hardware procedure sets being unoptimized, as Mono stated; for reference, DirectX flip model documentation is here: https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/for-best-performance--use-dxgi-flip-model . I'm not sure if this is what DE used in their implementation, but given it's DirectX specific I'd assume so. The only sort of explanation I can think of, besides broken coding, would be that more CPU utilization is occurring due to the flip model providing increased throughput over time intervals; this means that more frames
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