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Casardis

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Everything posted by Casardis

  1. Eclipse will be a toggle instead of duration-based, so it could be better on some setup. Additionally, the initial cast is only 25 energy VS Roar being 75. Eclipse still retains its damage reduction feature too. I think the tradeoff is more than reasonable, and if you want maximum damage, just subsume Roar. That said, I wouldn't mind a slight increase to the Helminth numbers. 30 seems low, so maybe 60?
  2. Completely agreed with this. There's not way to interrupt them from using them either, especially Legati who just instantly becomes spectral. If there was an in-between animation, it would already be better, but even more if you could somehow knock them out of the form or prevent them from going in the first place (similar to Dax units using their special attacks).
  3. Thank you for this amazing update with lots of QoL! Just a note that Volatile Variant is still bugged for Clients. The barbs punch through successfully, but does not explode until it hits a non-pierceable surface. See here
  4. If a looping GIF of Tatsu's spliced moveset, which also has a description underneath to explain the two attacks, is too much for you to understand, then it's not my problem. Your offhand assumptions and condescending tone aren't helpful either.
  5. Maybe, but since I refer to the dev workshop, I chose to be consistent with DE's words. I fail to see why being old folk is relevant, nor do I understand why you made an offhand (incorrect) assumption about me, and how that relates to my feedback. I made these image quotes for my Reddit post, which was posted before the Forums one. It was convenient for me. I already linked to the Dev Workshop at the very beginning. Just follow that link as a separate tab, and search for the combo name, which I intentionally matched with DE instead of using the "terms that people understand," to use as reference, if opening image quotes is a bother.
  6. Thanks! Yeah I mentioned it only because a new stance could fix all the QoL issues it has, though the preference would be Wise Razor AND new stance to be equally good in different ways (e.g. Tempo Royale & Rending Crane). XD It's been 4 years since the last mention! haha
  7. While I like the stance, there's a general agreement by many people in the community that it feels sluggish. This post will attempt to address some of those issues brought up around the community by proposing alternate combos, while reusing existing animations to achieve it. I've made a similar topic 4 years ago, but I figured it's time to revisit it. Before proceeding, know that all terminology follows DE's dev workshop. If you don't know what a "neutral tactical combo" is, please see here. Also, I'm no game dev, but I think the following feedback's fair and in-line with the kind of QoL seen with the "best" stances. They include, but aren't limited to, Blind Justice, Tempo Royale, Rending Crane & Cyclone Kraken. They serve as my gold standard for my suggestions. The Issues Forward Combo stops movement & doesn't loop 4th Neutral Combo's twirling attack seems more fitting as a Forward Combo attack Missing Neutral Tactical Combo No new stance since Tatsu's release :( Suggestion 1: Forward Combo Replaced 3rd atk with 2 new atks that loop & won't stop movement, giving a level of comfort as you move and slash away with horizontal attacks In line with DE's own design workshop from 2019 regarding Forward Combo Suggestion 2: Neutral Combo Removed 4th twirling atk (see next combo suggestion) Moved 1st atk into 3rd, and makes it force a stagger that opens enemy to Finisher In line with DE's own design workshop regarding Neutral Combo, but instead of knockdown or Lifting, the Stagger-Finisher allows for quick dispatch of strong targets Suggestion 3: Forward Tactical Combo Removed starter slam atk (see next combo suggestion) Moved the twirling atk here as a starter for distance closing, allowing you to hit multiple enemies on the way, including aerial enemies, while having chances to score headshots Diagonal atk ender can have small slam effect that causes knockdown In line with DE's own design workshop regarding Forward Tactical Combo Suggestion 4: Neutral Tactical Combo Repurposed existing attacks into a hard-hitting, sweeping combo for range & CC 1st attack uses the alternate Heavy Melee attack, which are two 360 slashes 2nd attack uses the slam attack currently in the Forward Tactical Combo, and causes Lifting Wise Razor doesn't have a Neutral Tactical Combo, so adding one can make combo more varied In line with DE's own design workshop regarding Neutral Tactical Combo Conclusion I'm making this because of community feedback I read, and the fact that we haven't received a new stance for years. This is despite a mention 3 years ago in Home Devstream #6! In any case, thanks for reading to this point if you did!
  8. Thank you for the fix and happy new year! - Volatile Variant, the new Nightwave mod for Sporothrix, still doesn't work properly for clients. No explosions occur on hit unless the barbs are unable to punch through the target, nullifying a lot of the damage that this is supposed to give (including the increased explosion meant to happen on direct hits). Again, this only happens client-side. - Operators didn't get the new skin shaders. If you use dark skin tone, the textures look really horrendous compared to how it looks on Drifter.
  9. Posting this from the Discord Devstream Q&A, mostly for quick reference's sake and share, since it was my main concern. Q: Concerning the idea of gifting the story skip. Currently, gifts can't be identified until you open it in your inbox. However, once opened, it activates immediately (e.g. Boosters). What if story skip is gifted without consent? Any anti-griefing solutions for this? A: We would come up with something yeah!
  10. Day 1: Portal Day 2: Fang Day 4: Crystal Day 15: Uplift Day 20: Spiral
  11. I hope this means more options to customize the new menu. I and several others have given that feedback since July, and also directly to Pablo on Twitter when he asked. Having number clutter the middle of the reticle is not good for visibility, ever.
  12. Can the same be done with Garuda Prime and her Dread Mirror, Blood Altar and Seeking Talons? Currently, if you use Tennogen on Garuda Prime, EVEN with Prime Details ON, she uses regular Garuda's models on all 3 powers (there's no custom Tennogen textures for the powers btw so there's no reason for it).
  13. It would be great for DE to confirm, but from my understanding, what you wrote is multiplicative, not additive. Additive is like Arcane Avenger and Harrow (which you used in your earlier question), which is a flat crit boost to the total crit. The detail that it's added AFTER mod calculation is to prevent the additive boost from benefit from the multiplying factor of mods. An example with a weapon that has 11% crit chance and Critical Delay would be: Base Crit (11%) + Critical Delay (11% × 2.0 = 22%) = 33% Then you add 25% to that 33% for a total of 58% crit chance.
  14. Generally Viral is still king, but this change can have additional benefits, such as weapons that have forced Cold procs (Lenz), Warframe abilities (Frost), where both can combine with Viral stacks. It may also allow some Gas-Cold build to synergize better than Gas-Electric.
  15. It's not a nerf, as even DE Momaw made a reply on it to clarify. Since that was their reasoning for calling it a nerf, they didn't understand how status effects work in the first place, which is incredible ironic considering the rude comments they made.
  16. Uh, that's a buff, not a nerf. 4 x 10 is the same as 8 x 5 (both = 40), except requiring 5 Impact procs is factually faster to max the threshold than 10. Also, niche or not, it can still be used, especially with weapons that have forced impact procs. Additionally, Kullervo can achieve quite some funny results with Mercy Finishers, which I use all the time in SP solo Survival.
  17. These are some amazing accessiblity changes! With how customizable the numbers are, it can be great for build testing too, so you can see the exact number filling the screen. On the other hand, smaller and compact options allow for much smoother visual clarity in gameplay, much needed to enjoy the wonderful effects in WF without the numbers cluttering. That said, on the subject of clarity and accessibility visual options for clarity, can you consider a slider for SCREEN SHAKE in the future? A number of effects and presentation rely on screen shake, but it's sometimes overdone on others. Similar to Bloom years ago, it would benefit a lot to have a slider instead of a toggle.
  18. Thank you for the fixes and updates! I see there's no listing of Known Issue in this hotfix. I wanted to ask if the ones previously assigned as (CODE) means that it can only be fixed through cert, and therefore cannot be hotfixed for now? Also, on the topic of fixes and feedback, I hope you can take some time to read through this post I made regarding the underwhelming 8th Riding intrinsic. Thank you for everything and keep up the amazing work!
  19. Unfortunately it's not fixed. I opened a chest Anecdote event, and the waypoint immediately disappeared.
  20. Congrats on the release!! 4 years and it's finally here!
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